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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-16-2015, 12:28 AM   #241
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by RexDEAFootball
We agree! Can't wait to see your list of wants!
Thanks for answering questions and listening to us. It's exciting to hear from the dev team at this time of year.

My gripe is with the CCM offseason, specifically scouting. Traits like Speed, Strength, Jumping, etc all are measured at the combine and every team gets this information for free. Why should we have to spend so many scouting points on these traits? Its just simply not realistic

I like that CCM updates are one of the first feature upgrades announced as this is where I spend all of my time in Madden. Whatever it is that you are doing to upgrade ccm, I hope you take the free results given by the combine in mind.

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Old 05-16-2015, 12:41 AM   #242
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

I don't feel that those measurements are exact with testing in the combine and pro days because results tend to vary. They aren't a exact science. So maybe just a letter grade being automatically revealed instead of the actual rating. Teams do tend to scout the players tape(and scout the actual games) to see if the tested time measures up. Cause as we all know being in short is a lot different than pads.
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Old 05-16-2015, 02:38 AM   #243
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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You really think Clint would let us do PI without getting holding in the game? Come on man.
Well, Clint is a designer, not a programmer. He can ask for and even demand things all day, but when it's all said and done programming has to have the ability to produce the vision he communicates, and that ability hasn't been demonstrated at any point in the past decade so far, even prior to his arrival.

Here is the deal; I'm certain there has been an attempt to get this in and make it work. A strong effort even. What remains to be seen is whether it will replicate pro football and do it consistently, which has been the absolute achilles heel of this franchise for the past two generations.

So, many of us learned a long time ago not to bite on the hype and just wait for video proof like we did when claims of living worlds and advanced intelligent blocking AI and a ton of other things over the years were announced but didn't at all play out the way they were hyped in the final game.

You know what I really want to know from you? And this question is more important than any of this pre-release hype. What are--if any--your teams plans to rebuild this game for next generation, and by next generation I'm talking Playstation 5 and XBOX Whatever? You didn't do that this time and that was absolutely devastating, so I'm just hoping the plan is to not keep carrying this over indefinitely, and I'm only concerned about this because there are no other NFL options and there may not be by then either, so at the very least I want to see a new start with a better chance than what we were given at the start of this generation and certainly the last one. If you can't answer that now, I understand, but I want to believe there is a real plan being discussed for this.
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Old 05-16-2015, 09:04 AM   #244
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Working penalties would be a very welcomed edition. I still think you guys should go the route of NBA2K with a Sim and Arcade option in the slider settings to appease both the sim and the casual gamer. Thank you for answering some of our concerns.

Adding further: I hope that with the passing being tuned this year that Playaction passes will become effective again. I hate running the ball to set up for the playaction to have one of two scenarios happen:

A) The defense doesn't bite.

B) The DB makes up 5-10 yards while the ball is in the air and swats it or intercepts it.
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Old 05-16-2015, 09:48 AM   #245
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Will all penalties be called this year or only the ones that have been mentioned in this thread? Holding and PI? I know False Start, Facemask and RTP already get called, but to get calls it often affects other areas of the game - sacks, etc.

Is the penalty system functioning for all penalties and in a way that does not skew gameplay?

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Old 05-16-2015, 10:25 AM   #246
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by bringbacksimfootball
Well, Clint is a designer, not a programmer. He can ask for and even demand things all day, but when it's all said and done programming has to have the ability to produce the vision he communicates, and that ability hasn't been demonstrated at any point in the past decade so far, even prior to his arrival.
A game designer's job isn't just to provide "vision".

A game designer describes how a system will work. He gives the roadmap to the programmers as to what they should write, including implementation details (what ratings are relevant to an interaction between two players, the high-level approach to the AI in a scenario, and so on). Programmers at large game development studios often don't have creative liberty to just code whatever they want - at least on the first pass before any revision happens - and the details of the system most likely have already been worked out and agreed upon beforehand.

Really, only at smaller independent studios does one see design and implementation happening simultaneously. AAA games require far more coordination. Heck, on some of the games I've worked on as a programmer, the systems were already laid out for me to implement and I didn't have much of any opportunity for a creative voice.

Basically what I'm trying to say that if you aren't satisfied with how Madden does things, it's not just the programmers' fault. That's oversimplifying the process.
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Old 05-16-2015, 10:38 AM   #247
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by MasterCoach
I don't feel that those measurements are exact with testing in the combine and pro days because results tend to vary. They aren't a exact science. So maybe just a letter grade being automatically revealed instead of the actual rating. Teams do tend to scout the players tape(and scout the actual games) to see if the tested time measures up. Cause as we all know being in short is a lot different than pads.
I would agree with that, a letter grade is all we need. The combine is a baseline to compare players and it is inexcusable that it is non-existent in madden

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Old 05-16-2015, 11:21 AM   #248
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

I really hope they got rid of that move when people on a d-linemen start spamming A/X and jump about 8 yards to make a tackle.
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