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NBA 2K16 Gameplay Blog With Mike Wang

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Old 09-02-2015, 12:57 PM   #25
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Re: NBA 2K16 Gameplay Blog with Mike Wang

im in love.

The moving body up ride system also saw a ton of improvements

Boxouts and rebounding have been re-designed...the major difference you’ll feel is that you now have complete control over how your player moves and interacts during boxouts

Blocking is another area that has gotten a lot of love. As a blocker, you can now choose to go up conservatively with verticality or more aggressively to try and make a bigger play on the ball. We’ve also implemented point IK, which allow blockers to track the ball in real time

Foot planting was also re-written from the ground up... using sophisticated toe/heel detection, blending techniques and IK (inverse kinematics.) The new foot planting does a great job of making players feel more grounded to the world...the thing I love most about it is that ...players aren’t able to cheat physics by sliding or radically shifting momentum...

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Old 09-02-2015, 12:58 PM   #26
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Re: NBA 2K16 Gameplay Blog with Mike Wang

I lost track of how many times I said "Thank you!" reading that article. Great job 2K. Can't wait to see how much of this holds true when we actually play the game.
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Old 09-02-2015, 12:59 PM   #27
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Bout to throw 2K15 in the garbage. The whole switching speeds, stop on a dime, is what I've been wanting in a basketball game forever. Looks like they pulled it off. Day One purchase now, I have to feel this for myself
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Old 09-02-2015, 01:04 PM   #28
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Re: NBA 2K16 Gameplay Blog with Mike Wang

It's now beyond doubt: 2K devs lurk the heck out of OS threads.

OG, Czar, Beluba, LD2K, and the rest: I SEE YOU!


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Old 09-02-2015, 01:06 PM   #29
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Re: NBA 2K16 Gameplay Blog with Mike Wang

You've made all these improvements in just one year? Bravo 2k, bravo.




Also;
''For jump shooters, we’ve added some of the post-release follow through antics that shooters tend to do in real life. So on high percentage shots you’ll see guys leaving their hand up on the follow through or heading back upcourt early as they watch the flight of the ball. You’ll see players try to “will the ball in” with their body language, follow their shots, or even celebrate early like Steph Curry on a buzzer beater. It may be a small detail, but it’s one of my favorite features this year.''

No it is not!
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Old 09-02-2015, 01:20 PM   #30
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Re: NBA 2K16 Gameplay Blog with Mike Wang

OMG..the passing..the passing, they finally got the passing right in this game.
The body up defense..OOOH SHEEET!! You could actually ride the ballhander OMG!!
They heard our complaints, taking sports gaming to the next level.

That's it I'm done..i'm sold, no more trolling for me.
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Old 09-02-2015, 01:21 PM   #31
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My goodness. Now this is what I'm talking about. Making solid improvements to physics and defense. The readjustment in Burton placement is also welcomed. But what about them servers tho???
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Old 09-02-2015, 01:21 PM   #32
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Re: NBA 2K16 Gameplay Blog with Mike Wang

Quote:
Originally Posted by zizoux
You've made all these improvements in just one year? Bravo 2k, bravo.




Also;
''For jump shooters, we’ve added some of the post-release follow through antics that shooters tend to do in real life. So on high percentage shots you’ll see guys leaving their hand up on the follow through or heading back upcourt early as they watch the flight of the ball. You’ll see players try to “will the ball in” with their body language, follow their shots, or even celebrate early like Steph Curry on a buzzer beater. It may be a small detail, but it’s one of my favorite features this year.''

No it is not!
Right. It's huge both in game play, feel and overall immersion. I've been waiting for something like this forever.
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