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NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Old 09-12-2016, 12:18 PM   #289
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by jeremym480
Personally, I would be fine with a non-playable version of D-League. If it's too much work to get in a full generated D-League with standings and stats, then I would settle for a couple of extra roster spots to use and let us assign them to D-League just as a placeholder. At least there teams could keep some of their 2nd Rounders without the majority of them getting cut and retiring the next season. With this we can still work with them and train them throughout the season and call them up if needed.

I'm not entirely familiar with all of the D-League rules regarding who can be on the roster, call ups, assignments, etc. but I would want as many real rules as you could get in.
Yeah, if a full D-League is too much work for such a little feature then i can understand that. A workaround would definitely be welcome, like having 3 minor league slots on your roster that are dedicated to sending/calling players to/from the D-League. I don't need much more than that, personally. There should be some characteristics of having this option that mirrors real life D-League interaction. Like maybe your player makes the D-League all-star team, or leads the D-League in points... or maybe at LEAST there could be a "top 25 prospects of the D-League" ranking, that you could refer to, like this: http://dleague.nba.com/prospect-watch/

There would probably have to be some sort of statistical simulation of the D-League though. The feature might be entirely redundant without simulated stats. Part of the appeal of D-League is seeing which NBA eligible players would rise to the top in a lower level competition.
The other appeal is having a tool to develop your young scrubs that aren't good enough to get minutes on your NBA team.
^ So if both of those elements are somehow possible without using too much resources to create then that'd be satisfying enough.

Last edited by Barncore; 09-12-2016 at 12:24 PM.
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Old 09-12-2016, 12:52 PM   #290
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by Barnsey
To be more specific, i'd love to see the player progression/regression be more targeted/specific (i.e. athletic attributes reach a peak at about 23 yrs old, and then start to decline at 30, and decline REALLY sharply at 35, etc. Whereas shooting attributes might peak at 28 and start to decline at 34. And mental attributes may reach a peak at 30, and not ever decline?
I think this is a really interesting concept and to maybe add on to that, have a few individual categories for potential like shooting potential, athletic potential, defensive potential, mental potential, and playmaking potential. That would make things really interesting because you could argue that some players get much better at shooting the older they get and the only thing that really declines is the athleticism which tires them out faster making their shot later in the game (if getting a bunch of minutes) be what is really effected.
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Old 09-12-2016, 01:43 PM   #291
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

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Originally Posted by Leftos
D-League went the way of the dodo mostly as a matter of ROI. Too much work to maintain and get working relatively right for minuscule returns. As part of trying to make Franchise as realistic as possible we'd want to have some of the features and benefits users would expect from D-League back, without actually having to implement the whole thing as a league, which I just don't see happening if we're going to keep innovating and doing so much stuff in a year as we've been doing now.

So, that's not to say D-League will never be back in full effect. But I'll say this as an NBA 2K gamer as much as a developer, if you want to see it return in some form or fashion, you're better off thinking outside the box, not as an all-or-nothing proposition. What are the things D-League would give you as a feature that you'd like to see implemented, even if there's not every D-League team there and a full separate league simulation?
I imagine that the same thing applies to the Euroleague. That being said, I'd like the ability to import and export players to and from a MyLeague. And add them to draft classes. That way I could have a fully running Euro ML and I could export a good player and import him into my NBA ML or even add him to a draft class. That way I could at least simulate having a player "come over". In addition to that it would be a nice way to add breakout players that 2K adds like Langston Galloway a few years back from the NBA season to our existing ML.

edit: Also, the ability to add nicknames and tats to players in our ML. Draftees at the very least.
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Old 09-12-2016, 02:05 PM   #292
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Barnsey
Lorenzo

Good suggestions fellas
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Old 09-12-2016, 04:17 PM   #293
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WOW! I came for park news but I'm in awe over the customizable rules+ custom teams + team sharing which equals NCAA2K17.
Heck yea, so we will be able to upload our own logos and stuff like in pro AM in 2K16? If thats true then yes I know somebody will do it, go there 36 teams brand them as NCAA teams and have a customs rules temp. Kinda like the NCAA basketball PC mod. Man this is gonna be great.
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Old 09-12-2016, 04:40 PM   #294
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Guess we aren't getting any answers today.
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Old 09-12-2016, 06:16 PM   #295
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Quickfire answers:

- Not sure, but I don't think Playbooks were added to the live updates system. Ask Da Czar?

- No, chemistry isn't editable.

- No, team state (contending/rebuilding/buying/selling) can't be overriden, but it's something we can discuss for future MyLEAGUE iterations.

- Only 5 players per list (e.g. untouchables) per team, but I can look into expanding that for 2K18

- The rankings of the teams are based on the players' overall and their minutes and rotation spot, they're not editable, why would that matter though?

- You can't edit a staff member's name, but you can edit attributes, badges, and team style preferences.

- Hot Spots are editable as tendencies (e.g. Shot Close Left, Shot Mid-Range Left-Center, etc.) They're only used by the Simulator as far as I know to determine the probability of a shot coming from a certain part of the court.

- Looking into introducing more to the Roster Quick Edit, we're looking for feedback on how we can improve on it without making the interface unusable.

- You can't share entire leagues, only individual teams.

- You can't edit the default rivalry ratings. New/custom teams introduced to the league will have a 0 rivalry rating with everyone, and will build rivalries from there on out.

- I play the game for hundreds of hours once it comes out on PC, same as I did before working at 2K. Either MyGM or MyLEAGUE with the Pistons, all 82 games played, 12 minute quarters, trying to rebuild and take them to glory.

- Thank you for the feedback on how to give you the benefits of the D-League using separate minor features, I promise we'll look into your suggestions.

- Unfortunately I ran out of time and couldn't implement playoff game revert in MyLEAGUE Online in a way that I was confident won't lead to progression blockers/corrupted leagues. We did add an option though for the user that remains in the game asking whether they wish to forgive the quit and not have the game simulated as a win for them.

- SimCast Live is back, there's not any new Coach Mode implementation, but you can keep enjoying SimCast Live.

- Yes, any save that has more than 3 teams rebranded will have to be converted to an online-only save, same as MyCAREER.

- The offseason is structured the same way as in years prior, but we're discussing ways of refreshing for future iterations. It's a key part of the game that has worked the same way for far too long, and we know there's room for improvement.

- There's a new way to switch teams on pretty much most MyLEAGUE menus really quickly, by moving the Right-Stick left & right.

- Based on the multi-team MyLEAGUE Free Agency bug report we got relatively late in the 2K16 cycle we looked into other menus that also take user decisions from multiple user-controlled teams and we hope we have fixed all cases of such issues. Let me know if you notice any menu not working as intended when you're controlling more than one team.

- No way to keep the rights of a drafted player this year.

- Existing pick protections will be there if you choose to start with real-life draft pick trades; a small caveat, our pick protections are a limited subset (Top 3/5/10/Lottery), which means we've tried to approximate some protections to the closest one (e.g. we don't have Top 8, so we used whatever we felt was most appropriate to replicate that). Swaps are also represented when you start the mode.

- Non-generated players (tech limitation) can become coaches, and the way we determine that is by looking at what we call their "Hall of Fame" rating in the backend. The most singificant candidates for the hall of fame have the biggest likelihood of becoming coaches. We can look into making that a user option during player retirement for future iterations of the game.

- I'm not aware of any bug with not visible shot charts, care to elaborate?

- Fatigue effects on minutes and training are things we can tune after the fact based on concrete feedback. That said, the gameplay team has completely revamped the way fatigue works this year and even introduced a wear and tear system which adds a whole new level of complexity to the game of trying to keep your players healthy and at 100% performance.

- We cut players out of the free agency pool to try to maintain a balance of 50 free agent players per position. Our algorithm for who stays and who goes takes into account overall rating, number of games played the last 2 years, and age. It's not a naive "if you didn't play for 3 years you're out".

- The idea of online quick-fire tournaments is one we have been considering as well for the future, we think it's a great way to get together with your friends and compete in an organized manner without having to have 30 users and a whole season ahead of you. No promises, but we really like the idea for what it's worth.

- Wear and Tear accumulates both short term and long term. You won't be able to play players extreme minutes again and again without repercussions, and you won't be able to keep throwing them into collisions and forcing them into horrible falls without risking injury. It's a much more organic system this year, and I'm excited to finally play with it.

- You can only contract expansion teams, down to a number of 30. The league won't automatically contract on its own, it will randomly expand by 1 or 2 teams though, something you can override during the league meetings or through the expansion menu. The players of contracted teams are released into free agency.

- There has been work put into tuning and tweaking draft class generation, as far as attributes and tendencies go. We do a tuning pass every year, looking at new and old attributes and how they relate to others and whether they need to be generated via code or a formula or whether a range is fine based on the position/archetype/quality trifecta. That said, I fully appreciate the details people like LorenzoDC are able to figure out and the feedback they generate. Unfortunately, a lot of it gets drowned in the noise of "generated tendencies SUCK, did you fix them?" I welcome and invite anyone to do a detailed write-up and put it up on OS or pastebin or wherever and send me a link or put a link in this thread. The more detailed the issues you report (and any suggested solutions are welcome too), the easier it will be for me/us to drill down and try to generate players in a better way. We don't ignore this section of the game though, and that needs to be said. Just last year I sat down with the roster guys to discuss how we can better dress up players in accessories that make sense and aren't just random. We looked at percentages of each accessory used, we talked about probabilities that a particular accessory will be matched with another accessory, we zeroed in on the colors that should be used. We care about generated players, and we want to keep improving on this, so *detailed* feedback is welcome.

- Barnsey's post on how different attributes should progress and regress on different curves based on whether they're mental/tactical, physical-based or basketball fundamentals is exactly how the game has worked the last few years. There's different peaks for different kinds of attributes. The Peak Age and Peak End are merely the base for each of the different curves.

- Barnsey also posted some feedback saying "A lot of the players have attributes/tendencies/badges that don't match up with their own identity. All the players' factors need to be synergistic with each other when getting generated. I'm sick of my suspension of disbelief getting ruined by generated players making absolutely no sense as a player." See, I totally agree with you, but that doesn't help me at all. It expresses a goal you and I have in common, but I need more details as to individual problems you're seeing so I can zero in on parts of the generation that are problematic. It's not like we're generating players by rolling the dice on every attribute. The core is the position, the player type (two-way, all-around, rebounding, defensive, etc.) and the quality we want the player to have. And then attributes and tendencies are generated in all sorts of ways. Please, if you care to elaborate on specific problematic examples, I'd love to hear you out. Words like "synergistic" are the goal, but don't really help. A lot of attributes are already synergistic. Which ones are you not satisfied with?

- We've done another pass on tuning badge progression this year, we're hoping you'll see badges being divied out much better year to year.

- Becanes, happy now? :P There was a lot of stuff to reply to man, and answering questions on the forums is not normally on my job description. I'm a software engineer, I just had the immense privilege of being discovered because of my presence and work in the NLSC and OS communities, so this is my way of keeping my ear to the ground and giving back to the people that helped me get my dream job. Have ye a little faith, alright?
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Last edited by Leftos; 09-12-2016 at 06:19 PM.
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Old 09-12-2016, 06:31 PM   #296
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Re: NBA 2K17 MyLEAGUE, MyLEAGUE Online & MyGM Blog With Erick Boenisch

Thanks for great work in this year!

I have one question about All-Star Weekend. In next seasons of ML/MyGm we can see a new host?
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