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Power Pros 2016 News Post


Baseball fans, don't be sour. Look above, and feel the power! It's a new day on PlayStation 4, yes it is! For the first time in the platform's short history, Konami is bringing one of their two Nippon Professional Baseball games to PS4. Power Pros 2016 is targeting a Spring 2016 release in Japan on the PlayStation 4, PlayStation 3 and PlayStation Vita, and that's all we really know about the game right now, based on an official press release that contains one teaser screenshot.

A new version of Pro Yakyuu Spirits is also being made for iOS and Android, and that product is far enough along in development that Konami has posted a pretty detailed trailer to their Japanese YouTube channel:


Pro Yakyuu Spirits Ace should be available on phones and tablets sometime in 2015, according to the above video. Konami's also uploaded lots of in-game screenshots and a few paragraphs describing Ace's game modes on its Japanese webpage.

Game: Power Pros 2016Hype Score: Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 0 - View All
Member Comments
# 341 KBLover @ 09/01/16 04:15 PM
Quote:
Originally Posted by Spirits Translation
I'll look into that website issue. Earning walks is not a problem with CPU pitching set to Hard minus. Condition (happy or sad face) plays a big part in that. In exhibition games you might be up against guys with good condition, but in season mode you'll face aging vets that come in all beat up and you can pound them or work them for walks.

The 2010 version (and most others) it's too easy to paint corners when pitching. What I do is set it so that I pick the pitch type & location and leave the CPU to determine release timing. We call that "1-button mode" in pitch settings. If you really want to be in charge of release then look at the pitchers hand instead of the shrinking balloon, you can still throw pretty well but you'll also toss up some farts.

And yes cursor hitting is the way to go, with no hit assist on the variety of hits you'll get is crazy.

I drew a few walks in the last couple games I played...still not that many but at least it's not zero anymore. Still on Hard-

That 1-button mode sounds like Classic in the The Show. I'll try that. I got bombed in my bullpen. Rallied to take a 5-2 lead late only for my relievers (tried to save my closer as he had a lot of fatigue points), to make it 5-4 and then my poor tired closer coughed it up. Felt bad after all that "THE CLOSER IS COMING" on the scoreboard and then he lets everyone down LOL.

Another thing - what happens to games that end in ties. Ties in baseball...only in Japan! Anyway, I had a 3-3 tie. Is that game made up later or do I just have one less game in the standings?

But anyway, I'm having a blast with PYS. Really just loving the game and how it plays.
 
# 342 KBLover @ 09/01/16 05:51 PM
Nevermind about the ties question. I found the standings page and see that my Fighters are 4-1-1. So it's like the NFL, ties just go in the books and probably screw with the standings later

However, I do have a question on training (in Pennant).


Some players have two options. Google translate calls them:

"Practice" which gives +2 EXP / 1 "turn" (game? inning?)

"Adjust" (Train?) which gives "Tone" (Individual Rating?) +1 / 2 "turns" (games? innings?)

Oddball translation aside (used to that from playing JP and KR app games), I presume one is better than the other for certain situations? Perhaps veterans/older prospects might benefit from the 2nd choice (target a rating directly)? While young kids (like those top draftees from that spreadsheet I found in the database section), might benefit more from the top choice in the long run?

Also, some players only have the top one. I noticed this with a pitcher, Nakamura, I'm going to train.
 
# 343 KBLover @ 09/02/16 03:34 AM
Sorry to be spamming I'm just enjoying the game so much. I mean, just seeing actual doubles and such out of the box on flyballs is so refreshing lol. And the defense - just awesome. And the slides, too. Makes me wish I could watch some actual NPB games

Love the atmosphere - the reactions by the teammates/players. When pitchers have good or bad innings, etc.

Just pitched a no-hitter with Darvish, 20 K's and 2 BB I think. I swear he's a cheat code This was on Hard CPU hitting (and I went to the one-button pitching - been hitting guys with pitches ever since lol, hit one two games in a row and Darvish nearly hit 2 batters).

Pitch speed up to the 3rd from the bottom. Trying to work my way down to the bottom one

Edit: Just found out you can only have one franchise save. Good thing I backed up, just in case. Wanted to try the Buffaloes (since I like their logo).
 
# 344 Pourvision21 @ 09/02/16 06:54 AM
Quote:
Originally Posted by KBLover
Sorry to be spamming I'm just enjoying the game so much. I mean, just seeing actual doubles and such out of the box on flyballs is so refreshing lol. And the defense - just awesome. And the slides, too. Makes me wish I could watch some actual NPB games

Love the atmosphere - the reactions by the teammates/players. When pitchers have good or bad innings, etc.

Just pitched a no-hitter with Darvish, 20 K's and 2 BB I think. I swear he's a cheat code This was on Hard CPU hitting (and I went to the one-button pitching - been hitting guys with pitches ever since lol, hit one two games in a row and Darvish nearly hit 2 batters).

Pitch speed up to the 3rd from the bottom. Trying to work my way down to the bottom one

Edit: Just found out you can only have one franchise save. Good thing I backed up, just in case. Wanted to try the Buffaloes (since I like their logo).
I never use one button pitching. I think the default pitching in this game is close to that of 2k. As the series moved forward the pitching became harder for me to master just never could get the timing down well enough to get through a game w/o some major miscues. I might drag out some of my newer editions and check out one button although I don't like dumbing down the games.
 
# 345 Spirits Translation @ 09/02/16 08:00 PM
Quote:
Originally Posted by KBLover
Nevermind about the ties question. I found the standings page and see that my Fighters are 4-1-1. So it's like the NFL, ties just go in the books and probably screw with the standings later

However, I do have a question on training (in Pennant).


Some players have two options. Google translate calls them:

"Practice" which gives +2 EXP / 1 "turn" (game? inning?)

"Adjust" (Train?) which gives "Tone" (Individual Rating?) +1 / 2 "turns" (games? innings?)

Oddball translation aside (used to that from playing JP and KR app games), I presume one is better than the other for certain situations? Perhaps veterans/older prospects might benefit from the 2nd choice (target a rating directly)? While young kids (like those top draftees from that spreadsheet I found in the database section), might benefit more from the top choice in the long run?

Also, some players only have the top one. I noticed this with a pitcher, Nakamura, I'm going to train.
First off you can train 2 active pro players who earn points for each HOME GAME ONLY.

You can also train two farm players who earn points every game.

You'll now have the option to choose from 2 training slots: clicking left is "Basic Training" and clicking right is "Special Training."

WIth Basic Training you'll earn overall experience points for awakening. Sometimes you'll see other options but if you don't understand what they are you can't go wrong with EXP. Then it will say something like 4/1 - that means he will earn 4 EXP points for every home game.

Special Training is where a pitcher for example can learn a new pitch or players can learn various special skills (you can find most of these options translated in our special skills page.) If it says 15/20% that means it will take 15 turns with a 20% chance you'll pick up that special skill. And yes these work better for young players that are hot prospects. Getting an old veteran to learn anything new is generally not going to happen.

If you go into VIP section you can actually use points to awaken players. I don't do that but you can use it as a tool to find out the true value of each player. For example if you have a farm player that you can awaken from a D rating to A you'll want to put him in training pronto.
 
# 346 Spirits Translation @ 09/02/16 08:14 PM
Quote:
Originally Posted by KBLover
I drew a few walks in the last couple games I played...still not that many but at least it's not zero anymore. Still on Hard-
Special Skills play a big factor in walks too. Some pitchers have melt-downs with men on base or when they have 3 balls. Take a look at the pitchers special skills and green skills and memorize those.

Site is still down, been working a lot but I'll get it fixed ASAP.
 
# 347 KBLover @ 09/02/16 09:40 PM
I saw an option in Special Training that Google Translate called "Starting Pitching Method Adjustment".

Is that basically turning him into a SP? I ask because I notice my roster is basically all relievers except for the six or so SP in the whole system lol. So turning a young guy (Kai, who's noted with an asterisk on the rosters spreadsheet) or two in to a SP sounds appealing

6 games and 61% chance - figured it was worth it.
 
# 348 KBLover @ 09/02/16 11:09 PM
BTW, is it normal for there to be no errors?

Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
 
# 349 Pourvision21 @ 09/03/16 09:14 AM
Quote:
Originally Posted by KBLover
BTW, is it normal for there to be no errors?

Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
I see some errors. Just saw one last night. Left fielder just flat out dropped a fly ball. I would rather a game err on the side of too few errors than too many.
 
# 350 KBLover @ 09/03/16 03:37 PM
Quote:
Originally Posted by Pourvision21
I see some errors. Just saw one last night. Left fielder just flat out dropped a fly ball. I would rather a game err on the side of too few errors than too many.

Yeah, next game after I type my post, the CPU made an E4.

Then my team made two misplays on grounders but recovered to get the outs.

One thing I miss from the Fighters is their awesome infield defense. B's defense is very much mediocre on the infield.
 
# 351 Spirits Translation @ 09/04/16 07:59 AM
Quote:
Originally Posted by KBLover
I saw an option in Special Training that Google Translate called "Starting Pitching Method Adjustment".

Is that basically turning him into a SP? I ask because I notice my roster is basically all relievers except for the six or so SP in the whole system lol. So turning a young guy (Kai, who's noted with an asterisk on the rosters spreadsheet) or two in to a SP sounds appealing

6 games and 61% chance - figured it was worth it.
2010 did not assign pitchers to starter/middle/closer (that came in 2011 version I think.) In 2010 it's up to you to pick up to 6 starting pitchers from the pool. If you go to the 3rd page of a pitchers attributes you'll see three colored letters. They are fatigue recovery, stamina and starting pitcher preparation.

So to find a good starting pitcher look for good stamina and decent SPP (C/D is usually fine as long as stamina is good.) Now if you plug a reliever into a starter slot you'll see a dark blue & light blue bar. The light blue represents how much your SPP extends overall stamina.

Closers will usually have average to bad stamina with poor SPP.

Quote:
Originally Posted by KBLover
BTW, is it normal for there to be no errors?

Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
It's possible NPB has fewer errors. I remember "wonder dog" Rex Hudler talking about playing in the NPB. He said managers would yell at him for making an error and take it personal. He would be benched and not spoken to for a week. It's a very high pressure, disciplined league. Other differences are that good starters often pitch complete games; and pitching in general is about nibbling corners because pitchers don't have over-powering stuff.

In regards to PYS, errors got better with later versions (with 2015 probably being the best.) That is to say where you'll now see bobbled grounders and things of that nature. In 2010 it was more like "Bill Buckner" type plays with easy balls getting by players that may not be counted as an error.

Defense was still top notch though in regards to replicating speed, arm strength and accuracy. Defense has always been very important in this game.
 
# 352 Pourvision21 @ 09/04/16 11:03 AM
Site is still down.
 
# 353 KBLover @ 09/04/16 12:14 PM
Quote:
Originally Posted by Spirits Translation
2010 did not assign pitchers to starter/middle/closer (that came in 2011 version I think.) In 2010 it's up to you to pick up to 6 starting pitchers from the pool. If you go to the 3rd page of a pitchers attributes you'll see three colored letters. They are fatigue recovery, stamina and starting pitcher preparation.

So to find a good starting pitcher look for good stamina and decent SPP (C/D is usually fine as long as stamina is good.) Now if you plug a reliever into a starter slot you'll see a dark blue & light blue bar. The light blue represents how much your SPP extends overall stamina.

Closers will usually have average to bad stamina with poor SPP.

Ahhhh! I know I saw the colored bars and figured it meant something but wasn't sure what (since some guys had them and others didn't). Now I know.




Quote:
Originally Posted by Spirits Translation
It's possible NPB has fewer errors. I remember "wonder dog" Rex Hudler talking about playing in the NPB. He said managers would yell at him for making an error and take it personal. He would be benched and not spoken to for a week. It's a very high pressure, disciplined league. Other differences are that good starters often pitch complete games; and pitching in general is about nibbling corners because pitchers don't have over-powering stuff.

In regards to PYS, errors got better with later versions (with 2015 probably being the best.) That is to say where you'll now see bobbled grounders and things of that nature. In 2010 it was more like "Bill Buckner" type plays with easy balls getting by players that may not be counted as an error.

Defense was still top notch though in regards to replicating speed, arm strength and accuracy. Defense has always been very important in this game.

Defense is awesome in this game. Like you said, range ratings matter, speed matters, and the animations are fluid, show urgency, and are still very realistic and good looking. I've made plays in this game that would be nigh impossible in The Show due to the differences in speed (not types) of animations.

I saw one play last night in (one of many) close and exciting games I've had where my 2B clearly just missed a routine grounder. It was a hit lol. I did have an error, though. My SS made a bad throw that pulled the 1B off the bag and the batter was safe. I will have to remember to yell at him

When I had my no-hitter with Darvish going, I was like "if the scorer gives someone a hit on a clear error and ruins my no-hitter..." Fortunately, Darvish just struck out everyone late in the game.
 
# 354 Spirits Translation @ 09/04/16 08:08 PM
Site is now up, and I got back to anyone who e-mailed me with questions or requests.

Yeah Darvish was a beast in the game. In real life he'd toss 135 pitches no problem. Try facing him with max pitch speed & real batting point - he will probably no-hit you.
 
# 355 Hideki55 @ 09/07/16 07:37 PM
So I snagged a copy of PYS 2011 for $4 on eBay. It's really just insane how much more responsive and fluid the hitting, fielding, and overall gameplay is when compared to MLB 16. If the next PYS came out with a full scale English language option, no question of whether I'd spend 60-90 dollars to import it. Especially if the next one is on PS4. Anyway, what difficulty are you guys rocking? Right now I'm just using Hard- CPU pitching and Middle pitch speed.
 
# 356 Spirits Translation @ 09/07/16 08:52 PM
Yep CPU Pitching: Hard -

CPU Batting: Hard (for beginners is good) but I use Hard + with human Pitching set to "1-Button Simple Style."

Pitch Speed: Depends on your 'Batting Point' setting, most use normal BP but some like to turn speed down and use Real BP. I prefer increasing the speed and using normal. Middle + is a good starting point.

Batting Cursor assist: Low as possible

CPU Pitch cursor: Stay away from "Fade" because the CPU will paint corners

Also, don't jerk the cursor too much. The less you move the cursor = more power. Also, in some versions you can choose analog hitting but switch to digital on the fly by holding L1. Use this if you're ahead in the count and are looking for a pitch in a certain zone.

Those are the crucial settings, all the others are personal preference. $4.00 was a steal for such a great game, but don't count on an English version. We'll be lucky to even get a Japanese version for PS4.
 
# 357 Hideki55 @ 09/07/16 09:39 PM
Quote:
Originally Posted by Spirits Translation
Yep CPU Pitching: Hard -

CPU Batting: Hard (for beginners is good) but I use Hard + with human Pitching set to "1-Button Simple Style."

Pitch Speed: Depends on your 'Batting Point' setting, most use normal BP but some like to turn speed down and use Real BP. I prefer increasing the speed and using normal. Middle + is a good starting point.

Batting Cursor assist: Low as possible

CPU Pitch cursor: Stay away from "Fade" because the CPU will paint corners

Also, don't jerk the cursor too much. The less you move the cursor = more power. Also, in some versions you can choose analog hitting but switch to digital on the fly by holding L1. Use this if you're ahead in the count and are looking for a pitch in a certain zone.

Those are the crucial settings, all the others are personal preference. $4.00 was a steal for such a great game, but don't count on an English version. We'll be lucky to even get a Japanese version for PS4.
Great tips, thank you. Yeah, I definitely need to enable 1-button pitching, since painting the corners is way too easy by default. English or no, a PS4 version in Japan would be great.

I'm a die hard Metal Gear fan, so an English version from Konami is definitely just wishful thinking. After the fiasco with Kojima and cut content from MGSV, I don't think Konami would go out of their way to appease a small-moderate group of English-speaking fans of PYS/Power Pros. Oh well .
 
# 358 KBLover @ 09/08/16 02:03 AM
Quote:
Originally Posted by Hideki55
So I snagged a copy of PYS 2011 for $4 on eBay. It's really just insane how much more responsive and fluid the hitting, fielding, and overall gameplay is when compared to MLB 16. If the next PYS came out with a full scale English language option, no question of whether I'd spend 60-90 dollars to import it. Especially if the next one is on PS4. Anyway, what difficulty are you guys rocking? Right now I'm just using Hard- CPU pitching and Middle pitch speed.
I have the 2010 version (my goodness, $4? I need to stalk E-bay more often....)

I'm on Hard- CPU pitching.

I'm still on Level 5 assist because I'm not use to controlling a bat like ever in a baseball game. Most of the games I've ever played were either sim-oriented (BBPro, OOTP), or controlled more like The Show (mostly timing and ratings determine results).

Level 5 assist still has me getting a spread of FB/LD/GB that's realistic (about 20% LD), especially on max pitch speed) and the offense comes and goes, especially if my whole team gets depressed for whatever reason.

On pitch speed, I waffle between Max and the one above max. I prefer max for breaking balls but for fastballs it might be too tough, especially since you REALLY need to get out front to pull things like a real hitter. I'm trying to set at max and just get my timing down for the heat. It's refreshing to even think like that because in The Show, even max pitch speed, I'm "very early" on 95+ heat a lot - it's baffling.

Batting Point - I'm going with the second one (Real, I think). I love it.

CPU Hitting, I have it on the one up from the bottom (Perfect?). Anything less than that and I stop the CPU offense too much, even with Orix's pitching "ability" (the "B's" must mean "Bad Pitchers" LOL). On Perfect...yeah, they suck like their ratings say. So many damn E's on this staff LOL.

For now I'm still on Auto baserunning and Auto Field/Manual throws (like I play on The Show).
 
# 359 KBLover @ 09/08/16 02:07 AM
Quote:
Originally Posted by Spirits Translation

CPU Pitch cursor: Stay away from "Fade" because the CPU will paint corners

About this: I turn the CPU pitch cursor On (had it off but wanted to see what it was like) and I started seeing that circle for release timing show up like it does on Fade.

I was concerned because I don't want that perfect corner painting. I turned it back off, just to be safe. Is that normal for the release timing to show up even at On instead of Fade in the 2010 version?
 
# 360 saintjimbo1885 @ 09/08/16 04:14 AM
If you want a realistic number of walks in the game then you really need to play with the CPU pitch cursor OFF.

Anything else and like Spirits says, the CPU will pretty much just throw strikes or paint the corners.

Oh and if it is set to ON or FADE then you will see the shrinking circle in the strike zone, as it's basically a guide for showing you the area to place your bat.
 


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