Home
EA Sports UFC News Post


EA Sports UFC arrives today, some have downloaded the game already for the PlayStation 4. While we have plenty of early impressions from users that found the game early, we wanted to open up a new topic for everyone.

Play a few matches, play around in the modes, then let us know what you think.

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 501 DaveDQ @ 07/09/14 01:10 PM
I imagine this would be a conversation amongst the development cycle:

"Hey guys, I just ran a 3 round normal time round against Gus and he threw 434 strikes against me. In his five round real life fight against Jones he threw just shy of 300 strikes."

Response: "Cool, you want to get some pizza?"
 
# 502 joejets19 @ 07/09/14 09:48 PM
Quote:
Originally Posted by DaveDQ
I imagine this would be a conversation amongst the development cycle:

"Hey guys, I just ran a 3 round normal time round against Gus and he threw 434 strikes against me. In his five round real life fight against Jones he threw just shy of 300 strikes."

Response: "Cool, you want to get some pizza?"

Ive fought online ranked matched that had 400+ strikes thrown in 3 rounds, freaking unreal
 
# 503 unBEARable @ 07/10/14 08:41 AM
Quote:
Originally Posted by DaveDQ
I imagine this would be a conversation amongst the development cycle:

"Hey guys, I just ran a 3 round normal time round against Gus and he threw 434 strikes against me. In his five round real life fight against Jones he threw just shy of 300 strikes."

Response: "Cool, you want to get some pizza?"

It's that famous MMAi they where talking about
 
# 504 tha_show256 @ 07/10/14 11:13 AM
Quote:
Originally Posted by COMMISSIONERHBK9
ea please please make it so you cant have two of the same fighters fighting each other. this is so f'n annoying
This my single biggest complaint!!!! Why would they allow for that?!?!?
 
# 505 GameplayDevUFC @ 07/10/14 04:03 PM
Quote:
Originally Posted by GameplayDevUFC
I'll try and remember to look into it for you on Monday as I don't know off the top of my head.
Sorry I didn't get back to you sooner, I ended up being way busier this week that I expected.

So it looks like a significant strike in our game is a strike that causes damage above a particular threshold.

Since it's tied to damage it's not as simple as saying "this strike is a significant strike, and this one isn't", it will be influence by many factors.

But for the most part it would look like jabs are not significant strikes, and most other strikes will tend to be (still based on the damaged landed though).
 
# 506 ManiacMatt1782 @ 07/10/14 06:35 PM
Gameplaydev, could you give us some insight into why sometimes a transition is stopped/interrupted by a strike, and other times it is not?
 
# 507 GameplayDevUFC @ 07/10/14 06:52 PM
Quote:
Originally Posted by ManiacMatt1782
Gameplaydev, could you give us some insight into why sometimes a transition is stopped/interrupted by a strike, and other times it is not?
Yeah...I wasn't really thrilled with how this turned out as people seem to find it confusing and I'm not surprised.

If you are postured up and you land a strike it will cancel the transition attempt
by the guy on the bottom.

If you are postured up and the guy on the bottom blocks your strike, the guy on the bottom will have a window where he can attempt a transition without worrying about a strike interrupting the transition.

If the guy on top is not postured up, a strike should never cancel a transition.

The idea was to try and mimic the mechanics around the parry where a successful parry give you a counter window, here a successful block would give you freedom to pass.

Unfortunately we don't really sell it with animations so it just ends up looking like the guy gave up on the transition.

I'd really like to get some different transition cancel animations in there that sell the fact that the strike was the reason for the failure, something like a bigger hit reaction as he falls back into the position.

But as of right now we don't have those animations.
 
# 508 marbury @ 07/13/14 06:54 AM
I really think this game needs a favourite - underdog multiplier for online leaderboards. Maybe based on the fighters overall ratings. Imo it is just lame seeing most of the top ranked users grinding wins with fighters like Jones, Aldo, GSP, Werdum...

For example getting a win with Cung Le over Jon Jones should get you more points than vice versa.
 
# 509 joejets19 @ 07/15/14 11:54 PM
One thing that would add to the game that doesnt get talked about much are ground position against the cage. There are many times where I take a guy down near the cage and he lands perfectly with his back up against the cage and then we just clumsily slide down together until he is on his back. A ton of ground work is done up against the cage and adding it to the game would have been a little thing that would add a more realistic feel.
 
# 510 Nando12 @ 07/18/14 09:22 AM
I was 18-2 online until the game decided to have me get flash ko'd 4 times in 5 fights. I was winning all of them too. The one other I lost was against Jon Jones 30-27 decision. You literally can't do crap against him.

Ooop as I wrote this I just got flash ko'd again. Spinning back kick after spinning back kick. He was literally getting tooled in that fight. I dunno what the hell is going on.
 
# 511 Nando12 @ 07/18/14 09:28 AM
Lol I got rocked by a spinning heel kick to the face by......Nick Diaz. A move which he's never done before. I ended up ko'ing him a little later but it's just because he missed the 3 follow up spinning heel kicks.

The only reason I'm getting so frustrated is the fact that I'm winning all of these fights & landing the harder punches yet I'm somehow getting rocked by the 3/10 punches that actually make it through my defense.

EDIT:
Alright I'm done with this game for a while. I saved the last fight I just got flashed in. Complete ****. Swanson (me) vs. Barao. I was giving this guy the business & he lands a straight right & I get rocked out of nowhere. There's no way of shooting for a TD when a guy is throwing bombs so I had to weather the storm & ended up eating another right to go out. What's killing me is that when I rock somebody they fall to the ground & I have to follow up for the finish. I don't remember the last time I flash ko'd an opponent. My record right now is 21-9 currently a purple belt.
 
# 512 SwedishTouch76 @ 07/19/14 08:10 PM
Quote:
Originally Posted by Nando12
I was 18-2 online until the game decided to have me get flash ko'd 4 times in 5 fights. I was winning all of them too. The one other I lost was against Jon Jones 30-27 decision. You literally can't do crap against him.

Ooop as I wrote this I just got flash ko'd again. Spinning back kick after spinning back kick. He was literally getting tooled in that fight. I dunno what the hell is going on.
its an arcade bud. I play unranked now and just laugh crap like that off. I fought a Nick Diaz who threw nothing but spinning back kicks as well. Best advice. Flick ls back stay out of range. Let him miss a bunch then go after him. Most just run away though till their stamina comes back. If they don't address permanent stamina game stays arcade. Simole as that
 
# 513 ManiacMatt1782 @ 07/20/14 05:11 PM
You can't block and recover stamina. Dash forward and throw basic strikes to force them to block and not recover stamina after they have drained it. Proper pressure can keep an opponents stamina low. I agree that it does recover too fast, and permenant stamins is a complete utter joke, but you can keep someone gassed. I do it a lot. Especially attacking the body because if they do let go of block landed body shots hurt stamina too. Going to the head won't drain much stamina, but it will keep it from regenerating.
 
# 514 FBall Life @ 08/11/14 01:42 AM
Fighters take WAY too much damage! I mean, there's only so many head kicks one man can take! The damage model was so much better in the THQ games. You couldn't take 30+ roundhouse kicks to the head. Has EA said if they plan on patching this or at least letting us have access to sliders to adjust damage?
 
# 515 Pappy Knuckles @ 08/17/14 12:20 AM
I've been running a lot of unranked matches lately and I'm seeing a lot more variation in fighters than I did in online championship. I guess people aren't as afraid to experiment when they don't have their record on the line. I had several very good fights earlier today. My last three matchups were Camouche/Zingano, Mir/Nelson and Carmont/Mousasi. Maybe all of the casuals traded this in already because I don't see nearly the amount of BS that I did when the game first dropped.

I still play against the computer quite a bit too. I can win on Pro, but I find that Hard provides me with the best matches for how I play. It's really unfortunate that some sort of event and tournament modes didn't make the cut in this game, though. That really would've added a lot for me.
 
# 516 blackceasar @ 08/18/14 02:49 PM
Actually one of the most enjoyable things in previous UFC games beyond actually fighting was watching the other matches on the card. What Id love to see in the next UFC game is the ability to watch other matches on the card. Especially when you have those main events where the co-main event will determine who's going to fight the winner of the main event down the road.

Also, still on the "specatator" enjoyment aspect of the previous UFC games, I would LOVE a mode where you are just a trainer. You start with a basic GYM and a couple of low ranked figthers. You use your gameplans like we have in this years to outfit your fighter for each fight. Also I'd love to see gameplans go further in a "trainer" mode where you could tell your fighters what aspects of the game or opponent's game to focus on.. I could also see traits on fighters you get into your camp like determining how well they follow the gameplan you put forth with them, etc. Id love to see as you become more successful, better fighters want to come to your gym and be part of your team, even to the point where the real named fighters might come and want to join.. id also love to see some fighters that might leave. You could have a lot of fun with only having X amount of time/or whatever to allot to each fighter and maybe a certain fighter in your camp hasnt been getting as much attention from you as he'd like to and eventually leaves your camp.

For me at least there would be something super exciting about you going into an event with your figheter and while the fight is going on you can almost coach him (just like the dudes in real life are shouting from ringside).. maybe it could be voice activated to? Id love to be able to give adjustments to your fighter between rounds, but maybe thats an ability you unlock as a trainer later on kinda like NCAA when youre a coach. There's something cool about not being in complete control of a fighter youve been training and putting time into to see how he performs.

EA DEVS, you guys gotta make this happen. This would be an awesomely deep and rewarding experience... for the sim heads like me out there.
 
# 517 Pappy Knuckles @ 08/18/14 08:02 PM
I'm really enjoying winning with fighters online that I probably shouldn't. I just finished beating JDS with Pat Barry and Gustafsson with Royce Gracie. So much fun. A guy using TJ Dillashaw wrecked me, though. They made him so fast, he's a handful when being controlled by a competent user.
 
# 518 LingeringRegime @ 08/21/14 06:53 PM
Didn't want to start a new thread for this, but thought this was pretty funny.

NSFW

 
# 519 Pappy Knuckles @ 08/21/14 06:58 PM
Quote:
Originally Posted by LingeringRegime
Didn't want to start a new thread for this, but thought this was pretty funny.

NSFW

Hahaha that was hilarious. Fortunately, I haven't come across any of these glitches while playing yet.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.