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Power Pros 2016 News Post


Baseball fans, don't be sour. Look above, and feel the power! It's a new day on PlayStation 4, yes it is! For the first time in the platform's short history, Konami is bringing one of their two Nippon Professional Baseball games to PS4. Power Pros 2016 is targeting a Spring 2016 release in Japan on the PlayStation 4, PlayStation 3 and PlayStation Vita, and that's all we really know about the game right now, based on an official press release that contains one teaser screenshot.

A new version of Pro Yakyuu Spirits is also being made for iOS and Android, and that product is far enough along in development that Konami has posted a pretty detailed trailer to their Japanese YouTube channel:


Pro Yakyuu Spirits Ace should be available on phones and tablets sometime in 2015, according to the above video. Konami's also uploaded lots of in-game screenshots and a few paragraphs describing Ace's game modes on its Japanese webpage.

Game: Power Pros 2016Hype Score: Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 0 - View All
Member Comments
# 281 strawberryshortcake @ 06/05/16 01:50 AM
Quote:
Originally Posted by jyoung
Do you play with the pitch preview cursor turned on where you can see the CPU's pitch target before they throw the ball? It's turned on by default, and I definitely recommend turning it off so that you can't jump on fastballs so easily.

If you still find that hitting fastballs is too easy even with the pitch preview off, then I would try increasing the global pitch speed. It defaults to 3 and goes as high as 5.

I find that 3 pitch speed with 4 pitch difficulty and no pitch preview cursor is a good challenge for me.

I want to jump in and ask about the CPU pitching cursor.

Even though hitting is already challenging on default difficulty, just wondering if there is a way to completely remove the CPU's final pitch location (you know, where the ball hovers within the strike practically giving the user the exact location of where the pitch crosses the plate). As it stands now, I tend to simply watch for the ball marker hovering around the strike zone and aim.

Is there a way to set it up like MLBtheShow where the user has no clue where the ball will cross the plate with the exception of actually reading the pitch? You can certainly do it in PYS, but I don't see an option for it in Jikkyou. Note: If I do it in PYS, I can't it a worth of lick, but it's nice to know it's possible if I ever master PYS.
 
# 282 strawberryshortcake @ 06/05/16 06:32 AM
Quote:
Originally Posted by Spirits Translation
No, but in 'Arrange' you can take a team, dump a player then pick up any player in the league to create a team to match your style. So if you want to put forth the effort you could find a player with similar attributes to a MLB player and just change their name.

http://powerprotranslation.com/arrange/arrange.html

I wanted to piggy back off of this post with a few important follow up question. Hopefully I make "sense."

(1) Will this "mess" up the real Japan teams? If I do start fiddling around with the real Japan teams, and start changing the Japanese names to English names, will this change the names for the 12 default official 2016 Japan teams? I think I may have found my answer and I don't think it messes with the 12 default official teams. It's the same with creating custom teams. It's simply copying and pasting but retaining the original teams as is.

(2) More importantly, is there a way to switch someone's position? I found a player that I might want to name as Bryce Harper. The found player plays center field is 27 years old, but Bryce Harper is 24 years old and plays right field, is there a way to "fix" this? Also, what about changing someone's weight and age? Or do I pretty much have to find someone who actually fits the real MLB players?

(3) Position: I also notice players having multiple positions. How do I know which player starts at first, or second, or center or right field, etc.? With the example below, how do I know who's the primary starter at first base?

three different players:
Player 1: FIRST, second, third, outfielder
Player 2: FIRST
Player 3: FIRST third

(4) Is there a way to lock players to certain positions on the field? I don't want the CPU to put Josh Donaldson in Center field when he's a third baseman. I don't want Danny Valencia playing outfield when he's a third baseman.
 
# 283 Spirits Translation @ 06/05/16 03:10 PM
Yes, turn CPU Pitch cursor OFF.

You won't mess up the default teams, it's just a copy/paste.

In regards to fielding priority check our batter attributes page. CPU will generally use highest ranked defender at catcher, SS and 2B while other positions they lean more towards the better offensive player.

No way to lock out a player from a position in simmed games. If you're playing you can do this, just make sure you have manual subs on. If you create a team or edit a team in season you can assign certain roles and set lineups.
 
# 284 strawberryshortcake @ 06/05/16 06:39 PM
Quote:
Originally Posted by Spirits Translation
Yes, turn CPU Pitch cursor OFF.

You won't mess up the default teams, it's just a copy/paste.

In regards to fielding priority check our batter attributes page. CPU will generally use highest ranked defender at catcher, SS and 2B while other positions they lean more towards the better offensive player.

No way to lock out a player from a position in simmed games. If you're playing you can do this, just make sure you have manual subs on. If you create a team or edit a team in season you can assign certain roles and set lineups.
Maybe I'm doing something wrong?

Doing a test trial with one player, Buster Poser, San Francisco MLB catcher. I decided to rename an outfielder (only listed as outfielder; green color coded bar; indicator for outfield position) as Buster Posey. I put him in as catcher. For all starting lineups (yes DH, no DH, there were a total of 4 DH lineup options.) I even "locked" Posey in at the catcher position using L2+R2+square button.

In exhibition mode, the cpu automatically switches Posey out of the starting lineup with some guy with a blue colored coded bar (indicator for catcher position).

The reason why I labeled the outfielder as Posey was because his batting avg and hitting power. Just wanted to see if this would work using a guinea pig outfielder.
 
# 285 Spirits Translation @ 06/05/16 07:00 PM
That's not something I really get involved with so you're pretty much on your own there. I just play with default teams and try not to watch Japan baseball on TV so I won't get too anal about correct ratings.

I guess the game requires a blue coded player to play catcher, but I do know in PYS if all catchers are injured you can use a fielder. However, simgamer005 pointed out that they don't play well at the position. Maybe delete all the blue coded catchers on your team and see what happens?
 
# 286 Spirits Translation @ 06/05/16 07:02 PM
Translations are now posted for ONLINE play. It looks complicated but it's actually really easy...

http://powerprotranslation.com/online/online.html
 
# 287 strawberryshortcake @ 06/06/16 12:59 AM
I tried removing all the blue color coded players from the "majors" and delegated them to the "minors." Even though I have "lock" for all the lineup done in the "arrange" location, the computer still decided to replace Buster Posey (all green) with some guy with a green/yellow color coded badge during the fielding portion. Just don't understand what the point of "locking" a player does at all.

EDIT: Found out locking works to lock the batting order, but wheres my lock for fielding position


Also, with Pennant mode, there is a maximum of 16 custom teams that you can bring without using any of the NPB teams. If only we could have customize any number of teams, that would have allowed me to do a massive MLB + NPB franchise mode.


I believe I have all the indicators turned off but I'm still seeing the following from both the batter's perspective and the pitcher's perspective. Am I missing one more option? The ability to turn off the indicator for where the ball would cross home plate would make things realistically and incredibly challenging.

 photo Jikkyou Ball Indicator.jpg

 photo Jikkyou Ball Indicator2.jpg
 
# 288 Will I Am @ 06/06/16 11:20 AM
You can turn it off in pys but don't believe there is an option in pp, not much point in an option to turn it off though because it's basically impossible to play the game without it. The show's hitting cursor (pci) covers pretty much the whole plate whereas the hitting cursor in pp is small. If you want more of a challenge make sure your hitting cursor lock on is set to off, up the pitch speed and up the cpu pitching difficulty, also upping the cpu defense keeps a lot of hits from falling in or getting by infielders.
 
# 289 Spirits Translation @ 06/06/16 06:38 PM
Will is right, in PYS you can turn it off but not in PP. When I tried PYS with it off I couldn't hit anything. All you see is a white ball coming at you, so how do you know if it's a 2-seamer, cutter or forkball? With a huge PCI you can be wrong and still hit the ball, but in this game you have to be precise.

Real-life batters try to pick up the pitchers grip or spin of the ball coming towards the plate. Both PYS & PP show the spin of the ball and when PYS introduced pitch grips you could actually see some grips at the point of release! I think this way is the most realistic, although I think PYS is done better. For one you have 2 difficulty levels for the ball spin marker and only the real ballers can play with the hardest setting. Second, with elite pitchers it can be hard to read the spin, so sometimes you have to guess with 2 strikes. Hitting against Darvish back in the 2010 version was a great challenge.

If you want to see what it's like without a cursor then change batting to timing only.

In regards to the fielder lock, again I don't get into that kind of editing so I can't help you there.
 
# 290 strawberryshortcake @ 06/06/16 11:11 PM
Technically, isn't it more realistic without the ball marker and simply watching the trajectory of the pitch as it travels the distance from pitching mound to home plate. Yes, it was definitely difficult in PYS, but I did manage to get a couple good contact on the ball with the ball marker completely off.

This is why the option to completely turn off the ball marker should at least be an option for god-mode experts. When I first was introduced to PYS 6, based on youtube footage alone, seeing the ball marker made the game look ridiculously easy to hit. Obviously, the story is completely different when you actually play the game. It's much more difficult than it looks.

The hypothetical option for no ball marker in conjunction with slowing the ball speed would be a happy medium. In real life, the hitter doesn't see where the ball crosses the plate until it actually crosses the plate. With the ball marker on in both PYS/Jikkyou, the hitter actually sees where the ball crosses the plate even the pitch crosses the plate. It's still very much a challenge, but it would certainly be nice to simply have the user read the pitch trajectory path rather than possibly relying on the ball marker.

I already try to ignore the ball marker whenever I can and simply watch the path of the pitch, but it would certainly be nice to have that "god-mode" option where the ball marker is off. But sometimes I resort to looking for the ball marker as opposed to watching the actual pitch path.

Plus, one can already see the spin of the ball without looking at the ball marker.
 
# 291 Will I Am @ 06/06/16 11:26 PM
I never stare at the k zone when hitting I watch the pitcher deliver the ball, watch the flight of the ball to the plate and move my hitting cursor to line up with the cpu pitch cursor with my peripheral vision. I have tried watching the k zone but then my timing gets way off. Regardless of how you hit I just dont think there is any real reason to have no batting point, would end up being frustarting to no end, the option to have i guess would be ok but it is what it is.
 
# 292 Spirits Translation @ 06/07/16 04:48 PM
Quote:
Originally Posted by strawberryshortcake
Technically, isn't it more realistic without the ball marker and simply watching the trajectory of the pitch as it travels the distance from pitching mound to home plate?
MVP had the "Hitters Eye" where (at times) you could pick-up a pitch out of the pitchers hand. To me that's realistic but others say that a ball turning purple is arcadey and not realistic.

A ball spin marker is also realistic to me. PYS has somewhere around 30 different pitches and you won't be able to make out most of those out without it. And it doesn't point to the location of the ball crossing the plate (except fastballs), it only points to location before the break. But lining up your aim on a fastball in time can be tough, and in PYS some top pitchers even have break on their fastballs.

Let's say you take away the spin marker in Power Pro - or play The Show? You have men on 1st & 3rd with one out and you're looking for something up in the zone to lift a fly ball at a minimum. The ball is pitched and is coming at you dead center so you swing....but whoops it's a forkball and you just grounded out for a double play! You can't tell if it's a fastball or breaking ball so you are just guessing. In PYS or PP if you swing at that forkball then it's your mistake. You got a quick look at the spin but got all excited and swung anyway.

The Show has so many camera angles but none are perfect, they all have strengths in reading certain pitches like the bend on a curveball. You don't even have to aim to hit the ball, you can park the PCI dead center and hit the ball around all day so it's not for me. With a system like PYS or PP you only need 1 camera but they also offer an offset view for those that prefer.
 
# 293 strawberryshortcake @ 06/08/16 01:21 AM
Shorter Version
It would be nice to have the option to completely turn off the ball marker for those wanting an intense challenge.


Longer Version
Don't get me wrong, both PYS/PP are now my favorite baseball games. I have stopped playing the show. MLB16 is likely going to be the last MLBtheShow baseball game that I buy. From here on out, the only baseball game that I'll buy are PYS/PP. Everything in the game is so well done from the animations to the bat-ball-turf physics, the atmosphere, the replay angles, everything just seems so organic and natural.

But there's a difference between reading the pitch out of the pitcher's hand versus knowing where the pitch crosses the plate. In MVP, you still can't tell where the pitches will cross the plate. There's still a challenge in knowing where the final pitch location is in MVP. Even though the ball marker doesn't always point to the final location of the pitch for both PYS/PP, it does point to the vicinity of the final location. The ball marker sort of gives away the final pitch location.

Quote:
Originally Posted by Spirits Translation
Let's say you take away the spin marker in Power Pro - or play The Show? You have men on 1st & 3rd with one out and you're looking for something up in the zone to lift a fly ball at a minimum. The ball is pitched and is coming at you dead center so you swing....but whoops it's a forkball and you just grounded out for a double play! You can't tell if it's a fastball or breaking ball so you are just guessing.
But isn't that the purpose of the breaking pitch? To deceive the hitter into swinging and missing? A good breaking pitch in conjunction with pitcher's arm motion speed is suppose to make it look like a fastball. It's suppose to look as if it coming straight, but at the last minute suddenly drop way down in the zone.

As it stands right now, when the ball marker is turned on, it can be a little "easier" to lay off PYS/PP pitches when they're out of the strike zone before the pitch even crosses the half way point between pitcher's mound and batter. Secondly, I want to sometimes be fooled into chasing outside pitches. Right now, I don't think I have ever chased an outside pitch in either PYS/PP.

I just want to be able to have an option where I can't see the ball marker at all just like it is in PYS. Yes, even though I am absolutely terrible at hitting the ball without the ball marker, having the option to turn it off would allow me to replicate the actual hitting experience better.

Look at the two final videos below. You don't see a ball marker to tell you where the pitch is going to cross the plate. You must watch the pitch from beginning to end. This is the type of experience I would like to have in PP to give the game a little bit more challenge (if I need the challenge later on). Even with the ball marker, it's already challenging enough on default setting, but at the same time, it would be nice to have that option to completely turn it off to mimic the last two videos below.

MPV Hitter's Eye
Spoiler


No ball marker, simply need to read and watch the pitch trajectory.



No ball marker, simply need to read and watch the pitch trajectory.
 
# 294 Spirits Translation @ 06/09/16 07:35 PM
That was a nice "Hitters Eye" video, not sure if I've seen that one before.

Quote:
Originally Posted by strawberryshortcake
But isn't that the purpose of the breaking pitch? To deceive the hitter into swinging and missing?
Batters (should) have a plan with every single pitch. If you're cocked & loaded for a fastball it's easy to be "fooled" and swing over a breaking ball because you have to start your swing so quickly. Rewind & suppose instead the plan is to look for a forkball? You're going wait and look for that slow rolling or tumbling action and react accordingly. In PYS you can replicate this but without a ball spin marker you're guessing every time.

Look at this video I made back in 2011, You'll see that even with a spin marker I swung over several breaking balls. I was just looking for a certain pitch and looked really bad when it was something else. Like IRL when you pick up the pitch mid-swing but it's too late and you say "dammit!"

https://www.youtube.com/watch?v=WHEoClZ2bPY

Now there are cases where some pitchers are so filthy that it's really hard or impossible to pick up differences in velocity & spin. And PYS replicates this by providing you with a ball spin marker with no spin - like if Randy Johnson were in PYS you'd be swinging at small dots. So you could make the case that a game without a spin marker replicates a nasty, nasty pitcher like Mariano Rivera where you have to guess all the time.

Quote:
Originally Posted by strawberryshortcake
In MVP, you still can't tell where the pitches will cross the plate. There's still a challenge in knowing where the final pitch location is in MVP.
If I remember correctly MVP was strictly zone based hitting. If it had a cursor like PYS you wouldn't do very well. It was fun though, I think I used to use zone with the right stick to control swing animation.

Quote:
Originally Posted by strawberryshortcake
Even though the ball marker doesn't always point to the final location of the pitch for both PYS/PP, it does point to the vicinity of the final location. The ball marker sort of gives away the final pitch location.
After a pitch is thrown you have a split second to decide where you're going to swing. The game kind of does this processing for you, because if it didn't there would be no way you could hit anything. You'd have to wait until after the break to determine your aiming point but that would be too late.

I think you do have a good point about not chasing bad pitches in Power Pro that are way outside the zone. I'd like to see the game offer a ball spin marker with 2-levels like PYS. In that game I've swung at plenty of reasonably bad pitches. In 'The Show' though I've swung at wild, Bob Eucker "Just a bit outside" type pitches LOL.

And the short version - if I were a dev I'd grant you the option to turn the spin marker off.
 
# 295 jyoung @ 06/10/16 02:13 AM
There was a patch that went up yesterday. Here are the notes:

http://www.konami.jp/pawa/2016/update/index.html

Quote:

【Common】
- Additional character of the player data, the face data that appeared in Success Special
- Right in the middle adjust the probability of ****to to
Graphics improvement ※ PS4® version only
· Narikiri play at the time of the base cover operation to modify ※ PS Vita version only
- Fixed a phenomenon that the volume of the cheering song becomes smaller
And modify gradually processing becomes heavy phenomenon during the game ※ PS4® version only

【Pennant】
- "Record report does not look at" to modify the phenomenon to become a non-progression Baseball Hall of Fame event occurs
Draft system fixes a phenomenon in which the same player when the "method B" resulting in a plurality of people joined
- Fixed a problem with the phenomenon in which the reproduced sound is shifted to cancel the operation of the two names screen
- Draft and is joining the original player modification of the Rookie of the Year qualifications there is no phenomenon
- There are players who were converted from earlier in the pitcher to the fielder in the camp and fix the phenomenon to stop match, progress
And adjusting the timing of the pitcher alternation in the game

【my life】
- Previous work take over the player she was in and fix a phenomenon that will have another girlfriend
Otani Yoshikoromo and fixes a phenomenon in which a child is not born at the time of pregnancy before marriage
Yamazaki, Sakuya married and fix a phenomenon unrelated to her candidate when the drive is displayed
- Fixed a phenomenon that salary is not credited with a specific schedule
· Fixes a phenomenon where the original equipment completed events will not occur in a particular schedule
Season Fixes a phenomenon through which the play-by-play the most doubles record every time you want to update
- Modify as defensive shift can be changed at the time of pitcher (except Narikiri Play)
Fixes a phenomenon that does not in elected is if the starting lineup in the All-Star at-a fielder
At the time, the batter wrap Commentary Fixed a phenomenon that may not be played normally

【Pawa Festival】
- Blow, modify the settings of the pitching point of view to take over to the next play

【success】
Otani Fixed a phenomenon that does not become a genius and get a sweet sake to the New Year in her state
- The rate of increase in practice ground level, up the event rate of Otani
Yamazaki, adding a sense up to the epilogue of the net determined
· Add the ultra-special abilities acquired epilogue of turmeric
· Add agile to grass baseball Hen pitcher of draft bonus
- God effect of Tatsuishi, real Kazuo cave event rates, down the incidence of Ushidonburiya
And physical fitness recovery amount of mental practice items, modify the phenomenon of increase in the facility
- Fixed a phenomenon that stops at the mission of Ida out that there is not his turn in the game when you play with a fielder ※ PS4® version, PS Vita version only

【Laurels Nine】
• During 12 sheets of command card display in the game, press the R button in the state in which the cursor on the No. 1 right, fix the phenomenon to stop and return to the command screen by pressing again

【Communication competition】
And modify the same restriction is imposed phenomenon as "play against someone" in the "play against a friend."
And change to suit the inning the time limit of "someone with the competition."
- Stolen base success rate fix becomes higher phenomenon than normal competition

【LIVE players】
And change the My Life with the specifications beginning player can not be uploaded in the original player

【Other】
·Bug fixes
■ Adding Success character player data, face data


※ will be able to use the event character that you obtained in Success Special.
 
# 296 KBLover @ 06/11/16 09:30 PM
Great discussion, Spirits and Strawberry.

I'm learning quite a bit so that when I do finally take the plunge with Konami baseball, I won't be completely blind.

BTW, is PYS 2011 a good older version of the game? That video looks pretty sweet and that hitting looks like a bear LOL.
 
# 297 Pourvision21 @ 06/11/16 10:20 PM
Quote:
Originally Posted by KBLover
Great discussion, Spirits and Strawberry.

I'm learning quite a bit so that when I do finally take the plunge with Konami baseball, I won't be completely blind.

BTW, is PYS 2011 a good older version of the game? That video looks pretty sweet and that hitting looks like a bear LOL.
If you are going older games I would get 2010 even though 2011 is graphically superior. My favorite of the series on the PS3 is 2010.
 
# 298 Spirits Translation @ 06/14/16 06:08 PM
I'll ditto that and say 2010 is a good starter. It has great players before they retired or moved to MLB, the main menu is in English and the game flawless out of the box. It's also a simple plug & play game - meaning it doesn't have all the "Live" stuff which is all the rage now.

2011 was a step up graphically, it had some bugs but most were fixed. I think 2010 was better received overall.

Other good versions are 2013-2015. I'd stay away from 2012 because the NPB league switched to a heavier ball which nerfed scores & offensive stats (and so were the players in the game.) In 2010 scores were wide-ranging, you'd get 1-0 or 10-8 type games.
 
# 299 falcons2003 @ 06/19/16 12:03 PM
Are there any additional options of different camera angles for defensive fielding in exhibition mode and pennant mode? And if so where would I find this in settings? Thanks in advance.
 
# 300 Spirits Translation @ 06/19/16 07:03 PM
Here's a link to all the stuff we put up for the 2016 version including settings.

http://www.spiritstranslation.com/fo...php?f=12&t=856

While you're there you might want look at the "Powerful Festival" thread. Good, fun mode.

Basically though you can just click the right analog button to switch camera angles. For manual defense I find the standard, long running default (behind the catcher) view best with catcher cam off.
 


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