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Madden NFL 16 News Post


Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 261 TombSong @ 05/18/15 12:06 AM
Fellas fellas fellas, y'all know the drill. Tiburon releases game features and promises this is gonna be the madden that's gonna change the balance of world power. Game changers, and Mods co sign on it and begin their you guys should believe what they are saying, mantra.

I say, tiburon. Put up or shut up. One brief vid of your game doing exactly what you are advertising on the box will silence the critics and make the skeptics optimistic.

I wish Ryan moody could show any 3 of his vids on national TV, in a Congressional session, judge Judy, the commissioner of the NFL, to John Madden himself, and make his case as to why we need someone else making football a football game. Then challenge anyone on the planet, especially tiburon, to show footage refuting those 3 vids and demonstrate why tiburon should be making this game. My crusade is changing.

If we can't get another publisher to make a football game, then maybe we can get the publisher to get another development team to make their game. I'm tired of this BS.
 
# 262 jpdavis82 @ 05/18/15 12:12 AM
Quote:
Originally Posted by TombSong
Fellas fellas fellas, y'all know the drill. Tiburon releases game features and promises this is gonna be the madden that's gonna change the balance of world power. Game changers, and Mods co sign on it and begin their you guys should believe what they are saying, mantra.

I say, tiburon. Put up or shut up. One brief vid of your game doing exactly what you are advertising on the box will silence the critics and make the skeptics optimistic.

I wish Ryan moody could show any 3 of his vids on national TV, in a Congressional session, judge Judy, the commissioner of the NFL, to John Madden himself, and make his case as to why we need someone else making football a football game. Then challenge anyone on the planet, especially tiburon, to show footage refuting those 3 vids and demonstrate why tiburon should be making this game. My crusade is changing.

If we can't get another publisher to make a football game, then maybe we can get the publisher to get another development team to make their game. I'm tired of this BS.
What does this have to do with Madden 16?
 
# 263 Skyboxer @ 05/18/15 12:52 AM
Well I enjoyed M15 and look forward to what M16 brings.
Far from perfect but M15 was an enjoyable game.
Hope we do get some CFM love but more importantly to me more sim aspects on the field.

Lastly I'd love a real coach mode..
Please try and keep the conversations on M16 or else the thread will be closed.
 
# 264 jpdavis82 @ 05/18/15 09:04 AM
Quote:
Originally Posted by Gridiron
After seeing those photos of Madden 16 and seeing that the game looks identical to 15 (same bad grass that looks like a carpet, same dead lighting, same dead colors)... Sorry playboy, but thats out the window. Graphics department took a long vacation this season.
I'm not basing it off of any of that, just wait until more info comes out and E3, you'll see I'm not just blowing smoke. One of the screenshots with OBJ still shows him in last year's uniform, so that should give you a good idea of how long ago in development that was taken. He's wearing the 90th anniversary patch.
 
# 265 NDAlum @ 05/18/15 09:06 AM
M15 was no turning point for me unless you're talking about turning me away from the game.

Confidence was implemented horribly
XP system/scouting/Game Prep system flat out are bad
WR/DB interactions were atrocious (I don't user catch it's too easy)

If it wasn't for online CFM I wouldn't even visit this forum or play this game. It's that simple. For all I think they do wrong the online CFM portion of the game is the best in the business.
 
# 266 howboutdat @ 05/18/15 10:30 AM
Quote:
Originally Posted by jpdavis82
Like Rex said, they have a lot of gameplay improvements/features yet to be announced and according to his post, they will be coming in the weeks leading up to E3

Ok,while that sounds good, We hear that same thing every year...Lots of gameplay and lots of features (improvements and new) .... Then when the game actually comes out, the new stuff is almost always broken in some way. My main concern is , i honestly dont think they test this stuff well enough. If so , then Looman and his CFM crew need to hit the road. That confidence BS ( while in theory is a good idea) was so horribly unbalanced and just bad all around. It honestly looked liken no one tested it. Guys losing 10 points a game for bad games and only gaining 4 max for great ones. CBs losing points every game just because they didnt get an INT, I could go on , but no time or space for all that. Then mix that in with the just ignorant fact , that goals ( for some dumb reason) still cant be adjusted to match minutes per quarter. So some positions have goals you wont ever met. Then they hit 30 and its like they turned into my grandpa and in one year drop 15 points in speed, and 10-15 points in acceleration... Like who the F tested this crap and thought it was in any way , shape, or form even close to how it should be. If it was tested, then those testers are horrible. EA needs to invite in some CFM heads , to test CFM stuff for them, before the game is out .Not just hand us this messed up system ( theres alot more i could go into ,but this is already too long) and then not even friggin patch it , after we have had it a month and raised concerns over the issues. They just turned a blind eye on CFM last year , 1 patch, for i think it was amount it cost CBs to upgrade man and zone coverages and maybe a couple other tiny tweaks. Nothing else after that. We were stuck with a huge mess in CFM due to things totally either not tested, or tested and just thought" oh thats good enough" ..... So when i hear, lots of new gameply/features, no wonder my , and alot others , first thought is.....Well great more stuff that will be broken. CFM gets no love, and please, spare me the " there isnt a large enough fan base for CFM" comment. If its that meaningless, then just take it out of the game then instead of handing us a mess every year and say , deal with it.... we will be updating MUT all year...

Quote:
Originally Posted by NDAlum
Confidence was implemented horribly
XP system/scouting/Game Prep system flat out are bad
WR/DB interactions were atrocious (I don't user catch it's too easy)

If it wasn't for online CFM I wouldn't even visit this forum or play this game. It's that simple. For all I think they do wrong the online CFM portion of the game is the best in the business.
^ This is just a tip of the iceburg of issues in CFM. For whatever reason , They just refuse to test it , or care .Its one of the two. I dunno about you guys, but when i turned 30, i didnt all the sudden slow down in my speed and acceleration that much, IF at all. Again, if CFM aint a large enough fan base to make it worth EA time to put effort into, then just get rid of it. Call Madden what it really is - Madden Ultimate Team - for lobby and tournament players .
 
# 267 jpdavis82 @ 05/18/15 11:45 AM
Quote:
Originally Posted by Skyboxer
Well I enjoyed M15 and look forward to what M16 brings.
Far from perfect but M15 was an enjoyable game.
Hope we do get some CFM love but more importantly to me more sim aspects on the field.

Lastly I'd love a real coach mode..
Please try and keep the conversations on M16 or else the thread will be closed.
I think you're going to like M16 a lot, there's a good amount of gameplay improvements this year that I think people will appreciate, especially if you've been playing Madden for a long time, or you are looking for a more organic sim experience than Madden has delivered ever before. No football game has ever done for WR/DB interactions what M16 has, I guarantee that.
 
# 268 m1ke_nyc @ 05/18/15 11:56 AM
Quote:
Originally Posted by jpdavis82
I think you're going to like M16 a lot, there's a good amount of gameplay improvements this year that I think people will appreciate, especially if you've been playing Madden for a long time, or you are looking for a more organic sim experience than Madden has delivered ever before. No football game has ever done for WR/DB interactions what M16 has, I guarantee that.
You also guaranteed Madden 25 and Madden 15 would be the games we were waiting for. Yes you said Madden 25 would be the game we were waiting for, it bombed mostly and you then said 15 would be that game, then backtracked and said it would be the turning point and it was better but still very mediocre. With all that said I hope your right but I'm not banking on it.

EDIT: question for everyone. Is it too early to call the ignite engine a bust ? Where's the shared technology that was promised ?
 
# 269 Hooe @ 05/18/15 12:09 PM
Knock it off with the call-outs.

There are more appropriate ways to express your disagreement with someone.
 
# 270 da ThRONe @ 05/18/15 12:10 PM
Quote:
Originally Posted by PatsSB2015
EA won't let that XP die, will they?
This! Why not have a natural progression system? It's not that hard. Skill points/XP(or whatever it's called) completely kills all immersion for any mode that based on improving.
 
# 271 aholbert32 @ 05/18/15 12:19 PM
Quote:
Originally Posted by ratedmoney
You also guaranteed Madden 25 and Madden 15 would be the games we were waiting for. Yes you said Madden 25 would be the game we were waiting for, it bombed mostly and you then said 15 would be that game, then backtracked and said it would be the turning point and it was better but still very mediocre. With all that said I hope your right but I'm not banking on it.

EDIT: question for everyone. Is it too early to call the ignite engine a bust ? Where's the shared technology that was promised ?
Its too soon. They've only released 2 versions with it.
 
# 272 howboutdat @ 05/18/15 12:24 PM
Quote:
Originally Posted by da ThRONe
This! Why not have a natural progression system? It's not that hard. Skill points/XP(or whatever it's called) completely kills all immersion for any mode that based on improving.
i totally agree, creating an XP system for online leagues , only does 1 thing . Makes people focus more on stats for players instead of focusing more on X's and O's .Once they figure out the "tricks" they can then get get the stats they need to really boost players. Not to mention , it really benefits the already better skilled players in leagues over the rest of the league members as well .Not like they need better players on top of already just being better at madden. This really needs to change, but i know it wont .
 
# 273 jpdavis82 @ 05/18/15 12:24 PM
I look forward to discussing all of this that I have been telling you guys about after E3 or when NDA is up, whichever comes first. I stand by everything I said about M16 and yeah I said those things about 25 and 15 but this time it's based on experience and knowledge not assumption.
 
# 274 Hooe @ 05/18/15 12:27 PM
Quote:
Originally Posted by ratedmoney
EDIT: question for everyone. Is it too early to call the ignite engine a bust ? Where's the shared technology that was promised ?
It is already a success as far as EA is concerned given how many games they have successfully launched and will successfully launch in the future using the IGNITE engine. Its success or failure is not solely dependent on the perception of the thing as relevant to Madden NFL.
 
# 275 Ueauvan @ 05/18/15 12:40 PM
not ignoring xbox 360 customers would be nice, and frankly playing into tv as defensive superstar/cc would be nice if it wasnt limited to xbox one

xps doesn't work, you focus on catches, yards, sacks etc so people can progress (in my case making the whole roster have 85 inj/tgh/sta first and formost). you cannot progress all positions; ie FB is ignored in practice and has 2600 rushing as a requirement for a season so most dont progress.

all that matters to a gm/coach is wins yet neither get exps after a win; only if you stop over 200 yds passing or get 4 sacks etc

stats are irrelevant, just win baby and then win the in the playoffs ...

and dont get me started on wrs speed regressing when dbs regress less etc
 
# 276 SolidSquid @ 05/18/15 12:42 PM
Quote:
Originally Posted by jpdavis82
I look forward to discussing all of this that I have been telling you guys about after E3 or when NDA is up, whichever comes first. I stand by everything I said about M16 and yeah I said those things about 25 and 15 but this time it's based on experience and knowledge not assumption.
I applaud your determination and hope you are right this year not only for your own credibility but for the future of video game football
 
# 277 SolidSquid @ 05/18/15 12:48 PM
Quote:
Originally Posted by PatsSB2015
EA won't let that XP die, will they?
In their mind xp is a way to give users more control, and giving users more control is the fundamental flaw with madden in my opinion.

More user control is what has led to the twitchy/unrealistic movement we have now. It's why acceleration and deceleration really don't matter, it's why weight strength and momentum make no difference.

Xp would be fine in a single player mode where you control one guy and want to level up your skills as you see fit(2k my player, road the show) but in a franchise mode it's just too unrealistic(I don't play online franchise but I see it being an even bigger issue there). If I have a MLB who racks up 100+ tackles and 7 sacks why on earth should I be able to increase his man to man coverage?
 
# 278 roadman @ 05/18/15 12:53 PM
Quote:
Originally Posted by jpdavis82
I look forward to discussing all of this that I have been telling you guys about after E3 or when NDA is up, whichever comes first. I stand by everything I said about M16 and yeah I said those things about 25 and 15 but this time it's based on experience and knowledge not assumption.
Like Solid said, this time, I hope you are right, because in the past, what you see before the game goes gold, isn't what always comes out the tail end.
 
# 279 howboutdat @ 05/18/15 01:11 PM
Quote:
Originally Posted by roadman
Like Solid said, this time, I hope you are right, because in the past, what you see before the game goes gold, isn't what always comes out the tail end.
And that is the main issue right there. They end up watering too much down for the actual released product.Thats not saying JP isnt telling the truth of what he has already seen, but is stating ,we all know , that EA tends to water things down after that point before its released. Quite frankly i think the GC's tell what they see, but then it gets watered down, if i was a GC, id be pissed at EA for making me look like a liar so much, when really its EA who is purposely showing them one thing yet producing another IMO.
 
# 280 aholbert32 @ 05/18/15 01:16 PM
Quote:
Originally Posted by da ThRONe
This! Why not have a natural progression system? It's not that hard. Skill points/XP(or whatever it's called) completely kills all immersion for any mode that based on improving.
I've stated time and time again that CFM is one of the worst franchise modes in current sports games. Soooooooo many other games do it right (The Show, NBA 2k, Fifa) that all they have to do is just mimic those.
 


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