Home
MLB 15 The Show News Post


MLB 15 The Show patch 1.03 is available now for the PlayStation 3 and PlayStation 4, which fixes quite a few offline and online issues with the game. Check out the details below and let us know what you are seeing.
  • Offline/Online - Fixed the issue causing runners to be left on base after a home run. This would happen any time a user runner went half way and was stopped when the ball went over the fence and was a called a HR
  • Offline/Online - CPU or User would attempt to advance after a high infield fly ball was caught. Defender would use a casual throw to the next base, but it would be too slow and the runner would often be safe
  • Intentional walk exploit fixed – Calling for an intentional walk after the baserunner leads off causes the baserunner to take additional steps and getting thrown out easily.
  • Online - New Action shots for 50 players, to be seen on Player cards in Collections and Diamond Dynasty mode.
  • Online - Collections screen now save and load the last page you were on, making buying and selling cards more streamlined.
  • Online - Tuning to Online Gameplay - These fixes are all intended to stabilize online gameplay and eliminate consumer reported blue screen crashes and hangs that lead to standoffs.
  • Offline/Online - Foul/Fair ball detection in CHI White Sox - 3rd base line
  • Online - HBP/avoid and pitcher ejection issue - One user would get a HBP reaction and ejected, the other user would not resulting in a freeze.
  • Online – When defensive shifts would occur in an online game, the OSD’s were inaccurate. Fix for Defensive Positioning drop down to reflect the current defense.
  • Online/Offline - Reduce the success rate of bunts
  • Offline - Fixed retail crash while simulating through Franchise mode. Occurrences described below:
    • Crashes when simulation far in the future
    • Crash when autosaving following very specific injury sequences
    • Crash when simming through certain pinch hit appearances
    • Crash when entering the amateur draft
  • Offline - Fixed a low frequency retail crash in RTTS player editor.
  • Offline - Fenway red seat added in the right field bleachers.
  • Online - Restricting batting views for online games per Design - if user has batting view that is restricted, force batting view to catcher - don't give user restricted views for batting view
  • Online - issues with take it yourself plays at first base online have been resolved.
  • Online – Numerous online gameplay stability checks to eliminate consumer reported blue screen crashes.
  • Online - Resolving guess pitch on defensive machine and forcing offense machine to use data from defense machine
  • Offline – Changed the art of the Injured icon (Franchise/Season)
  • Online - Adding additional entitlements to the show shop, to allow for future promotional packs
  • Online/Offline – AI check that was not allowing for early moving catches
  • Offline - Fix for crowd catching flyball vs. fielder catching robbable balls - don't allow ball to attach to crowd if already attached to a player
  • Online Franchise/Diamond Dynasty – Play by Play audio code has been modified to exclude filling in career stats for Arena mode (DD) and League Mode. They get filled in for MLB season mode only. Online modes career data was incorrect.
  • Online - Adding one more minute to the online Pause menu countdown
Source - The Show Nation

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 81 BlingBling19 @ 05/14/15 01:32 AM
Quote:
Originally Posted by kamackeris76
I have never played 30 team control and would not have a clue how to do it. How do I go about it? What do you have to do to manage the other teams?
You basically make 2 profiles. 1 for yourself which you would normally use and then you make another profile called CPU which on the team select screen you put for all the teams you are not going to control.

For the CPU settings you basically put everything on AUTO so you are basically totally hands off teams EXCEPT FOR Lineups/Pitching rotations. Those two you leave on manual cause if you are using a 25 man roster then your lineups/rotations will be followed by the CPU to the best of the games ability. Obviously when the CPU subs players in and out of the lineups it can get a bit messy but overall it usually works.

The one thing I am wondering with this patch because with using 30 team control EVERY GAME HAS THE OPENING DAY SEQUENCE/ First career home run bug/ instead of it saying 1ST double of the year it says 1TH double of the year. This also happens with Triples.

Was this fixed in this patch or is 30 team control still bugged like that? If it wasn't fixed in this patch is there any chance it might get fixed in the next patch?
 
# 82 kamackeris76 @ 05/14/15 01:43 AM
Isn't all this extremely time consuming? Does that mean every single game I need to be looking at team lineups etc for every team ? Will the ai still make trades etc?

Does the opening day bug happen every day for ever then?
 
# 83 KBLover @ 05/14/15 02:04 AM
Quote:
Originally Posted by ckarlic
What mode does this happen in? I have never seen this happen yet in my franchise.

It's rare but it CAN happen in franchise mode.

I've seen my Yelich pull it off a few times in my Marlins franchise if Stanton (or such) hits a long fly out to CF.

Jean Segura pulled it off as well in my fantasy Rockies franchise.
 
# 84 berenjena @ 05/14/15 02:09 AM
Have yet to see a difference in the bunts...

People pulling perfect bunts with small guys left and right
 
# 85 CujoMatty @ 05/14/15 04:21 AM
Quote:
Originally Posted by kamackeris76
Isn't all this extremely time consuming? Does that mean every single game I need to be looking at team lineups etc for every team ? Will the ai still make trades etc?

Does the opening day bug happen every day for ever then?
I use 30 team control but I have the lineups and rotations to auto. I don't really care if all the line ups are exact as real life. yes the cpu wI'll still trade and that's why I use 30 team control. I check the pending trades section every couple days and veto the crappy ones. If you use 30 team control that way it's not time consuming at all.
 
# 86 kamackeris76 @ 05/14/15 04:26 AM
Quote:
Originally Posted by cujomatty
I use 30 team control but I have the lineups and rotations to auto. I don't really care if all the line ups are exact as real life. yes the cpu wI'll still trade and that's why I use 30 team control. I check the pending trades section every couple days and veto the crappy ones. If you use 30 team control that way it's not time consuming at all.
Cheers man.... So when the teams start to overload with pitchers you can just jump in and sort it out.. I get it. Now if that opening day bug can be sorted.......
 
# 87 Potatoes002 @ 05/14/15 05:16 AM
Offline/Online - Foul/Fair ball detection in CHI White Sox - 3rd base line


I knew I wasn't crazy!!
 
# 88 Bullit @ 05/14/15 08:10 AM
Quote:
Originally Posted by P.A.D.
So things that we have to "deal with" even after both patches:

- Progression after year 6 has each team with a starting rotation consisting of multiple Cy Young's.
I just simmed 15 years of an Orioles franchise and ever roster was pretty well balanced. Big clubs had better pitchers etc.
- Runners regularly taking 2 bases on sacrifice flies due to continued poor animations on throws that the cpu doesn't do so we're pretty much forced to play with auto fielding.
I personally haven't seen anything that bothers me that much and I would never play with auto fielding, but that is just me
- starting pitchers not gaining energy back after 5 games in the postseason forcing you to have a 7 man rotation.
I know this is an issue for a lot of people so I will go with this, though it doesn't seem to bother me that much.
- foul balls at Wrigley field transporting into fielders gloves.
I have never seen it but I know its there so yeah ok.
- Fielders missing tags on runners that should be out by 15 feet.
Not an issue for me. I have seen a few calls that bothered me but nothing this drastic.
- Teams carrying 15 pitchers and no backup catcher or anything else.
Again I simmed 15 seasons and every roster was balanced with 12/13 pitchers and 12/13 position players. I have seen the other way though. I have seen a few teams with way to many bench players and not enough pitching.
- Stolen base graphic displaying that everyone has 5 caught steals.
I have never seen this.
Hmm, as much as I love the game, the lack of competition is really hurting this franchise.
I am not downplaying your issues with the game. You feelings on the situation are very clear. I hope you can find some way to enjoy the game.

I just don't see the same things that you are seeing. I'm not defending the developers (Russell can defend himself quite well) or thinking all is rainbows and unicorns. Maybe I am just not as demanding as other people. All I know is I am about a month away from finishing my first year, I have played over 140 games combined between my minors and pro's and I am loving this game and for me it is the best one yet.
 
# 89 DetroitStyle @ 05/14/15 09:20 AM
Quote:
Originally Posted by Russell_SCEA
Your franchise is doomed?
I suppose it's all subjective but yes, in my opinion Franchise is likely to have an unfortunate and inescapable outcome after 8+ years per this thread.

Quote:
Originally Posted by Heroesandvillains
LOL! Yeah I gotta agree, his post was pretty Apocolyptic.

He's talking about how league ERA's plummet the further you sim into Franchise. Which I would agree with.

The issue seems to me that too many high potential pitchers are getting drafted, and most C's and especially B's are turning into A's which are all dominating the league.
I get it if they can't patch it, but I'd like to know if there's an alternative way to address the issue from the developer side of things or if they're looking into an alternative fix. It's a frustrating issue because it not only affects sim stats but gameplay as well since you're going against higher rated pitchers. This isn't a totally new issue, I mean in the thread linked above Nomo17k said he made a note about it at the community event.
 
# 90 JTommy67 @ 05/14/15 09:47 AM
It seems to me that some of the problems with simulated stats and progression need not be problems at all.

While I have no experience working on programming of the complexity found in this game, I do observe that many video games make it a relatively simple process to make adjustments by editing player ratings and sliders to affect gameplay. PC games often allow for more possibilities by grabbing parameter values from notepad files.

I don't see it unreasonable that such functionality could be implemented into this game - sim engine sliders, global attribute adjustments, progression, draft class parameters, etc. Seems that game results in the sim engine and progression mechanisms would be dependent upon multiplication factors which, if we were allowed to adjust, could ultimately take these issues off the table for good, as community members would most likely do the necessary testing themselves and report results as they already do with slider settings.

If the game is safe from breaking when we edit individual ratings, I don't see why such global adjustments would be a problem. Not saying that there wouldn't be issues I don't understand, but it seems a worthy objective considering the amount of complaints that are made on the subject and also that it would lessen the need for developers to devote future time and effort into striking a balance they feel is appropriate.
 
# 91 HypoLuxa13 @ 05/14/15 09:49 AM
Quote:
Originally Posted by KBLover
It's rare but it CAN happen in franchise mode.

I've seen my Yelich pull it off a few times in my Marlins franchise if Stanton (or such) hits a long fly out to CF.

Jean Segura pulled it off as well in my fantasy Rockies franchise.
Has happened to me in RTTS with my created LF. Was playing RF one day, ran back and caught a ball deep in the Right Center gap. Preloaded my throw to the cutoff man. But it went into a casual animation, the runner on 2nd just scored easily by the time the cutoff man even got the ball. No throw to home even.
 
# 92 BlueMagic66 @ 05/14/15 10:38 AM
Did they ever fix the problem with editing player stances during franchise? I thought it was fixed last patch but I downloaded it..restarted a franchise and still am unable to edit stances


Sent from my iPhone using Tapatalk
 
# 93 Heroesandvillains @ 05/14/15 10:42 AM
Quote:
Originally Posted by P.A.D.
My apologies. I guess it gets frustrating to see people blindly rationalize why things happen in the game when it's clear that there are simply bugs that exist that should be ironed out.
Who on here has blindly defended the issues you're seeing with the game? I'm really not seeing that kind of stuff on OS this year.

Anyway, I actually agree with a lot of what you're seeing, though not everything mainly because I haven't seen it yet (like runners getting two bases on a sac fly). I think at this point we need to make sure our expectations for future patches are realistic. Some of the things people are asking for can't be fixed with a patch. And unfortunately, progression logic is probably one of those things, sadly.

I'm still holding out hope someone at SCEA can sim a single year in Franchise and figure out why the CPU isn't trading anymore. I know it was changed with 1.02 so here's hoping it can still be changed if we see a 1.04.

Let's just try to note what we're seeing and not let our emotions get the best of us. We all have the same hopes in mind and thanks for the detailed list of issues you've noticed.
 
# 94 tony9235 @ 05/14/15 10:55 AM
did this patch fix the freezing and deleting issue with the offline franchise file? I would like to start another one but before I do I want to see if this issue is fixed. Everytime i would get past the all star break and finish a user played game, it would freeeze and I would have to restart my system and then the file would be deleted.
 
# 95 Will I Am @ 05/14/15 01:57 PM
The "that's baseball" quote so often used by diehard show fans get's very old after a while.
 
# 96 Knight165 @ 05/14/15 02:10 PM
Quote:
Originally Posted by P.A.D.
This is pretty much all I've been asking for the past few years. Someone to acknowledge that some of us who are seeing these issues aren't crazy and they do exist. They're just MUCH more noticeable this year because the PS4 makes it easy to upload videos. In the past, people would complain about providing evidence. Now that we can, you start seeing people changing their tunes.
Not everything.
Still yet to see a "comeback code"..."nothing to stop it" save uploaded for all to give a try to.


.....I will agree with the last post in a small way though....some things are getting VERY old.

M.K.
Knight165
 
# 97 Russell_SCEA @ 05/14/15 03:10 PM
Quote:
Originally Posted by P.A.D.
It's impossible to prove such a code exists. Someone will always come out with an excuse like it was a bad pitch or that's baseball or I've seen that before. It's easier to prove things that can be proven.
It's impossible to prove because the code doesn't exit. There's not one line of code in the game that makes the cpu comeback.
 
# 98 kamackeris76 @ 05/14/15 03:16 PM
Quote:
Originally Posted by Heroesandvillains
Who on here has blindly defended the issues you're seeing with the game? I'm really not seeing that kind of stuff on OS this year.

Anyway, I actually agree with a lot of what you're seeing, though not everything mainly because I haven't seen it yet (like runners getting two bases on a sac fly). I think at this point we need to make sure our expectations for future patches are realistic. Some of the things people are asking for can't be fixed with a patch. And unfortunately, progression logic is probably one of those things, sadly.

I'm still holding out hope someone at SCEA can sim a single year in Franchise and figure out why the CPU isn't trading anymore. I know it was changed with 1.02 so here's hoping it can still be changed if we see a 1.04.

Let's just try to note what we're seeing and not let our emotions get the best of us. We all have the same hopes in mind and thanks for the detailed list of issues you've noticed.
Wait what........ The cpu stops trading after a year..... Damn!
 
# 99 Heroesandvillains @ 05/14/15 03:21 PM
Quote:
Originally Posted by kamackeris76
Wait what........ The cpu stops trading after a year..... Damn!
No. That's not what I said or meant. Sorry for the confusion.

The CPU pretty much doesn't trade enough in any year.
 
# 100 kamackeris76 @ 05/14/15 03:23 PM
Quote:
Originally Posted by Heroesandvillains
No. That's not what I said or meant. Sorry for the confusion.

The CPU pretty much doesn't trade enough in any year.
Gotcha....
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.