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NBA 2K17 News Post


Innovation. Authenticity. Engagement.

These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content. We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk. Intense…is the word I would use to describe them. To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you. For everyone else out there, let’s go learn what these fine folks have created for you this year!

I’m going to write this blog a little differently than I have in the past. We covered a lot of ground this year. I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to. Without much further ado…

Read More - NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 361 Samz555 @ 10/12/16 11:08 PM
I NEED HELP!

The play by play keeps calling one of my rookies Big DAWG! how do i change that! went threw his edit sections in vitals and everything but i havent found anything!
 
# 362 Mr.Ace @ 10/16/16 09:43 PM
Quote:
Originally Posted by joosegoose
Whoa really? I know that was a thing in 2k16 but I assumed the new 'storylines' option this year would take care of that. Disappointing if true...
I thought the storylines was the cause of that.. try not using it and see if they change...
 
# 363 Smirkin Dirk @ 10/16/16 10:40 PM
A bit of feedback after a month of this mode.

1. As customisable as ever. As someone who loves the game as close to identical as possible, this mode gives us it.

2. Uniform updates within mode. Thank you.

3. The quick edit options are fantastic for us roster editors. Is this possible for tendencies?

4. Toggling between user controlled teams and not, is huge.

5. Ive only a played a rival once, but more needs to be made of this. To be honest, I cant even find the screen that you capped for your blog.

6. Sim stats are good, accounting for some unpredicted variance.

7. There is an issue with pace. I don't see the same lack of team pace variation as other users in game, but certainly sim stats are off for this category. The teams vary between 96-99. Ive tried adjusting individual player pull up in transition tendencies, and will see how this goes after the next 10 or so games.

I think putting adjustable POEs is a must for re-creating team style, for both in game and sim stats.

Also, have a look at pace when you filter by last 5 games. It seems to be divided by 5. Thats a bug.
 
# 364 Smirkin Dirk @ 10/16/16 11:00 PM
I forgot to mention the advanced rotations. Fantastic addition. Being able to set teams with small, big and closer lineups is fantastic. And no more of the dud starter getting 35 mins (yes, Zaza. That's you).

One shortcoming is that this feature makes no adjustment for fouls. So a player will play all of the 1st Q if he's set for that, even if he picks up 4 fouls.
 
# 365 ataman5 @ 10/20/16 02:39 PM
My League Online:

Will we see in game injuries be fixed and will happen naturally in the mode in the next patch ?

And will we have either reset playoff games or "forgive thing" if a game drops that devs talked but none have witnessed feature in ?
 


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