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NBA 2K17 News Post


Check out the new NBA 2K17 trailer, titled Friction and post your thoughts!

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 181 Mauer4MVP @ 08/22/16 02:50 PM
Quote:
Originally Posted by WISports
' bodies

So you're saying that these guys can't get players' bodies to look like the real life thing? I disagree.

Add muscle/definition to Westbrook's arms (which isn't hard to do), and nobody complains.

Stop giving these guys such thick calves/ankles, and you'll hear no more complaining about that either.

This is all stuff 2K COULD do, but choose not too. It's kind of sad.
Are you kidding? Immediately it would be "Too much definition" or "not enough definition".

Or what about the definition for the definition?
 
# 182 aholbert32 @ 08/22/16 02:50 PM
Quote:
Originally Posted by Eman5805
Once upon a time, the idea of players with animating faces was a marvel.

Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?

Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.

They'll get on the devs for not having individual hair follicles on eyebrows before long.
I dont mind the complaints if you word them right. For example, Howard has a different haircut and has had one for months. They shouldve fixed that.

So there is nothing wrong with saying "Damn, I was hoping they would get Howard's new haircut in."

But like anything people have to go further and describe some of the player faces and models as "horrendous" or claiming the devs dont try.
 
# 183 gabri3l3 @ 08/22/16 02:51 PM
Quote:
Originally Posted by Eman5805
Once upon a time, the idea of players with animating faces was a marvel.

Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?

Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.

They'll get on the devs for not having individual hair follicles on eyebrows before long.

This point of view that many guys have doesn't make any sense.
If everyone was like that they would still release NBA Live 2000 type of games because everyone would be fine with that.

We're talking about things that are so easy to fix and add some much to the realism of the game that is baffling that they're still wrong (baggy shorts, bulky legs, player models in general).

And it's absolutely false that you notice those things only on close ups
 
# 184 lakers24 @ 08/22/16 02:52 PM
Quote:
Originally Posted by Eman5805
Once upon a time, the idea of players with animating faces was a marvel.

Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?

Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.

They'll get on the devs for not having individual hair follicles on eyebrows before long.
See the thing I hate about having these discussions is that there are always old heads who go to the extreme with this stuff. I played those games too, and yes we have come along way. But this isn't the 90's anymore. We've come to expect certain things because...for the most part we know they're capable of getting these things completely accurate. The main issue currently though is that last year they advertised body scanning but didn't specify that it wasn't for body types but just for accurate skin textures and tattoos. If they never advertised body scanning I don't think there would be as much backlash about this, albeit some because some bodies are obviously off.
Wanting authenticity and accuracy in the finer details shouldn't be a problem with all the resources available nowadays, especially if you're advertising this is the most authentic sim of a real sport.

Things like accessories, jerseys, and yes even calf sizes matter when it comes to bringing your favorite sport to life in this day and age because we've gotten to a point that they can accurately recreate our favorite players down to the smallest details (LeBron's I Promise wristbands and Anthony Davis' teeth for example).
 
# 185 aholbert32 @ 08/22/16 02:52 PM
Quote:
Originally Posted by WISports
So you're saying that these guys can't get players' bodies to look like the real life thing? I disagree.

Add muscle/definition to Westbrook's arms (which isn't hard to do), and nobody complains.

Stop giving these guys such thick calves/ankles, and you'll hear no more complaining about that either.

This is all stuff 2K COULD do, but choose not too. It's kind of sad.
People would complain about something else. Thats what they do here and on the internet.

Has an NBA game ever gotten all 450 NBA players faces and models to look like the real thing?
 
# 186 gabri3l3 @ 08/22/16 02:53 PM
Quote:
Originally Posted by aholbert32
How do you go about that exactly?

For example, some said Durant wasnt skinny enough last year. They made him skinnier this year and some think he's too skinny. Some disagree (I think he looks great).

I could understand if 2k made him 5'10 and he's really 7 feet. But we are talking about slight differences in body size. What you might think is correct may not fall in line with what everyone else thinks.
They actually make him 6'9 when in real life he's 6'11 - 7'0
 
# 187 aholbert32 @ 08/22/16 02:53 PM
Quote:
Originally Posted by phriscaul
there is always a happy medium.
Who determines what the "happy medium" is?

I'm happy with 2k's Paul George. Someone else on here described him as "bulky". If they made him skinnier, I would thing that was off. If they kept that the same, he would hate it.
 
# 188 BluFu @ 08/22/16 02:56 PM
First off, good trailer.

Quote:
Originally Posted by Mikelopedia
The fact that a players weight also has absolutely no effect on their body type, is sub-problem with this. Including when you change someone's weight from say 195 to 235, they stay exactly the same. Even Madden has the ability to change this (up to like 290lbs at least lol)
This was a feature back in last gen. Took it for granted then, but we really need it now.
 
# 189 aholbert32 @ 08/22/16 02:56 PM
Quote:
Originally Posted by gabri3l3
They actually make him 6'9 when in real life he's 6'11 - 7'0
2k is obligated to go by what the player and team list his height. Durant refuses to be identified as anything higher than 6'9 and wont get remeasured. So until he does that he has to stay 6'9 in the game.
 
# 190 Eman5805 @ 08/22/16 02:58 PM
Quote:
Originally Posted by gabri3l3
This point of view that many guys have doesn't make any sense.
If everyone was like that they would still release NBA Live 2000 type of games because everyone would be fine with that.

We're talking about things that are so easy to fix and add some much to the realism of the game that is baffling that they're still wrong (baggy shorts, bulky legs, player models in general).

And it's absolutely false that you notice those things only on close ups
You claim it's easy to fix. But as with most things, fixing one problem causes three others. And they only have a fixed amount of time.

They're doing a good job overall to me. Things like ankles being too big don't bother me at all. I'm not going to notice it unless it's there.

My standards are very low when it comes to game visuals now. All the work they put into making Dame Lillard look the way he does it fine and I appreciate it.

But I just find it funny where some focus their attention now. Don't let me stop y'all.

Thing that's got me intrigued is it looks like there's more player interaction moments. Like swiping the ball as someone is about to shoot and it not just being the slapping the ball down as a player rises up to shoot. Also, seeing some players throwing their weight aorund more. That really captured my attention.
 
# 191 aholbert32 @ 08/22/16 02:59 PM
Quote:
Originally Posted by phriscaul
thats a cop out rhetorical question lol. These guys are saying that, with technological advances, its possible. and with the supposed resources that an NBA game has, they should be as close to possible. it does not matter to me, personally, but i understand the argument and it's perfectly valid. if realism is the end-goal here, likeness has to be crucial to that equation.
You need to look up the definition of "rhetorical question". I actually would like an answer. People say it can be done. So has it? I havent played EVERY NBA game so maybe I missed one where they got all of them to look like the real thing.

Has a game achieved 3/4 of the rosters to look like real life?

1/2?

If not, why hasnt it?
 
# 192 wallofhate @ 08/22/16 03:07 PM
Thought the trailer was good some close ups even affected the uncanny valley aspect from how oddly team the movement was. Def sparked a lot of lil thoughts like of that shoot around is a scripted intro or do they allow you to get used to players shots which not only would be cool but helpful. I understand the gripes from ppl but i don't know how anyone could really expect some big leap visually especially how huge of a difference it was from last gen to current. Def that's just gamers be spoiled. The more real the game looks the stranger some of the complaints get but I think the realistic gamer and the core fans are gonna appreciate the game for what it brings and voice their disappointment for legacy issues or immersion killing things. I mean as a Knicks fan perfect world the arena would be a exact replica only missing the trademark but in my rational mind is gotta be a better reason for it not being than "too lazy to even change it" can't wait to get my hands on this. Good madden, good 2k=great year of gaming
 
# 193 BluFu @ 08/22/16 03:09 PM
I don't understand why guys can't point things out without getting bashed for what they see lol. Nobody said body types were game breaking, but it's kind of disappointing to see them give that highschool build to so many players when they already had a great "skinny-athlete" build (Curry, Wiggins, Durant) in the previous game.
 
# 194 The 24th Letter @ 08/22/16 03:10 PM
It all comes down to respecting the next guy's interests...

I have never and will never care about a dudes traps and leg thickness in a basketball video game... if the next man does, rock on....

but dont tell some one theyre wrong for thinking the models look good.
 
# 195 Mauer4MVP @ 08/22/16 03:11 PM
Quote:
Originally Posted by BluFu
I don't understand why guys can't point things out without getting bashed for what they see lol. Nobody said body types were game breaking, but it's kind of disappointing to see them give that highschool build to so many players when they already had a great "skinny-athlete" build (Curry, Wiggins, Durant) in the previous game.
I agree, but it gets to the point of sounding spoiled and gets tiring.
 
# 196 aholbert32 @ 08/22/16 03:11 PM
Quote:
Originally Posted by phriscaul
you asked a question to which you already knew the answer.


no game has gotten it all right, as of yet, as the technology wasnt there, before. but it is now. so that's not a legit excuse which is the point that the other guys are ultimately making.
LOL. Actually I didnt. In my last post, I stated that I havent played every NBA game. So I have no idea if other games have done player models right. Even games I played last year, dont answer the question for me.

I played Live for about 30 minutes last year but played their pro am mode so I didnt see any of the actual player models. For all I know, EA couldve got it right.

A legit excuse is....its all subjective. There is no middle ground. There are some models that I think are exact (D. Lillard) but I promise you there is someone who has a "major issue" with his bicep or calves or fingers or mustache.

It depends on the person. That doesnt mean that a person cant complain about the model being "off" in their opinion. But you cant follow that up with "2k needs to get this right" because "right" depends on the person.

I promise you 2k's art team looked at Paul George and thought "he looks realistic." Others disagree.
 
# 197 Hustle Westbrook @ 08/22/16 03:12 PM
Quote:
Originally Posted by Eat_hits
You do know that NBA live has the rights to MSG, right? 2K can't make the exact replica.
Live having the rights has nothing to do with the color of the paint being off. It just means they can't use the MSG logo and that's it.

This isn't a licensing issue considering this issue has happened before in previous 2Ks and its been corrected.
 
# 198 GSW @ 08/22/16 03:13 PM
I dunno I still think the player models look good. Steph looks good. KD looks good. Obviously it looks like the muscle definition look goes away with the skinnier arms.

Regarding the other things, yea man it's 2016 we wanna see real humans running up and down the floor. I get it. I'm just saying that it's really not all that bad (IMO).

And I also think insinuating that people aren't doing their jobs, or refusing to out of spite is a little disingenuous. It's obviously not easy. Perhaps if they focused on doing these things it would take time and resources from other areas of the game. I don't think anyone here can actually make those calls.

Or maybe it is out of spite. Because it makes them laugh that people complain about cankles.
 
# 199 Mikelopedia @ 08/22/16 03:14 PM
Look, most of us here who post regularly are all at least in our 20's, 30's and 40's. So we ALL remember what games looked like on SNES, Dreamcast, 64, PS1, PS2 etc.

So everyone can stop using that as a precursor to bash anyone criticizing player appearance or any other aesthetic of the game (or at least what we are currently seeing).

Some people care about these details some people don't. YES WE GET IT. No one is acting like twitter internet gangster kids on here, no one needs to be policed by the "I don't care what they look like cause I remember what they looked like in Kobe Bryant NBA Courtside - types.

Yes we all agree gameplay first. That is what makes a video game good or crap. Duh. But A) the same dev team that do the "body scans" are not the same dev team that implements gameplay improvement. B) This is a TRAILER. It's showcasing the aesthetics. If members see things that are off that you think look fine, cool. It's not about being satisfied or not. It's about the desire to see technology pushed towards realism with each installment. Other wise why aren't we just all content with our old antenna tv with analog programming?
 
# 200 BluFu @ 08/22/16 03:14 PM
Quote:
Originally Posted by The 24th Letter
It all comes down to respecting the next guy's interests...

I have never and will never care about a dudes traps and leg thickness in a basketball video game... if the next man does, rock on....

but dont tell some one theyre wrong for thinking the models look good.
Quote:
Originally Posted by Mauer4MVP
I agree, but it gets to the point of sounding spoiled and gets tiring.
Fair points
 


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