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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-21-2015, 04:44 PM   #505
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Big FN Deal
That demonstrates the issue with using stats as a foundation for ratings though, at least in this case. There are reasons for those numbers that extend beyond pass accuracy and the like, which the game should focus on implementing vs just say making every QB's deep ball accuracy the equivalent of 38% or less.
There definitely are other factors, but considering EA/Tiburon, I am giving the easiest method..LOL

The accuracy, according to EA is merely a location mechanic of where the ball will end up in a square target area; but lowering the short, medium and long accuracies does bring overall completion percentages into a realistic range..

I am going to try some more testing with Jay Cutler as the CPU QB...Editied his passing accuracies as follows:

SAC: 80
MAC: 68
DAC: 41

THA: 63

Cutler's lifetime throw accuracy is: 61.7...

Aaron Rodgers passing attributes will be adjusted also, as follows:

SAC: 80
MAC: 75
DAC: 40

THA: 65

Rodgers' lifetime Pass Accuracy is: 65.8%

Last edited by 4thQtrStre5S; 05-21-2015 at 05:00 PM.
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Old 05-21-2015, 04:56 PM   #506
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Big FN Deal
Even in the case of game tuning, it maybe more organic to trying to get more deep incompletions through more pass break ups somehow, than pass inaccuracy.
This. Too many times deep pass completions are due to dumb AI where the defender will just stand there and watch the pass get completed or there's some morphing going on where the receiver makes an impossible play in the ball with a jetpack or limbs go through one another.

Hopefully the WR/DB interactions will make everything a lot more organic.
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Old 05-21-2015, 05:54 PM   #507
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by 4thQtrStre5S
There definitely are other factors, but considering EA/Tiburon, I am giving the easiest method..LOL

The accuracy, according to EA is merely a location mechanic of where the ball will end up in a square target area; but lowering the short, medium and long accuracies does bring overall completion percentages into a realistic range..

I am going to try some more testing with Jay Cutler as the CPU QB...Editied his passing accuracies as follows:

SAC: 80
MAC: 68
DAC: 41

THA: 63

Cutler's lifetime throw accuracy is: 61.7...

Aaron Rodgers passing attributes will be adjusted also, as follows:

SAC: 80
MAC: 75
DAC: 40

THA: 65

Rodgers' lifetime Pass Accuracy is: 65.8%
This tests didn't turn out well, the high short accuracy rating was too much..Going to try reversing the numbers, thus making DAC 80, MAC 60 and SAC 40...

In previous test, making SAC, MAC and DAC all about the same, in a range between 55 and 69 seemed to work great.

Now Cutler will be at:

SAC: 63
MAC: 62
DAC: 61

THA: 62

Rodgers will be:
SAC: 65
MAC: 65
DAC: 65

THA: 65

Last edited by 4thQtrStre5S; 05-21-2015 at 06:00 PM.
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Old 05-21-2015, 06:29 PM   #508
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by oneamongthefence
This. Too many times deep pass completions are due to dumb AI where the defender will just stand there and watch the pass get completed or there's some morphing going on where the receiver makes an impossible play in the ball with a jetpack or limbs go through one another.

Hopefully the WR/DB interactions will make everything a lot more organic.
This is where the QB inaccuracies were supposed to help but the issue still remained where passes were either deadly accurate or like 30 yards over everyone's head. There's never any poorly underthrown balls or real tracking of the deep ball either. Same goes for balls that are just out of reach or where the receiver has to contort in a way that doesn't allow for him to possibly make the catch but still get a hand on it. Pair that with some more than question AI in coverage and creates problems obviously.

I'll be interested to see how much these new mechanics change any of it all. I feel like it will help more in the intermediate game than anything but the deep ball will still suffer just due to lack of tight enough coverage.
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Old 05-21-2015, 07:32 PM   #509
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Editing in the lifetime completion percentage of QB's into each accuracy rating category, SAC, MAC, DAC, really seems to make a difference in reeling in the outrages completion percentages....

I would also debate that QB accuracy doesn't vary that much over the distances the NFL defines as shot, medium and long..

I am seeing more passes off target, but within the range that a WR can still make a grab; the WR now actually has to catch passes that are low, behind, high and out in front of them, instead of a bunch of passes right at the numbers..

This is merely an attempt to show that a HUGE issue with Madden falls right on the attributes themselves....Until the attributes are adjusted, using hard data from scouting reports and season statistics, the madden series will continue to suffer inflated game results...
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Old 05-21-2015, 07:48 PM   #510
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Quote:
Originally Posted by 4thQtrStre5S
According to this NFL passing chart, no QB should have a long passing attribute rating over ~38%, OR 38 out of the 1 to 100 Madden scale....

Those completion percentages are not simple matters of accuracy though. The chart itself even implies that by the low completion percentage in the bottom left.

You cannot fix completion percentage by only adjusting the QB accuracy sliders.
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Old 05-21-2015, 07:54 PM   #511
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by ggsimmonds
Those completion percentages are not simple matters of accuracy though. The chart itself even implies that by the low completion percentage in the bottom left.

You cannot fix completion percentage by only adjusting the QB accuracy sliders.
Actually, in Madden, you can..

Edited Cutler and Rodgers to:

Cutler:
SAC: 63
MAC: 62
DAC: 61

THA: 62

Rodgers:
SAC: 65
MAC: 65
DAC: 65

THA: 65

Played a CPU v CPU game, 15 minute quarters, All-Pro, with all default settings...

Cutler: 50.0% completion. 161 yards. 0 td. 0 int. 5.0 avg per pass. 23 yd long.
Rodgers: 70.0% completion. 254 yards. 2 td. 0 int. 8.4 avg per pass. 51 yd long.

Packers won 37-0

The QB Accuracy ratings give a zone of how well a QB may do, independent of other team players, but with more normal settings, we will see more normal results in comparison with NFL results...

Ultimately ALL attributes need to be brought into realistic lines using scouting reports and NFL stats for veterans...But it can be done...Madden players generally have good 40 times, but their 10 yard and 20 yard splits are way off because acceleration is messed up..In Madden players reach top speed in about 5 yards, while NFL player hit top speed at about 15 to 20 yards..

there was a total of 13 sacks..indicating other attribute issues are present; though there are still issues with OL/DL interactions, as most sacks come from the left side at a very high rate.

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Old 05-21-2015, 10:46 PM   #512
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Steve_OS

Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."
I like to play these games from the point of view of a broadcaster/beat writer. So it's VERY VERY important that the game play itself, cpu vs cpu with as little input from me as possible. I very much like NOT KNOWING the outcome ahead of time. After my heart transplant, I have pretty bad hand tremors making manual input nearly impossible. Will this game allow me to do this, to play out the 2015 season like this? And this is also needed by me for ALL ps4 sports games.

Last edited by Greg Putnam; 05-21-2015 at 10:58 PM.
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