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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-20-2015, 01:00 PM   #489
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Junior Moe
I would really love to see these items from NHL 16 implemented into Madden 16:

Unrivaled Game Day Authenticity

NHL 16 brings the game to life with distinct arena atmospheres, the most realistic players yet, and a story-driven commentary package to pull you into the energy of the game like never before.

Distinct Team Arena Atmosphere

Best in class arena authenticity gets even better with the inclusion of authentic arena effects and props including team specific celebrations, mascots, chants, and even signature props like the Lighthouse at the Xcel Energy Center in Minnesota.

Story Driven Commentary

Doc Emrick, Eddie Olczyk, and Ray Ferraro are back and now call the game with even more emotion. Hear Doc’s voice rise and fall with the action on the ice and get analysis from Eddie & Ray on the peaks and valleys of a NHL season. An expanded NBC SPORTS broadcast package and new pre-game intros brings the drama to life in more ways than ever before.

Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
The last two in reality dont work as well as advertised. The commentary and pregame elements in NHL 15 are pretty repetitive and are pretty much Doc and Eddie repeating one of 3 pregame intros. Also its just the real Doc and Eddie in front of a green screen and it looks pretty poor.

Enhanced facial features are pretty much useless for a game with helmets that cover the majority of the player's face. I'm not saying that it wouldnt be cool to add but I think there are way more important things to add before this.

Now the game day authenticity and stadium atmosphere is something that should be added now. There is no reason that the crowd reactions, chants and everything else in NHL and FIFA cant be added to Madden.
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Old 05-20-2015, 01:04 PM   #490
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by Junior Moe
Superstar Authenticity

Enhanced facial features and new equipment details synonymous with the league’s top players adds another layer of player authenticity. Use these new equipment elements to customize your own created character giving them a unique look, from custom stick tape, colored skate laces, tinted visors, and more.
[/i]
Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
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Old 05-20-2015, 01:47 PM   #491
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by PSUEagle
.....My point is relative only to playing QB. I think ratings and differentiation should play a much larger role everywhere else in the context of what you can and can't do on offense/defense. Like with your point about using the Clippers' bigs and trying to run a 4 out offense with Deandre in the corner: you're 100% right it shouldn't work (and from what you're telling me that game does a good job reflecting that, which is awesome)......

I'm a Sim guy that wants the game to move further in that direction, but once again my only point is that QB play is an entirely different animal from everything else IMO. The real life reasons some guys suck are completely fixable in the context of a user controlling them, and short of turning the game into Head Coach 2016 and having the CPU throw the ball for you, that's ultimately going to determine whether you throw the ball well.
I'm just not understanding, in the context of being in favor of User limitations for the other in-game positions/players, why not QB too. The User inherently overrides certain aspects on any player they control in Madden, with regard AI/decision making and vision, so again, not seeing why when User controlling a QB why things like (AWR/DPP/THP/Pass accuracy) should be overridden when the User has no inherent control over them. (To be clear, I keep including "awareness" because imo it should represent an in-game QB's composure and have some modifying effect on their ability to execute, whether that's the case or not currently in Madden). Point being though, there is no User control mechanic to determine how accurate an in-game QB's pass is, to determine their passing mechanics/arm strength or compose them mentally, so those things are handled by ratings, when possible.

All that aside, simply put, it's like you're saying there is no such thing as pass accuracy, among other things, when a User is controlling an in-game QB or that all the elements that make up pass accuracy are manually controlled when the User is the QB so accuracy ratings shouldn't matter, both of which are flawed, imo. Again, pass accuracy/ball placement is more than just reading a defense and identifying a spot, for example Chad Pennington would read a defense and identify a spot/window but could have difficulty getting the ball there due to arm strength, Jeff George could drop a deep ball on target with ease but overthrow a 5 yd out, Payton Manning can read defenses like the Sunday paper but got knocked down/rattled against the Seahawks that year so his passes were off.

Going back to your original point, about there needing to be the ability for Manziel and Rodgers to play the same way under User control, you are of course entitled to your preference, all I'm saying is there isn't anything sim/realistic about it though.
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Old 05-20-2015, 03:05 PM   #492
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by redsox4evur
Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
To be fair, playoff beards are cool.
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Old 05-20-2015, 06:04 PM   #493
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by 4thQtrStre5S
Currently in my second CPU v CPU est game...I have Eli Manning's pass accuracy, short, medium, deep, all at 63...I have Robert Griffin's at 62...

It is at the end of the 3rd quarter, All-Pro, default settings across the board and Eli Manning has a completion percent of 63.6%, and Griffin III has a completion percent of 60.0%...

Conclusion up to this point is still, attributes are wrong, and to rectify them, the attributes must merely be adjusted in accordance with real statistics...

As before, I have stated 40 times are generally correct; the issue is the 10 yard and 20 yard splits..Acceleration is off...If I remember correctly, NFL players reach top speed at about 20 yards, while Madden players seem to reach top speed around the 5 yard mark..

EDIT: Here is a link to Acceleration tests in Madden by DCEBB2001:

http://www.operationsports.com/forum...incorrect.html
You are right. Changing the ratings works. I did this for Madden 13-15. I like to make Short acc higher though and just average the 3 to get the total. like if a QB is at 66% Short 80, Med 66, Deep 54. Something like that.
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Old 05-20-2015, 06:07 PM   #494
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by CM Hooe
To be fair, playoff beards are cool.
Oh yea no doubt, I like a playoff beard as much as the next guy. But not as back of the box feature.
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Old 05-20-2015, 06:20 PM   #495
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by redsox4evur
Yea this is a marketing tool trying to make playoff beards sound cool...nothing more.
Authenticity is what it is.
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Old 05-20-2015, 07:29 PM   #496
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by aholbert32
The last two in reality dont work as well as advertised. The commentary and pregame elements in NHL 15 are pretty repetitive and are pretty much Doc and Eddie repeating one of 3 pregame intros. Also its just the real Doc and Eddie in front of a green screen and it looks pretty poor.

Enhanced facial features are pretty much useless for a game with helmets that cover the majority of the player's face. I'm not saying that it wouldnt be cool to add but I think there are way more important things to add before this.

Now the game day authenticity and stadium atmosphere is something that should be added now. There is no reason that the crowd reactions, chants and everything else in NHL and FIFA cant be added to Madden.
I hadn't played NHL 15, so I don't know how any of this looks firsthand. I did look at some vids on Youtube though and the crowd and NBC presentation looks good to me. I want that in Madden.

As for the superstar authenticity, I interpreted that as more of a committment to ensuring players actually have their likeness, even in helmets. Many players, probably half going off the top of my head, still have generic faces. That needs to be rectified. I'd also like to see accurate equipment along with equipment upgrades in general. Granted it's "down the list" as far as concerns but I'd still live to see this emulated in Madden.
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