NBA 2K17 News Post
Member Comments
2k17 hopes it continues off of the things 2k16 did right. honestly was a presentation trailer. but looking forward to the live stream gameplay. even with no trailer that live stream,makes me buy it regardless lol
Reading these comments...I realize how spoiled gamer's are becoming. The bar is so high it will never be reached.
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90% of them seem to have had too many leg days with all those bulky legs and rears.
Upper bodies lack any type of definition but at least they seem to have scaled back some size.
Paul George still looks Lebron big.
The only one that hyped me was Ingram (at least his upper body)
Korver hair has been fixed it seems
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All that bumping and hacking is called 9/10 at least during the regular season
# 164
VinnyVegas28 @ 08/22/16 02:28 PM
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Sent from my E6833 using Tapatalk
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but you know what... i'm done for good.
Beyond the shorts still looking like a dress... im bowing out of this stuff.
# 166
aholbert32 @ 08/22/16 02:29 PM
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The only thing the MSG license grants is the right to use the name and logo of MSG. That isnt the reason that 2k's color is off.
There are multiple examples of games that had the same colors and floor/field/ice art but didnt have the license. NHL 15 didnt have the United Center or PNC arena licenses but it had the same ice art and colors as those arenas.
# 167
aholbert32 @ 08/22/16 02:30 PM
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Just look at George if that seems fine to you!
Last year the player models were too big, now they too skinny and yall complain about muscle definition. Obviously you'll never be happy.
Hell I remember playing Jordan vs Bird and Bulls vs Blazers and each arm was like two pixels. Maybe thats why im not so picky.
Only time the muscle definition stuff matters is in close up shots or replay...I (personally) hardly notice that stuff when I'm playing. I totally understand wanting to see greatness visually but some of you guys really take it too far.
The models look fantastic as compared to 2k16 that's a fact. Everything else is everything else and most likely going to be a WIP over the next few years.
Hell I remember playing Jordan vs Bird and Bulls vs Blazers and each arm was like two pixels. Maybe thats why im not so picky.
Only time the muscle definition stuff matters is in close up shots or replay...I (personally) hardly notice that stuff when I'm playing. I totally understand wanting to see greatness visually but some of you guys really take it too far.
The models look fantastic as compared to 2k16 that's a fact. Everything else is everything else and most likely going to be a WIP over the next few years.
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Rookie Kobe rocked the old Lakers jerseys.
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LeBron's calves are still too large.
Bosh has the KD/Ingram body type when his was already pretty accurate in 2k16.
Wade/DeAndre/DeMar still haven't been touched.
CP3 still has the completely wrong bodytype when there are a couple better suited for him (the average bodytype given to most players last year is a better fit for example)
MSG still has the wrong shade of blue (more likely than not Milwaukee is still too dark as well)
Reggie Jackson and Thaddeus Young still don't have updated hair.
Robin Lopez doesn't have his beard.
Andrew Bogut hair isn't updated.
Some chest logos on jerseys are still too small (Pacers, Lakers, etc.). Striping still isn't fixed on Pistons jerseys.
Color palette still appears washed out as well when it comes to unis and accessories.
# 173
aholbert32 @ 08/22/16 02:39 PM
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# 174
aholbert32 @ 08/22/16 02:41 PM
One other thing. I have been playing NBA video games since Lakers vs. Celtics and I never once looked at or cared about a player's calves. Never noticed it while playing a game.
Gaming is in a much different place now when we are complaining about this.
Gaming is in a much different place now when we are complaining about this.
# 175
TheDuggler @ 08/22/16 02:41 PM
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But I played a game called Monday Night Football on SNES for probably 200+ hours and is probably the most memorable sports game for me. If I can enjoy a game that looks like that and play it as much as I did I can enjoy this.
Do I want the players to have definition and more player models? Of course. But I wouldn't even think about it for 99% of the time I'm in game.
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Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?
Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.
They'll get on the devs for not having individual hair follicles on eyebrows before long.
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Everyone all the sudden became a physiology expert for a video game as if it really is that big of a deal in the grand scheme of things. (It's not...it really isn't). If it really ruins immersion for you (not you) then I'm sorry. They are obviously doing what they can in the yearly dev cycle to address the problems but I'm guessing its not as EASY as people here make it out to be.
I'd say just relax and play the game. Like seriously. Just relax and play the game...or don't.
# 180
aholbert32 @ 08/22/16 02:46 PM
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For example, some said Durant wasnt skinny enough last year. They made him skinnier this year and some think he's too skinny. Some disagree (I think he looks great).
I could understand if 2k made him 5'10 and he's really 7 feet. But we are talking about slight differences in body size. What you might think is correct may not fall in line with what everyone else thinks.
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