Home
Madden NFL 16 News Post


Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 381 4thQtrStre5S @ 05/19/15 04:30 PM
Currently in my second CPU v CPU est game...I have Eli Manning's pass accuracy, short, medium, deep, all at 63...I have Robert Griffin's at 62...

It is at the end of the 3rd quarter, All-Pro, default settings across the board and Eli Manning has a completion percent of 63.6%, and Griffin III has a completion percent of 60.0%...

Conclusion up to this point is still, attributes are wrong, and to rectify them, the attributes must merely be adjusted in accordance with real statistics...

As before, I have stated 40 times are generally correct; the issue is the 10 yard and 20 yard splits..Acceleration is off...If I remember correctly, NFL players reach top speed at about 20 yards, while Madden players seem to reach top speed around the 5 yard mark..

EDIT: Here is a link to Acceleration tests in Madden by DCEBB2001:

http://www.operationsports.com/forum...incorrect.html
 
# 382 4thQtrStre5S @ 05/19/15 04:38 PM
 
# 383 Hjkflannel @ 05/20/15 07:24 AM
"go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’"

I don't really understand this, it sounds very gamey. I mean a reciever is just trying to catch the ball right? If its delivered on the mark he will catch it in stride, if its away from him he will have to catch it in an aggressive way. How would it work if you pressed agressive catch on a screen play?
 
# 384 Junior Moe @ 05/20/15 09:01 AM
I would really love to see these items from NHL 16 implemented into Madden 16:

Unrivaled Game Day Authenticity

NHL 16 brings the game to life with distinct arena atmospheres, the most realistic players yet, and a story-driven commentary package to pull you into the energy of the game like never before.

Distinct Team Arena Atmosphere

Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

Story Driven Commentary

Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
 
# 385 ODogg @ 05/20/15 11:38 AM
And so....LET THE GAMES BEGIN!!!


Sent from my iPhone using Tapatalk
 
# 386 PSUEagle @ 05/20/15 12:09 PM
Quote:
Originally Posted by SolidSquid
It's the catch 22 with not just madden but sports games in general. User Control vs Ratings. While I understand everything you said I don't agree with it. When I play nba2k I'm forced to tailor my game plan to the pieces I have on the court based on ratings. If I'm Clippers I'm pounding the ball inside and throwing lobs, looking for JJ to hit those 3s and using CP3 in the pick and roll. I shouldn't be able to shoot 3s all day with Griffin and Deandre bc I'm able to hit the perfect release. When I play the show I don't pinch hit for the pitcher and leave the batter in to pitch the next half inning, why? Bc even if I get a perfect release he's still gonna get torn up.

In madden if I'm playing as the Jags i should know/expect Bortles to have a couple bad throws. So I would tailor my game plan to that by maybe limiting his attempts or not throwing certain routes.

Like you said some qbs do things better than others but it's not reflected very well if at all in madden.
Madden and FIFA are the only sports games I've ever really played, and the latter was so brief I can't really give an educated opinion on it.

My point is relative only to playing QB. I think ratings and differentiation should play a much larger role everywhere else in the context of what you can and can't do on offense/defense. Like with your point about using the Clippers' bigs and trying to run a 4 out offense with Deandre in the corner: you're 100% right it shouldn't work (and from what you're telling me that game does a good job reflecting that, which is awesome).

In that same vein, I would argue that ratings, physical ability, and skills should determine what linemen and skill guys can and can't do in Madden. For instance, I shouldn't be able to line up a blocking TE like Brent Celek and have him beat a CB on a slant 100% of the time: he's not physically capable of doing it IRL, and it should be the same way in Madden. The inverse is true with a "TE" like Jimmy Graham: asking him to block a 7 Tech in the run game is suicide: the Saints almost always ran away from him or put him in a wing position when they ran the ball with him on the field. Right now WR's/TE's/RB's mostly play the same sans speed, and that really detracts from the overall experience.

Same thing applies to linemen: someone with a powerful bull rush like Suh should play differently and have different capabilities than a penetrator like Gerald McCoy.

I'm a Sim guy that wants the game to move further in that direction, but once again my only point is that QB play is an entirely different animal from everything else IMO. The real life reasons some guys suck are completely fixable in the context of a user controlling them, and short of turning the game into Head Coach 2016 and having the CPU throw the ball for you, that's ultimately going to determine whether you throw the ball well.
 
# 387 aholbert32 @ 05/20/15 01:00 PM
Quote:
Originally Posted by Junior Moe
I would really love to see these items from NHL 16 implemented into Madden 16:

Unrivaled Game Day Authenticity

NHL 16 brings the game to life with distinct arena atmospheres, the most realistic players yet, and a story-driven commentary package to pull you into the energy of the game like never before.

Distinct Team Arena Atmosphere

Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

Story Driven Commentary

Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
The last two in reality dont work as well as advertised. The commentary and pregame elements in NHL 15 are pretty repetitive and are pretty much Doc and Eddie repeating one of 3 pregame intros. Also its just the real Doc and Eddie in front of a green screen and it looks pretty poor.

Enhanced facial features are pretty much useless for a game with helmets that cover the majority of the player's face. I'm not saying that it wouldnt be cool to add but I think there are way more important things to add before this.

Now the game day authenticity and stadium atmosphere is something that should be added now. There is no reason that the crowd reactions, chants and everything else in NHL and FIFA cant be added to Madden.
 
# 388 redsox4evur @ 05/20/15 01:04 PM
Quote:
Originally Posted by Junior Moe
Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
[/i]
Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
 
# 389 Hooe @ 05/20/15 03:05 PM
Quote:
Originally Posted by redsox4evur
Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
To be fair, playoff beards are cool.
 
# 390 charter04 @ 05/20/15 06:04 PM
Quote:
Originally Posted by 4thQtrStre5S
Currently in my second CPU v CPU est game...I have Eli Manning's pass accuracy, short, medium, deep, all at 63...I have Robert Griffin's at 62...

It is at the end of the 3rd quarter, All-Pro, default settings across the board and Eli Manning has a completion percent of 63.6%, and Griffin III has a completion percent of 60.0%...

Conclusion up to this point is still, attributes are wrong, and to rectify them, the attributes must merely be adjusted in accordance with real statistics...

As before, I have stated 40 times are generally correct; the issue is the 10 yard and 20 yard splits..Acceleration is off...If I remember correctly, NFL players reach top speed at about 20 yards, while Madden players seem to reach top speed around the 5 yard mark..

EDIT: Here is a link to Acceleration tests in Madden by DCEBB2001:

http://www.operationsports.com/forum...incorrect.html
You are right. Changing the ratings works. I did this for Madden 13-15. I like to make Short acc higher though and just average the 3 to get the total. like if a QB is at 66% Short 80, Med 66, Deep 54. Something like that.
 
# 391 redsox4evur @ 05/20/15 06:07 PM
Quote:
Originally Posted by CM Hooe
To be fair, playoff beards are cool.
Oh yea no doubt, I like a playoff beard as much as the next guy. But not as back of the box feature.
 
# 392 SolidSquid @ 05/20/15 06:20 PM
Quote:
Originally Posted by redsox4evur
Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
Authenticity is what it is.
 
# 393 Junior Moe @ 05/20/15 07:29 PM
Quote:
Originally Posted by aholbert32
The last two in reality dont work as well as advertised. The commentary and pregame elements in NHL 15 are pretty repetitive and are pretty much Doc and Eddie repeating one of 3 pregame intros. Also its just the real Doc and Eddie in front of a green screen and it looks pretty poor.

Enhanced facial features are pretty much useless for a game with helmets that cover the majority of the player's face. I'm not saying that it wouldnt be cool to add but I think there are way more important things to add before this.

Now the game day authenticity and stadium atmosphere is something that should be added now. There is no reason that the crowd reactions, chants and everything else in NHL and FIFA cant be added to Madden.
I hadn't played NHL 15, so I don't know how any of this looks firsthand. I did look at some vids on Youtube though and the crowd and NBC presentation looks good to me. I want that in Madden.

As for the superstar authenticity, I interpreted that as more of a committment to ensuring players actually have their likeness, even in helmets. Many players, probably half going off the top of my head, still have generic faces. That needs to be rectified. I'd also like to see accurate equipment along with equipment upgrades in general. Granted it's "down the list" as far as concerns but I'd still live to see this emulated in Madden.
 
# 394 4thQtrStre5S @ 05/20/15 07:29 PM
Quote:
Originally Posted by charter04
You are right. Changing the ratings works. I did this for Madden 13-15. I like to make Short acc higher though and just average the 3 to get the total. like if a QB is at 66% Short 80, Med 66, Deep 54. Something like that.
If only we could get a mass roster editor, as well as an ability to edit draft classes, many of us would be set.. This type of stuff is what I miss about Madden on PC..
 
# 395 slick1ru2 @ 05/21/15 04:03 AM
Pre-ordered on the Super Deluxe version on PS4.


Sent from my iPad using Tapatalk
 
# 396 ODogg @ 05/21/15 04:23 PM
I can't wait... Soon it'll be time for some madden and some NFL!!


Sent from my iPhone using Tapatalk
 
# 397 4thQtrStre5S @ 05/21/15 04:34 PM
According to this NFL passing chart, no QB should have a long passing attribute rating over ~38%, OR 38 out of the 1 to 100 Madden scale....

 
# 398 ODogg @ 05/21/15 04:39 PM
How do you figure the madden point range equals a real life percentage exactly?


Sent from my iPhone using Tapatalk
 
# 399 4thQtrStre5S @ 05/21/15 04:40 PM
Quote:
Originally Posted by ODogg
How do you figure the madden point range equals a real life percentage exactly?


Sent from my iPhone using Tapatalk
Testing by editing the QB Accuracy for short, medium and long passes. Then going into "Play Now" and either running a regular Hum v CPU game or a CPU v CPU game.
 
# 400 4thQtrStre5S @ 05/21/15 04:44 PM
Quote:
Originally Posted by Big FN Deal
That demonstrates the issue with using stats as a foundation for ratings though, at least in this case. There are reasons for those numbers that extend beyond pass accuracy and the like, which the game should focus on implementing vs just say making every QB's deep ball accuracy the equivalent of 38% or less.
There definitely are other factors, but considering EA/Tiburon, I am giving the easiest method..LOL

The accuracy, according to EA is merely a location mechanic of where the ball will end up in a square target area; but lowering the short, medium and long accuracies does bring overall completion percentages into a realistic range..

I am going to try some more testing with Jay Cutler as the CPU QB...Editied his passing accuracies as follows:

SAC: 80
MAC: 68
DAC: 41

THA: 63

Cutler's lifetime throw accuracy is: 61.7...

Aaron Rodgers passing attributes will be adjusted also, as follows:

SAC: 80
MAC: 75
DAC: 40

THA: 65

Rodgers' lifetime Pass Accuracy is: 65.8%
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.