Home
EA Sports UFC News Post


EA Sports UFC arrives today, some have downloaded the game already for the PlayStation 4. While we have plenty of early impressions from users that found the game early, we wanted to open up a new topic for everyone.

Play a few matches, play around in the modes, then let us know what you think.

Game: EA Sports UFCReader Score: 6/10 - Vote Now
Platform: PS4 / Xbox OneVotes for game: 7 - View All
EA Sports UFC Videos
Member Comments
# 401 joejets19 @ 06/26/14 12:22 PM
Im having a problem where my game freezes sometimes when I skip through the highlights of an online fight. I think I get the win/loss, Im not positive, and it doesnt seem to count as a DNF. Is this happening to anyone else?
 
# 402 DaveDQ @ 06/26/14 12:27 PM
Can anyone suggest a defense against side control strikes? I've found myself under side control and unable to block, which can lead to a stoppage.
 
# 403 ezevthokie9 @ 06/26/14 12:46 PM
Another idea: I beat Werdum in the first round and for my next fight, he was fighting for the title on the same card. Didn't make sense for that to happen. Also, I just beat Travis Browne, then he sent me a video afterwards telling me I was really popular and he watched my last fight?

Just little things ...
 
# 404 DaveDQ @ 06/26/14 01:00 PM
lol... I'm sure he watched your last fight with intention.
 
# 405 ManiacMatt1782 @ 06/26/14 01:08 PM
Quote:
Originally Posted by DaveDQ
Can anyone suggest a defense against side control strikes? I've found myself under side control and unable to block, which can lead to a stoppage.
I dont think short strikes are blockable, which do damage, but I dont think can finish. when you posture up those strikes can finish. but are very blockable.
 
# 406 vpizzle28 @ 06/26/14 01:20 PM
Quote:
Originally Posted by DaveDQ
Can anyone suggest a defense against side control strikes? I've found myself under side control and unable to block, which can lead to a stoppage.
Hold RT Plus Triangle.
Then after the block transition out.
 
# 407 DaveDQ @ 06/26/14 01:38 PM
Thanks. I got a TKO against me because I wasn't blocking but I think I was hitting x instead of y.
 
# 408 Weedboy @ 06/26/14 04:16 PM
Quote:
Originally Posted by GameplayDevUFC
OK that is intentional and it's exactly for the reason you noted, so you can queue up combos. You can even queue up things like jab-lunge left-upper cut. I know some high level players who use this as a strategy because they've reported a but where sways don't queue properly.

However, I can see how you could do it by accident if you weren't aware that it happened.
that explains it then. it can look bad when people are spamming high kicks and such online but you cant tell other people how to play. people want to win so bad they dont care if the fight looks realistic. Me trying to fight a realistic fight gets me in more trouble than anything but i refuse to play as brain dead as the masses do online.
 
# 409 Weedboy @ 06/26/14 04:18 PM
Quote:
Originally Posted by GameplayDevUFC
A bit more detail here...every action in the game has a different tuning parameter for how long it will live in the queue before it gets removed and forgotten.

So it's not that you can queue up 50 moves all at once and watch them play out, but there is a window where inputs will remain queued to allow for combos of actions to be input.
can you stop these queues by simply pressing block at anytime or will they still play out.
 
# 410 Gotmadskillzson @ 06/26/14 05:05 PM
Last night I was Mighty Mouse fighting Joseph Benevidez and Joseph leg kicked me ONCE so damn hard I swear my leg was broken. That leg locked up stiff, I couldn't bend it or move it. When I moved back that particular leg just dragged back.

This lasted for me for a good 30 seconds. I was so expecting my fighter to just drop to the ground and hold his leg in pain and scream like a little girl. But then I remembered there is no leg kick TKO in this game. What was even more weird though was that the CPU never attacked the leg again, even though it was badly damaged.

Which brings me to another pet peeve. Why is that when the USER gets damaged, their damage state last a lot longer then the CPU's damage state ?

I have noticed this the more and more I play this game. If you take a hard body shot, your player will automatically drop one hand down and hold his mid section for a good 20 seconds. You can't make him move that hand ether. It just stays down there so you are left defending your face with just one hand. However this same animation don't ever happen to the CPU.

Same thing if you get rocked in the face. The USER will remain rocked for a good 20 seconds, moving very slow. However the CPU can get rocked and recover within 5 seconds and still move as fast as they normally do.

EA needs to equalize the damage.

Another thing I would like to see tuned but probably can't because permanent damage don't carry over round to round, but lets say you got particular body area hurt. It would be nice if the CPU target that hurt part of the body a lot more.

My quick fix suggestion for GamePlayDev to make body shots and leg kicks more valuable would be to lower the leg and body health to the mid 60s and lower. I noticed once you get to light weight division and higher, too many fighters have body and leg health in the upper 70s to mid 80s. Then when you get to middle weight and above too many fighters have leg and body health in the mid 80s to 90s.

From my playing time, I noticed once fighters get above 70 health rating for legs and body, their recovery time is WAY TOO FAST and those particular parts of their body require way too many shots to damage. And when you do damage, they recover in 5 seconds.

However do that to a fighter in the 60s for health and they have a much longer and more realistic looking health stealth animation that they go in.

It reminds me of the same problem Madden and NCAA football had. Their players injury and stamina rating was too damn high. Therefore you rarely saw injuries and people rarely got tired to the point they had to be subbed out. However if you lowered their stamina and injury rating, you saw more injuries and you saw entire defensive lines being subbed out from being tired.
 
# 411 GameplayDevUFC @ 06/26/14 06:01 PM
Quote:
Originally Posted by Weedboy
can you stop these queues by simply pressing block at anytime or will they still play out.
I'd have to look into it, there are some things that flush the queue but I don't remember off the top of my head.

Some stuff has come up today that's going to keep me pretty busy, might be able to get back to answering you better tomorrow.
 
# 412 Aintgottime4datShhhh @ 06/26/14 10:31 PM
Online is ruined in this game I dont necessarily blame it all on the devs but there is so much spamming online its ridiculous, i dont have to say the obvious spams because its no secret. Theres no way a fighter should be able to attempt 30 TD and have little stamina drop or throw nothing but high kicks and not be penalized stamina loss. Body spamming smh online is infested with spammers. Unless EA makes some changes Im turning this game in for credit for GTA5...and ill patiently wait for EA to make another FNC
 
# 413 Sausage @ 06/27/14 12:24 AM
"Remote Play Impressions"

*Defending is tougher than going on the offensive

*Overall it wasn't hard adjusting to the rear touch pad

*Still playable, but I don't recommend playing online with the Vita; single player it's all gravy
 
# 414 GameplayDevUFC @ 06/27/14 02:04 AM
Quote:
Originally Posted by Weedboy
can you stop these queues by simply pressing block at anytime or will they still play out.
OK, I wanted to double check but yes, block trumps everything and completely flushes the queue.
 
# 415 GameplayDevUFC @ 06/27/14 02:06 AM
Quote:
Originally Posted by GameplayDevUFC
OK, I wanted to double check but yes, block trumps everything and completely flushes the queue.
Let me rephrase that. Block flushes any offensive action from the queue.

Defensive actions like lunge or sway remain.

Looks like it's all configure per action for what makes the most sense.
 
# 416 woody2goody @ 06/27/14 06:32 AM
The full game is definitely better than the demo in terms of AI, but some fighters still just come forward and throw, throw, throw.

I had a nice online fight against a fairly sim-style player with Frank Mir vs Cormier. It went to decision and I lost, probably due to not accounting for the slight lag on takedowns.

Managed to win my first two TUF fights as well. I do like the way they've presented that mode so far.

The only thing I want to know is where to enter my Bruce Lee code as it said it was invalid on PSN.
 
# 417 linny @ 06/27/14 02:33 PM
I am having a really hard time learning this game.

Transitions for me are nearly impossible to block and if I block one I am guaranteed not to block the next

Stamina is a mystery to me. I keep it full but spammers seem to all ways beat me

stand up I get rocked with full stamina or have some one spam body shots all day. I do parry them but they just parry my counters and go back to kicks.

I just feel the learning curve is to steep to get good. I think I have a better chance of getting a real BJJ blackbelt
 
# 418 woody2goody @ 06/27/14 02:40 PM
Yeah I don't have an issue with people fighting aggressively but if it doesn't work it should be punished.
 
# 419 linny @ 06/27/14 02:52 PM
It may not be the game. It might be me.

I think it comes down to understanding how the risk/reward system works.
 
# 420 ManiacMatt1782 @ 06/27/14 03:18 PM
Quote:
Originally Posted by linny
I am having a really hard time learning this game.

Transitions for me are nearly impossible to block and if I block one I am guaranteed not to block the next

Stamina is a mystery to me. I keep it full but spammers seem to all ways beat me

stand up I get rocked with full stamina or have some one spam body shots all day. I do parry them but they just parry my counters and go back to kicks.

I just feel the learning curve is to steep to get good. I think I have a better chance of getting a real BJJ blackbelt
If they parry your counter, counter differently. My favorite counter is a body knee or kick, because everyone looks to protect their head. Get a couple good hard counters to the body, and the head will open up.
Also sidestep counters work miracles on body spammers, especially if your fighter has the crushing blows ability.
 


Post A Comment
Only OS members can post comments
Please login or register to post a comment.