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Old 08-22-2016, 02:53 PM   #201
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by aholbert32
How do you go about that exactly?

For example, some said Durant wasnt skinny enough last year. They made him skinnier this year and some think he's too skinny. Some disagree (I think he looks great).

I could understand if 2k made him 5'10 and he's really 7 feet. But we are talking about slight differences in body size. What you might think is correct may not fall in line with what everyone else thinks.
They actually make him 6'9 when in real life he's 6'11 - 7'0
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Old 08-22-2016, 02:53 PM   #202
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by phriscaul
there is always a happy medium.
Who determines what the "happy medium" is?

I'm happy with 2k's Paul George. Someone else on here described him as "bulky". If they made him skinnier, I would thing that was off. If they kept that the same, he would hate it.
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Old 08-22-2016, 02:55 PM   #203
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by aholbert32
People would complain about something else. Thats what they do here and on the internet.

Has an NBA game ever gotten all 450 NBA players faces and models to look like the real thing?
thats a cop out rhetorical question lol. These guys are saying that, with technological advances, its possible. and with the supposed resources that an NBA game has, they should be as close to possible. it does not matter to me, personally, but i understand the argument and it's perfectly valid. if realism is the end-goal here, likeness has to be crucial to that equation.
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Old 08-22-2016, 02:56 PM   #204
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Re: NBA 2K17 Trailer - Friction

First off, good trailer.

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Originally Posted by Mikelopedia
The fact that a players weight also has absolutely no effect on their body type, is sub-problem with this. Including when you change someone's weight from say 195 to 235, they stay exactly the same. Even Madden has the ability to change this (up to like 290lbs at least lol)
This was a feature back in last gen. Took it for granted then, but we really need it now.
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Old 08-22-2016, 02:56 PM   #205
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by gabri3l3
They actually make him 6'9 when in real life he's 6'11 - 7'0
2k is obligated to go by what the player and team list his height. Durant refuses to be identified as anything higher than 6'9 and wont get remeasured. So until he does that he has to stay 6'9 in the game.
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Old 08-22-2016, 02:57 PM   #206
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by aholbert32
Who determines what the "happy medium" is?

I'm happy with 2k's Paul George. Someone else on here described him as "bulky". If they made him skinnier, I would thing that was off. If they kept that the same, he would hate it.
i see what you're saying...but that guy's gripe was in reference to definition, where there is virtually none in the game lol. he has a valid gripe. as well as you about when is enough, enough. but 2k13 allowed toning up of players....but in 2k17 we dont have it? surely there is a happy medium
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Old 08-22-2016, 02:58 PM   #207
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by gabri3l3
This point of view that many guys have doesn't make any sense.
If everyone was like that they would still release NBA Live 2000 type of games because everyone would be fine with that.

We're talking about things that are so easy to fix and add some much to the realism of the game that is baffling that they're still wrong (baggy shorts, bulky legs, player models in general).

And it's absolutely false that you notice those things only on close ups
You claim it's easy to fix. But as with most things, fixing one problem causes three others. And they only have a fixed amount of time.

They're doing a good job overall to me. Things like ankles being too big don't bother me at all. I'm not going to notice it unless it's there.

My standards are very low when it comes to game visuals now. All the work they put into making Dame Lillard look the way he does it fine and I appreciate it.

But I just find it funny where some focus their attention now. Don't let me stop y'all.

Thing that's got me intrigued is it looks like there's more player interaction moments. Like swiping the ball as someone is about to shoot and it not just being the slapping the ball down as a player rises up to shoot. Also, seeing some players throwing their weight aorund more. That really captured my attention.
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Old 08-22-2016, 02:59 PM   #208
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Re: NBA 2K17 Trailer - Friction

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Originally Posted by phriscaul
thats a cop out rhetorical question lol. These guys are saying that, with technological advances, its possible. and with the supposed resources that an NBA game has, they should be as close to possible. it does not matter to me, personally, but i understand the argument and it's perfectly valid. if realism is the end-goal here, likeness has to be crucial to that equation.
You need to look up the definition of "rhetorical question". I actually would like an answer. People say it can be done. So has it? I havent played EVERY NBA game so maybe I missed one where they got all of them to look like the real thing.

Has a game achieved 3/4 of the rosters to look like real life?

1/2?

If not, why hasnt it?
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