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Madden NFL 16 News Post


Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 401 oneamongthefence @ 05/21/15 03:56 PM
Quote:
Originally Posted by Big FN Deal
Even in the case of game tuning, it maybe more organic to trying to get more deep incompletions through more pass break ups somehow, than pass inaccuracy.
This. Too many times deep pass completions are due to dumb AI where the defender will just stand there and watch the pass get completed or there's some morphing going on where the receiver makes an impossible play in the ball with a jetpack or limbs go through one another.

Hopefully the WR/DB interactions will make everything a lot more organic.
 
# 402 4thQtrStre5S @ 05/21/15 04:54 PM
Quote:
Originally Posted by 4thQtrStre5S
There definitely are other factors, but considering EA/Tiburon, I am giving the easiest method..LOL

The accuracy, according to EA is merely a location mechanic of where the ball will end up in a square target area; but lowering the short, medium and long accuracies does bring overall completion percentages into a realistic range..

I am going to try some more testing with Jay Cutler as the CPU QB...Editied his passing accuracies as follows:

SAC: 80
MAC: 68
DAC: 41

THA: 63

Cutler's lifetime throw accuracy is: 61.7...

Aaron Rodgers passing attributes will be adjusted also, as follows:

SAC: 80
MAC: 75
DAC: 40

THA: 65

Rodgers' lifetime Pass Accuracy is: 65.8%
This tests didn't turn out well, the high short accuracy rating was too much..Going to try reversing the numbers, thus making DAC 80, MAC 60 and SAC 40...

In previous test, making SAC, MAC and DAC all about the same, in a range between 55 and 69 seemed to work great.

Now Cutler will be at:

SAC: 63
MAC: 62
DAC: 61

THA: 62

Rodgers will be:
SAC: 65
MAC: 65
DAC: 65

THA: 65
 
# 403 DeuceDouglas @ 05/21/15 05:29 PM
Quote:
Originally Posted by oneamongthefence
This. Too many times deep pass completions are due to dumb AI where the defender will just stand there and watch the pass get completed or there's some morphing going on where the receiver makes an impossible play in the ball with a jetpack or limbs go through one another.

Hopefully the WR/DB interactions will make everything a lot more organic.
This is where the QB inaccuracies were supposed to help but the issue still remained where passes were either deadly accurate or like 30 yards over everyone's head. There's never any poorly underthrown balls or real tracking of the deep ball either. Same goes for balls that are just out of reach or where the receiver has to contort in a way that doesn't allow for him to possibly make the catch but still get a hand on it. Pair that with some more than question AI in coverage and creates problems obviously.

I'll be interested to see how much these new mechanics change any of it all. I feel like it will help more in the intermediate game than anything but the deep ball will still suffer just due to lack of tight enough coverage.
 
# 404 4thQtrStre5S @ 05/21/15 06:32 PM
Editing in the lifetime completion percentage of QB's into each accuracy rating category, SAC, MAC, DAC, really seems to make a difference in reeling in the outrages completion percentages....

I would also debate that QB accuracy doesn't vary that much over the distances the NFL defines as shot, medium and long..

I am seeing more passes off target, but within the range that a WR can still make a grab; the WR now actually has to catch passes that are low, behind, high and out in front of them, instead of a bunch of passes right at the numbers..

This is merely an attempt to show that a HUGE issue with Madden falls right on the attributes themselves....Until the attributes are adjusted, using hard data from scouting reports and season statistics, the madden series will continue to suffer inflated game results...
 
# 405 ggsimmonds @ 05/21/15 06:48 PM
Quote:
Originally Posted by 4thQtrStre5S
According to this NFL passing chart, no QB should have a long passing attribute rating over ~38%, OR 38 out of the 1 to 100 Madden scale....

Those completion percentages are not simple matters of accuracy though. The chart itself even implies that by the low completion percentage in the bottom left.

You cannot fix completion percentage by only adjusting the QB accuracy sliders.
 
# 406 4thQtrStre5S @ 05/21/15 06:54 PM
Quote:
Originally Posted by ggsimmonds
Those completion percentages are not simple matters of accuracy though. The chart itself even implies that by the low completion percentage in the bottom left.

You cannot fix completion percentage by only adjusting the QB accuracy sliders.
Actually, in Madden, you can..

Edited Cutler and Rodgers to:

Cutler:
SAC: 63
MAC: 62
DAC: 61

THA: 62

Rodgers:
SAC: 65
MAC: 65
DAC: 65

THA: 65

Played a CPU v CPU game, 15 minute quarters, All-Pro, with all default settings...

Cutler: 50.0% completion. 161 yards. 0 td. 0 int. 5.0 avg per pass. 23 yd long.
Rodgers: 70.0% completion. 254 yards. 2 td. 0 int. 8.4 avg per pass. 51 yd long.

Packers won 37-0

The QB Accuracy ratings give a zone of how well a QB may do, independent of other team players, but with more normal settings, we will see more normal results in comparison with NFL results...

Ultimately ALL attributes need to be brought into realistic lines using scouting reports and NFL stats for veterans...But it can be done...Madden players generally have good 40 times, but their 10 yard and 20 yard splits are way off because acceleration is messed up..In Madden players reach top speed in about 5 yards, while NFL player hit top speed at about 15 to 20 yards..

there was a total of 13 sacks..indicating other attribute issues are present; though there are still issues with OL/DL interactions, as most sacks come from the left side at a very high rate.
 
# 407 Greg Putnam @ 05/21/15 09:46 PM
Quote:
Originally Posted by Steve_OS

Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."
I like to play these games from the point of view of a broadcaster/beat writer. So it's VERY VERY important that the game play itself, cpu vs cpu with as little input from me as possible. I very much like NOT KNOWING the outcome ahead of time. After my heart transplant, I have pretty bad hand tremors making manual input nearly impossible. Will this game allow me to do this, to play out the 2015 season like this? And this is also needed by me for ALL ps4 sports games.
 
# 408 SolidSquid @ 05/22/15 09:30 AM
Quote:
Originally Posted by capa
I am a Coach mode only player but I also enjoy watching cpu vs cpu..especially with my classic teams roster set.

I will tell you this...Madden was not made for cpu vs cpu...because the cpu AI is lacking in so many ways. They want you to play human vs human and preferably online. The issue is not only the cpu AI but also playbooks which are filled with plays that just cannot be executed correctly the way they are drawn up. The cpu will wind up using a very small subset of all plays, and you will often see games with very low scores and tons of punts.

I am also hoping M16 is a better version so that those of us who enjoy Coach mode or cpu vs cpu can get some enjoyment out of this title finally.

C
While I'm an offline only guy I control my team and completely agree with you. The CPU AI is so boring, every team plays the same no matter the scheme/playbook. Play calling is very predictable, third and 12 you know there's an 80% chance the CPU runs a screen play. Teams that feature a read or triple option offense like the Redskins and 49ers barely even use those plays.
 
# 409 4thQtrStre5S @ 05/22/15 09:41 AM
Quote:
Originally Posted by capa
I am a Coach mode only player but I also enjoy watching cpu vs cpu..especially with my classic teams roster set.

I will tell you this...Madden was not made for cpu vs cpu...because the cpu AI is lacking in so many ways. They want you to play human vs human and preferably online. The issue is not only the cpu AI but also playbooks which are filled with plays that just cannot be executed correctly the way they are drawn up. The cpu will wind up using a very small subset of all plays, and you will often see games with very low scores and tons of punts.

I am also hoping M16 is a better version so that those of us who enjoy Coach mode or cpu vs cpu can get some enjoyment out of this title finally.

C

I agree 100%... EA/Tiburon wants everyone to be playing online, Human v. Human...Therefore, little resources will be put into any sort of CPU A.I., playbooks and play calling...

Essentially, we are being pushed in a fashion not unlike many linear games...Which is a bummer, I like open world/sand box games...
 
# 410 Critical Kills @ 05/22/15 02:46 PM
I think this thread shows some of you guys simply wish madden to be a real simulation and it's never going to be. You want Project Cars and all you will ever get is Need for Speed.

The sooner you either accept that and just play it as a game or simply give up I the series the better off you will be I think.

I think my tipping point was about three years ago, I quit analyzing and trying to determine "what was wrong" and how it could be fixed and instead just play it like one would play a Mario game. I've been much happier with the product since then.


Sent from my iPhone using Tapatalk
 
# 411 SolidSquid @ 05/22/15 03:21 PM
Quote:
Originally Posted by ODogg
I think this thread shows some of you guys simply wish madden to be a real simulation and it's never going to be. You want Project Cars and all you will ever get is Need for Speed.

The sooner you either accept that and just play it as a game or simply give up I the series the better off you will be I think.

I think my tipping point was about three years ago, I quit analyzing and trying to determine "what was wrong" and how it could be fixed and instead just play it like one would play a Mario game. I've been much happier with the product since then.


Sent from my iPhone using Tapatalk
I'm glad you found something that works for you but me and I'm sure others simply want a game that plays true to the sport. It's a video game first and foremost so we will never be able to have a "true simulation" as you call it. However is it unrealistic to expect real football strategies to work in the game? Is it unrealistic to expect the game to honor things such as weight, strength, and momentum?

Basically Id be happy if the fundamental chess match that the game of football really is was respected. The example I always use is calling a cover 3 defense and watching a tight end seam route burn you for a td bc your safety is in la la land, when in reality that's exactly the play cover 3 is designed to take away.

I see other games respect their respective sports while maintaining the fun of a video game, EA should be treated no differently than those companies. The only difference is EA holds all the cards in the football video game world and unfortunately for us competition is really the only thing that fosters innovation.
 
# 412 PeoplesChampGB @ 05/22/15 03:56 PM
Working penalties would be nice, ODogg. I dont understand why they cant appease both crowds with options. Thats my only qualm.
 
# 413 jerwoods @ 05/25/15 09:52 PM
Quote:
Originally Posted by 4thQtrStre5S
There definitely are other factors, but considering EA/Tiburon, I am giving the easiest method..LOL

The accuracy, according to EA is merely a location mechanic of where the ball will end up in a square target area; but lowering the short, medium and long accuracies does bring overall completion percentages into a realistic range..

I am going to try some more testing with Jay Cutler as the CPU QB...Editied his passing accuracies as follows:

SAC: 80
MAC: 68
DAC: 41

THA: 63

Cutler's lifetime throw accuracy is: 61.7...

Aaron Rodgers passing attributes will be adjusted also, as follows:

SAC: 80
MAC: 75
DAC: 40

THA: 65

Rodgers' lifetime Pass Accuracy is: 65.8%
this is a great idea but rodgers deep ball is underrated
 
# 414 StefJoeHalt @ 05/25/15 10:43 PM
Play calling is a major issue..what's worse is that with a overhaul of the "star" system..or play calling percentages I believe CPU coach could come to life...now will it be perfect no..but I think if they took the time to redue this minor issue we would all be better off..I have checked the playbooks year after year and do not think it has been touch since they implement the "star" system..I would guess one week of a complete rework of this system would work..now that is just implementation..that is not scouting coaches etc..but simple solution would be to allow us the community do it..which we all know would be done...most play books have over 200 plays..and I was guess offensive side they only use 50-70 plays..defensive side is another issue..calling cover 0 1/3 of the time is crazy..now as an example..Gus Bradley is well known from his Seattle days and now Jag days to play conservative..but they send 5+ more then half the time....Gus Bradley is a plain cover 3 cover 1 high safety caller...(not all the time but this is his base)..I see cover 3 from the Jags maybe 15% and cover 1 high maybe 10%..if I'm lucky.. again just an example


Sent from my iPhone using Tapatalk
 
# 415 johnnyg713 @ 05/26/15 11:46 AM
With the new catching mechanics, I wonder if the user will be automatically switched to the receiver this year. Would only make sense to slow the game speed down a little to have the user react when the ball is in the air. Ball travel speed might also be slowed significantly
 
# 416 videogamelover @ 05/26/15 12:25 PM
the features sound cool and stuff but there's no point on getting hyped when only 5% of the features will be available on xbox 360 and Playstation 3 versions.
 
# 417 PeoplesChampGB @ 05/26/15 12:33 PM
^ might be time to upgrade.
 
# 418 timisone @ 05/26/15 01:45 PM
How about editing rosters inside CCM? Weren't we told that this was being worked on?
 
# 419 ajs41072 @ 05/30/15 01:14 AM
I pre-ordered the super deluxe edition, but when i look at it in my library, it says standard edition. Anyone else notice this?
 


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