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Madden NFL 15 News Post



Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
Madden NFL 15 Videos
Member Comments
# 301 therizing02 @ 08/27/14 05:33 PM
Quote:
Originally Posted by jp7588

CONS:

-QB accuracy. I'll probably turn this slider down a bit more when I get home (had it on 45 from game 1) but, like the pass blocking, I'm concerned this issue doesn't have as much to do with that slider as just general flawed CPU QB logic. In each game so far, CPU QBs have finished with completion percentages between 75-85. I'm seeing stat lines like 14/17 132 yds 0 TD 1 INT 9 sacks. High completion percentage but low point production because they're playing super conservatively. It seems like there are only 2 likely scenarios when a CPU QB drops back: 1. Throw the ball 0-5 yards down the field to what looks like an open checkdown guy. 2. Nobody open? Take a sack. I've only had 2 INTs and both were on really short routes (like 3-yard hitches, I think) that my DBs just jumped in front of.

Cutler was a slight exception. He did have a pretty high completion percentage (18/24) and he did throw almost exclusively short passes but, he did get some good YAC production out of Alshon and he completed the only real downfield shot anyone's tried against me yet (a streak to Josh Morgan). He ended up with like 270 yards, 2 TDs and a win.

My take on the situation is this: The problems I'm seeing won't necessarily be solved in a realistic fashion by lowering QB accuracy or upping their pass blocking. Completion percentages are so high partly because QBs are RARELY throwing the ball to anyone who isn't within 10 yards of the LOS. Also, they're taking sacks instead of throwing the ball away/throwing a rushed, inaccurate pass. Any QB can go 14/17 for 115 yards if he's just going to throw hitches, drags, passes to the flats and take sacks all day.

If the CPU would start throwing the ball instead of just taking sacks, in addition to taking more shots down the field, I'd see lower completion percentages and higher production out of the elite QBs who can hit those deep throws. As it is now, I really haven't noticed much difference at all between the QBs I've played against (Cutler, Tannehill, Rivers, Fitzpatrick). The main differences have been made by the skill players around these guys. Forte and Foster ran the ball well and helped sustain drives for their teams. Alshon Jeffery and Mike Wallace got some YAC for their QBs. Aside from that, it was all short passes and sacks for everybody.

This is spot on. I posted something similar to this in my own impressions. There is not a QB Accuracy issue. It's a QB AI issue. The majority of passes completed by the CPU are in the 4-7 yard range and mainly flat passes so I don't think a slider adjustment will fix the issue. Additionally, I've seen the CPU throw the ball downfield(20 yards or more) maybe 4 or 5 times in 10 games.

I hope it's able to be addressed in a patch.
 
# 302 Mbalmer @ 08/27/14 05:33 PM
I have played 5 games at this point and the short version of my impression would be that taking basically 5 years off from Madden has been both wonderful and horrible...

Wonderful in the fact that everything is new to me. The game looks incredible. Coming from original xbox gameplay to this is mindblowing.

On the other hand, I can't play for poop. I am horrible at it, which makes it fun. I got blown out by the Cowboys 58-20. Having a very hard time with offense, defense, playcalling etc.

Just a fun football game.....The devs really have done a nice job with gameplay. Sure there are somethings that need to be addressed, but this really is a step in the right direction.

Kudos to the Madden team.
 
# 303 Sdot23 @ 08/27/14 05:52 PM
Looking for a good set of sliders on All Pro. Anybody know of any that are available please let me know. Thanks and I appreciate it fellas. Hope everyone is enjoying the game which ever way they can. Later.
 
# 304 Sdot23 @ 08/27/14 05:59 PM
Quote:
Originally Posted by A_Quiet_Pro
Ok. So, after another Seahawk game, going back to All Pro and sim sliders; much better result. Lost 28-26, but I'm cool with that. A couple mistakes by me where they jumped the route and had a pick 6, (so if I didn't do that I would've won). But overall much better. The only thing I gotta say NEEDS to be fixed is the CPU screen coverage. NO WAY should the CPU ALWAYS stick on my screen receiver like glue with 3 blockers minimum leading the way. One time I had a LOSS for 9 yards because I was hit immediately and the animation knocked me back 10 yards before they tackled me. That shouldn't happen on screen plays. Seriously, 90% of the screens I've called, either I get stopped immediately because the guys on me from the start, or my 3 blockers rush upfield for blocks but dont get the immediate threats and let them through (again, almost immediately). So, ranting over... I'm cool with it. Maybe the first game I had, legacy issues were to blame.
What sim sliders are you using if you don't mind me asking... Thanks man appreciate it. (I'm playing on All Pro, 10 mins, Slow speed and 0 speed threshold)
 
# 305 RGmoney @ 08/27/14 06:01 PM
Quote:
Originally Posted by Sdot23
Looking for a good set of sliders on All Pro. Anybody know of any that are available please let me know. Thanks and I appreciate it fellas. Hope everyone is enjoying the game which ever way they can. Later.
Sliders forum: http://www.operationsports.com/forum...tball-sliders/
 
# 306 Sdot23 @ 08/27/14 06:01 PM
Quote:
Originally Posted by HealyMonster
Was actually just going to post something on this.

I made all penalty sliders 70, played a full game. I had 6 penalties for 88 yards. 1 was clipping on the kickoff return, and the other 5 were face mask. The CPU had 9 for 101. 1 was a false start, 8 were facemask.

So facemask is too high at 70, everything else is going to be bumped to 80 to see where they are after another game.
Had the same settings of 70 and had like 5 facemask penalties called in the first half on the CPU. In fact I think 3 were on the same drive... I basically walked into the end zone from that point on.
 
# 307 Gorilla Glass @ 08/27/14 06:22 PM
Playing against the Rams is a headache. It seems like that defensive line gets off blocks easily.

Then Jenkins the corner is nuts and shuts down everything. I think they're tougher than Seattle. lol
 
# 308 Quint75 @ 08/27/14 06:52 PM
I have not enjoyed Madden in ages. Ages. I will say that though this game has the problems with CFM stats and progression, and I am skeptical that these will be taken care of properly, this game is pretty damned spectacular on the field.

Of course it's not perfect and there is room for improvement in a lot of areas, but I am very impressed with what Rex and EA has done with this game on the field. Most important of all, it is fun to play. Bravo.
 
# 309 Junior Moe @ 08/27/14 06:53 PM
I can not express how much the skill trainer has grown my enjoyment of Madden. I'm not a huge X's and O's guy, I just love football. But man, understanding the concepts and their respective strengths and weaknesses really open up the game. I can scan and read the D now. I'm no longer playing "sandlot football". I know how to bust up Cover 2 and Cover 6, now. I just have to execute. I wish I had known this stuff before. Bravo EA!!
 
# 310 Zac @ 08/27/14 06:57 PM
Kind of annoyed we still don't have full 75 man rosters on these new systems. This better be something that is in next year.

Also preseason rotations still hasn't been fixed. Starters still only play the first quarter of all four games.

I also like the new play calling that everyone else seems to hate. I don't care for community picks, but I like the strategy part of it. Where it gives you information on the play and history with the team you are playing.
 
# 311 Sdot23 @ 08/27/14 06:58 PM
Quote:
Originally Posted by RGmoney
Thanks. Appreciate it.
 
# 312 buckeyezombie @ 08/27/14 07:17 PM
QB's in Madden haven't thrown the deep ball for many years. It's always dink dink dink

Sent from my MB855 using Tapatalk 2
 
# 313 RexDEAFootball @ 08/27/14 07:43 PM
Quote:
Originally Posted by Quint75
I have not enjoyed Madden in ages. Ages. I will say that though this game has the problems with CFM stats and progression, and I am skeptical that these will be taken care of properly, this game is pretty damned spectacular on the field.

Of course it's not perfect and there is room for improvement in a lot of areas, but I am very impressed with what Rex and EA has done with this game on the field. Most important of all, it is fun to play. Bravo.
The CFM stats issue is being worked on as we speak. I have total faith the team down in Austin will get this resolved. Appreciate the feedback, really happy you guys are enjoying the game.
 
# 314 Skyboxer @ 08/27/14 07:47 PM
Quote:
Originally Posted by RexDEAFootball
The CFM stats issue is being worked on as we speak. I have total faith the team down in Austin will get this resolved. Appreciate the feedback, really happy you guys are enjoying the game.
Great to hear man. Appreciate the info.
 
# 315 priam11 @ 08/27/14 07:48 PM
Quote:
Originally Posted by HealyMonster
Was actually just going to post something on this.

I made all penalty sliders 70, played a full game. I had 6 penalties for 88 yards. 1 was clipping on the kickoff return, and the other 5 were face mask. The CPU had 9 for 101. 1 was a false start, 8 were facemask.

So facemask is too high at 70, everything else is going to be bumped to 80 to see where they are after another game.

The more I play, the more this is starting to annoy me. Which is a shame as there is a lot to be positive about.


I put everything at 100 just to see if there was any impact at all. Had some false starts and facemasks every 5th play so I brought it down to 70, then 60 and now 58. The reason I dropped it lower was for balance between the offense and defense. There has been no holding or clipping called in a dozen games I have played so far. No roughing the passer as well. These were traditionally the penalties that were most called in past titles.


Ironically, I had two PI against the cpu, so that was a bit weird. I just cannot believe this was overlooked this year as penalties are part of the game of football.
 
# 316 mowbr4 @ 08/27/14 07:52 PM
Quote:
Originally Posted by RexDEAFootball
The CFM stats issue is being worked on as we speak. I have total faith the team down in Austin will get this resolved. Appreciate the feedback, really happy you guys are enjoying the game.
Loving the game. Just want to be able to start my CFM, once this has been resolved it will be love!
 
# 317 The JareBear @ 08/27/14 07:53 PM
I think they can make QBs more inaccurate. On all-pro I have to lower the slider an awful lot to see what I consider realistic QB play.

In the early videos of the game it seemed better than what I see now, wonder if they were pressured to appease the tourney players or something.

Will say, just played an awesome game against Dallas in Dallas, as Denver, won 27-22.

All-pro
Slow speed
Default everything except

User QBA at 10, run block at 25
CPU accuracy at 25, pass and run block at 65 (CPU was still sacked 7x and twice on screens, needs to be patched), catching at 55

Both QBs were over 75 percent completion, CPU took too many sacks, but rest of game played awesome. Dallas safety jumped a hitch route beautifully for a pick six, great video game football
 
# 318 Skyboxer @ 08/27/14 08:09 PM
I'm all about All Madden right now.
Just feels better. More tense as far as having to concentrate on every play etc..
FG's aren't auto etc..
Just seems like every time I play All Madden the games seem more natural.
I know the CPU gets a "boost" but doesn't seem nearly as bad as previous Maddens.

Playing week 2 now vs Jags.
 
# 319 AshamanCarnage @ 08/27/14 08:15 PM
Quote:
Originally Posted by A_Quiet_Pro
I dont know how you do it then man, because 9 out of every 10 screens of mine, no joke are blown up. It should be an easy 3rd and short play. Now, it's nothing for me. I can't even use it to beat the blitz, ALWAYS at least one of the DE's or LB's breaks to the RB and blows it up. And again, the linemen who pull out to block for me, dont do a darn thing. (Maybe it's because I use the Giants and they just suck at blocking), IDK.
I've played 2 games (default All Madden sliders) and can say with confidence that out of maybe 11 screens, they all got blown up except one. Most of them looked like they were going to get at least a good five yards but my linemen just...didn't block.
 
# 320 Sdot23 @ 08/27/14 08:16 PM
Quote:
Originally Posted by RexDEAFootball
The CFM stats issue is being worked on as we speak. I have total faith the team down in Austin will get this resolved. Appreciate the feedback, really happy you guys are enjoying the game.
Awesome job Rex and to all the fellas down at EA, I'm sure you guys will resolve all the issues. The game is amazing and I'm looking forward into putting hundreds of hours in CFM once it's fixed up. Thanks again for listening and caring about us here in the sim community.
 


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