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Old 08-22-2016, 03:13 PM   #217
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Re: NBA 2K17 Trailer - Friction

Okay so i love the trailer.. Lightning look much better and the presentation look Wow! what i love are the net phisis and looks (hope the sound is also better) and i noticed there are new thicker rubberbands now..

and now the negative..

U Guys.. ! im starting to hate this board.. the level ob crybabys here is absolutely ridicoulos.. all u guys doing is cring about f*in muscle definition, big jerseys, *the wrong blue* and what ever.. its a joke with u guys.. and the Master of crybabys is WIsports.. 2k should just ban u from playing it if the game is as **** as u guys make it out to be... go out and play some real ball u guys are taking this stuff too serious.. next thing axillary hair are to long huh? and u guys saw the knees?? omg the knees look too clean.. and drummond needs his hair on the back omg its a disaster..

incredible..
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Old 08-22-2016, 03:14 PM   #218
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Re: NBA 2K17 Trailer - Friction

Look, most of us here who post regularly are all at least in our 20's, 30's and 40's. So we ALL remember what games looked like on SNES, Dreamcast, 64, PS1, PS2 etc.

So everyone can stop using that as a precursor to bash anyone criticizing player appearance or any other aesthetic of the game (or at least what we are currently seeing).

Some people care about these details some people don't. YES WE GET IT. No one is acting like twitter internet gangster kids on here, no one needs to be policed by the "I don't care what they look like cause I remember what they looked like in Kobe Bryant NBA Courtside - types.

Yes we all agree gameplay first. That is what makes a video game good or crap. Duh. But A) the same dev team that do the "body scans" are not the same dev team that implements gameplay improvement. B) This is a TRAILER. It's showcasing the aesthetics. If members see things that are off that you think look fine, cool. It's not about being satisfied or not. It's about the desire to see technology pushed towards realism with each installment. Other wise why aren't we just all content with our old antenna tv with analog programming?
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Old 08-22-2016, 03:14 PM   #219
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Re: NBA 2K17 Trailer - Friction

Quote:
Originally Posted by The 24th Letter
It all comes down to respecting the next guy's interests...

I have never and will never care about a dudes traps and leg thickness in a basketball video game... if the next man does, rock on....

but dont tell some one theyre wrong for thinking the models look good.
Quote:
Originally Posted by Mauer4MVP
I agree, but it gets to the point of sounding spoiled and gets tiring.
Fair points
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Old 08-22-2016, 03:14 PM   #220
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Re: NBA 2K17 Trailer - Friction

Quote:
Originally Posted by The 24th Letter
It all comes down to respecting the next guy's interests...

I have never and will never care about a dudes traps and leg thickness in a basketball video game... if the next man does, rock on....

but dont tell some one theyre wrong for thinking the models look good.
true but letter, but what about not addressing the msg court colors? lol it's been what, 9 months?
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Old 08-22-2016, 03:14 PM   #221
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by TheDuggler
Looks okay, it doesn't really scream "new game" at me though. This could have been made from 2k16 footage
There was no shoot around in NBA2k16. Ingram and Simmons weren't in NBA2K16. But I do agree we need more

Last edited by Black Bruce Wayne; 08-22-2016 at 03:16 PM.
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Old 08-22-2016, 03:17 PM   #222
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Re: NBA 2K17 Trailer - Friction

is it me but the colors seem dull?
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Old 08-22-2016, 03:19 PM   #223
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by Mauer4MVP
I agree, but it gets to the point of sounding spoiled and gets tiring.
Spoiled? A lot of us are spending $100 on this years title.

The game isn't free...
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Old 08-22-2016, 03:20 PM   #224
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Re: NBA 2K17 Trailer - Friction

Quote:
Originally Posted by Teddy_Long
true but letter, but what about not addressing the msg court colors? lol it's been what, 9 months?
This is just a bad oversight and something that should be fixed. This is one of those scenarios where I wish more 2k devs were on twitter were people could tweet them about this issue and it gets passed on to the art teams.
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