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EA Sports UFC News Post


EA Sports UFC arrives today, some have downloaded the game already for the PlayStation 4. While we have plenty of early impressions from users that found the game early, we wanted to open up a new topic for everyone.

Play a few matches, play around in the modes, then let us know what you think.

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
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Member Comments
# 441 Sausage @ 06/30/14 01:48 PM
Perma/regenerating stamina is a very delicate balance that the devs of Fight Night could never get just right. It was always one extreme to the other and they would neglect to adjust the A.I. behaviors as well.
 
# 442 SwedishTouch76 @ 06/30/14 04:45 PM
Quote:
Originally Posted by Phobia
While the body kick spam is annoying, it is far from devastating. If you use strong blocks which negate 100% of the damage combined with dodges and parries you can get their stamina bottomed out. Then it is a up hill battle for them if you know how to keep the pressure on so they can't build it back up.

Fly in with your own attack then start with a methodical jab, straight, then hook to the body to keep their hands up and dropping their stmaina. At this point they will be reeling with back towards cage, cut the ring off, and continue to unload. If you happen to have a guy good on the ground or submissions then shoot for the take down and continue the assault.

The biggest mistake people try and do is brawl with these guys. Cover up, strong block the body shots, attempt the parries, and let them throw until their temp stamina is empty. Now unleash hell on them
strong block is r2 plus holding x or o? Parry is timing it with a button push? Im terrible at parrying
 
# 443 woody2goody @ 06/30/14 04:49 PM
I'm really enjoying the game now I've taken it online. I still think the ground game needs to be tweaked so you can't just stand straight up from full mount but apart from that it's a lot better than I initially thought.

I got caught by a body shot spammer once but since then I've been on the lookout for them and have by in large been successful.

Submissions are tough to escape against a human opponent but they should be.
 
# 444 SwedishTouch76 @ 06/30/14 04:50 PM
On the subject of permanent stamina Matt. I think a stuffed takedown should chip away at acguys long term stamina. I stuff 40 takedowns and theres no penalty to him? Cant sprawl. No intercept knee. Takedowns should have a risk to them and certainly shouldn't be able to attempt 40 and up in a fight. Guy would be exhausted.
 
# 445 Phobia @ 06/30/14 04:57 PM
Quote:
Originally Posted by SwedishTouch76
strong block is r2 plus holding x or o? Parry is timing it with a button push? Im terrible at parrying
On PS4

R2 + Triangle or Square for high strong block
R2 + Circle or X for low strong block

Then R2 + same buttons above timed as the strike lands = parry.
 
# 446 SwedishTouch76 @ 06/30/14 05:09 PM
Quote:
Originally Posted by Phobia
On PS4

R2 + Triangle or Square for high strong block
R2 + Circle or X for low strong block

Then R2 + same buttons above timed as the strike lands = parry.
lol. This would explain why spammers sometimes rock me. Ive just been blocking with r2. If you hold your strong block for a while does it deplete your stamina quickly?
 
# 447 Pappy Knuckles @ 06/30/14 05:18 PM
I wasn't aware of this strong block either. A lot of guys lately have been body spamming and the regular blocking doesn't seem that effective when they're consistent about it.
 
# 448 ManiacMatt1782 @ 06/30/14 06:12 PM
Quote:
Originally Posted by SwedishTouch76
On the subject of permanent stamina Matt. I think a stuffed takedown should chip away at acguys long term stamina. I stuff 40 takedowns and theres no penalty to him? Cant sprawl. No intercept knee. Takedowns should have a risk to them and certainly shouldn't be able to attempt 40 and up in a fight. Guy would be exhausted.
I agree, But I also think you shouldn't be able to stuff a takedown recovering from a strike, specifically, high and spin kicks. It is too easy to stuff properly timed takedowns if you have the high defense stats.
 
# 449 cabra1 @ 06/30/14 07:37 PM
Quote:
Originally Posted by ManiacMatt1782
Long term stamina is absolutely broken Temp stamina kinda is too. It recovers to quickly, Whiffed or parried power strikes should take a quarter bar of temp stamina, especially crazy stikes like Cartwheel and Tornado Kicks. Modified strikes, should also cost permanent stamina especially when whiffed or parried. Ground transitions should be slower, and if you are out of stamina, you should have a hald second to a second cool out period before being able to attempt another, if you are full stamina, that is on thing, but it is anog as hell when someone has someone with lightning ground transitions speed, and they are completely gassed, that I can't transition or attempt a submission between their frantic transitions. That is something THQ got right, when you were gassed, it was hard as hell to move, and your transitions would slow down, making them easier to reverse, or just be too slow to register, and then if you were gassed, you did not want to be caught in a submission because your bar would move so slow and it would be very hard to escape.
To add to this, you shouldn't be able to throw advanced strikes if you're gassed. Nothing worse than seeing a guy do a capoeira kick with no stamina.
 
# 450 ManiacMatt1782 @ 06/30/14 07:50 PM
Quote:
Originally Posted by cabra1
To add to this, you shouldn't be able to throw advanced strikes if you're gassed. Nothing worse than seeing a guy do a capoeira kick with no stamina.
It should be slow, awkward, have very little power, and start eating quicker at permenant stamina, but not impossible, it should be bery ineffectve and flat out dumb to do so, they should also be a recovery from it where you are finishing the animation and cannot get your hands back up in time. Punish people for fighting stupid, not reward them for spamming. MMA is a cerebral battle, but as the stamina stands as it is right now, a lot of the thinking mans game is taken out of it.
 
# 451 Phobia @ 06/30/14 09:15 PM
Quote:
Originally Posted by ManiacMatt1782
It should be slow, awkward, have very little power, and start eating quicker at permenant stamina, but not impossible, it should be bery ineffectve and flat out dumb to do so, they should also be a recovery from it where you are finishing the animation and cannot get your hands back up in time. Punish people for fighting stupid, not reward them for spamming. MMA is a cerebral battle, but as the stamina stands as it is right now, a lot of the thinking mans game is taken out of it.

Funny thing also, I bet the majority of EA UFC players, including the casuals would like to see these changes. Sadly I highly doubt EA has the balls to make the game a more realistic MMA experience. Which in truth makes no sense because they have achieved their initial flood of week one casual sales, why not patch the game for the MMA faithful?


Sent from da lil phone.
 
# 452 Mr. Miyagi @ 06/30/14 11:52 PM
As someone who tried a lot of variety at first in about 150 fights. I decided to embark on using Jones just to see what would happen. Well. I won my first brown belt today and I am currently 1-1 in black. I hate to say it but he makes a difference. Funny thing is I win from all angles with him: ko. GNP. Subs. I know he's the best guy in the game but it's nice to actually win for a bit.


Sent from my iPhone using Tapatalk
 
# 453 woody2goody @ 07/01/14 06:45 AM
Quote:
Originally Posted by Phobia
Funny thing also, I bet the majority of EA UFC players, including the casuals would like to see these changes. Sadly I highly doubt EA has the balls to make the game a more realistic MMA experience. Which in truth makes no sense because they have achieved their initial flood of week one casual sales, why not patch the game for the MMA faithful?


Sent from da lil phone.
I'm sure casual players would be ok with the change to be fair. Takedowns should be made more difficult when gassed or rocked also.
 
# 454 DaveDQ @ 07/01/14 08:31 AM
Quote:
Originally Posted by Phobia
Funny thing also, I bet the majority of EA UFC players, including the casuals would like to see these changes. Sadly I highly doubt EA has the balls to make the game a more realistic MMA experience. Which in truth makes no sense because they have achieved their initial flood of week one casual sales, why not patch the game for the MMA faithful?


Sent from da lil phone.

I think it's going to happen. They responded rather quickly to the complaints about quitters. The game hasn't been out but two weeks. We should give them the benefit of doubt.

That is not to say they didn't screw up with some of the essentials in this game. They clearly sided with the user that wants to pound it out, but at the same time, there is a window for the guy that wants to be patient and be more strategic. It's just very frustrating how a guy that throws so many mod punches can have very little fatigue and easily slip into a takedown when hurt.
 
# 455 Aintgottime4datShhhh @ 07/01/14 11:02 AM
I've been having a love hate relationship with this game but I believe that I'm thru with game until changes are made. The body spamming is ridiculous! I faced a guy using Bruce and all he did was a a 6punch combo to my mid and occasionally throw a head shot. The sad thing about this is the higher you go in belts the worse it gets I naively thought it would be more of the opposite. This is what happened to FNC. When they released it the body spamming was a major issue in the beginning, they eventually fixed it. Stamina loss is a problem too. I played a guy using Chuck L and he through 306 strikes with a 26% connect rate I threw I believe 108 strikes with 43% connect , Chuck never got tired smh to say the least. Guys doing nothing but spamming specialized moves with no penalty smh. I'm done with this game until they fix those Major issues and if they don't bye bye to future instalments of EA UFC.
 
# 456 CaptainZombie @ 07/02/14 09:47 AM
Quote:
Originally Posted by Phobia
Funny thing also, I bet the majority of EA UFC players, including the casuals would like to see these changes. Sadly I highly doubt EA has the balls to make the game a more realistic MMA experience. Which in truth makes no sense because they have achieved their initial flood of week one casual sales, why not patch the game for the MMA faithful?


Sent from da lil phone.
This game really needs to be patched. Why can't EA cater to both the hardcore and casuals? Make a stupid Arcade option that makes the whole game nothing but a rock em' sock em' slugfest with no care for stamina. What really pisses me off with this game is that the AI is too aggressive and then even worse is that the AI can spam it's own punches/kicks and their stamina slightly goes down and quickly recovers.
 
# 457 SwedishTouch76 @ 07/02/14 11:43 PM
The Korean Zombie has 100 for joint and choke submission offense? What?
 
# 458 DaveDQ @ 07/03/14 12:15 AM
I'm in a "let down" phase with this game. Not only is there a huge stamina problem, where you lose just as much stamina evading a strike than throwing one, but also I just don't see the Ignite stuff that was talked about.

The claim was that this game couldn't be done on anything but this gen, but the game is very one dimensional as far as physics go.

You just don't have a sense of depth.
 
# 459 woody2goody @ 07/03/14 06:07 AM
Quote:
Originally Posted by SA1NT401
My record might be 48-51 but I can proudly state....

I have NEVER used any good/great fighter. All I choose is the mid to low levels....


The game is rather pathetic overall but I have found my enjoyment giving the elite 95++ fighters have to earn everything. And the things I have heard when I beat Cain with Barry or beat bones with a scrub.... Has made me a better fighter.


Still the dumbest thing ever to not let you see who your opponent chooses.


Btw... Not sure how I'm 11-1 with McMann... Guess she is a beast


Sent from my iPhone using Tapatalk
Yeah you do feel a sense of accomplishment winning with an inferior fighter.

Most of the the time I go for the 'upper-midcard' guys if you will like Shogun and Ian McCall. Occasionally I'll use a top guy but that's usually only if I'm really high or low on confidence.
 
# 460 Sausage @ 07/03/14 11:08 AM
Quote:
Originally Posted by SA1NT401
My record might be 48-51 but I can proudly state....

I have NEVER used any good/great fighter. All I choose is the mid to low levels....


The game is rather pathetic overall but I have found my enjoyment giving the elite 95++ fighters have to earn everything. And the things I have heard when I beat Cain with Barry or beat bones with a scrub.... Has made me a better fighter.


Still the dumbest thing ever to not let you see who your opponent chooses.


Btw... Not sure how I'm 11-1 with McMann... Guess she is a beast


Sent from my iPhone using Tapatalk
Unranked I try different fighters. When I start going into the Ranked matches, I will most likely stick with the top tier guys just to be on even playing field.
 


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