NBA 2K17 News Post
Member Comments
# 201
Teddy_Long @ 08/22/16 03:14 PM
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# 202
Black Bruce Wayne @ 08/22/16 03:14 PM
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# 204
MontanaMan @ 08/22/16 03:19 PM
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The game isn't free...
# 205
aholbert32 @ 08/22/16 03:20 PM
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# 206
aholbert32 @ 08/22/16 03:24 PM
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So when I see people describe a player model as "horrible", I remember other NBA games that had actual "horrible" models and recognize that the statement is just hyperbole.
I see people go over the top with their descriptions and it makes me tune them out because while they may be unhappy with D. Howard's hair or George's body....those models arent "horrible" or some kind of "insult" (actual quotes from this thread).
The Knicks 3 point line should also be blue. That should've been picked up on by 2k, and I've never seen anyone post it. Now I understand how others complain about small things like ankles etc. it's small details that matter sometimes
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Sent from my iPhone using Tapatalk
# 208
aholbert32 @ 08/22/16 03:26 PM
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I guarantee 99% of people who play the game think Paul George looks fine.
# 210
Mikelopedia @ 08/22/16 03:28 PM
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When it all comes down to it, this is the main problem the board is having. Those who don't care about something putting down those who do, visa versa and the general "your opinion is trash cause it ain't mine"
Realize I'm not standing up for the "The devs are lazy" "This game is trash (with no explained, well thought out opinion)" types
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I agree they aren't horrible.
I thought Durant was fine last year, but i took in his shoulders a bit because they were editable.
I also don't mind this years Durant... that's never really been an issue with me.
However I do think a guy like Dwight could be better.. not only because of reference pictures, but nba live did it (even if the gameplay was average), and so did 2k14 last gen.
The hair has been wrong for 2 years... his model is weird looking when i see the real dwight and nba live's IMO, and that doesn't make me spoiled, whiny, a crier or anything like that.
# 212
aholbert32 @ 08/22/16 03:30 PM
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A haircut or a body that is slightly off isnt something that I consider "horrible" but to each his own.
# 213
Mikelopedia @ 08/22/16 03:33 PM
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# 214
aholbert32 @ 08/22/16 03:33 PM
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Like I said, my issue is with the over the top statements.
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Hate to say the dog days of August and the super slow release of anything at all has contributed to this.
Really disappointed to see that around the 0:45 mark Durant is knocked off balance by winslow and thrown into an animation similar to the one in 2k16 when you would get hit while trying to do a spin layup and rendered immovable for a good second. Was really hoping this would be removed from the game but 2k has continued their theme of prioritizing things like better bench celebrations and bench players wearing warmups rather than fixing gameplay issues. On a side note Westbrook looks so much better than previous games.
A lot of talk about peoples right to bash/not bash details.
It's okay to be critical, it's not okay to assume incompetence or laziness. These devs have under a year to deliver a polished basketball simulation. Of course they work hard, but they will miss things.
The thing is, they also get our money, and a substantial amount of it. So we reserve the right to criticize parts of the game that are substandard.
It sucks when certain details are completely missed. Muscle tone, shoulders, arm size, leg size, jersey size, etc. DO matter, and it sucks that 2K hasn't nailed it down yet. I'm sure it's incredibly hard to do so, but to me, body models deserve priority over cheerleaders, virtual interviews, half time locker room cutscenes, 2KTV, and all the **** like that which comes off as 'look, we made it shiny!' I just wish those assets were poured into the core gameplay and visuals. What increases the value of your product more, having players and jerseys move and look as close to lifelike as possible, or having a flashy broadcast presentation with pointless sideline interviews, the same tired halftime and end game cutscenes, dance team pan outs, stupid player dancing into timeouts after being up 10, ALL that **** I just wish I could immediately skip that could have been completely ignored to spend another few weeks/dev salary on player modelling/close attention to every important gameplay and player detail.
It's okay to be critical, it's not okay to assume incompetence or laziness. These devs have under a year to deliver a polished basketball simulation. Of course they work hard, but they will miss things.
The thing is, they also get our money, and a substantial amount of it. So we reserve the right to criticize parts of the game that are substandard.
It sucks when certain details are completely missed. Muscle tone, shoulders, arm size, leg size, jersey size, etc. DO matter, and it sucks that 2K hasn't nailed it down yet. I'm sure it's incredibly hard to do so, but to me, body models deserve priority over cheerleaders, virtual interviews, half time locker room cutscenes, 2KTV, and all the **** like that which comes off as 'look, we made it shiny!' I just wish those assets were poured into the core gameplay and visuals. What increases the value of your product more, having players and jerseys move and look as close to lifelike as possible, or having a flashy broadcast presentation with pointless sideline interviews, the same tired halftime and end game cutscenes, dance team pan outs, stupid player dancing into timeouts after being up 10, ALL that **** I just wish I could immediately skip that could have been completely ignored to spend another few weeks/dev salary on player modelling/close attention to every important gameplay and player detail.
BTW, MSG and Staples both look exactly like 2k16 as far as the stage lighting is concerned.
That animation we see at 0:54 on Noah is that an animation to hold the ball up (instead than holding it down and risking a steal) after grabbing a rebound and to create some separation with the arms ?
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