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NBA 2K16 News Post


After watching the NBA 2K16 gameplay enhancements video, make sure you read the gameplay blog, written by Mike Wang, Gameplay Director for NBA 2K16.

Quote:
Hey 2K fans! It’s time to talk gameplay! It’s been a whirlwind year for us and the game has seen a ton of improvements. In fact, it’s tough to even name an area of the oncourt experience that didn’t get upgraded in one way or another. We’ve been playing the game til our fingers bleed and loving every minute of it. There’s a lot to cover so let’s jump right in.

First off, I want to congratulate and thank the gameplay team. This is the hardest working group of guys in the industry with an insatiable drive to be the best. No one has ever said, “ehh… that’s good enough.” We’re our own biggest critics and it’s cool to work with a team of guys who constantly strive to outperform themselves and genuinely love the game of basketball.

Like I said, there’s a lot to cover, way too much to write about in just one blog, so I’m going to try and highlight some of the things we’re proudest of in NBA 2K16.

Read More - NBA 2K16 Gameplay Blog with Mike Wang

Game: NBA 2K16Reader Score: 8/10 - Vote Now
Platform: PC / PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 45 - View All
NBA 2K16 Videos
Member Comments
# 21 swac07 @ 09/02/15 12:56 PM
😊

Sent from my Illudium Q-36 Space Modulator using Tapatalk
 
# 22 Caelumfang @ 09/02/15 12:56 PM
I guess my main concern is: Will the weight shifting and foot planting once again only affect one side of the ball, and completely be ignored on the other?
 
# 23 Poppindom @ 09/02/15 12:57 PM
Everything that they said sounds nice, but I'm not going to get too hype over this. As I remember 2K15 was so hyped, it practically failed. So many patches and apparently screwing up the game after patch 4. I didn't buy the game, but from what others have said, it didn't surprise me and I'm not going to be surprise if it happens again. It's almost every year the game goes down the toilet with so much BS.

Mike Wang said the game is going to be "FUN", I highly doubt it'll be just as fun as their competitor. Also, whats up with these guys not releasing a demo? That's very upsetting.
 
# 24 2_headedmonster @ 09/02/15 12:57 PM
im in love.

The moving body up ride system also saw a ton of improvements

Boxouts and rebounding have been re-designed...the major difference you’ll feel is that you now have complete control over how your player moves and interacts during boxouts

Blocking is another area that has gotten a lot of love. As a blocker, you can now choose to go up conservatively with verticality or more aggressively to try and make a bigger play on the ball. We’ve also implemented point IK, which allow blockers to track the ball in real time

Foot planting was also re-written from the ground up... using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world...the thing I love most about it is that ...players aren’t able to cheat physics by sliding or radically shifting momentum...
 
# 25 Kese86 @ 09/02/15 12:58 PM
I lost track of how many times I said "Thank you!" reading that article. Great job 2K. Can't wait to see how much of this holds true when we actually play the game.
 
# 26 LorenzoDC @ 09/02/15 01:04 PM
It's now beyond doubt: 2K devs lurk the heck out of OS threads.

OG, Czar, Beluba, LD2K, and the rest: I SEE YOU!

 
# 27 zizoux @ 09/02/15 01:06 PM
You've made all these improvements in just one year? Bravo 2k, bravo.




Also;
''For jump shooters, we’ve added some of the post-release follow through antics that shooters tend to do in real life. So on high percentage shots you’ll see guys leaving their hand up on the follow through or heading back upcourt early as they watch the flight of the ball. You’ll see players try to “will the ball in” with their body language, follow their shots, or even celebrate early like Steph Curry on a buzzer beater. It may be a small detail, but it’s one of my favorite features this year.''

No it is not!
 
# 28 bmuny101 @ 09/02/15 01:21 PM
My goodness. Now this is what I'm talking about. Making solid improvements to physics and defense. The readjustment in Burton placement is also welcomed. But what about them servers tho???
 
# 29 LeBronistheKing @ 09/02/15 01:21 PM
Quote:
Originally Posted by zizoux
You've made all these improvements in just one year? Bravo 2k, bravo.




Also;
''For jump shooters, we’ve added some of the post-release follow through antics that shooters tend to do in real life. So on high percentage shots you’ll see guys leaving their hand up on the follow through or heading back upcourt early as they watch the flight of the ball. You’ll see players try to “will the ball in” with their body language, follow their shots, or even celebrate early like Steph Curry on a buzzer beater. It may be a small detail, but it’s one of my favorite features this year.''

No it is not!
Right. It's huge both in game play, feel and overall immersion. I've been waiting for something like this forever.
 
# 30 VDusen04 @ 09/02/15 01:26 PM
These written blogs are the best.

My personal favorite excerpts:

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Dunking and rim hangs have also never felt better. This year, the rim and stanchion respond to dunks with a true physical model. So on rim grazers, you’ll see the rim breakaway very slightly if at all. While monster rim hangs will show the basket and stanchion getting pulled down and snapping back up when the player lets go. Dunks that hit the side of the rim will cause the basket support to sway laterally and so on. And a quick side note on dunks, we’ve improved the ability of bigs to dunk from a stand when operating deep in the paint. So it feels amazing to shake a guy in the post or come down with an offensive board and finish with authority like a big should.
I noticed a very nice looking hand-rim interaction at the end of the gameplay video. I'm quite intrigued by the stanchion response and am hoping it's not overdone. I was briefly excited when "side note" was mentioned because I thought it was going to reference new audio for dunks, but I'll take the improved ability for big men to finish inside, which I heard was an issue last year.

Quote:
As a blocker, you can now choose to go up conservatively with verticality or more aggressively to try and make a bigger play on the ball. We’ve also implemented point IK, which allow blockers to track the ball in real time and react to different situations in a dynamic way. For me, swatting a shot into the stands is probably the most gratifying thing to do in NBA 2K16. The improved physics on blocks make these scenarios look great too.
Always pumped for block improvements.

Quote:
For jump shooters, we’ve added some of the post-release follow through antics that shooters tend to do in real life. So on high percentage shots you’ll see guys leaving their hand up on the follow through or heading back upcourt early as they watch the flight of the ball. You’ll see players try to “will the ball in” with their body language, follow their shots, or even celebrate early like Steph Curry on a buzzer beater. It may be a small detail, but it’s one of my favorite features this year.
I love small touches and details like this. As long as the game doesn't cut away to players celebrating wildly after every made basket like they did in 2K15, it'll be a great, organic addition.
 
# 31 BezO @ 09/02/15 01:29 PM
Sounds great. Can't wait to see it.
 
# 32 TheDuggler @ 09/02/15 01:29 PM
I have been trying my hardest to be salty and pessimistic about this game but I just can't


Bring on 2k16
 
# 33 lkasprzak @ 09/02/15 01:29 PM
New rim-ball physics? Long rebounds? Finally

I hope we`ll see some wedgies
 
# 34 Kodii Rockets @ 09/02/15 01:33 PM
Yes lawd! Between Madden being awesome and this, my social life is going to be nil this winter.
 
# 35 The 24th Letter @ 09/02/15 01:33 PM
I love hearing that “flick-flick” is back....made euro steps feel great and felt a lot more natural….

Quote:
MUCH more responsive defensive movement both onball and off which feels fantastic and really helps balance the game.

Brand new dribble crowd system allows you to body up the ball handler while he’s standing in triple threat or dribbling. This makes the physical onball defenders feel much more dominant. The moving body up ride system also saw a ton of improvements. Collisions are much more appropriate, more intense, and more responsive for both the dribbler and defender. In a nutshell, playing onball defense is nice now.

Speaking of onball defense, we’ve also added a new Dynamic Defense Assist feature. The harder you press the Intense-D trigger, the more assist we give you as an onball defender. I can’t overstate how much this feature improves the ability to play defense online. There’s also a slider, so you can tweak the strength yourself or turn it off.

Blocking is another area that has gotten a lot of love. As a blocker, you can now choose to go up conservatively with verticality or more aggressively to try and make a bigger play on the ball. We’ve also implemented point IK, which allow blockers to track the ball in real time and react to different situations in a dynamic way. For me, swatting a shot into the stands is probably the most gratifying thing to do in NBA 2K16. The improved physics on blocks make these scenarios look great too.

Layup strips have been improved and are a much more reliable counter against guys going to the rim

We’ve re-worked the offball collision system to allow you to deny with more physicality and chuck cutters away from the ball. It’s especially awesome to see guys trying to fight their man off while being grabbed to try and get open for those last second buzzer beaters.

We do a much better job now of detecting shot defense and responding with realistic outcomes (fewer missed easy layups, more bricks when heavily contested, and contested jump shot values that match real life stats.) Also, just about every variable we have in our shot heuristics can now be re-tuned post-release without having to create and release a patch, ensuring that we’ll be able to fine tune the system based on community feedback so that everybody’s happy.
This…all of it

DEFENSE, *CLAP CLAP*

Hope it all works as intended!!
 
# 36 Pokes404 @ 09/02/15 01:38 PM
I'm really hoping some one-hand tip-in animations were among that new group added into the game. Putbacks/tip-ins are something I've felt have always been missing from 2K. Other than the occasional follow slam, this aspect of basketball is almost entirely absent.

I don't want to be a pessimist though. The game sounds like it's shaping up great. I'm very excited to get my hands on it.
 
# 37 magicman32 @ 09/02/15 01:49 PM
Great read. Really exciting stuff. I can't wait to play this game. I'm hoping the "feel" of playing NBA 2k16 is the same or better than the leap from 2k13 to 2k14 last gen.

2k13 was really good, but 2k14 was a major improvement in regards to how the game felt and played. The physics/animations (especially around the basket) was improved tremendously. Looking forward to seeing if it's that same level of progression gameplay wise. I'm hyped.
 
# 38 Yeah...THAT Guy @ 09/02/15 01:56 PM
The only issue with these passing controls is that they never allow for you to use them with icon passing, which is basically the only way that I pass so that I know the pass will go to the correct player.

Edit: I haven't read the blog yet, so I don't know if this is addressed or not.
 
# 39 El_Poopador @ 09/02/15 01:58 PM
Quote:
Because players aren’t able to cheat physics by sliding or radically shifting momentum it allows the flow of basketball to play out in a more natural fashion.
This is the biggest win for me. If it holds true, I will be a happy camper. Nothing worse than trying to take a three-point shot, only to have the player's feet slide inside of the line because of where they need to start for the shooting animation. That, and blowing by a defender, and they slide back into position.
 
# 40 adub88 @ 09/02/15 01:59 PM
Can't wait to play this game. My KINGS look respectable this year. I just hope rebounding is more responsive this year. Often you hit the button and players just stood there.

This was probably one my favorite parts:

And a quick side note on dunks, we’ve improved the ability of bigs to dunk from a stand when operating deep in the paint. So it feels amazing to shake a guy in the post or come down with an offensive board and finish with authority like a big should.
 


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