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MLB 15 The Show News Post


MLB 15 The Show patch 1.03 is available now for the PlayStation 3 and PlayStation 4, which fixes quite a few offline and online issues with the game. Check out the details below and let us know what you are seeing.
  • Offline/Online - Fixed the issue causing runners to be left on base after a home run. This would happen any time a user runner went half way and was stopped when the ball went over the fence and was a called a HR
  • Offline/Online - CPU or User would attempt to advance after a high infield fly ball was caught. Defender would use a ****** throw to the next base, but it would be too slow and the runner would often be safe
  • Intentional walk exploit fixed – Calling for an intentional walk after the baserunner leads off causes the baserunner to take additional steps and getting thrown out easily.
  • Online - New Action shots for 50 players, to be seen on Player cards in Collections and Diamond Dynasty mode.
  • Online - Collections screen now save and load the last page you were on, making buying and selling cards more streamlined.
  • Online - Tuning to Online Gameplay - These fixes are all intended to stabilize online gameplay and eliminate consumer reported blue screen crashes and hangs that lead to standoffs.
  • Offline/Online - Foul/Fair ball detection in CHI White Sox - 3rd base line
  • Online - HBP/avoid and pitcher ejection issue - One user would get a HBP reaction and ejected, the other user would not resulting in a freeze.
  • Online – When defensive shifts would occur in an online game, the OSD’s were inaccurate. Fix for Defensive Positioning drop down to reflect the current defense.
  • Online/Offline - Reduce the success rate of bunts
  • Offline - Fixed retail crash while simulating through Franchise mode. Occurrences described below:
    • Crashes when simulation far in the future
    • Crash when autosaving following very specific injury sequences
    • Crash when simming through certain pinch hit appearances
    • Crash when entering the amateur draft
  • Offline - Fixed a low frequency retail crash in RTTS player editor.
  • Offline - Fenway red seat added in the right field bleachers.
  • Online - Restricting batting views for online games per Design - if user has batting view that is restricted, force batting view to catcher - don't give user restricted views for batting view
  • Online - issues with take it yourself plays at first base online have been resolved.
  • Online – Numerous online gameplay stability checks to eliminate consumer reported blue screen crashes.
  • Online - Resolving guess pitch on defensive machine and forcing offense machine to use data from defense machine
  • Offline – Changed the art of the Injured icon (Franchise/Season)
  • Online - Adding additional entitlements to the show shop, to allow for future promotional packs
  • Online/Offline – AI check that was not allowing for early moving catches
  • Offline - Fix for crowd catching flyball vs. fielder catching robbable balls - don't allow ball to attach to crowd if already attached to a player
  • Online Franchise/Diamond Dynasty – Play by Play audio code has been modified to exclude filling in career stats for Arena mode (DD) and League Mode. They get filled in for MLB season mode only. Online modes career data was incorrect.
  • Online - Adding one more minute to the online Pause menu countdown
Source - The Show Nation

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 101 Will I Am @ 05/14/15 03:26 PM
Quote:
Originally Posted by Russell_SCEA
It's impossible to prove because the code doesn't exit. There's not one line of code in the game that makes the cpu comeback.
What about the code that bumps the cpu ratings in the late innings when they are trailing? I know it used to be in the game, is it possible some of that still exists?
 
# 102 PPerfect_CJ @ 05/14/15 03:30 PM
Quote:
Originally Posted by BlingBling19
You basically make 2 profiles. 1 for yourself which you would normally use and then you make another profile called CPU which on the team select screen you put for all the teams you are not going to control.

For the CPU settings you basically put everything on AUTO so you are basically totally hands off teams EXCEPT FOR Lineups/Pitching rotations. Those two you leave on manual cause if you are using a 25 man roster then your lineups/rotations will be followed by the CPU to the best of the games ability. Obviously when the CPU subs players in and out of the lineups it can get a bit messy but overall it usually works.

The one thing I am wondering with this patch because with using 30 team control EVERY GAME HAS THE OPENING DAY SEQUENCE/ First career home run bug/ instead of it saying 1ST double of the year it says 1TH double of the year. This also happens with Triples.

Was this fixed in this patch or is 30 team control still bugged like that? If it wasn't fixed in this patch is there any chance it might get fixed in the next patch?
Is this only with 30 teams? I'm planning to do a 2 team franchise with 1 from the AL and 1 from the NL.
 
# 103 Will I Am @ 05/14/15 03:44 PM
Quote:
Originally Posted by P.A.D.
I'm fairly certain there is no code to allow for comebacks. What I do see is the losing team getting a bump in aggression coupled with pitches randomly splitting the plate or being called borderline balls that at least gives the losing team a greater chance of making things interesting. Can it be avoided? Yes . . . but not NEARLY as realistically as it should be. Because, believe it or not, many MLB games tend to be boring and unexciting whereas in the Show, almost every game comes down to the tying run being on base at some point in the last two innings.
Yeah I'm not really talking comeback code either but there was a year they had an actual option you could toggle on or off that did just what I mentioned. That's not comeback code persay but makes the cpu tougher/smarter what have you.

As far as human pitches missing the mark that happens all the time but if the cpu is boosted in the late innings they won't miss those so much.
 
# 104 vidgames @ 05/14/15 03:49 PM
P.A.D great points all around. I am seeing the same stuff as you.
 
# 105 QuestGAV @ 05/14/15 04:03 PM
I think you're confusing randomness with ratings. If the user is 100% in control of every outcome then ratings are entirely useless window dressing. Surely that's not what you're asking for?
 
# 106 Spongedaddy @ 05/14/15 04:03 PM
I asked this in the thread for the previous patch by mistake: Has the tag system been fixed? Also, I have fielding assist on and the AI is inconsistent. Sometimes I will get close to the pop-up circle and the AI walks my guy over for the catch and other times my OF will and miss and easy catch even if he is dead center in the circle. Is that a bug, and if so has it been fixed?

Thank you
 
# 107 ajblithe20 @ 05/14/15 04:06 PM
I think some people take the GAME a little too seriously. I'm really glad SCEA improves the game enough each year that it's worth another $60. And they follow that up with patches to fix the majority of the bugs and exploits in the game!

For sure the best baseball sim I've ever played.
 
# 108 HustlinOwl @ 05/14/15 04:09 PM
anyone playing this series long enough know that you cant simply aim in same location the entire game and expect the ball to continuously land in the same perfect location lmao. You must start aiming further inside, higher in the zone/out of zone or lower in zone/out of zone for the ball to locate at your intended target.
 
# 109 Will I Am @ 05/14/15 04:19 PM
Quote:
Originally Posted by QuestGAV
I think you're confusing randomness with ratings. If the user is 100% in control of every outcome then ratings are entirely useless window dressing. Surely that's not what you're asking for?
Ratings can still be entirely meaningful even with complete user control.

The higher the ratings the easier it is to hit your mark etc and the lower the players rating then the harder it is.

There has to be a system in place however that allows this to happen. This game just chooses to take user input out of the game rather than try to incorporate the two together.
 
# 110 thaSLAB @ 05/14/15 04:25 PM
Quote:
Originally Posted by HustlinOwl
anyone playing this series long enough know that you cant simply aim in same location the entire game and expect the ball to continuously land in the same perfect location lmao. You must start aiming further inside, higher in the zone/out of zone or lower in zone/out of zone for the ball to locate at your intended target.
And sometimes you have to pitch to contact. Or aim right down the middle just to make it land on the inside half. You have to learn the pitch movement for every pitcher and every pitch type, and the realize attributes (fatigue included) effect them even further.

LOL, you're probably opening up a can of worms with the part in ()... some people may take that the wrong way on here.
 
# 111 Spokker @ 05/14/15 04:27 PM
Randomness and ratings. I have no idea how the game works but I like what I see.

In my fantasy Cubs franchise one of my top players from April-August is a 64-rated Juan Pierre (carried over from 14, made generic, then renamed) while Billy Butler and Matt Carpenter are batting under .250. Pierre is batting .310. I bring in Torii Hunter from free agency because my right fielder was injured and my minor leaguer I called up wasn't ready yet. Hunter is tearing it up despite his age.

Of course, the same guy is controlling them, me! I don't bat with any of them any differently. I don't sim games so that doesn't play into it.

I think it's very interesting that situations like this happen. Ratings should not always equal results. This results in situations where a player is a bust. Or you trade him away and now he's batting over .300 when he was a dud with your team.

I want to make decisions not just based on ratings, but also stats. Guys don't always reach their potential. Great players can come from nowhere. Everybody seems to complain about degrading players. Yeah, I see my Pierre degrading from a 70 to a 64 over the last couple of years. He's still producing for me.

That's how I always want The Show to be.
 
# 112 Armor and Sword @ 05/14/15 04:28 PM
Hate to report this....but here it goes.

Offline franchise using 1987 full 90 man roster. Post patch 1.03

0-1 count....went to bunt, fouled it off.

Out.

Will file a bug report.
 
# 113 QuestGAV @ 05/14/15 04:32 PM
Quote:
Originally Posted by Will I Am
The higher the ratings the easier it is to hit your mark etc and the lower the players rating then the harder it is. There has to be a system in place however that allows this to happen.
Yes...

Quote:
This game just chooses to take user input out of the game rather than try to incorporate the two together.
No.
 
# 114 jvalverde88 @ 05/14/15 05:15 PM
Quote:
Originally Posted by P.A.D.
No sir, there is a happy medium. If I'm hitting, I am in control of making contact and how well. The ratings are still in control of whether it falls in for a hit or not. That's how ratings tie into it.

In terms of pitching, I am in control of where the pitch is located. The ratings still control HOW accurate and whether the computer is able to make solid contact with the pitch. The ratings also control whether the pitch is called a ball or strike based on control of the pitcher.

At least this is how it should be. The pitch location should NOT be random at all, it should be directly tied to my meter feedback. Many of the other factors should be based on ratings, good sir.
Isn't that how it is real life though? Even the best pitchers don't always find their intended target, its how homeruns are given up.
 
# 115 countryboy @ 05/14/15 05:21 PM
Quote:
Originally Posted by Steven78
So before if you fouled a bunt with two strikes you weren't out.

Now fouling a bunt with one strike and you're out.
I've seen about 5 foul bunts since the patch with less than two strikes and not once has it been ruled an out.

So while it may happen, its not a every occurrence type bug.
 
# 116 Armor and Sword @ 05/14/15 05:23 PM
Quote:
Originally Posted by countryboy
I've seen about 5 foul bunts since the patch with less than two strikes and not once has it been ruled an out.

So while it may happen, its not a every occurrence type bug.
Good to know. It was the first time I ever saw that.
 
# 117 Lisac @ 05/14/15 05:39 PM
Another great/fast patch. Just bummed they haven't fixed the Wrigley foul ball issue and the wind not effecting the ball. (Also played a game at Roger Centre last night and a domed stadium had a 22mph wind) not good
 
# 118 jvalverde88 @ 05/14/15 05:43 PM
Quote:
Originally Posted by Lisac
Another great/fast patch. Just bummed they haven't fixed the Wrigley foul ball issue and the wind not effecting the ball. (Also played a game at Roger Centre last night and a domed stadium had a 22mph wind) not good
You have to remember the roof is always open.
 
# 119 Lisac @ 05/14/15 06:06 PM
Quote:
Originally Posted by jvalverde88
You have to remember the roof is always open.
I do, but I've also been at about 25 Jays games over the past 20yrs and never remember they're being wind inside the Roger Centre with the dome being opened!
 
# 120 nomo17k @ 05/14/15 11:52 PM
Quote:
Originally Posted by P.A.D.
This is pretty much all I've been asking for the past few years. Someone to acknowledge that some of us who are seeing these issues aren't crazy and they do exist. They're just MUCH more noticeable this year because the PS4 makes it easy to upload videos. In the past, people would complain about providing evidence. Now that we can, you start seeing people changing their tunes.
I'm actually curious about the videos you are talking about here... even though it's become so easy to upload videos (I use the feature all the time now to file bug reports), I'm yet to really see videos that actually "prove" your points.

Which videos prove your point about "unrealistic rally generation"?
 


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