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NBA 2K17 News Post


Innovation. Authenticity. Engagement.

These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content. We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk. Intense…is the word I would use to describe them. To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you. For everyone else out there, let’s go learn what these fine folks have created for you this year!

I’m going to write this blog a little differently than I have in the past. We covered a lot of ground this year. I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to. Without much further ado…

Read More - NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 261 CyberOps @ 09/11/16 07:19 AM
Quote:
Originally Posted by Mikelopedia
They mentioned in MLO being able to manually pull players out of retirement. But nothing specific for offline. But I really can't imagine something like that being online but not offline.
That would be awesome but just the option from last year expanded from once to 3 times keeping players from retiring would be fine
 
# 262 Poke @ 09/11/16 07:54 AM
Quote:
Originally Posted by redux1000
Yeah there are some weird things still with simming. Westbrook averaged less than 20 pts in my of my seasons & Durant had like over 7 assists a game. Harden barely over 20 ppg, not enough ft's attempted also which contributed to that.

Also, with 12 min quarter simming there's too many possessions I believe. Something led to there being too many rebounds per team, I think it was possessions. Turnovers per team was off also. Overall just a few things with individual and team stats that could be cleaned up, but I'm sure they know about it.

Sent from my Nexus 5X using Tapatalk
Too many possessions and rebounds is mainly because there aren't enough foul variations and turnovers and offenses didn't really use the shot clock to set up offenses because the defense especially interior was almost non existent
 
# 263 consecutive27 @ 09/11/16 09:05 AM
Quote:
Originally Posted by redux1000
Yeah there are some weird things still with simming. Westbrook averaged less than 20 pts in my of my seasons & Durant had like over 7 assists a game. Harden barely over 20 ppg, not enough ft's attempted also which contributed to that.

Also, with 12 min quarter simming there's too many possessions I believe. Something led to there being too many rebounds per team, I think it was possessions. Turnovers per team was off also. Overall just a few things with individual and team stats that could be cleaned up, but I'm sure they know about it.

Sent from my Nexus 5X using Tapatalk
I was just thinking of the sim stats and how after maybe four or five seasons the ppg leaders had around 22. I messed with some player tendencies and that helped a little bit, but did not solve the problem. I could have tried harder to find a fix, but at that point my interest shifted to another game. Curious to see if it is different this year or if anyone was able to successfully counter this trend with the stats.
 
# 264 Gosens6 @ 09/11/16 09:41 AM
Am I the only who has read this at least 5 times already? This is going to be the longest week of my life waiting for this game to come out on Friday.
 
# 265 Junior Moe @ 09/11/16 10:12 AM
Quote:
Originally Posted by Gosens6
Am I the only who has read this at least 5 times already? This is going to be the longest week of my life waiting for this game to come out on Friday.
Nah man. You're not the only one. I've retread this one and Mikes a few times. At this point I'm just ready for the game. Gonna take a break from the board too like I did Madden. There's just so much damn negativity around here now.
 
# 266 Gosens6 @ 09/11/16 10:20 AM
Quote:
Originally Posted by Junior Moe
Nah man. You're not the only one. I've retread this one and Mikes a few times. At this point I'm just ready for the game. Gonna take a break from the board too like I did Madden. There's just so much damn negativity around here now.
I feel you, man. Already gearing myself up for that. Haven't posted much here the past week or so. It's about to get nuclear lol.
 
# 267 NastyGT @ 09/11/16 11:05 AM
"...OR by starting at the beginning of the previous offseason. Did your team miss out on Ben Simmons? Maybe you didn’t like who your team took with their first round pick. Maybe you feel like the free agency period was a missed opportunity for your team. This year, we are giving you the power to re-write your team’s offseason, and potentially, their championship hopes. We really think you are going to love this addition…"

I was wandering does this mean that you can manage Thunder, offer Durant good contract and keep him in OKC, or it applies only on draft and free agency??
 
# 268 Droned idahoan xb gt @ 09/11/16 11:33 AM
so if we have six expansion teams, it converts to a online save, and can you user all 36 teams in offline myleague
 
# 269 Rip4ever @ 09/11/16 11:53 AM
Quote:
Originally Posted by Gosens6
Am I the only who has read this at least 5 times already? This is going to be the longest week of my life waiting for this game to come out on Friday.

Thing is I read is several times not out of excitement, well not totally out of excitement. There is just so much stuff that I am still trying to pack it all in my mind.

To be honest I was having some doubts about pre-ordering because I usually just play mostly MyCareer and a little MyGM. Not really thrilled about having to create a one dimensional player. But now I am in and MyGM just became my main mode. Will probably play some with ML this year as well.

Only one thing I am still hoping to hear and that is coach-mode. I see no reason it shouldn't be. As a GM it makes no sense for me to be actually controlling players but I don't really get a feeling of how the team is playing watching the live sim.

In fact I would love a "GMcam" so I can feel like I'm sitting with Larry Bird watching the game. In fact if you want to put him setting next to me that would be awesome.
 
# 270 GregS1981 @ 09/11/16 07:04 PM
Love it. Really like the ability to edit draft classes and offseason trading
 
# 271 Barncore @ 09/12/16 04:54 AM
Staff editing?! Nice!!! That was something on my wish list. So happy that you can do it through roster editor outside of MyLEAGUE/MyGM modes too. ****, that alone is exciting for me.

Also excited about advanced rotations, jersey retirements, expanded all-time stats/records, and stat filtering.

Sounds like file sharing has improved too with team rebrands and draft classes.
 
# 272 Barncore @ 09/12/16 05:55 AM
I'm a liiiiittle bit disappointed that there's no mention of improvements to the simulation A.I., the generated prospect AI, and the player progression/regression AI.

To be more specific, i'd love to see the player progression/regression be more targeted/specific (i.e. athletic attributes reach a peak at about 23 yrs old, and then start to decline at 30, and decline REALLY sharply at 35, etc. Whereas shooting attributes might peak at 28 and start to decline at 34. And mental attributes may reach a peak at 30, and not ever decline? Want to see more factors get weighed into how a player develops or regresses. Their body type, height, playstyle, position, and the preferences of their coaches and training staff, injuries, etc)

Would also love to see generated prospects have more specific individuality/identity. A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player. Especially for the stars / top 10 guys.
 
# 273 joosegoose @ 09/12/16 07:46 AM
Quote:
Originally Posted by LorenzoDC
I actually create my own sort of randomization in my MyLeague game saves.

Each season at the start, I use Siri to give me three random numbers between 1 - 30. I then scroll through the teams starting alphabetically with the 76ers and stop at the team number corresponding to my random numbers. Then I take the youngest player with potential below A- on each team and add 3 points to his potential.

That lets me spice it up a little for CPU teams, who as a rule don't do a great job developing players. I exclude the team I control from this, so my Knicks never get that bump. Since as a user I tend to draft and develop players better than the CPU, this at least gives the league a little more competition.

I don't really see it overall increasing the league's overall talent level because it's a small bump and a lot of these guys still don't fully achieve their potential due to injuries, inferior coaching, inferior trainers and such. Or some just have weaker peak start and peak end curves.

On the other hand, if a recent lottery pick goes from B+ to A- potential in this process, it kind of simulates the KAT scenario and gives that weaker team a guy to really build around. It can also have the effect of turning a late first or early second rounder from being roster fill to a useful role player in his career, going from C+ to B- potential.
Interesting idea! I might have to try something like this, except I'll add some randomized 'busts' to complement.

Quote:
Originally Posted by Barnsey
I'm a liiiiittle bit disappointed that there's no mention of improvements to the simulation A.I., the generated prospect AI, and the player progression/regression AI.

To be more specific, i'd love to see the player progression/regression be more targeted/specific (i.e. athletic attributes reach a peak at about 23 yrs old, and then start to decline at 30, and decline REALLY sharply at 35, etc. Whereas shooting attributes might peak at 28 and start to decline at 34. And mental attributes may reach a peak at 30, and not ever decline? Want to see more factors get weighed into how a player develops or regresses. Their body type, height, playstyle, position, and the preferences of their coaches and training staff, injuries, etc)

Would also love to see generated prospects have more specific individuality/identity. A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player. Especially for the stars / top 10 guys.
You know what else I just realized we didn't hear anything about? Badge progression. Players almost never earn badges as is, it's painful seeing the current crop of rookies with single digit badges their entire career. This past year even the Championship DNA badge didn't get added after winning a title when I specifically remember one of the dev blogs saying they would.
 
# 274 Barncore @ 09/12/16 08:01 AM
Quote:
Originally Posted by joosegoose
You know what else I just realized we didn't hear anything about? Badge progression. Players almost never earn badges as is, it's painful seeing the current crop of rookies with single digit badges their entire career. This past year even the Championship DNA badge didn't get added after winning a title when I specifically remember one of the dev blogs saying they would.
Good point. Lets hope that the reason these things didn't get a mention is because they are too minor/boring to be worth bringing up in a hype article.

Hopefully that "dish to open man" pass bug is fixed too (where generated non-PG players would get really low numbers in that department, so no non-PG's would ever average more than like 0.7 apg)
 
# 275 ffaacc03 @ 09/12/16 09:25 AM
To make it somewhat easier to Leftos and crew to adress some of the pending questions ... you guys left around on page 26, going by a 8 post view per page.

Cant than you enough for the huge effort made by the entire team.
 
# 276 DC @ 09/12/16 10:07 AM
Quote:
Originally Posted by LorenzoDC
I actually create my own sort of randomization in my MyLeague game saves.
Sounds good man.

Reminds me of the Player Progression Tab that BEDS made for 2K12: NBA 2K12 Ultimate Roster Association Guide : https://docs.google.com/spreadsheets...A0/edit#gid=14
 
# 277 SavoyPrime @ 09/12/16 10:16 AM
As some have stated already, would definitely like to hear something about improvements on the engine that handles the generated draft classes. The generated draft classes have been an issue for a while (really bad that past two installments in my opinion). Would be nice to see the generated draft classes start getting the same amount of care/effort that Sapp, Dreece, and Blindside put in to their classes.
 
# 278 jeremym480 @ 09/12/16 11:21 AM
Quote:
Originally Posted by Leftos
- If you import a draft class mid-season, we'll do catch up scouting, simulating the scouting that teams would've done up to that point in the season.
This along with the updated uniforms are two of my favorite additions. It's amazing that I can start my MyLeague this weekend without having to worry about draft classes or uniform updates.

Quote:
Originally Posted by Leftos
D-League went the way of the dodo mostly as a matter of ROI. Too much work to maintain and get working relatively right for minuscule returns. As part of trying to make Franchise as realistic as possible we'd want to have some of the features and benefits users would expect from D-League back, without actually having to implement the whole thing as a league, which I just don't see happening if we're going to keep innovating and doing so much stuff in a year as we've been doing now.

So, that's not to say D-League will never be back in full effect. But I'll say this as an NBA 2K gamer as much as a developer, if you want to see it return in some form or fashion, you're better off thinking outside the box, not as an all-or-nothing proposition. What are the things D-League would give you as a feature that you'd like to see implemented, even if there's not every D-League team there and a full separate league simulation?
Personally, I would be fine with a non-playable version of D-League. If it's too much work to get in a full generated D-League with standings and stats, then I would settle for a couple of extra roster spots to use and let us assign them to D-League just as a placeholder. At least there teams could keep some of their 2nd Rounders without the majority of them getting cut and retiring the next season. With this we can still work with them and train them throughout the season and call them up if needed.

I'm not entirely familiar with all of the D-League rules regarding who can be on the roster, call ups, assignments, etc. but I would want as many real rules as you could get in.
 
# 279 Barncore @ 09/12/16 12:18 PM
Quote:
Originally Posted by jeremym480
Personally, I would be fine with a non-playable version of D-League. If it's too much work to get in a full generated D-League with standings and stats, then I would settle for a couple of extra roster spots to use and let us assign them to D-League just as a placeholder. At least there teams could keep some of their 2nd Rounders without the majority of them getting cut and retiring the next season. With this we can still work with them and train them throughout the season and call them up if needed.

I'm not entirely familiar with all of the D-League rules regarding who can be on the roster, call ups, assignments, etc. but I would want as many real rules as you could get in.
Yeah, if a full D-League is too much work for such a little feature then i can understand that. A workaround would definitely be welcome, like having 3 minor league slots on your roster that are dedicated to sending/calling players to/from the D-League. I don't need much more than that, personally. There should be some characteristics of having this option that mirrors real life D-League interaction. Like maybe your player makes the D-League all-star team, or leads the D-League in points... or maybe at LEAST there could be a "top 25 prospects of the D-League" ranking, that you could refer to, like this: http://dleague.nba.com/prospect-watch/

There would probably have to be some sort of statistical simulation of the D-League though. The feature might be entirely redundant without simulated stats. Part of the appeal of D-League is seeing which NBA eligible players would rise to the top in a lower level competition.
The other appeal is having a tool to develop your young scrubs that aren't good enough to get minutes on your NBA team.
^ So if both of those elements are somehow possible without using too much resources to create then that'd be satisfying enough.
 
# 280 dom5552 @ 09/12/16 12:52 PM
Quote:
Originally Posted by Barnsey
To be more specific, i'd love to see the player progression/regression be more targeted/specific (i.e. athletic attributes reach a peak at about 23 yrs old, and then start to decline at 30, and decline REALLY sharply at 35, etc. Whereas shooting attributes might peak at 28 and start to decline at 34. And mental attributes may reach a peak at 30, and not ever decline?
I think this is a really interesting concept and to maybe add on to that, have a few individual categories for potential like shooting potential, athletic potential, defensive potential, mental potential, and playmaking potential. That would make things really interesting because you could argue that some players get much better at shooting the older they get and the only thing that really declines is the athleticism which tires them out faster making their shot later in the game (if getting a bunch of minutes) be what is really effected.
 


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