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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Old 05-15-2015, 03:08 PM   #225
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by vrtkolman
I see their point but why not just make that "chance" portion of the game configurable. You could turn it off during online play but leave it in when you play your offline franchise. Nerfing QB inaccuracy tells me they had it in the game at point and then turned it down/removed it. It shouldn't be hard to make it configurable.
That would be the simplest solution but it would only really affect the franchise player and the online league players. In my mind, it would undoubtedly get automatically turned off in online play and MUT and I think that alone is the reason why it wouldn't even really be thought about.
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Old 05-15-2015, 03:26 PM   #226
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I can not wait to see what BS they force feed us this year as they make their attempts to convince us that they are being innovative and not just copying and pasting the same codes from year to year. Did anyone else realize that EA lost a lawsuit that requires them to pay royalties to a programmer who wrote a code back in 1989 that research showed is still in existence as of today in Madden. To me that's just sad..
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Old 05-15-2015, 03:35 PM   #227
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by drugsbunny
Did anyone else realize that EA lost a lawsuit that requires them to pay royalties to a programmer who wrote a code back in 1989 that research showed is still in existence as of today in Madden. To me that's just sad..
That 2013 judgement of $11 million you are referring to involving Robin Antonick (a programmer on one of the original John Madden Football games) and EA Sports was entirely overturned and reversed in a California district court in 2014.
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Old 05-15-2015, 03:40 PM   #228
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by drugsbunny
I can not wait to see what BS they force feed us this year as they make their attempts to convince us that they are being innovative and not just copying and pasting the same codes from year to year. Did anyone else realize that EA lost a lawsuit that requires them to pay royalties to a programmer who wrote a code back in 1989 that research showed is still in existence as of today in Madden. To me that's just sad..
Yeah that is not surprising. It also shows how difficult it is for developers to work on something like this. When software isn't re-written after 25+ years, the code base is going to be horrific to manage. It's probably impossible to do anything but minor enhancements/bug fixes without breaking the game in unknown ways. It also makes sense why penalty sliders affect gameplay so much.

Also on this subject, I can't imagine "top-tier" developers want anything to do with this game. It can't be fun at all to work on this. A re-write is desperately needed.
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Old 05-15-2015, 06:47 PM   #229
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Re: Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

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Originally Posted by vrtkolman
Yeah that is not surprising. It also shows how difficult it is for developers to work on something like this. When software isn't re-written after 25+ years, the code base is going to be horrific to manage. It's probably impossible to do anything but minor enhancements/bug fixes without breaking the game in unknown ways. It also makes sense why penalty sliders affect gameplay so much.

Also on this subject, I can't imagine "top-tier" developers want anything to do with this game. It can't be fun at all to work on this. A re-write is desperately needed.
I've always thought this as well. Maybe they hire all these new game play designers to be a facade for the public. Clint can have 1000 amazing ideas.. but if the guy writing code isn't crafty... it won't turn out well.

Game development is an art.. and I am just not a fan of EA's art. Doesn't mean that it isn't STILL art... just not my style.

Also... it almost feels like madden is a giant layered mess that is unable to be tweaked without serious consequences.
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Old 05-15-2015, 10:39 PM   #230
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Originally Posted by howboutdat
I just dont get how they can look themselves in the mirror year after year, playing pet and repeat trying to claim something is new. This was also a supposed feature of madden 13, never worked quite right but , here is to hoping this year it works right.
Let me clarify this for you guys. We have added new functionality to total control passing this year. We are building additional layers onto what was already there.

The new passing mechanics this year are the ability to throw low and high passes (relative to the receivers body) we also added touch passes which have a higher arc and a sharper drop. It is used for putting balls over the heads of underneath zone defenders and in front of deep zone defenders.
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Old 05-15-2015, 10:40 PM   #231
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I'm going to assume no. Here is my theory:

The Madden team doesnt like penalties. Clint said as much last year on Twitter. Thats why the game is pretty much devoid of them with the exception of offsides/false start even with the sliders maxed out.

The problem is they have this new WR/DB dynamic and the DB's have a choice now to go for play ball or hit receiver coverage. Now we all know that if PI stayed the same as last year, people will cheese the hell out of hit receiver and the game would pretty much become NFL Blitz. So they need PI penalties to combat the cheese.

If the Madden team wanted realistic penalties, we wouldve seen new holding and clipping animations last year when the focus was on OL/DL line play. Its a shame that the penalty that occurs the most in real football (holding) rarely appears in Madden 15.
You really think Clint would let us do PI without getting holding in the game? Come on man.
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Old 05-15-2015, 10:47 PM   #232
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Some Madden NFL 16 Features Revealed, Pre-Order & Deluxe Edition Details

Defensive holding? Is that the holding you're referring to?

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