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NBA 2K17 News Post


Innovation. Authenticity. Engagement.

These are the three tenets that the franchise team has been working under for the last couple of years, and it has produced some truly unique content. We have another feature set this year that will both challenge the norm and continue to drive this portion of the sports gaming industry.

The people I am fortunate enough to work with on the MyGM/MyLEAGUE team are of a different ilk. Intense…is the word I would use to describe them. To Dave Z, Tim, Brad, Barry, Leftos, Yu, and Kefei, I salute you. For everyone else out there, let’s go learn what these fine folks have created for you this year!

I’m going to write this blog a little differently than I have in the past. We covered a lot of ground this year. I want to make sure you can understand the breadth of our scope this year, so I am going to write this in more of a list format so you can quickly consume what we have been up to. Without much further ado…

Read More - NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 281 Junior Moe @ 09/12/16 01:43 PM
Quote:
Originally Posted by Leftos
D-League went the way of the dodo mostly as a matter of ROI. Too much work to maintain and get working relatively right for minuscule returns. As part of trying to make Franchise as realistic as possible we'd want to have some of the features and benefits users would expect from D-League back, without actually having to implement the whole thing as a league, which I just don't see happening if we're going to keep innovating and doing so much stuff in a year as we've been doing now.

So, that's not to say D-League will never be back in full effect. But I'll say this as an NBA 2K gamer as much as a developer, if you want to see it return in some form or fashion, you're better off thinking outside the box, not as an all-or-nothing proposition. What are the things D-League would give you as a feature that you'd like to see implemented, even if there's not every D-League team there and a full separate league simulation?
I imagine that the same thing applies to the Euroleague. That being said, I'd like the ability to import and export players to and from a MyLeague. And add them to draft classes. That way I could have a fully running Euro ML and I could export a good player and import him into my NBA ML or even add him to a draft class. That way I could at least simulate having a player "come over". In addition to that it would be a nice way to add breakout players that 2K adds like Langston Galloway a few years back from the NBA season to our existing ML.

edit: Also, the ability to add nicknames and tats to players in our ML. Draftees at the very least.
 
# 282 DC @ 09/12/16 02:05 PM
Barnsey
Lorenzo

Good suggestions fellas
 
# 283 jmizzal @ 09/12/16 04:17 PM
Quote:
Originally Posted by sooperb
WOW! I came for park news but I'm in awe over the customizable rules+ custom teams + team sharing which equals NCAA2K17.
Heck yea, so we will be able to upload our own logos and stuff like in pro AM in 2K16? If thats true then yes I know somebody will do it, go there 36 teams brand them as NCAA teams and have a customs rules temp. Kinda like the NCAA basketball PC mod. Man this is gonna be great.
 
# 284 Becanes @ 09/12/16 04:40 PM
Guess we aren't getting any answers today.
 
# 285 Leftos @ 09/12/16 06:16 PM
Quickfire answers:

- Not sure, but I don't think Playbooks were added to the live updates system. Ask Da Czar?

- No, chemistry isn't editable.

- No, team state (contending/rebuilding/buying/selling) can't be overriden, but it's something we can discuss for future MyLEAGUE iterations.

- Only 5 players per list (e.g. untouchables) per team, but I can look into expanding that for 2K18

- The rankings of the teams are based on the players' overall and their minutes and rotation spot, they're not editable, why would that matter though?

- You can't edit a staff member's name, but you can edit attributes, badges, and team style preferences.

- Hot Spots are editable as tendencies (e.g. Shot Close Left, Shot Mid-Range Left-Center, etc.) They're only used by the Simulator as far as I know to determine the probability of a shot coming from a certain part of the court.

- Looking into introducing more to the Roster Quick Edit, we're looking for feedback on how we can improve on it without making the interface unusable.

- You can't share entire leagues, only individual teams.

- You can't edit the default rivalry ratings. New/custom teams introduced to the league will have a 0 rivalry rating with everyone, and will build rivalries from there on out.

- I play the game for hundreds of hours once it comes out on PC, same as I did before working at 2K. Either MyGM or MyLEAGUE with the Pistons, all 82 games played, 12 minute quarters, trying to rebuild and take them to glory.

- Thank you for the feedback on how to give you the benefits of the D-League using separate minor features, I promise we'll look into your suggestions.

- Unfortunately I ran out of time and couldn't implement playoff game revert in MyLEAGUE Online in a way that I was confident won't lead to progression blockers/corrupted leagues. We did add an option though for the user that remains in the game asking whether they wish to forgive the quit and not have the game simulated as a win for them.

- SimCast Live is back, there's not any new Coach Mode implementation, but you can keep enjoying SimCast Live.

- Yes, any save that has more than 3 teams rebranded will have to be converted to an online-only save, same as MyCAREER.

- The offseason is structured the same way as in years prior, but we're discussing ways of refreshing for future iterations. It's a key part of the game that has worked the same way for far too long, and we know there's room for improvement.

- There's a new way to switch teams on pretty much most MyLEAGUE menus really quickly, by moving the Right-Stick left & right.

- Based on the multi-team MyLEAGUE Free Agency bug report we got relatively late in the 2K16 cycle we looked into other menus that also take user decisions from multiple user-controlled teams and we hope we have fixed all cases of such issues. Let me know if you notice any menu not working as intended when you're controlling more than one team.

- No way to keep the rights of a drafted player this year.

- Existing pick protections will be there if you choose to start with real-life draft pick trades; a small caveat, our pick protections are a limited subset (Top 3/5/10/Lottery), which means we've tried to approximate some protections to the closest one (e.g. we don't have Top 8, so we used whatever we felt was most appropriate to replicate that). Swaps are also represented when you start the mode.

- Non-generated players (tech limitation) can become coaches, and the way we determine that is by looking at what we call their "Hall of Fame" rating in the backend. The most singificant candidates for the hall of fame have the biggest likelihood of becoming coaches. We can look into making that a user option during player retirement for future iterations of the game.

- I'm not aware of any bug with not visible shot charts, care to elaborate?

- Fatigue effects on minutes and training are things we can tune after the fact based on concrete feedback. That said, the gameplay team has completely revamped the way fatigue works this year and even introduced a wear and tear system which adds a whole new level of complexity to the game of trying to keep your players healthy and at 100% performance.

- We cut players out of the free agency pool to try to maintain a balance of 50 free agent players per position. Our algorithm for who stays and who goes takes into account overall rating, number of games played the last 2 years, and age. It's not a naive "if you didn't play for 3 years you're out".

- The idea of online quick-fire tournaments is one we have been considering as well for the future, we think it's a great way to get together with your friends and compete in an organized manner without having to have 30 users and a whole season ahead of you. No promises, but we really like the idea for what it's worth.

- Wear and Tear accumulates both short term and long term. You won't be able to play players extreme minutes again and again without repercussions, and you won't be able to keep throwing them into collisions and forcing them into horrible falls without risking injury. It's a much more organic system this year, and I'm excited to finally play with it.

- You can only contract expansion teams, down to a number of 30. The league won't automatically contract on its own, it will randomly expand by 1 or 2 teams though, something you can override during the league meetings or through the expansion menu. The players of contracted teams are released into free agency.

- There has been work put into tuning and tweaking draft class generation, as far as attributes and tendencies go. We do a tuning pass every year, looking at new and old attributes and how they relate to others and whether they need to be generated via code or a formula or whether a range is fine based on the position/archetype/quality trifecta. That said, I fully appreciate the details people like LorenzoDC are able to figure out and the feedback they generate. Unfortunately, a lot of it gets drowned in the noise of "generated tendencies SUCK, did you fix them?" I welcome and invite anyone to do a detailed write-up and put it up on OS or pastebin or wherever and send me a link or put a link in this thread. The more detailed the issues you report (and any suggested solutions are welcome too), the easier it will be for me/us to drill down and try to generate players in a better way. We don't ignore this section of the game though, and that needs to be said. Just last year I sat down with the roster guys to discuss how we can better dress up players in accessories that make sense and aren't just random. We looked at percentages of each accessory used, we talked about probabilities that a particular accessory will be matched with another accessory, we zeroed in on the colors that should be used. We care about generated players, and we want to keep improving on this, so *detailed* feedback is welcome.

- Barnsey's post on how different attributes should progress and regress on different curves based on whether they're mental/tactical, physical-based or basketball fundamentals is exactly how the game has worked the last few years. There's different peaks for different kinds of attributes. The Peak Age and Peak End are merely the base for each of the different curves.

- Barnsey also posted some feedback saying "A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player." See, I totally agree with you, but that doesn't help me at all. It expresses a goal you and I have in common, but I need more details as to individual problems you're seeing so I can zero in on parts of the generation that are problematic. It's not like we're generating players by rolling the dice on every attribute. The core is the position, the player type (two-way, all-around, rebounding, defensive, etc.) and the quality we want the player to have. And then attributes and tendencies are generated in all sorts of ways. Please, if you care to elaborate on specific problematic examples, I'd love to hear you out. Words like "synergistic" are the goal, but don't really help. A lot of attributes are already synergistic. Which ones are you not satisfied with?

- We've done another pass on tuning badge progression this year, we're hoping you'll see badges being divied out much better year to year.

- Becanes, happy now? :P There was a lot of stuff to reply to man, and answering questions on the forums is not normally on my job description. I'm a software engineer, I just had the immense privilege of being discovered because of my presence and work in the NLSC and OS communities, so this is my way of keeping my ear to the ground and giving back to the people that helped me get my dream job. Have ye a little faith, alright?
 
# 286 miloszowen @ 09/12/16 06:31 PM
Thanks for great work in this year!

I have one question about All-Star Weekend. In next seasons of ML/MyGm we can see a new host?
 
# 287 Deflo_ @ 09/12/16 06:32 PM
You guys are crazy with the amount of work put in year to year. Worth the full 60 without question. That's hard to say about most games these days. Great work!
 
# 288 realtekneegra @ 09/12/16 06:38 PM
Leftos, thank you very much for coming through and answering questions. I appreciate you taking time to do so, showing your true passion for the game!

I was wondering if you started the ML early offseason option and expanded a team, how does the schedule look? do you start your expansion draft first then head into nba draft (and if so, what pick do we get to start our associations with?), so on and so forth?

Been following the development for months, I think the game looks great keep up the great work!
 
# 289 8KB24 @ 09/12/16 06:48 PM
Leftos man I loved you since the day you made the free roster editor alternative to vlad's paid full version when he didn't put it out until december iirc. I love the dedication you put in the NBA 2K and love that we PC guys have someone who will ensure we are not left out in the open with half-assed version.

That being said are you guys looking into draft and stash option to existing euroleague teams and ability for those who didn't get drafted to enter the draft or just get signed if they are not drafted and over 24 yrs old? That would be sick. Also if you could have players' draft rights for euro guys, for example Ante Tomic of Barcelona - he is a mid 70s offensive beast (Marc Gasol lite) and I would love to be able to trade for his rights and offer him a contract so he can come to the NBA.
 
# 290 Leftos @ 09/12/16 06:50 PM
The expansion draft is before the NBA draft. Expansion teams get slotted in the lottery automatically after the top 3 (or N if a rule change has passed) teams are selected, and don't get any chances to jump up into the top 3. The order between multiple expansion teams is random. So if you have 2 expansion teams with no lottery rule changes, they'll be randomly slotted as 4th and 5th in the NBA draft.
 
# 291 Leftos @ 09/12/16 06:59 PM
Quote:
Originally Posted by miloszowen
Thanks for great work in this year!

I have one question about All-Star Weekend. In next seasons of ML/MyGm we can see a new host?
No, not this year unfortunately.
 
# 292 bigmike0077 @ 09/12/16 06:59 PM
if the expansion draft is before the NBA draft, does that mean we initially recreate the 2016 entry draft? when we first start the mode?

Or is it expansion draft, then next season is entry
 
# 293 haloofduty @ 09/12/16 07:02 PM
Has the "dish to open man" tendency been fixed? All non point guard dish the open man tendency were to low in nba2k16. No one other than PG averaged over 2 assist. You had to edit basically the entire draft class dish to open man tendency.

Is there anyway to keep track of who won the dunk and three point contest this year?
 
# 294 Leftos @ 09/12/16 07:03 PM
Quote:
Originally Posted by bigmike0077
if the expansion draft is before the NBA draft, does that mean we initially recreate the 2016 entry draft? when we first start the mode?

Or is it expansion draft, then next season is entry
The expansion team is added to the league in one offseason. They do the expansion draft and grow their roster to 13 players, then get the option to add 2 more through the draft for a total of 15, and participate in the subsequent regular season. So if you do "start from offseason" you're getting the end of finals roster and all the other adjustments we've made to starting at that point, but the expansion team participates in all the offseason stuff. It doesn't wait a year.
 
# 295 Rip4ever @ 09/12/16 07:04 PM
For the record I don't enjoy SimCast Live I just enjoy that I can save out of it and load the save and actually watch the game. Sounds like letting me watch it from jump street would be easy since doing this I essentually get it just all the commentary and audio other than court chatter bugs out.

Watching a bunch of player counters bounce into each other is ZERO fun.
 
# 296 Leftos @ 09/12/16 07:06 PM
Quote:
Originally Posted by haloofduty
Has the "dish to open man" tendency been fixed? All non point guard dish the open man tendency were to low in nba2k16. No one other than PG averaged over 2 assist. You had to edit basically the entire draft class.
I am not sure. I believe this was a concession we made to get the assist leaders to look good. We've done another pass on tuning the simulator to get the league numbers to look good, but I'm not sure whether this was also changed in the process. I'll make a note of looking into if/how we can balance this to get both the assist leaders to look good and non point guard positions to have decent numbers, but no promises.
 
# 297 iFnotWhyNoT @ 09/12/16 07:12 PM
Quote:
Originally Posted by Barnsey
Yeah, if a full D-League is too much work for such a little feature then i can understand that. A workaround would definitely be welcome, like having 3 minor league slots on your roster that are dedicated to sending/calling players to/from the D-League. I don't need much more than that, personally. There should be some characteristics of having this option that mirrors real life D-League interaction. Like maybe your player makes the D-League all-star team, or leads the D-League in points... or maybe at LEAST there could be a "top 25 prospects of the D-League" ranking, that you could refer to, like this: http://dleague.nba.com/prospect-watch/

There would probably have to be some sort of statistical simulation of the D-League though. The feature might be entirely redundant without simulated stats. Part of the appeal of D-League is seeing which NBA eligible players would rise to the top in a lower level competition.
The other appeal is having a tool to develop your young scrubs that aren't good enough to get minutes on your NBA team.
^ So if both of those elements are somehow possible without using too much resources to create then that'd be satisfying enough.
This is something I've been wanting since the D-league was dropped. Somewhere to place my second rounder's and now even summer league standout's that can't crack my rotation. I want to be able to keep a tab on them even if its just text based feedback. It would need all the stat's and even an awards section for minor league MVP and all-stars. From the main MyLeague screen, with the click of the analog stick id like it to switch to my minor league affiliates schedule and tabs where i can see all the stats. I don't need to be able to play, just feel like it's really my teams affiliate instead of a single tab in my main NBA MyLeague that just shows stats.

Also.

Minor league player's/Free agents should sign contracts in the Euro League with the many teams licensed in the game. Again keep it text based, but this info is probably better suited in your scouting section of your MyLeague. I alway's add young Euro League talent to my roster free agent list before starting my MyLeague so i can get better rookies essentially and mimic what happens in the NBA. If possible if you could get young "draft elgible" Euro Leaguers to join the generated draft classes that would be...fantastic.


I know this has been probably discussed in your meetings leftos, I'm not writing this to give new ideas but to argue that there needs to be more done with the Euro League and creating synergy with all the leagues in MyLeague. Euro League is awesome but it can't be stand alone.

So in conclusion id like:
  • Text based minor league
  • Euro League - draft elgible players to enter your MyLeague draft
  • Free Agency - swapping of players signing Euro League and NBA contracts

As for this year, LOVE all the new contract stuff. Can't wait to start my MyLeague.
 
# 298 Pr33mo @ 09/12/16 07:17 PM
[quote=Leftos;2048421278]Quickfire answers:

- Not sure, but I don't think Playbooks were added to the live updates system. Ask Da Czar?

- No, chemistry isn't editable.

- No, team state (contending/rebuilding/buying/selling) can't be overriden, but it's something we can discuss for future MyLEAGUE iterations.

- Only 5 players per list (e.g. untouchables) per team, but I can look into expanding that for 2K18


I have a question about rebranding in MyGM. In 2k16 if I simply wanted to change just the arena of the Knicks I would have to go through the entire circuit of relocation. Although picking the same city would technically mean rebranding, it was treated as a relocation and would remove the entire identity of the Knicks because I'd have to change the logo and uniforms as well . all I want to do is edit the arena to put "Madison Square Garden" on the floor and keep the current arena sounds etc. is that fixed in 2k17?




Sent from my iPhone using Tapatalk
 
# 299 haloofduty @ 09/12/16 07:27 PM
Quote:
Originally Posted by Leftos
I am not sure. I believe this was a concession we made to get the assist leaders to look good. We've done another pass on tuning the simulator to get the league numbers to look good, but I'm not sure whether this was also changed in the process. I'll make a note of looking into if/how we can balance this to get both the assist leaders to look good and non point guard positions to have decent numbers, but no promises.
Thanks for the response. Im sorry I left something out. I was talking about the generated draft classes. The roster is fine. Generated classes had non point guards dish to open man tendency below 10. So many players had 0. It messed up assist totals in future myleague years. Sorry I wasn't clear the first time.
 
# 300 Trackball @ 09/12/16 07:30 PM
Quote:
Originally Posted by Leftos
No, not this year unfortunately.
I don't understand. You said in one of the other blogs that the All-Star Game would be going to different NBA cities every year now.

Or did "new host" mean something else? Got a feeling I'm missing something.
 


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