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NBA 2K17 News Post


Check out the new NBA 2K17 trailer, titled Friction and post your thoughts!

Game: NBA 2K17Reader Score: 7/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 14 - View All
Member Comments
# 161 cmebfresh @ 08/22/16 02:22 PM
2k17 hopes it continues off of the things 2k16 did right. honestly was a presentation trailer. but looking forward to the live stream gameplay. even with no trailer that live stream,makes me buy it regardless lol
 
# 162 Eat_hits @ 08/22/16 02:24 PM
Reading these comments...I realize how spoiled gamer's are becoming. The bar is so high it will never be reached.
 
# 163 gabri3l3 @ 08/22/16 02:26 PM
Quote:
Originally Posted by GSW
Player models look fantastic.

Love the physicality but hope its *controlled* and not automatically generated like in 2k16 under the basket.
Fantastic... what?

90% of them seem to have had too many leg days with all those bulky legs and rears.
Upper bodies lack any type of definition but at least they seem to have scaled back some size.

Paul George still looks Lebron big.

The only one that hyped me was Ingram (at least his upper body)

Korver hair has been fixed it seems

Quote:
Originally Posted by LorenzoDC
To me what looks different are the little animations as players contact each other. I think they may have worked on more of the little thngs that allow for more realistic movement that involves contact, both with other players and with the ball.

That could have some very nice actual gameplay implications.
If you ramp up the contacts you should add some types of blocking/reaching fouls on the perimeter. There's already too much contact with no foul while driving in 2K16 in comparison to what happens in real life.
All that bumping and hacking is called 9/10 at least during the regular season
 
# 164 VinnyVegas28 @ 08/22/16 02:28 PM
Quote:
Originally Posted by 2_headedmonster
They went out of their way to show his right arm to show they removed his tattoo. Nice.
Rookie kobe didn't have a tattoo yet. This could be rookie Kobe.

Sent from my E6833 using Tapatalk
 
# 165 23 @ 08/22/16 02:29 PM
Quote:
Originally Posted by The 24th Letter
Is Dwights hair still the same?

23 is gonna have a fit

'Chili bowl'
Quote:
Originally Posted by The 24th Letter
Is Dwights hair still the same?

23 is gonna have a fit

'Chili bowl'
I posted a few pages back 24... They didn't even touch him. Hair or cankles.

but you know what... i'm done for good.

Beyond the shorts still looking like a dress... im bowing out of this stuff.

 
# 166 aholbert32 @ 08/22/16 02:29 PM
Quote:
Originally Posted by de_jesus
Is this true for any other arenas?

Also, that's a mind blowing fact for me.
Thats not actually true. For example, EA didnt have the MSG license when Fight Night Champion came out but they wanted a NY arena. So they made an arena that looks EXACTLY like MSG and called it "NY Arena".

The only thing the MSG license grants is the right to use the name and logo of MSG. That isnt the reason that 2k's color is off.

There are multiple examples of games that had the same colors and floor/field/ice art but didnt have the license. NHL 15 didnt have the United Center or PNC arena licenses but it had the same ice art and colors as those arenas.
 
# 167 aholbert32 @ 08/22/16 02:30 PM
Quote:
Originally Posted by gabri3l3
Fantastic... what?

90% of them seem to have had too many leg days with all those bulky legs and rears.
Upper bodies lack any type of definition but at least they seem to have scaled back some size.

Paul George still looks Lebron big.

The only one that hyped me was Ingram (at least his upper body)

Korver hair has been fixed it seems
I disagree with you. Thats the thing about judging player models. Some people will love them. Some will hate them. Its in the eye of the beholder.
 
# 168 gabri3l3 @ 08/22/16 02:34 PM
Quote:
Originally Posted by aholbert32
I disagree with you. Thats the thing about judging player models. Some people will love them. Some will hate them. Its in the eye of the beholder.
So you're saying that NBA players are that big and bulky?
Just look at George if that seems fine to you!
 
# 169 GSW @ 08/22/16 02:36 PM
Last year the player models were too big, now they too skinny and yall complain about muscle definition. Obviously you'll never be happy.

Hell I remember playing Jordan vs Bird and Bulls vs Blazers and each arm was like two pixels. Maybe thats why im not so picky.

Only time the muscle definition stuff matters is in close up shots or replay...I (personally) hardly notice that stuff when I'm playing. I totally understand wanting to see greatness visually but some of you guys really take it too far.

The models look fantastic as compared to 2k16 that's a fact. Everything else is everything else and most likely going to be a WIP over the next few years.
 
# 170 VDusen04 @ 08/22/16 02:36 PM
Quote:
Originally Posted by VinnyVegas28
Rookie kobe didn't have a tattoo yet. This could be rookie Kobe.
I would guess that's 2001 Kobe Bryant from the 2001 Los Angeles Lakers team that was included last year.

Rookie Kobe rocked the old Lakers jerseys.

 
# 171 lakers24 @ 08/22/16 02:39 PM
Quote:
Originally Posted by de_jesus
Would love to hear about these significant misses.
Dwight Howard still has the Brock Lesnar haircut with Hulk calves when he has some of the thinnest legs in the league, especially for a big.

LeBron's calves are still too large.

Bosh has the KD/Ingram body type when his was already pretty accurate in 2k16.

Wade/DeAndre/DeMar still haven't been touched.

CP3 still has the completely wrong bodytype when there are a couple better suited for him (the average bodytype given to most players last year is a better fit for example)

MSG still has the wrong shade of blue (more likely than not Milwaukee is still too dark as well)

Reggie Jackson and Thaddeus Young still don't have updated hair.

Robin Lopez doesn't have his beard.

Andrew Bogut hair isn't updated.

Some chest logos on jerseys are still too small (Pacers, Lakers, etc.). Striping still isn't fixed on Pistons jerseys.

Color palette still appears washed out as well when it comes to unis and accessories.
 
# 172 Eman5805 @ 08/22/16 02:39 PM
The game appears to be a lot more physical this year. I like it.
 
# 173 aholbert32 @ 08/22/16 02:39 PM
Quote:
Originally Posted by gabri3l3
So you're saying that NBA players are that big and bulky?
Just look at George if that seems fine to you!
It does. Looking at the video again, I wouldnt describe him as "big and bulky". Again, its in the eye of the beholder.
 
# 174 aholbert32 @ 08/22/16 02:41 PM
One other thing. I have been playing NBA video games since Lakers vs. Celtics and I never once looked at or cared about a player's calves. Never noticed it while playing a game.

Gaming is in a much different place now when we are complaining about this.
 
# 175 TheDuggler @ 08/22/16 02:41 PM
Quote:
Originally Posted by GSW
Last year the player models were too big, now they too skinny and yall complain about muscle definition. Obviously you'll never be happy.
Do you think maybe its possible for it to not be one extreme or the other? Perhaps the community wanted correct player models not skinny ones when we were complaining about them being too chunky?
 
# 176 Mauer4MVP @ 08/22/16 02:42 PM
Quote:
Originally Posted by GSW
Last year the player models were too big, now they too skinny and yall complain about muscle definition. Obviously you'll never be happy.

Hell I remember playing Jordan vs Bird and Bulls vs Blazers and each arm was like two pixels. Maybe thats why im not so picky.

Only time the muscle definition stuff matters is in close up shots or replay...I (personally) hardly notice that stuff when I'm playing. I totally understand wanting to see greatness visually but some of you guys really take it too far.

The models look fantastic as compared to 2k16 that's a fact. Everything else is everything else and most likely going to be a WIP over the next few years.
This is where I'm at. Constructive criticism is completely fine and it's 2016 so they should be held to a higher standard.

But I played a game called Monday Night Football on SNES for probably 200+ hours and is probably the most memorable sports game for me. If I can enjoy a game that looks like that and play it as much as I did I can enjoy this.

Do I want the players to have definition and more player models? Of course. But I wouldn't even think about it for 99% of the time I'm in game.
 
# 177 Eman5805 @ 08/22/16 02:43 PM
Quote:
Originally Posted by aholbert32
One other thing. I have been playing NBA video games since Lakers vs. Celtics and I never once looked at or cared about a player's calves. Never noticed it while playing a game.

Gaming is in a much different place now when we are complaining about this.
Once upon a time, the idea of players with animating faces was a marvel.

Remember how in NBA Live 2000 players would jump so high for blocks, they'd float through most of the rim and backboard?

Now fiends are sweating ankle sizes and having muscle rigs that flex and simulate the real thing.

They'll get on the devs for not having individual hair follicles on eyebrows before long.
 
# 178 Goffs @ 08/22/16 02:44 PM
Quote:
Originally Posted by 23
I posted a few pages back 24... They didn't even touch him. Hair or cankles.

but you know what... i'm done for good.

Beyond the shorts still looking like a dress... im bowing out of this stuff.

Hey...hey...we still have the sound to look forward to!
 
# 179 GSW @ 08/22/16 02:45 PM
Quote:
Originally Posted by TheDuggler
Do you think maybe its possible for it to not be one extreme or the other? Perhaps the community wanted correct player models not skinny ones when we were complaining about them being too chunky?
I think what the "community" is asking for cannot be achieved nor will it ever be achieved to their level of satisfaction because it is subjective.

Everyone all the sudden became a physiology expert for a video game as if it really is that big of a deal in the grand scheme of things. (It's not...it really isn't). If it really ruins immersion for you (not you) then I'm sorry. They are obviously doing what they can in the yearly dev cycle to address the problems but I'm guessing its not as EASY as people here make it out to be.

I'd say just relax and play the game. Like seriously. Just relax and play the game...or don't.
 
# 180 aholbert32 @ 08/22/16 02:46 PM
Quote:
Originally Posted by TheDuggler
Do you think maybe its possible for it to not be one extreme or the other? Perhaps the community wanted correct player models not skinny ones when we were complaining about them being too chunky?
How do you go about that exactly?

For example, some said Durant wasnt skinny enough last year. They made him skinnier this year and some think he's too skinny. Some disagree (I think he looks great).

I could understand if 2k made him 5'10 and he's really 7 feet. But we are talking about slight differences in body size. What you might think is correct may not fall in line with what everyone else thinks.
 


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