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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-12-2016, 04:54 AM   #281
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Staff editing?! Nice!!! That was something on my wish list. So happy that you can do it through roster editor outside of MyLEAGUE/MyGM modes too. ****, that alone is exciting for me.

Also excited about advanced rotations, jersey retirements, expanded all-time stats/records, and stat filtering.

Sounds like file sharing has improved too with team rebrands and draft classes.
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Old 09-12-2016, 05:55 AM   #282
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

I'm a liiiiittle bit disappointed that there's no mention of improvements to the simulation A.I., the generated prospect AI, and the player progression/regression AI.

To be more specific, i'd love to see the player progression/regression be more targeted/specific (i.e. athletic attributes reach a peak at about 23 yrs old, and then start to decline at 30, and decline REALLY sharply at 35, etc. Whereas shooting attributes might peak at 28 and start to decline at 34. And mental attributes may reach a peak at 30, and not ever decline? Want to see more factors get weighed into how a player develops or regresses. Their body type, height, playstyle, position, and the preferences of their coaches and training staff, injuries, etc)

Would also love to see generated prospects have more specific individuality/identity. A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player. Especially for the stars / top 10 guys.
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Old 09-12-2016, 07:46 AM   #283
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by LorenzoDC
I actually create my own sort of randomization in my MyLeague game saves.

Each season at the start, I use Siri to give me three random numbers between 1 - 30. I then scroll through the teams starting alphabetically with the 76ers and stop at the team number corresponding to my random numbers. Then I take the youngest player with potential below A- on each team and add 3 points to his potential.

That lets me spice it up a little for CPU teams, who as a rule don't do a great job developing players. I exclude the team I control from this, so my Knicks never get that bump. Since as a user I tend to draft and develop players better than the CPU, this at least gives the league a little more competition.

I don't really see it overall increasing the league's overall talent level because it's a small bump and a lot of these guys still don't fully achieve their potential due to injuries, inferior coaching, inferior trainers and such. Or some just have weaker peak start and peak end curves.

On the other hand, if a recent lottery pick goes from B+ to A- potential in this process, it kind of simulates the KAT scenario and gives that weaker team a guy to really build around. It can also have the effect of turning a late first or early second rounder from being roster fill to a useful role player in his career, going from C+ to B- potential.
Interesting idea! I might have to try something like this, except I'll add some randomized 'busts' to complement.

Quote:
Originally Posted by Barnsey
I'm a liiiiittle bit disappointed that there's no mention of improvements to the simulation A.I., the generated prospect AI, and the player progression/regression AI.

To be more specific, i'd love to see the player progression/regression be more targeted/specific (i.e. athletic attributes reach a peak at about 23 yrs old, and then start to decline at 30, and decline REALLY sharply at 35, etc. Whereas shooting attributes might peak at 28 and start to decline at 34. And mental attributes may reach a peak at 30, and not ever decline? Want to see more factors get weighed into how a player develops or regresses. Their body type, height, playstyle, position, and the preferences of their coaches and training staff, injuries, etc)

Would also love to see generated prospects have more specific individuality/identity. A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player. Especially for the stars / top 10 guys.
You know what else I just realized we didn't hear anything about? Badge progression. Players almost never earn badges as is, it's painful seeing the current crop of rookies with single digit badges their entire career. This past year even the Championship DNA badge didn't get added after winning a title when I specifically remember one of the dev blogs saying they would.
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Old 09-12-2016, 08:01 AM   #284
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by joosegoose
You know what else I just realized we didn't hear anything about? Badge progression. Players almost never earn badges as is, it's painful seeing the current crop of rookies with single digit badges their entire career. This past year even the Championship DNA badge didn't get added after winning a title when I specifically remember one of the dev blogs saying they would.
Good point. Lets hope that the reason these things didn't get a mention is because they are too minor/boring to be worth bringing up in a hype article.

Hopefully that "dish to open man" pass bug is fixed too (where generated non-PG players would get really low numbers in that department, so no non-PG's would ever average more than like 0.7 apg)
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Old 09-12-2016, 09:25 AM   #285
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

To make it somewhat easier to Leftos and crew to adress some of the pending questions ... you guys left around on page 26, going by a 8 post view per page.

Cant than you enough for the huge effort made by the entire team.

Last edited by ffaacc03; 09-12-2016 at 09:32 AM.
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Old 09-12-2016, 10:07 AM   #286
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by LorenzoDC
I actually create my own sort of randomization in my MyLeague game saves.
Sounds good man.

Reminds me of the Player Progression Tab that BEDS made for 2K12: NBA 2K12 Ultimate Roster Association Guide : https://docs.google.com/spreadsheets...A0/edit#gid=14
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Old 09-12-2016, 10:16 AM   #287
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

As some have stated already, would definitely like to hear something about improvements on the engine that handles the generated draft classes. The generated draft classes have been an issue for a while (really bad that past two installments in my opinion). Would be nice to see the generated draft classes start getting the same amount of care/effort that Sapp, Dreece, and Blindside put in to their classes.
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Old 09-12-2016, 11:21 AM   #288
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quote:
Originally Posted by Leftos
- If you import a draft class mid-season, we'll do catch up scouting, simulating the scouting that teams would've done up to that point in the season.
This along with the updated uniforms are two of my favorite additions. It's amazing that I can start my MyLeague this weekend without having to worry about draft classes or uniform updates.

Quote:
Originally Posted by Leftos
D-League went the way of the dodo mostly as a matter of ROI. Too much work to maintain and get working relatively right for minuscule returns. As part of trying to make Franchise as realistic as possible we'd want to have some of the features and benefits users would expect from D-League back, without actually having to implement the whole thing as a league, which I just don't see happening if we're going to keep innovating and doing so much stuff in a year as we've been doing now.

So, that's not to say D-League will never be back in full effect. But I'll say this as an NBA 2K gamer as much as a developer, if you want to see it return in some form or fashion, you're better off thinking outside the box, not as an all-or-nothing proposition. What are the things D-League would give you as a feature that you'd like to see implemented, even if there's not every D-League team there and a full separate league simulation?
Personally, I would be fine with a non-playable version of D-League. If it's too much work to get in a full generated D-League with standings and stats, then I would settle for a couple of extra roster spots to use and let us assign them to D-League just as a placeholder. At least there teams could keep some of their 2nd Rounders without the majority of them getting cut and retiring the next season. With this we can still work with them and train them throughout the season and call them up if needed.

I'm not entirely familiar with all of the D-League rules regarding who can be on the roster, call ups, assignments, etc. but I would want as many real rules as you could get in.
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