Home
MLB 15 The Show News Post


MLB 15 The Show patch 1.03 is available now for the PlayStation 3 and PlayStation 4, which fixes quite a few offline and online issues with the game. Check out the details below and let us know what you are seeing.
  • Offline/Online - Fixed the issue causing runners to be left on base after a home run. This would happen any time a user runner went half way and was stopped when the ball went over the fence and was a called a HR
  • Offline/Online - CPU or User would attempt to advance after a high infield fly ball was caught. Defender would use a ****** throw to the next base, but it would be too slow and the runner would often be safe
  • Intentional walk exploit fixed – Calling for an intentional walk after the baserunner leads off causes the baserunner to take additional steps and getting thrown out easily.
  • Online - New Action shots for 50 players, to be seen on Player cards in Collections and Diamond Dynasty mode.
  • Online - Collections screen now save and load the last page you were on, making buying and selling cards more streamlined.
  • Online - Tuning to Online Gameplay - These fixes are all intended to stabilize online gameplay and eliminate consumer reported blue screen crashes and hangs that lead to standoffs.
  • Offline/Online - Foul/Fair ball detection in CHI White Sox - 3rd base line
  • Online - HBP/avoid and pitcher ejection issue - One user would get a HBP reaction and ejected, the other user would not resulting in a freeze.
  • Online – When defensive shifts would occur in an online game, the OSD’s were inaccurate. Fix for Defensive Positioning drop down to reflect the current defense.
  • Online/Offline - Reduce the success rate of bunts
  • Offline - Fixed retail crash while simulating through Franchise mode. Occurrences described below:
    • Crashes when simulation far in the future
    • Crash when autosaving following very specific injury sequences
    • Crash when simming through certain pinch hit appearances
    • Crash when entering the amateur draft
  • Offline - Fixed a low frequency retail crash in RTTS player editor.
  • Offline - Fenway red seat added in the right field bleachers.
  • Online - Restricting batting views for online games per Design - if user has batting view that is restricted, force batting view to catcher - don't give user restricted views for batting view
  • Online - issues with take it yourself plays at first base online have been resolved.
  • Online – Numerous online gameplay stability checks to eliminate consumer reported blue screen crashes.
  • Online - Resolving guess pitch on defensive machine and forcing offense machine to use data from defense machine
  • Offline – Changed the art of the Injured icon (Franchise/Season)
  • Online - Adding additional entitlements to the show shop, to allow for future promotional packs
  • Online/Offline – AI check that was not allowing for early moving catches
  • Offline - Fix for crowd catching flyball vs. fielder catching robbable balls - don't allow ball to attach to crowd if already attached to a player
  • Online Franchise/Diamond Dynasty – Play by Play audio code has been modified to exclude filling in career stats for Arena mode (DD) and League Mode. They get filled in for MLB season mode only. Online modes career data was incorrect.
  • Online - Adding one more minute to the online Pause menu countdown
Source - The Show Nation

Game: MLB 15 The ShowReader Score: 9/10 - Vote Now
Platform: PS Vita / PS3 / PS4Votes for game: 31 - View All
MLB 15 The Show Videos
Member Comments
# 41 briguy4747 @ 05/13/15 05:42 PM
Throw urgency ?
Base-running tag-outs ?
Foul balls transported to fielder's glove in Wrigley Field ? (not only Cellular Field)

These 3 issues were NOT mentioned nor addressed in 1.03 Patch !
 
# 42 Marcus @ 05/13/15 05:56 PM
I assume we don't have to restart for it to take effect in an ongoing franchise?
 
# 43 Bullit @ 05/13/15 06:18 PM
Quote:
Originally Posted by NiteLordz
Concerning the scoring from second on a sac fly...

https://m.youtube.com/watch?v=Rpfi1jgyN-g

Note, the throws were pre loaded, no slider adjustments.
Sorry I see absolutely no issue with this. Your Center fielder didn't throw at full strength pre loaded or not it was a weak throw because that is what you pre loaded. Just my impression of the video and of course only my opinion.
 
# 44 bcruise @ 05/13/15 06:35 PM
Just to show that this CAN happen (it's happened to me pre-patch as well):



The CPU takes the game situation into account on plays like this. It's a close game late, and instead of taking the sure out it goes for the twin killing. Earlier in the game it throws to first here most of the time.
 
# 45 jeremym480 @ 05/13/15 06:38 PM
Quote:
Originally Posted by NiteLordz
Concerning the scoring from second on a sac fly...

https://m.youtube.com/watch?v=Rpfi1jgyN-g

Note, the throws were pre loaded, no slider adjustments.
I've actually seen this a couple of times in my offline franchise, both for and against me. It normally happens on a warning track ball where the outfielder hits the wall.

I use Auto for both Fielding and Throwing BTW
 
# 46 Woodweaver @ 05/13/15 06:44 PM
Quote:
Originally Posted by Bullit
Sorry I see absolutely no issue with this. Your Center fielder didn't throw at full strength pre loaded or not it was a weak throw because that is what you pre loaded. Just my impression of the video and of course only my opinion.
Although I agree with you that this was most likely due to initial weak throw in this instance, I think there is room for improvement on the urgency of some of the outfield throw animations coming from jogging/running catches.


I have also seen some video examples of this type of play that were not as deep with full strength throws. They were more a result of the "brace against the wall" animation sequences. This is definitely an area for improvement.
 
# 47 MrOldboy @ 05/13/15 07:06 PM
Quote:
Originally Posted by Woodweaver
Although I agree with you that this was most likely due to initial weak throw in this instance, I think there is room for improvement on the urgency of some of the outfield throw animations coming from jogging/running catches.


I have also seen some video examples of this type of play that were not as deep with full strength throws. They were more a result of the "brace against the wall" animation sequences. This is definitely an area for improvement.
Do you think the changes to baserunning and the speed of runners this year could be part of the reason we are seeing things like this example?

I've been seeing similar plays happening online where the animations simply cannot keep up with the baserunners and people are taking advantage of it by sending runners in situations like the above video. Very frustrating.
 
# 48 countryboy @ 05/13/15 07:25 PM
Quote:
Originally Posted by Marcus
I assume we don't have to restart for it to take effect in an ongoing franchise?
You do not have to restart your franchise for the patch to take effect
 
# 49 ajblithe20 @ 05/13/15 07:42 PM
Quote:
Originally Posted by Bullit
Sorry I see absolutely no issue with this. Your Center fielder didn't throw at full strength pre loaded or not it was a weak throw because that is what you pre loaded. Just my impression of the video and of course only my opinion.
You forgot to mention that Marte was the baserunner and he absolutely flies.
 
# 50 Spokker @ 05/13/15 07:47 PM
Has anyone else seen a white flash on players after plays and exiting the bullpen? It's like someone is taking flash pictures. Has it been fixed?

My bug report about it was deleted.
 
# 51 HozAndMoose @ 05/13/15 07:59 PM
I dont see how the Energy is supposed to be like this.

 
# 52 sydrogerdavid @ 05/13/15 08:15 PM
I know this was never a problem before and I'm not trying to defend the game, but maybe it's because it's really really late into the season.

Was there ever a problem near the end of the regular season and everybody was still on 5 days rest?
 
# 53 BA2929 @ 05/13/15 08:16 PM
Quote:
Originally Posted by briguy4747
Throw urgency ?
Base-running tag-outs ?
Foul balls transported to fielder's glove in Wrigley Field ? (not only Cellular Field)

These 3 issues were NOT mentioned nor addressed in 1.03 Patch !
I hate to be "this guy", but just because something wasn't addressed doesn't mean they aren't looking into it.

I mean, come on guys. Be realistic here. They fixed 23 separate things in this one patch. I know you each want "your bug/problem" fixed but they can only fix so much or else you'll be waiting 4 months for each patch.
 
# 54 HozAndMoose @ 05/13/15 08:20 PM
Quote:
Originally Posted by sydrogerdavid
I know this was never a problem before and I'm not trying to defend the game, but maybe it's because it's really really late into the season.

Was there ever a problem near the end of the regular season and everybody was still on 5 days rest?
I didnt notice it but i also wasnt looking for it. If you sim the playoff games though the stamina comes back at the same rate it usually does.
 
# 55 Bullit @ 05/13/15 08:21 PM
Quote:
Originally Posted by BA2929
I hate to be "this guy", but just because something wasn't addressed doesn't mean they aren't looking into it.

I mean, come on guys. Be realistic here. They fixed 23 separate things in this one patch. I know you each want "your bug/problem" fixed but they can only fix so much or else you'll be waiting 4 months for each patch.
I don't have any inside information and I haven't talked to anybody in the know. That said I would not count on a third patch. The development cycle for The Show 16 has started in full swing now. I would be VERY pleasantly surprised if they took anybody away from this to work on another patch.
 
# 56 HozAndMoose @ 05/13/15 08:24 PM
Quote:
Originally Posted by Bullit
I don't have any inside information and I haven't talked to anybody in the know. That said I would not count on a third patch. The development cycle for The Show 16 has started in full swing now. I would be VERY pleasantly surprised if they took anybody away from this to work on another patch.
I think there could be one more. The last one for 14 was in June wasnt it? It did come out a month later though.
 
# 57 bcruise @ 05/13/15 08:26 PM
Quote:
Originally Posted by HozAndMoose
I think there could be one more. The last one for 14 was in June wasnt it? It did come out a month later though.
Last patch for '14 was 1.12 on October 28, 2014. By that time it was probably just online crash/hang stuff, though.

Regardless, they still supported it for a pretty long time post-release.
 
# 58 MrOldboy @ 05/13/15 08:27 PM
Quote:
Originally Posted by BA2929
I hate to be "this guy", but just because something wasn't addressed doesn't mean they aren't looking into it.

I mean, come on guys. Be realistic here. They fixed 23 separate things in this one patch. I know you each want "your bug/problem" fixed but they can only fix so much or else you'll be waiting 4 months for each patch.
I hate to be "this guy", but there is nothing wrong with a consumer wanting a bug free product. Especially when it comes to software where bugs/crashes/etc don't manifest until time is spent with the product only after purchase. Complaints of this nature should be reiterated frankly. If it is a bug that you want fixing, speak up.
 
# 59 Madden's Jowels @ 05/13/15 08:56 PM
Ramone, I didn't see this listed so I'm assuming it didn't make it in the patch, but are you guys going to address the fact that CPU teams in Franchise/RTTS carry ridiculous amounts of pitchers on the 25 man roster?

The Mets are carrying 15 pitchers right now in my RTTS. They don't even have a 4th outfielder on the big club, or an extra middle infielder. They've got an extra 1B and catcher and that's it, every other position goes 1 deep.

I haven't gotten particularly deep into franchise yet but I've heard other people mention this problem with their franchises as well.
 
# 60 markprior22 @ 05/13/15 09:04 PM
Quote:
Originally Posted by Russell_SCEA
We never gave any indication this was being tuned. In addition it's not part of the code base we are comfortable messing with in a patch setting.

I hope if nothing else is done for '16, please fix player progression and simmed stats over a long period of years in franchise mode. We've put up with these issues for quite some time and they can be a deal breaker for folks who want to play long term franchises.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.