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Madden NFL 16 News Post


Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 241 jpdavis82 @ 05/17/15 07:27 PM
Quote:
Originally Posted by DeuceDouglas
I think one of the problems is that a lot the GC'ers have a mostly online, user v. user mindset as well and that heavily alters what they might want to see out of the game. I remember one of them saying last year that FG kicking was going to be rough and that sounded really good but in reality it meant maybe missing one or two FG's out of every 30 kicked. And maybe that is rough when it comes to playing online but it's not even close to real for the most part.

Despite however 'sim' it might be, there's very few people that want to go through stuff like the Lions did early last season and even more so when it comes to online whether it's an online league or just random matchmaking. Same thing goes for QB accuracy.
Some of them do, but I wouldn't say most. Everyone wants the same thing, a sim game. The only caveat, is everyone has a definition of "sim" and that is hard to achieve across the board. Rex and the devs want sim football as much or more than anyone on these forums, I promise you that.
 
# 242 aholbert32 @ 05/17/15 08:14 PM
Quote:
Originally Posted by MajorSupreme
Realistic movement, foot-planting, step-taking, pursuits for all players etc. are not back of the box features?

Nope. They aren't. Back of the box features are for casual fans and most casual fans don't care about those things.
 
# 243 MajorSupreme @ 05/17/15 08:21 PM
Quote:
Originally Posted by aholbert32
Nope. They aren't. Back of the box features are for casual fans and most casual fans don't care about those things.
A very base and general statement to make.
 
# 244 jpdavis82 @ 05/17/15 08:22 PM
Quote:
Originally Posted by aholbert32
Nope. They aren't. Back of the box features are for casual fans and most casual fans don't care about those things.
They're going away from the BOTB mentality. Look at M15, that's going to be a trend for them.
 
# 245 aholbert32 @ 05/17/15 08:26 PM
Quote:
Originally Posted by MajorSupreme
A very base and general statement to make.

Doesn't make it less true. Show me a time EA has ever put something like "improved player movement" on the back of the box?
 
# 246 MajorSupreme @ 05/17/15 08:27 PM
Quote:
Originally Posted by aholbert32
Doesn't make it less true. Show me a time EA has ever put something like "improved player movement" on the back of the box?
It's on the back of Next-Gen Madden 25...

EDIT: Here
 
# 247 aholbert32 @ 05/17/15 08:39 PM
Quote:
Originally Posted by MajorSupreme
It's on the back of Next-Gen Madden 25...

EDIT: Here

Yeah what I'm talking a about is a little different. I'm talking about improving on a feature. Not introducing a feature. True step was a new feature in 25 and one that would appeal to all fans because it had to do with movement among the glamour positions like Rbs. How do you put "true step now for Lbs and lineman" and make that appeal to casual fans?

Now the only time I've seen them re hype a old feature was I think they came with a second version of the truck stick which isn't exactly a sim feature
 
# 248 MajorSupreme @ 05/17/15 08:49 PM
Quote:
Originally Posted by aholbert32
Yeah what I'm talking a about is a little different. I'm talking about improving on a feature. Not introducing a feature. True step was a new feature in 25 and one that would appeal to all fans because it had to do with movement among the glamour positions like Rbs. How do you put "true step now for Lbs and lineman" and make that appeal to casual fans?

Now the only time I've seen them re hype a old feature was I think they came with a second version of the truck stick which isn't exactly a sim feature
No winning with you, huh? Always right and whatnot. A simple difference of opinion, you put on the box that o-linemen will move realistically so my QB doesn't get unnecessarily killed, that helps both casual and those more towards simulation.
 
# 249 DeuceDouglas @ 05/17/15 08:54 PM
Quote:
Originally Posted by jpdavis82
Some of them do, but I wouldn't say most. Everyone wants the same thing, a sim game. The only caveat, is everyone has a definition of "sim" and that is hard to achieve across the board. Rex and the devs want sim football as much or more than anyone on these forums, I promise you that.
That's kind of where I'm getting at though. We do all want a sim game but at the same time we see how knee-jerk things can be around here over thirty second trailers and screenshots and I can't imagine them being too much different when it comes to actually playing the game. Being able to make every FG that your kicker has the distance for despite having a terribly rated kicker shouldn't really fit in anyone's definition of sim no matter how different it might be. It's like being able to take DeAndre Jordan or Shaq and turn them into a 95% despite a horrible rating.

We can always agree that everyone wants a sim game but what I'm getting at is the sacrifice of certain nuances that may create an "unfair" feeling in an online atmosphere that a lot of people simply don't want to have to deal with.
 
# 250 aholbert32 @ 05/17/15 09:16 PM
Quote:
Originally Posted by MajorSupreme
No winning with you, huh? Always right and whatnot. A simple difference of opinion, you put on the box that o-linemen will move realistically so my QB doesn't get unnecessarily killed, that helps both casual and those more towards simulation.

I'm just clarifying my point. We disagree. You believe that hyping Improved OL lineman on the back of the box will encourage people to buy the game. I say most casual fans won't care and that's why ea doesn't hype or even appear interested in those features.
 
# 251 Sports Brony @ 05/17/15 09:19 PM
Sounds like this Madden will be good. Wonder what the connected franchise for owner mode will be like.
 
# 252 MajorSupreme @ 05/17/15 09:20 PM
Quote:
Originally Posted by aholbert32
I'm just clarifying my point. We disagree. You believe that hyping Improved OL lineman on the back of the box will encourage people to buy the game. I say most casual fans won't care and that's why ea doesn't hype or even appear interested in those features.
From the other side you speak for a large portion of consumers. That is where this difference is settled. Regardless, we still know little about what is to come.
 
# 253 SolidSquid @ 05/17/15 10:03 PM
Why can't they just make the game sim while having it still be accessible to the casuals like other sports games do? All I really want is to be able to call cover 3 and not get beat by a tight end seam. Like wise I want to be able to call a cover two zone and have my intermediate defenders not give up an easy completion on a quick slant. I know "sim" may be different to everyone but I just want fundamental football to be respected. I want coverages to take away what they are supposed to, I want formations to have the same strengths and weaknesses they have in real life. I want lockdown corners to be lockdown corners, I want a linebacker covering a slot guy to be a mismatch.
 
# 254 jpdavis82 @ 05/17/15 10:11 PM
Quote:
Originally Posted by Big FN Deal
Firstly congrats on making it down to Tiburon, becoming a EAGCer or whatever seems to have happened since you got to play the game early, you earned it, imo, with all the support you have put behind Madden and trying to keep people informed. I mean that sincerely too, not as some back handed compliment, know how things can get twisted on a message board, smh.

Now about that bold, no, just plain no, realism is realism, ie "sim" when talking about game play, which is what Rex heads up, if I'm not mistaken. Please don't perpetuate that notion, sim in relation to game play is getting whatever applicable elements as realistic as reasonably possible, period. It aint nothing to do with various opinions of what "sim" means, sim has nothing to do with a stat engine, a text sim or any of that stuff, in reference to game play.

That said, people have various preferences with the amount of "sim"/realism they enjoy for game play and that's fine BUT that still shouldn't impede Rex or anyone else at Tiburon from making the game play as realistic as reasonably possible, due to options, sliders and settings being capable of being utilized for catering to those preferences.
I wish I could say more, but just know that Rex and company are FULLY devoted to creating a simulation football game, that is first and foremost their number 1 priority. EA is a company and it's a business and they have to try to make $ but Rex and the developers are pushing hard for simulation and people will start to see in Madden 16 and future titles that they are serious about this and trying to deliver what we are asking for. They have a plan and it may take longer than most people would like, due to the past mistakes and issues created, but they are working towards something and I believe it will be very special. Going back to Madden 15 I believe I called it the "Turning Point" of Madden and I believe Madden 16 will be the "Head Turner" for this franchise. The game is going to IMO, make some of the doubters believe, but some will still remain doubters due to expectation and EA's track record in the past. Like Rex said, they have a lot of gameplay improvements/features yet to be announced and according to his post, they will be coming in the weeks leading up to E3, so we should have plenty to talk about even before June 15.

FWIW, the GC'ers and the rest of the guys are FAR from hype men, I'll explain more when NDA allows.
 
# 255 SolidSquid @ 05/17/15 10:19 PM
Quote:
Originally Posted by jpdavis82
I wish I could say more, but just know that Rex and company are FULLY devoted to creating a simulation football game, that is first and foremost their number 1 priority. EA is a company and it's a business and they have to try to make $ but Rex and the developers are pushing hard for simulation and people will start to see in Madden 16 and future titles that they are serious about this and trying to deliver what we are asking for. They have a plan and it may take longer than most people would like, due to the past mistakes and issues created, but they are working towards something and I believe it will be very special. Going back to Madden 15 I believe I called it the "Turning Point" of Madden and I believe Madden 16 will be the "Head Turner" for this franchise. The game is going to IMO, make some of the doubters believe, but some will still remain doubters due to expectation and EA's track record in the past. Like Rex said, they have a lot of gameplay improvements/features yet to be announced and according to his post, they will be coming in the weeks leading up to E3, so we should have plenty to talk about even before June 15.

FWIW, the GC'ers and the rest of the guys are FAR from hype men, I'll explain more when NDA allows.
I'm happy for you man but I'm sorry much like some other game changers I can't take what you say seriously. You have been spouting the same thing going back many maddens ago, it's always "just wait", "this dev is gonna change the way things are done","they want to make the game we want", "this is year 3 of their 3 year plan". You take a different more optimistic approach than many here and that's fine but just like we do with EA we are judging you on your past and yours is just as spotty as theirs. I don't want to seem like I'm attacking you its just that you have cried wolf in the past
 
# 256 jpdavis82 @ 05/17/15 10:27 PM
Quote:
Originally Posted by SolidSquid
I'm happy for you man but I'm sorry much like some other game changers I can't take what you say seriously. You have been spouting the same thing going back many maddens ago, it's always "just wait", "this dev is gonna change the way things are done","they want to make the game we want", "this is year 3 of their 3 year plan". You take a different more optimistic approach than many here and that's fine but just like we do with EA we are judging you on your past and yours is just as spotty as theirs. I don't want to seem like I'm attacking you its just that you have cried wolf in the past
I understand your skepticism, I just ask that you be open to what I'm saying because I've been around here for a long time and I'm not here to do anything but inform people of what I know, that I can say, and shoot people straight. WR/DB interactions are one of several gameplay features that I think people will be incredibly impressed with. When Webb pulls Brown's arm away from the ball as he tries to catch it in the trailer, is just a small taste of what's coming.
 
# 257 MajorSupreme @ 05/17/15 10:39 PM
Quote:
Originally Posted by jpdavis82
I understand your skepticism, I just ask that you be open to what I'm saying because I've been around here for a long time and I'm not here to do anything but inform people of what I know, that I can say, and shoot people straight. WR/DB interactions are one of several gameplay features that I think people will be incredibly impressed with. When Webb pulls Brown's arm away from the ball as he tries to catch it in the trailer, is just a small taste of what's coming.
I like the sound, but when it comes to Madden I judge with my eyes. Hopefully CFM brings something nice to the table.
 
# 258 jpdavis82 @ 05/17/15 10:54 PM
Quote:
Originally Posted by MajorSupreme
I like the sound, but when it comes to Madden I judge with my eyes. Hopefully CFM brings something nice to the table.
I think your eyes will be pleased. I will be shocked if most people aren't at least happy with the WR/DB stuff if not completely blown away.
 
# 259 DeuceDouglas @ 05/17/15 11:07 PM
Quote:
Originally Posted by MajorSupreme
I like the sound, but when it comes to Madden I judge with my eyes. Hopefully CFM brings something nice to the table.
CFM is honestly what worries me the most. It's been three years since CCM was introduced and there have been virtually no advancements in terms of player personnel or staff and it looks like it could potentially be more of the same this year with changes to the scouting and draft which I thought was one of the few things that didn't really need to be touched. You can't even look at attributes of guys in free agency. It's just a mess.
 
# 260 MajorSupreme @ 05/17/15 11:10 PM
Quote:
Originally Posted by DeuceDouglas
CFM is honestly what worries me the most. It's been three years since CCM was introduced and there have been virtually no advancements in terms of player personnel or staff and it looks like it could potentially be more of the same this year with changes to the scouting and draft which I thought was one of the few things that didn't really need to be touched. You can't even look at attributes of guys in free agency. It's just a mess.
A-freaking-men. I'll lose my you-know-what if we see OCs and DCs. And not those BS ones in "game prep."
 


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