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Madden NFL 15 News Post



Madden NFL 15 is now available in stores. Be sure to read our review if you haven't gotten the game. If you have, leave your own impressions of your first play sessions in the comments below!

Game: Madden NFL 15Reader Score: 6.5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 42 - View All
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# 341 Skyboxer @ 08/28/14 12:34 AM
Quote:
Originally Posted by mt8732
I don't see where this is the greatest football game ever. I'm a long time ea supporter hell I still have hope for NBA live. This game is horrible in every sense. There are no broken tackles the o line basically is non existent and every db is deon sanders. I see why there was no demo. I watched clay Matthews run stride for stride with Randall Cobb on a fly route in practice today. I'm so done with this game. Going back tomorrow. This is next gen I shouldn't have to slider this game to death like NCAA 14.
Sorry but everyone is entitled to their impressions but IMO this is simply a troll post.
"horrible in every sense." , "no broken tackles ", etc...
Yeah...
Many people I respect that have been waaay critical of Madden even say this game has made many improvements and is a very good game.
 
# 342 mt8732 @ 08/28/14 12:48 AM
No trolling here. These are my true impressions. I play on all madden. Ryan tannehill was 18 of 19 for 302 yds and Lamar miller was the second coming of Walter Payton with multiple 70+ yd TD runs. Chris Johnson got walked by DT. Yea I understand the reviews were good and I was so ready for Aug 26th. After 2 days I'm done. I'm not the only one that feels this way. If u enjoy the game congrats I dont . hag1
 
# 343 Hockeynut99 @ 08/28/14 12:52 AM
M mmm on allpro I had broken tackles.
 
# 344 Skyboxer @ 08/28/14 12:53 AM
Quote:
Originally Posted by mt8732
No trolling here. These are my true impressions. I play on all madden. Ryan tannehill was 18 of 19 for 302 yds and Lamar miller was the second coming of Walter Payton with multiple 70+ yd TD runs. Chris Johnson got walked by DT. Yea I understand the reviews were good and I was so ready for Aug 26th. After 2 days I'm done. I'm not the only one that feels this way. If u enjoy the game congrats I dont . hag1
So it's the game's fault you don't change difficulty etc..??
Not to mention "After 2 days I'm done"
Ok bye...

Ignore list.
 
# 345 Gotmadskillzson @ 08/28/14 01:05 AM
Anybody else seem to be getting caught from behind on counters behind the LOS ? Maybe because it was just Montae Ball. Happened to me 5 times in this last game with 0 speed threshold. I also noticed I kept getting tackled for a lost on HB screens to him as well. Now that I think about it, I had a WR caught from behind as well, even though he was wide open because the DB dove for the swat and missed. I thought for sure that would have been a TD, but nope, AJ Hawk chased me down from behind, when I caught the ball 20 yards down field. How he catch up to me from that distance is beyond me, but he did it within me running 6 yards down the field.

I also noticed in this past game, the CPU seems to know what defense you are calling. I find it odd every time I tried to call an overload blitz, they stacked 3 WRs on that side, every time.

Also IMO the QB needs to keep rolling out on roll out plays. Instead they roll out until they make it to the edge of the pocket and just stand there. Which leads to too many unnecessary sacks by the CPU QB.
 
# 346 mt8732 @ 08/28/14 01:07 AM
Hey they asked for impressions so I gave them. If u don't agree kool but I'm not the only person saying this stuff. I've never played on anything other than all madden in like 20 years so why should I have to change now. I understand it is not supposed to be easy but this year takes the cake. Good gaming everyone and enjoy
 
# 347 Skyboxer @ 08/28/14 01:15 AM
Quote:
Originally Posted by Gotmadskillzson
Anybody else seem to be getting caught from behind on counters behind the LOS ? Maybe because it was just Montae Ball. Happened to me 5 times in this last game with 0 speed threshold. I also noticed I kept getting tackled for a lost on HB screens to him as well. Now that I think about it, I had a WR caught from behind as well, even though he was wide open because the DB dove for the swat and missed. I thought for sure that would have been a TD, but nope, AJ Hawk chased me down from behind, when I caught the ball 20 yards down field. How he catch up to me from that distance is beyond me, but he did it within me running 6 yards down the field.

I also noticed in this past game, the CPU seems to know what defense you are calling. I find it odd every time I tried to call an overload blitz, they stacked 3 WRs on that side, every time.

Also IMO the QB needs to keep rolling out on roll out plays. Instead they roll out until they make it to the edge of the pocket and just stand there. Which leads to too many unnecessary sacks by the CPU QB.
I've had some where I was but not a lot. I've played almost exclusively with Skins and their line isn't the best.
Overall I know what you're talking about though. I lowered CPU pass reaction down (as well as user some) and that helped with the screens. I try to keep coverage a decent number but felt the reaction slider on screens etc.. is crucial to get fair results.
Hopefully EA gets some tune files out so the QB's will not hold onto the ball and like you said roll out all the way.
I have seen some do a full roll though//well a rol then slide step..slide step..etc.. (and in a game earlier today there wasn't anyone open and he ran in for the score)

I love how each player feels different. When Helu/Royster etc.. comes in to give Morris a break he has no problem getting caught from behind. So I'm just taking it that some backs are more suited to certain types of play calls etc..
This is a good thing to worry about finally in a FB game lol
 
# 348 FedExPope @ 08/28/14 01:54 AM
HOOOOOOOOOLY CRAP. There are way too many sacks. And when I say way too many, I mean, default, All-Pro, using the Buffalo Bills against the Chicago Bears, I got 6 sacks in the first quarter, en route to 18 for the total game. Dareus and Williams had 5 apiece. What the hell?! Despite that, Cutler finished 36-40 388yd 2TD 1 INT and managed to avoid injury. Not sure how that makes sense. And when he wasn't firing lasers all day despite getting his *** kicked, he was running around like an IDIOT, waiting and begging to be sacked, fumbling twice. The QB AI is as bad as its ever been. Couple that with an overpowered d-line, you have a recipe for stupidity. I've never been so unhappy beating the crap out of an opponent in a video game! The best (or worst) part is, when I went to exit the game when it was over, after I selected Yes, the game froze. And therefore, the game never happened. Wow. So I could have saved myself the time and not finished the game and just restarted after getting 6 sacks in one quarter, but I didn't...and ended up getting burned.

For whatever reason, once again we can't change sliders in game, even though we were able to do so for years. I really hate that. If I'm doing an offline franchise by myself, why the hell shouldn't I be able to edit players during a season or change sliders in game? Makes no sense. Whose game experience would my being able to do so change, other than mine?

So yeah. First impressions? Not so good, then.
 
# 349 titit32000 @ 08/28/14 02:32 AM
I never really complain about madden in all the years that I played madden, but madden 15 is driving me crazy with the stats and the owner funds in CC. I always use MN Vikings for my Career mode and I'm getting negative funds after the pre season on my first year and at the end of the season I'm at negative 8 mil. I can't resign players and cant't sign free agents.
 
# 350 hanzsomehanz @ 08/28/14 02:37 AM
My worst fear: a patch will corrupt the positive gameplay effects.

Im looking forward to seeing impressions post patch. An update that is unrelated to zone coverage of QB inaccuracies could still very will ruin those aspects.

I hope it is not the casd but I am holding out until then. I hope the positive gameplay aspects remain in effect and untouched.

Sent from my SGH-I727R using Tapatalk
 
# 351 GlennonTheGr8 @ 08/28/14 04:55 AM
Quote:
Originally Posted by Blublub
Pathetic. I took a year off Madden so this is my first time on NG. Must say, I'm not impressed in the least. Plays like a herky-jerky PS3 title. It's NOTHING like the huge leap the FIFA or NBA 2K series took when moving to NG.

More than 25 years later and still no punt or FG blocks. In two full games and a portion of another, I have yet to see a single penalty of any sort called.

I do like the community play calling feature, but other than that I feel like I'm playing a high-res version of Madden 2000.
You attack a game and then use NBA 2k14 and FIFA 14 as titles to aspire to?!? FIFA 14 wasn't great at all and hasn't been for a while. There seems to be a real misconception about fifa and I put that down to people not really caring about footie (soccer for you Americans) that much. As for NBA 2k, as beautiful and as great as that title can be, this one was flawed. Go and play previous iterations of Madden and then compare them. Your attack was lazy.
 
# 352 therizing02 @ 08/28/14 07:59 AM
It's been nearly a week of Madden 15 for me and I've had some of the best games ever. A lot of good in this title and well worth every cent. I like the direction the game is headed and I hope that Rex and his team are able to stay the course with minimal intervention from suits and others at EA that have no understanding of football.

While I am still somewhat optimistic that I'll be able to find sliders or settings that can help resolve some of the game play issues, the robo QB is in full effect in M15 and it's about as bad as I've seen it. Yes the zone coverage was improved and yes there are errant throws. However, the balance that was hyped is not there. Are there errant throws? Yes....from the USER. The defenders are more active in zone defense....for the CPU.

M15 is a fair offensive challenge for the user and it's the best it's ever been. It's also a challenge defensively but it's not fair. I still see my defensive teammates standing still in zone coverage. My teammates do not cover the flats properly. I have seen the CPU QB throw errant passes but it is rare. If I am able to cover a play the CPU QB stands in the pocket taking a ridiculous amount of sacks. I have also seen on several occasions the old CPU QB run to the right and fire a bullet pass all the way across the field for a completion. Ridiculous that this is still in the game.

There are more lower scoring games in Madden this year because the CPU defense is finally where it needs to be and because the CPU offense will dink and dunk all the way down the field with flat passes, screens, and curls.

The biggest issue with this game from a user vs. CPU perspective right now is CPU QB AI. Lousy AI leads to too many sacks, lack of deep passes by the CPU, and unrealistic completion percentages. What determines where the CPU will throw the ball? Why does the CPU QB throw a 5 yard crossing route on 3rd and 12? The CPU needs to scramble more. The CPU needs to throw on the run more. The CPU needs to throw the ball down field more.

Still optimistic though....
 
# 353 l8knight1 @ 08/28/14 08:15 AM
Quote:
Originally Posted by Mos1ted
One of the EA guys here on the board said that it was a bug and that it will be fixed in an upcoming patch.
Sweet! Thanks for the info. I thought I was only one of a few that this (qb signatures) was really important to! It is a new thing to me that the developers are actually chiming in on fixes in this topic. I don't remember that ever, so thanks Rex for looking in on us now. This way we focus on 15 with no need for 16 talk this early. Maddenitis!
 
# 354 TwoHeadedDog @ 08/28/14 08:16 AM
The game feels fine and looks great but I'm really shocked by the lack of "face-scans." Has anyone spotted more than three from the rookie class (being Manziel, Bridgewater, and Clowney)?
 
# 355 GisherJohn24 @ 08/28/14 08:34 AM
Okay, my mini review.

Honestly, this is the first NFL game where I can honestlysay it feels like an NFL game for real on Sunday. No offense to poeople wholike rap music and some today's music, it's not all bad, but I'm glad thosedays of those terrible soundtracks are gone. It's not NFL Films music which Iso adored in Madden 10 and 11 , but the new music is more of anorchestrated score and I'm completely down with that and it fits the mood ofNFL Sunday in most respects. The closeups after a play, the replays, the cameraangles, the awesome celebrations, the crowd atmosphere is even great! And do we have lively sidelines for a change? We certainly do!

After the virtual highlight reel the game put you in ofthe NFC Champ game, you are offered to go into the training modes or dive into the ultimate team or other modes. The training was a nice addition and Ilearned a lot about the new defensive mechanics and I was instantly having ablast learning how to play again. Was also surprisingly long, they really wentall out of this year for training. If you liked minicamp on Madden back in theday, you'll love the training in 15. Iknew if the training is fun, the main game had to be fun too right? Well, let's see here...

The difficulty level has gotten tougher IMO. I usually start on pro but went for All Proand the cpu was hard to stop, but not impossible... The Browns beat me on myfirst game (Eagles 14 to 10) but it was a fantastic an exciting game and Ididn't want it to end. But what stood out? I could play freaking DEFENSE!!! Although I was learning with that new defensive cameraangle. Is it me, or did they somewhat borrow from backbreaker? That threw me off back in the day, it's throwing me off now, but it grows on you andI like playing behind the defense for a change and it works well.

Again, I mentioned before, you do occasionally see somepretty outrageous animations especially near the end of a tackle with guysflopping around again like in 25, but it's definitely been addressed and toneddown significantly and overall, it really feels and looks good.

Offense feels great as the defense does. The typicalcontrols still will be right home with the Madden guys. Running game is a blastand run blocking continues to improve each year, and I feel the holes areeasier to distinguish in this game. Passing is smooth and doesn't seemoverpowering. I tried a few of my money plays I learned over theyears and they all seemed to be contained. Computer A.I. is smart and mixes itup. I love the play calling screens. I really like the ability to look through so many plays and the recommended playsalways seem like a good option when you're wanting to do hurry up.

Graphics are fantastic. As good as MLB The Show and NBA2k? I sure think so. The players face scans are fantastic, and are better than you would expect considering they are usually hiding under their helmets, but there is an amazing amount of detail especially for big name guys like Peyton Manning. Coaches are eerily like their actual counterparts. So muchlove was to make this look more real than it already did, and Madden 15 getsnearly everything right in the graphics department.

The commentary is the only thing that continues to disappoint. It's an improvement from last year, all be it a miniscule one. Ilike Nance, but i think I heard his voice over the years too many times onNCAA. The halftime show and end game summaries are very nice though, the broadcast presentation as a whole truly feels like an NFL Sunday broadcast, canprobably lean on CBS a bit with the vibe I get when I play.

The game offers online tournaments, connected franchise modes, online quick matches, roster sharing (woo hoo) and LEGENDS are back! I don't know how many yet, but nice to see I can make my own players too and makemy own classic teams! Look out everyone, the 86 browns will be coming for you!

Madden 15 is not Madden 25 with updated rosters, thisgame feels great, feels new, and feels fresh. EA put a lot into their game thisyear and made me a believer that EA can still make a good football game on ayearly basis if they want to. Madden 15 is proof for me. I give it a 9 out of 10.
 
# 356 kb0731 @ 08/28/14 08:34 AM
Quote:
Originally Posted by bartolet7
Having a blast with this game. Sure, gameplay has a few oddities here and there but they aren't detracting me from having fun with it. You actually have to read the defense if you want to move the ball. The days of flinging it up are gone. Also finding that I gotta mix up my playcalling or the D shuts you down pretty quick.


Still in the honeymoon phase but can't get over the upgrade in presentation over M25. All adds to the immersion, which has always been lacking in Madden. Commentary is meh and gets repetitive, but I tend to tune that out over time anyway. Oh, and the fade outs between quarters and the ad coming back from commercial break between 1st and 2nd qtr. Nice touch. The crowd sounds are excellent (finally). Road games feel like road games. Just played a game on the road with KC in Denver and the immersive environment was actually intimidating. Love that.

One other note: Totally convinced that penalty sliders have a definite affect on gameplay. Out of the box and all set at 50, I was seeing very few (if any) penalties so raised them all to 100 and figured I'd work backward if any issues arose. Immediately my running game all of a sudden went completely to nothing over the next several games. My O Line wouldn't hold blocks and my RBs were getting smashed every time they carried the ball. Avg'd about 1 ypc. Lowered clipping and holding back to 50 and the running game returned to normal (4-5ypc.) and holes in the line started appearing again. Facemasks and roughing the passer calls also skyrocketed, so I've lowered each of them back to 52 and those calls seem to be in line now. If having a realistic running game means I don't see holding or clipping calls, so be it.


All in all, best Madden in years. Damn, I just wish NCAA could have stuck around and gotten the next gen treatment. Oh well.

Has anyone else had this experience where the penalty sliders were affecting their running game? Cause I was able to run when I first started playing but now I'm struggling too and coincidently it was after I raised the penalty sliders


Sent from my iPad using Tapatalk
 
# 357 xylocaine @ 08/28/14 09:12 AM
I've played alot of games and still can't figure out why the complete makeover on the play calling screen? I keep calling fake PAT's etc.

Also, while I like the innovation of changing the camera on the fly, it should take 2 buttons to execute like LT or RT + D-pad. I keep accidentally changing it when I'm using last years hot routes etc.

So far the online games have been less fluid than last years, some have been downright unplayable. hopefully this will change because lag in sports games is a deal breaker. Madden needs to do more in penalizing people if there connection is lagging. I swear I think people load bit-torrents when they start losing in hopes you will disconnect to give them a win. VERY frustrating!!! I do everything to have a VERY fast connection to make online gaming enjoyable so when I connect to someone that makes the game run at 2 fps then I'm sorry I should get the option to quit and get the win.
 
# 358 tha_show256 @ 08/28/14 09:36 AM
Quote:
Originally Posted by l8knight1
I am not a 2k guy by ANY means, I'm a big Madden fan, so tear me apart on my post based on that knowledge. Also, I am enjoying the game and labbing extensively. Trying to hit a few unique points here is all.

I posted a few impressions already, but my very first impression of the game, the one that was important to me, was that they changed zoom camera, and I was not happy. Was it sacrificed because of presentation changes?

Gameplay is hard, I have no problem with that unless it continues to be hard to the point where it is not exciting. Everyone talks about how 'fast' the game is. I found it painfully slow and am currently playing on fast to compare. I will likely to back to 'normal' as that will be online play speed.

Tackling feels like it's controlled by the computer.

I liked the Madden 25 physics, but that is not to say I do not like many elements of 15 physics, especially animations.

Someone else was talking about unique quarterback styles. They are in attributes screen just like 25, but they are not showing up like they did so beautifully in 25, as I find most qb's throwing motion is the same. Was this sacrificed because of new player models?

There always seems to be two steps forward and one step back with the evolution of this game. Why is there always something good taken away?
This has been addressed by Rex already, they are aware that QB styles aren't working, it shouldn't be this way, and they are working to fix it as far as I know...
 
# 359 dhuelsman8 @ 08/28/14 09:55 AM
Maybe it's just me, or if anyone has any tips for me, it would be great, but I am having a hard time making any sort of money in CFM. I like to rebuild teams, so I picked the Titans, and am always in the negative in team value, thus I am not able to resign any players come the offseason. And this was after an 8-8 year. Anyone know anything that could help me out or if they are having the same issue?
 
# 360 l8knight1 @ 08/28/14 09:56 AM
Quote:
Originally Posted by tha_show256
This has been addressed by Rex already, they are aware that QB styles aren't working, it shouldn't be this way, and they are working to fix it as far as I know...
Thanks. Yes, if I had read a little more I would have seen it, as Rex responded directly to my post on the issue. Above I mentioned how great it is that they are listening to us...NOW.

It's nearly impossible for the game not to grow on you as it has grown on me each game. I'm watching M25 (even though I happen to like it) fade in the rear view mirror.
 


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