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Madden NFL 16 News Post


Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 321 aholbert32 @ 05/18/15 05:49 PM
Quote:
Originally Posted by Big FN Deal
It was Ian, I think, that told us why, because it didn't work properly due to some other underlining code issue, which they hadn't figured out. If I find it, I'll link it.

EDIT: http://www.operationsports.com/forum...4&postcount=43
Wasnt it back in Madden 11 though? Also he refrenences UI and Screen deficiencies as the reason and not code. So maybe this is something that can be added since the UI has changed several times since Madden 09?
 
# 322 Marino @ 05/18/15 05:51 PM
I will get the deluxe edition just for the extra MUT packs. That's all I really play now in Madden.
 
# 323 SolidSquid @ 05/18/15 05:58 PM
Quote:
Originally Posted by Marino
I will get the deluxe edition just for the extra MUT packs. That's all I really play now in Madden.
Lucky, I can't really get into this mode bc I hate playing cheesers online and guys who can just buy the best team. It's unfortunate bc it seems like a fun mode and is obviously the future of madden.
 
# 324 aholbert32 @ 05/18/15 06:16 PM
Quote:
Originally Posted by Big FN Deal
This is quite a convoluted rabbit hole, imo but I think you might be thinking of best on best principles, unless defensive assignments made it back after Madden 2009 and was taken out again, which is possible. Apparently defensive assignments were first removed for Madden 2009 though and at some point I seem to recall someone pointing out it was removed because it didn't function correctly, which I know from experience was the case. You could assign a defender to cover someone then if that person wasn't on the field for whatever reason, the defender might not cover anyone, lol.
Jesus. LOL.

It seems so simple to implement.
 
# 325 roadman @ 05/18/15 06:44 PM
Quote:
Originally Posted by Big FN Deal
This is quite a convoluted rabbit hole, imo but I think you might be thinking of best on best principles, unless defensive assignments made it back after Madden 2009 and was taken out again, which is possible. Apparently defensive assignments were first removed for Madden 2009 though and at some point I seem to recall someone pointing out it was removed because it didn't function correctly, which I know from experience was the case. You could assign a defender to cover someone then if that person wasn't on the field for whatever reason, the defender might not cover anyone, lol.

EDIT: 03-02 DB/WR Interaction by Ian Cummings, the addition of defensive assignments, improvements in route and coverage animations, jostling, and improved press play http://www.operationsports.com/forum...fo-thread.html



Well true to Ian's word, defensive assignments did make it back in M10 and that's where it went wonky and eventually removed again at some point. I'd have to find that too but it's at that point where I recall it being removed due to coding, that I referred to earlier.
I recall that pretty clearly.

You had to watch those assignments like a hawk or they would disappear or your Revis's of the world would switch to the #2 WR. It's was, now you see him, now you don't.
 
# 326 PeoplesChampGB @ 05/18/15 08:33 PM
Quote:
Originally Posted by Big FN Deal
Exactly, once upon a time I played Madden for money and know all too well some of the glitches from the past. That's why I disagree when people claim Madden is even a solid video game aside from the lack of realism because I still remember things like the aforementioned defensive assignment glitch, along with "pressing" DBs sometimes causing passing defenders to switch man assignments in the middle of the play. I have since stopped playing Madden for money or even playing it period outside renting/buying used once all the patches are out to give it a try before returning it but I have a hard time believing there aren't still things like that which rear their heads when playing enough.
That is why I am glad EA Access is out. I am going to come on here and read reviews from people who's opinions that I respect before handing out some money. IMO you have CNN (Moody) and Fox (SimStandard) that you can listen to, but if I want to honestly know the pros and cons of the game I know that OS is the place to come to for an unbiased review of the game. Worst case scenario I can wait until February and get it for practically nothing.
 
# 327 PeoplesChampGB @ 05/18/15 10:20 PM
Quote:
Originally Posted by Gridiron
Fixed
Just saying, both of those groups are at opposite ends of the spectrum. Moody doesn't seem to harp on the things that Madden does right, yet that is all the SimStandard does nowadays. I want something in the middle.
 
# 328 jpdavis82 @ 05/18/15 10:46 PM
Quote:
Originally Posted by PeoplesChampGB
Just saying, both of those groups are at opposite ends of the spectrum. Moody doesn't seem to harp on the things that Madden does right, yet that is all the SimStandard does nowadays. I want something in the middle.
Sim shoots us straight, he's pretty much told us everything that was going to be added into the game for the last several years, if you listen closely to what he says. He's also said time and time again, that the game isn't where we all want it yet and if it's not there for you yet, don't buy it. I listen to his radio show often, and nearly every week during this stage of development, and especially knowing what I know now about how all of this works, he's definitely telling everyone exactly what is going on and what is coming down the road. Sim has direct contact with the devs and gives his feedback to them directly, he's told all of us this several times, but for some reason people say he's not critical of what they are developing, that's just not the truth, I saw it first hand, it's a matter of when, not if, the developers are going to address the concerns that people have had on these forums all these years. Look at the last couple years, under Rex and Cam, they worked on nearly all of the major requests that people had been asking for, physics, o/d line play, foot planting, wr/db interactions, better penalty system, etc.... The implementation of those things may not be where we want it YET, but they are STILL working on all of these features and trying to get them to the level we are wanting. Their focus is on these gameplay issues and until they get these things where they are happy with them, they won't be paying as MUCH attention to the bells and whistles, doesn't mean they will ignore them altogether, but it won't be as high of a priority.
 
# 329 PeoplesChampGB @ 05/18/15 10:53 PM
That's all fine and good. Just don't hype it if it is not going to work correctly. That is like me trying to sell you a car and saying that it's going to be great. You then buy it and the car runs fine, but there are no brakes.
 
# 330 4thQtrStre5S @ 05/18/15 11:11 PM
Quote:
Originally Posted by jpdavis82
Sim shoots us straight, he's pretty much told us everything that was going to be added into the game for the last several years, if you listen closely to what he says. He's also said time and time again, that the game isn't where we all want it yet and if it's not there for you yet, don't buy it. I listen to his radio show often, and nearly every week during this stage of development, and especially knowing what I know now about how all of this works, he's definitely telling everyone exactly what is going on and what is coming down the road. Sim has direct contact with the devs and gives his feedback to them directly, he's told all of us this several times, but for some reason people say he's not critical of what they are developing, that's just not the truth, I saw it first hand, it's a matter of when, not if, the developers are going to address the concerns that people have had on these forums all these years. Look at the last couple years, under Rex and Cam, they worked on nearly all of the major requests that people had been asking for, physics, o/d line play, foot planting, wr/db interactions, better penalty system, etc.... The implementation of those things may not be where we want it YET, but they are STILL working on all of these features and trying to get them to the level we are wanting. Their focus is on these gameplay issues and until they get these things where they are happy with them, they won't be paying as MUCH attention to the bells and whistles, doesn't mean they will ignore them altogether, but it won't be as high of a priority.
I find it very difficult that they have been working on these issues, those in bold, for very long at all..The physics is basically faux physics in Madden which is based on getting animations to react a certain way; there is absolutely no true physics mechanism in game..

OL/DL interaction is again animations and those animations are not even in step with attributes, which has been shown many times in videos...

The WR/DB interaction is way off, and it is easy to figure out the basics of WR/DB interactions with google and/or youtube...

The problem seems to be a combination of many things, but most importantly is, IMO, a very poor gaming engine...Other games do much better on all aspects of physics, yet MAdden still relies on simple animations linked together...

I doubt anything will change for M16; though believing this, I still pre-ordered Madden 16...

Seriously, the programmers can't even make WR's aggressive enough to actually compete with DB's for the ball...SMH...THis is either poor programming or a deliberate attempt at forcing people to user WR catching; though even user catching is difficult cause WR's do not break out of their animations in time..
 
# 331 DeuceDouglas @ 05/18/15 11:13 PM
Quote:
Originally Posted by PeoplesChampGB
Just don't hype it if it is not going to work correctly.
This is how I feel the new penalties are going to turn out. They're hyping PI and defensive holding because we haven't seen it in years, or ever in defensive holding's case, but they are both penalties that get called on teams less than once per game. If we start seeing 5 PI calls and 3 holding calls a game, it's a complete failure. Sliders should help alleviate this but sliders haven't worked properly in years either so it could all just end up being a wash and making things worse.
 
# 332 4thQtrStre5S @ 05/18/15 11:14 PM
If the game, as far as implementing the basic fundamentals, is still a work in progress, then IMO, the game should only cost about $19.99, until they get the basics correct..Very simple..I didn't buy a car that didn't run, under the label, it is a work in progress; I buy a car cause the fundamentals that make it a car actually work to standard..
 
# 333 4thQtrStre5S @ 05/18/15 11:17 PM
Quote:
Originally Posted by DeuceDouglas
This is how I feel the new penalties are going to turn out. They're hyping PI and defensive holding because we haven't seen it in years, or ever in defensive holding's case, but they are both penalties that get called on teams less than once per game. If we start seeing 5 PI calls and 3 holding calls a game, it's a complete failure. Sliders should help alleviate this but sliders haven't worked properly in years either so it could all just end up being a wash and making things worse.

I would not be surprised that once one PI or defensive holding penalty is called, the tourney/head to head players will cry so much that it will be patched within the first month.
 
# 334 jpdavis82 @ 05/18/15 11:23 PM
Quote:
Originally Posted by 4thQtrStre5S
I find it very difficult that they have been working on these issues, those in bold, for very long at all..The physics is basically faux physics in Madden which is based on getting animations to react a certain way; there is absolutely no true physics mechanism in game..

OL/DL interaction is again animations and those animations are not even in step with attributes, which has been shown many times in videos...

The WR/DB interaction is way off, and it is easy to figure out the basics of WR/DB interactions with google and/or youtube...

The problem seems to be a combination of many things, but most importantly is, IMO, a very poor gaming engine...Other games do much better on all aspects of physics, yet MAdden still relies on simple animations linked together...

I doubt anything will change for M16; though believing this, I still pre-ordered Madden 16...

Seriously, the programmers can't even make WR's aggressive enough to actually compete with DB's for the ball...SMH...THis is either poor programming or a deliberate attempt at forcing people to user WR catching; though even user catching is difficult cause WR's do not break out of their animations in time..
I'm assuming when you say the WR/DB interaction is way off that you're referring to M15, because you haven't even begun to see how they are in M16.
 
# 335 DeuceDouglas @ 05/18/15 11:25 PM
Quote:
Originally Posted by 4thQtrStre5S
I would not be surprised that once one PI or defensive holding penalty is called, the tourney/head to head players will cry so much that it will be patched within the first month.
I can already picture people online figuring out how to constantly trigger PI animations and have that be the next new cheese. Playing games where the opponent scores 60 points on you on 27 total yards and 70 PI penalties.
 
# 336 4thQtrStre5S @ 05/18/15 11:35 PM
Quote:
Originally Posted by jpdavis82
I'm assuming when you say the WR/DB interaction is way off that you're referring to M15, because you haven't even begun to see how they are in M16.
ANd the fact remains, I have to pay to see it...And WR/DB interactions are just one thing...

Look when you have a chance, as it seems you have seen some beta builds or something, and notice if, when DB's are in press cover, if their first move is to back pedal, or, if the WR goes inside or outside, the DB moves laterally to the LOS while keeping their body square with the LOS...

In M15 the DB immediately turn their hips, which is not proper cover technique...
 
# 337 jpdavis82 @ 05/19/15 12:04 AM
Quote:
Originally Posted by 4thQtrStre5S
ANd the fact remains, I have to pay to see it...And WR/DB interactions are just one thing...

Look when you have a chance, as it seems you have seen some beta builds or something, and notice if, when DB's are in press cover, if their first move is to back pedal, or, if the WR goes inside or outside, the DB moves laterally to the LOS while keeping their body square with the LOS...

In M15 the DB immediately turn their hips, which is not proper cover technique...
I'm just going to echo what Sim said last week, no football game has ever done WR/DB interactions as well as M16 does. I've seen things APF/2k and any other football game, have never done.
 
# 338 4thQtrStre5S @ 05/19/15 12:10 AM
Quote:
Originally Posted by jpdavis82
I'm just going to echo what Sim said last week, no football game has ever done WR/DB interactions as well as M16 does. I've seen things APF/2k and any other football game, have never done.
I wouldn't be so worried if I could play a demo before buying, but that won't happen, so to even test the game I have to buy it...I could rely on reviews, but those can be bias/bought, and for every good review there is a bad review.
 
# 339 jpdavis82 @ 05/19/15 12:22 AM
Quote:
Originally Posted by IndyColts2
What about defensive holding during these new WR/DB interactions ? And if it's actually in the game does it work for LBs/TEs too?
In his previous post, Rex was asked about defensive holding and then he made the post about offensive holding for run and pass plays too. So, to answer the question yes and I believe so, can't remember for sure.
 
# 340 jpdavis82 @ 05/19/15 12:39 AM
Quote:
Originally Posted by IndyColts2
Are the defenders going to react to passes when the button is pressed or when the QB actually passes the ball? As it is now if I press A and the QB starts his windup then defenders are already collapsing to the intended receiver which shouldn't be the case. I can't throw the seam on 4 verts vs. cov 3 because as soon as I press the button defenders collapse quicker than they should. That and if I lob the pass it's basically an automatic pick. With these new passing mechanics will the "touch pass" actually allow me to drop the ball in the hole over the LB and before the safety without CBs running from the sideline making a pick?
Can't answer these questions yet, hopefully soon.
 


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