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Madden NFL 16 News Post


Amazon has just released some of the new features for Madden NFL 16. There are some details on Total Control Passing, receiver and defender controls, playmaker broadcast and more.

Check out the details below and let us know what you think.

Be the playmaker in Madden NFL 16 with all-new controls that allow you to dominate in the battle for air supremacy. New QB mechanics including body-relative throws and touch passes provide unprecedented depth and control while under center. Combined with a new risk/reward catch and pass-defend system, get ready for the biggest WOW moments in franchise history.

KEY FEATURES

New to Madden

Battle for Air Supremacy

Total Control Passing - Place the ball where only your receiver can get it with body-relative throws including high-point, low-point, back-shoulder, and the ever-popular touch pass. Become the ultimate dual-threat and terrorize defenses with new pressure avoidance and QB scramble controls.

Receiver/Defender Controls - Dictate the outcome of each passing play while the ball is in the air for the first time ever in Madden. For receivers, go for the highlight reel with the ‘aggressive’ catch or move the chains with the ‘possession catch’. On defense, disrupt the outcome of each play using the new ‘play ball’ and ‘hit receiver’ mechanics. Receivers and defenders deliver the most authentic exchanges to date with new press and zone-chuck interactions, contextual hand-fighting, and a variety of 2-man interactions at the catch point including pass interference penalties, tip balls, knock outs and simultaneous possession catches.

Playmaker Broadcast

Integrated Broadcast Graphics – Your playmaker highlight reel has arrived with new player spotlights, dynamic goals and achievements, and innovative on-the-field cameras bringing you closer to the game than ever before. Making plays has never been this much fun and rewarding!

GAME MODES

Connected Franchise – Whether playing solo or online with friends, your quest to build an NFL dynasty comes complete with a brand new scouting and draft system as well as all-new dynamic goals throughout each game. Develop players with Game Prep and build your teams’ confidence through performance and front office transactions. Balance keeping players’ confidence up, to increase abilities and build player XP.

Madden Ultimate Team – Build your ultimate team with your favorite NFL players from the past and present while dominating the opposition in head-to-head seasons, solo challenges, and more. Earn coins to buy packs through the online store, where you can trade and auction off items on the road to building the Ultimate Team. Engage with the NFL year round thanks to live content and service updates in the fastest growing mode in Madden.

Skills Trainer – With 60+ tutorials and drills, Skills Trainer focuses on teaching the strategy behind different passing and run concepts, as well as how to play Madden for new users to the series. Fan favorite Gauntlet mode returns with all-new Boss Battles, Extra Life challenges and opportunities to jump or fall levels in a single play.

UPDATE: Pre-order info added based on details posted on EA's site.

"Madden NFL 16 is now available for pre-order at all major retailers, and fans who place their orders now will receive $15 in Ultimate Team content including 10 Pro Packs and a Playmaker Pack for use in Madden Ultimate Team (MUT). The Playmaker Pack grants fans with an Elite player who they can use to give their Ultimate Team an extra boost right out of the gate and start making the huge plays right away.

Those looking for even more content can upgrade to the Deluxe Edition, which ups the ante with 36 Pro Packs and a Playmaker Pack, all for $69.99."

Game: Madden NFL 16Reader Score: 7/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 24 - View All
Madden NFL 16 Videos
Member Comments
# 181 RexDEAFootball @ 05/15/15 10:40 PM
Quote:
Originally Posted by aholbert32
I'm going to assume no. Here is my theory:

The Madden team doesnt like penalties. Clint said as much last year on Twitter. Thats why the game is pretty much devoid of them with the exception of offsides/false start even with the sliders maxed out.

The problem is they have this new WR/DB dynamic and the DB's have a choice now to go for play ball or hit receiver coverage. Now we all know that if PI stayed the same as last year, people will cheese the hell out of hit receiver and the game would pretty much become NFL Blitz. So they need PI penalties to combat the cheese.

If the Madden team wanted realistic penalties, we wouldve seen new holding and clipping animations last year when the focus was on OL/DL line play. Its a shame that the penalty that occurs the most in real football (holding) rarely appears in Madden 15.
You really think Clint would let us do PI without getting holding in the game? Come on man.
 
# 182 therealsmallville @ 05/15/15 10:47 PM
Defensive holding? Is that the holding you're referring to?

@Rex


Sent from my iPhone using Tapatalk
 
# 183 RexDEAFootball @ 05/15/15 10:51 PM
Quote:
Originally Posted by tyberious4now
I think we need to stop going round and round on the Madden merry go round each year....

It would be great if the Dev's could interact with some of the Maddenites on here and help to build a true gaming football sim..We take a census on what we like and some OS'ers on here can relay our wants....

It would be a win win for both....
We agree! Can't wait to see your list of wants!
 
# 184 Skyboxer @ 05/15/15 10:52 PM
I really hope some work was done to special teams (Better ball physics etc..)
The "auto block everyone" also needs to go.
There's really no excitement at all with special teams.

With that said... I can say I'm looking forward to seeing more about Madden 16.
 
# 185 Potatoes002 @ 05/15/15 10:58 PM
I'm excited for the possibility of pass interference now, but man the slider for it NEEDS to work, they all do. Hopefully this is finally addressed in Madden 16.
 
# 186 RexDEAFootball @ 05/15/15 11:03 PM
Quote:
Originally Posted by therealsmallville
Defensive holding? Is that the holding you're referring to?

@Rex


Sent from my iPhone using Tapatalk
Offensive Holding is in as well for both run and pass blocking.
 
# 187 randymoss07 @ 05/15/15 11:10 PM
Quote:
Originally Posted by RexDEAFootball
Offensive Holding is in as well for both run and pass blocking.
I'm psyched man!
 
# 188 tyberious4now @ 05/15/15 11:35 PM
Quote:
Originally Posted by RexDEAFootball
We agree! Can't wait to see your list of wants!
Hey Rex! Thanks for taking the time out to respond.. I'm not a deep hardcore player but I do enjoy a good sim football game. I really like Madden 15 and I hope 16 will be just as fun..

My personal gripes were the sack issue being too easy at times and no real penalties. .

As far as Madden suggestion their are OS' ers like Armor and Josh 1977 and also Jarodd21 whom has a wealth of sim knowledge and would be a great asset for ideas moving forward..

I hope they don't mind me mentioning them and at some point they could chime in and give some Ideas to you guys so we can make this game even better!!!!

Again Thanks for responding!!!!!
 
# 189 Azcardinal32 @ 05/16/15 12:28 AM
Quote:
Originally Posted by RexDEAFootball
We agree! Can't wait to see your list of wants!
Thanks for answering questions and listening to us. It's exciting to hear from the dev team at this time of year.

My gripe is with the CCM offseason, specifically scouting. Traits like Speed, Strength, Jumping, etc all are measured at the combine and every team gets this information for free. Why should we have to spend so many scouting points on these traits? Its just simply not realistic

I like that CCM updates are one of the first feature upgrades announced as this is where I spend all of my time in Madden. Whatever it is that you are doing to upgrade ccm, I hope you take the free results given by the combine in mind.
 
# 190 MasterCoach @ 05/16/15 12:41 AM
I don't feel that those measurements are exact with testing in the combine and pro days because results tend to vary. They aren't a exact science. So maybe just a letter grade being automatically revealed instead of the actual rating. Teams do tend to scout the players tape(and scout the actual games) to see if the tested time measures up. Cause as we all know being in short is a lot different than pads.
 
# 191 PeoplesChampGB @ 05/16/15 09:04 AM
Working penalties would be a very welcomed edition. I still think you guys should go the route of NBA2K with a Sim and Arcade option in the slider settings to appease both the sim and the casual gamer. Thank you for answering some of our concerns.

Adding further: I hope that with the passing being tuned this year that Playaction passes will become effective again. I hate running the ball to set up for the playaction to have one of two scenarios happen:

A) The defense doesn't bite.

B) The DB makes up 5-10 yards while the ball is in the air and swats it or intercepts it.
 
# 192 Hooe @ 05/16/15 10:25 AM
Quote:
Originally Posted by bringbacksimfootball
Well, Clint is a designer, not a programmer. He can ask for and even demand things all day, but when it's all said and done programming has to have the ability to produce the vision he communicates, and that ability hasn't been demonstrated at any point in the past decade so far, even prior to his arrival.
A game designer's job isn't just to provide "vision".

A game designer describes how a system will work. He gives the roadmap to the programmers as to what they should write, including implementation details (what ratings are relevant to an interaction between two players, the high-level approach to the AI in a scenario, and so on). Programmers at large game development studios often don't have creative liberty to just code whatever they want - at least on the first pass before any revision happens - and the details of the system most likely have already been worked out and agreed upon beforehand.

Really, only at smaller independent studios does one see design and implementation happening simultaneously. AAA games require far more coordination. Heck, on some of the games I've worked on as a programmer, the systems were already laid out for me to implement and I didn't have much of any opportunity for a creative voice.

Basically what I'm trying to say that if you aren't satisfied with how Madden does things, it's not just the programmers' fault. That's oversimplifying the process.
 
# 193 Azcardinal32 @ 05/16/15 10:38 AM
Quote:
Originally Posted by MasterCoach
I don't feel that those measurements are exact with testing in the combine and pro days because results tend to vary. They aren't a exact science. So maybe just a letter grade being automatically revealed instead of the actual rating. Teams do tend to scout the players tape(and scout the actual games) to see if the tested time measures up. Cause as we all know being in short is a lot different than pads.
I would agree with that, a letter grade is all we need. The combine is a baseline to compare players and it is inexcusable that it is non-existent in madden
 
# 194 Clappington @ 05/16/15 11:21 AM
I really hope they got rid of that move when people on a d-linemen start spamming A/X and jump about 8 yards to make a tackle.
 
# 195 kjcheezhead @ 05/16/15 11:31 AM
Quote:
Originally Posted by RexDEAFootball
Let me clarify this for you guys. We have added new functionality to total control passing this year. We are building additional layers onto what was already there.

The new passing mechanics this year are the ability to throw low and high passes (relative to the receivers body) we also added touch passes which have a higher arc and a sharper drop. It is used for putting balls over the heads of underneath zone defenders and in front of deep zone defenders.
Great to hear you're working on passing. I wish it didn't involve layering total control functioning or throw a wr controls on top of the tethered system. It just makes for different levels of an arcadey feel to me.

The route based/maximum control passing found in All Pro Football allows you to place the ball relative to a wrs route and helps eliminate the psychic wr feel in Madden. I'd love to see you switch to that someday.

Just one man's opinion. Thanks for taking the time to interact with us.
 
# 196 SolidSquid @ 05/16/15 01:55 PM
@Rex are the new DB Wr animations user driven only or will the AI be able to pull them off too? Also where are you guys at with True-Step? Is the plan to still add it to all 22 players on the field?
 
# 197 aholbert32 @ 05/16/15 08:22 PM
Quote:
Originally Posted by RexDEAFootball
You really think Clint would let us do PI without getting holding in the game? Come on man.
Thanks for your response, Rex. I was just going off of last year's game and the response Clint gave me when i asked about it last year.

With that said, I am glad to see penalties like Holding and PI in the game now. Now if we could just get out of game formation subs and the ability to assign playbooks to other teams in CFM alot of my major issues will be taken care of.

One last thing, we appreciate that you stop by and post every once in a while and while we know the posters on this site can be demanding, I think you will find that we can assist your team in helping make Madden more of a simulation.
 
# 198 wlucky @ 05/17/15 12:42 AM
It almost at the point where gaming companies..sports in general should either just hold out to release info or do it all at once and show the meat and potato's and not just snippets of new features. When people are starving for new info and the game has all these preorders ready to go is it really that important to not be transparent in your details. Think of how many new casual fans you could get by posting behind the scenes footage of what you're working on and what's being fixed with a little explanation on why things are being done a certain way or what direction you're going.

EA could be a coach in a way. Telling the newcomers what will be accomplished by adding these animations or a.I decisions that they could explain in football layman's terms to help push everyone towards a more Sim direction. Instead of just saying a couple words here and there and a 2 min max clip and let everyone dissect it with no idea how it will turn out. Unless of course the end result won't be too far off from the work in progress vids. You only hide things you aren't happy to show. The best game ever made can't be beat or copied. Nobody is gonna take your ideas and make a better game in less than 4 months. Plus all the features are trademarked right? I mean they all have buzzwords you could trademark. Unless those buzzwords mean absolutely nothing and they don't have to be features you just use them to sell the next iteration because you have nothing else to show...its the digital\social age. Everything is YouTube Facebook twitter etc.
Why not just let the game speak for itself and let the marketing aspect of compartmentalizing football fundamentals die. Forever its been that way. 92 was almost the same as 93. Except the back of the box shows all time great teams and shoestring catches and close line tackles.
And now we have true step and spectacular catch this and fight for fumble and everything that comes in football that I see every Sunday being teaspoon fed to me little by little every year. I just want football. I don't need buzzwords.

If its in the game its should be in the game not added later on. Stop over thinking something so simple. Go back to basics and worry about why all 22 players can't realistically cover ground in the same form or fashion. Untether the ball from the players. Let the computer blow me out using sound fundamentals until I get it right. I remember playing a old genesis football game when I was younger and I couldn't complete a pass. My big brother sat me down and told me that I have to count my steps before I throw and time the receivers routes. When I figured it out it was like a light went off over my head. I learned a football fundamental at a young age and all I was trying to do was play the game like I see on TV. Like people do now. But that changed me. It made me more competitive. To try to emulate what I see on TV instead of just playing a videogame. Try it EA. Everyone who plays wants to learn more. Nobody watches football that have no idea what's going on even in the simplest way. But you could nudge them to understand the game of football more with your power and status in the gaming industry. It can't hurt is all I'm saying
 
# 199 NINJAK2 @ 05/17/15 01:03 AM
Sounds good. Wish they would have added this in their description
"All new Madden Profile system - Properly save and keep track of all your skill challenge/gauntlet progress along with penalty and auto-subs settings like never before with our all new feature. Much work has been put into this feature so you never have to worry about re-entering any of your customized game settings over and over again or suffer through playing glorified exhibition games followed by long intro videos every time you play
 
# 200 Jershy88 @ 05/17/15 01:43 AM
No visible equipment upgrades is disappointing (I.E. LIP GUARD MOUTHPIECES, which was featured in Madden 2001). I am just committed to the fact that CFM will just have minor upgrades, and I'll be bored with the game by October. But I will buy the game because there are no other options, and I am a big Madden fan because of the work they did prior to the PS3 and 360. I just hope they revert back to the days of PS2 and Xbox when vast improvement was expected and delivered year over year. I actually wonder if they care AT ALL what is said on mainstream sports gaming forums like this great site.
 


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