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Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Android)

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Old 09-02-2016, 03:34 AM   #345
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

Sorry to be spamming I'm just enjoying the game so much. I mean, just seeing actual doubles and such out of the box on flyballs is so refreshing lol. And the defense - just awesome. And the slides, too. Makes me wish I could watch some actual NPB games

Love the atmosphere - the reactions by the teammates/players. When pitchers have good or bad innings, etc.

Just pitched a no-hitter with Darvish, 20 K's and 2 BB I think. I swear he's a cheat code This was on Hard CPU hitting (and I went to the one-button pitching - been hitting guys with pitches ever since lol, hit one two games in a row and Darvish nearly hit 2 batters).

Pitch speed up to the 3rd from the bottom. Trying to work my way down to the bottom one

Edit: Just found out you can only have one franchise save. Good thing I backed up, just in case. Wanted to try the Buffaloes (since I like their logo).
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Old 09-02-2016, 06:54 AM   #346
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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Originally Posted by KBLover
Sorry to be spamming I'm just enjoying the game so much. I mean, just seeing actual doubles and such out of the box on flyballs is so refreshing lol. And the defense - just awesome. And the slides, too. Makes me wish I could watch some actual NPB games

Love the atmosphere - the reactions by the teammates/players. When pitchers have good or bad innings, etc.

Just pitched a no-hitter with Darvish, 20 K's and 2 BB I think. I swear he's a cheat code This was on Hard CPU hitting (and I went to the one-button pitching - been hitting guys with pitches ever since lol, hit one two games in a row and Darvish nearly hit 2 batters).

Pitch speed up to the 3rd from the bottom. Trying to work my way down to the bottom one

Edit: Just found out you can only have one franchise save. Good thing I backed up, just in case. Wanted to try the Buffaloes (since I like their logo).
I never use one button pitching. I think the default pitching in this game is close to that of 2k. As the series moved forward the pitching became harder for me to master just never could get the timing down well enough to get through a game w/o some major miscues. I might drag out some of my newer editions and check out one button although I don't like dumbing down the games.
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Old 09-02-2016, 08:00 PM   #347
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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Nevermind about the ties question. I found the standings page and see that my Fighters are 4-1-1. So it's like the NFL, ties just go in the books and probably screw with the standings later

However, I do have a question on training (in Pennant).


Some players have two options. Google translate calls them:

"Practice" which gives +2 EXP / 1 "turn" (game? inning?)

"Adjust" (Train?) which gives "Tone" (Individual Rating?) +1 / 2 "turns" (games? innings?)

Oddball translation aside (used to that from playing JP and KR app games), I presume one is better than the other for certain situations? Perhaps veterans/older prospects might benefit from the 2nd choice (target a rating directly)? While young kids (like those top draftees from that spreadsheet I found in the database section), might benefit more from the top choice in the long run?

Also, some players only have the top one. I noticed this with a pitcher, Nakamura, I'm going to train.
First off you can train 2 active pro players who earn points for each HOME GAME ONLY.

You can also train two farm players who earn points every game.

You'll now have the option to choose from 2 training slots: clicking left is "Basic Training" and clicking right is "Special Training."

WIth Basic Training you'll earn overall experience points for awakening. Sometimes you'll see other options but if you don't understand what they are you can't go wrong with EXP. Then it will say something like 4/1 - that means he will earn 4 EXP points for every home game.

Special Training is where a pitcher for example can learn a new pitch or players can learn various special skills (you can find most of these options translated in our special skills page.) If it says 15/20% that means it will take 15 turns with a 20% chance you'll pick up that special skill. And yes these work better for young players that are hot prospects. Getting an old veteran to learn anything new is generally not going to happen.

If you go into VIP section you can actually use points to awaken players. I don't do that but you can use it as a tool to find out the true value of each player. For example if you have a farm player that you can awaken from a D rating to A you'll want to put him in training pronto.
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Old 09-02-2016, 08:14 PM   #348
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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I drew a few walks in the last couple games I played...still not that many but at least it's not zero anymore. Still on Hard-
Special Skills play a big factor in walks too. Some pitchers have melt-downs with men on base or when they have 3 balls. Take a look at the pitchers special skills and green skills and memorize those.

Site is still down, been working a lot but I'll get it fixed ASAP.
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Old 09-02-2016, 09:40 PM   #349
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

I saw an option in Special Training that Google Translate called "Starting Pitching Method Adjustment".

Is that basically turning him into a SP? I ask because I notice my roster is basically all relievers except for the six or so SP in the whole system lol. So turning a young guy (Kai, who's noted with an asterisk on the rosters spreadsheet) or two in to a SP sounds appealing

6 games and 61% chance - figured it was worth it.
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Old 09-02-2016, 11:09 PM   #350
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BTW, is it normal for there to be no errors?

Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
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Old 09-03-2016, 09:14 AM   #351
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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BTW, is it normal for there to be no errors?

Is that just the nature of NPB (not many errors) or is there a setting I could tweak?
I see some errors. Just saw one last night. Left fielder just flat out dropped a fly ball. I would rather a game err on the side of too few errors than too many.
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Old 09-03-2016, 03:37 PM   #352
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Re: Konami's Making Power Pros 2016 (PS4/PS3/Vita) & Pro Yakyuu Spirits Ace (iOS/Andr

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I see some errors. Just saw one last night. Left fielder just flat out dropped a fly ball. I would rather a game err on the side of too few errors than too many.

Yeah, next game after I type my post, the CPU made an E4.

Then my team made two misplays on grounders but recovered to get the outs.

One thing I miss from the Fighters is their awesome infield defense. B's defense is very much mediocre on the infield.
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