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NCAA Football 14 News Post


The NCAA Football 14 demo is available now for both 360 and PS3. If you are a 360 user with a Gold account, you can queue it up right here.

Below is the list of games available. You can play a full game with 3 minute quarters.
  • Alabama vs. Virginia Tech
  • Oregon vs. Texas A&M
  • Ohio State vs. Michigan
The Skills Trainer is included in the demo, as well as all of the camera views, including the coordinator cam. You can also adjust difficulty and all sliders in the demo.

If you are having issues finding the demo, click here for some helpful tips.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 1141 IForm @ 06/30/13 05:47 PM
Quote:
Originally Posted by westview33
Slider are nice to have to make subtle changes to the game. But the biggest leap in gameplay will ultimately come from player ratings edits not sliders.

For example there would be no need to touch the QBA Slider if passing ratings were done more appropriate on a ratings scale.

Just by looking at Team Builder there is an absurd amount of backup QB's with NFL Pro style Throwing power and Accuarcy ratings.

Why is it such a crime to have college kids rated in the 70's or below for arm strength and accuracy????

That doesn't even take into the account the actual starters for each team being assigned inflated ratings
....

But my point is simply tweaking the passing slider isn't going to separate the type of completion's or incompletion's you see in the game because way too many players at the QB position have similar or duplicate passing ratings assigned to them at the games release.

I think way too often as fans of the series we rely on sliders to fix gameplay issues. I believe it should be the other way around and the ratings should dictate as much stuff as possible on the field.
The reason for those ratings being high is because they have to be within EA's game engine in order for the game to play correctly. They are inflated, in some cases absurdly, but in order for the game not to be broken as hell it is necessary.
 
# 1142 westview33 @ 06/30/13 06:02 PM
Quote:
Originally Posted by IForm
The reason for those ratings being high is because they have to be within EA's game engine in order for the game to play correctly. They are inflated, in some cases absurdly, but in order for the game not to be broken as hell it is necessary.
Let me ask you a question have you ever used a roster file with lower ratings across the boards and then played a game?

One can argue that the inflated high ratings is what makes the game broken not lower ratings.

Not to turn this into a ratings thread because that is off topic but I totally disagree with the notion that ratings has to be high in order to make the gameplay effective.

Ratings have to be high because that is what ONLINE gamers enjoy and that is what sales to the masses.
 
# 1143 TheBostonBro @ 06/30/13 06:05 PM
Just ran into a major (but probably infrequent) bug. Was playing as Virginia Tech against Alabama and Alabama throws a pass to the back of the endzone where it was intercepted by my defensive back. (I know this because the control switched to that player and I rarely/never switch players on defense). However the play on the field was an incomplete pass. Then the booth reviews the call and overturns it (as it appeared my player had one foot in bounds when I watched it first hand). However, instead of giving me the ball at my own 20 yd line, Alabama is credited with a touchdown and the next play is their point after attempt. If I could do replays I would try to take a highlight but while I was upset I feel this is probably a very infrequent occasion and that is why it was not caught.
 
# 1144 CT Pitbull @ 06/30/13 06:33 PM
haven't seen any dreads in gameplay videos from e3, they a definitely not in the demo either. can anyone confirm if here are dreads in NCAA14. I couldn't find any answers anywhere else ad I didn't wanna start a new thread about it. if there are dreads what lengths do they have or is it just the same old predator style? thanks if anyone has the answers
 
# 1145 falcor1234 @ 06/30/13 06:39 PM
Quote:
Originally Posted by CT Pittbull
haven't seen any dreads in gameplay videos from e3, they a definitely not in the demo either. can anyone confirm if here are dreads in NCAA14. I couldn't find any answers anywhere else ad I didn't wanna start a new thread about it. if there are dreads what lengths do they have or is it just the same old predator style? thanks if anyone has the answers
I seen them in the new teambuilder site. Same predator dreads. So im assuming there in.
 
# 1146 Fist Of Kings @ 06/30/13 06:45 PM
One thing I like was that I was trailing by 5 points, with no timeouts and only 41 seconds remaining in the game and the ai kept spying my qb, and forcing me to drive the length of the field knowing that only a td would beat them. I couldn't just scramble for big chunks of yards like in past games, hopefully that's not a coincidence.
 
# 1147 TexanCam @ 06/30/13 07:01 PM
The only trouble I've had in the demo so far is CPU clock management. Maybe it's just me or the situations that I manage to put the computer in. My friends haven't really complained about it. I've just seen some bad uses of timeouts and such.

Other than that it's a great game in my opinion. Really looking forward to getting my hands on the early release Friday!
 
# 1148 CT Pitbull @ 06/30/13 07:59 PM
im having a blast with this demo and I just wanted to point out a few things that I really like seeing in this years game

1- the ankle socks are gone a real pet peeve of mine in recent years, it's cosmetic but needed. im sure roster editors will appreciate this more than most

2- I'm really digging the outline and detail artwork put into the cleats this year. it hasn't gone unnoticed and its a little detail that really polishes up the player a bit. again cosmetic. I also believe the NIKE swoosh on the uniform pants is new as well but also adds a nice little touch for realism. finally EA seems to be "diving in" to the details

3- the build of the player models, especially the big guys, (FB, LB, DL, OL, TE) all look slimmed down bit. they streamlined the builds which really makes them actually resemble "athletes" for once. not like the models of the past that made lineman look like obeast slobs. also the pad levels for all the players seem to be lowered to really resemble the way football players wear there pads these days. gone are the days of the "hulking" shoulder pads of the 80's and 90's and now NCAA14 seemingly will reflect that as well.

4- I cant say enough on how much better they have done this year with making all the colors of the game really "pop". NO MORE washed out look this year.

5- I really have been enjoying the group celebration cut scenes after the play. adds a nice touch to immersion.

6-last but definitely not least the new camera angles (zoom,coord) are great its nice to have more than one angle to play from which enables us to switch it up after awhile to keep things fresh. we STILL need a custom camera option but these new angles are a start and a step in the right direction.

Im not going to talk about gameplay yet. Ill hold off till the release but I am very encouraged by what I have seen so far from he demo. Cant wat tll Friday and to get my hands on an edited roster and put in some work. The effort is there this year clearly and thus far it really shows.
 
# 1149 nazzman @ 06/30/13 08:12 PM
Quote:
Originally Posted by JoshC1977
Not true....I have played a ton of NCAA 13 and they will take the kick sometimes (it seems to be more matchup dependent)
Yep, happens maybe 1 in 10 times.
 
# 1150 seasprite @ 06/30/13 08:36 PM
I've never played a demo as much as I have this one......it has drawn me back in to 'AA


Sent from my iPhone using Tapatalk
 
# 1151 Jaredthabest @ 06/30/13 09:18 PM
Quote:
Originally Posted by jackster802
I have been playing around with all the audibles and hot routes and I have discovered a major "cheat". The route "Zig" is uncoverable. I have not had one play where it wasnt a completion. I went 11 for 11 on All American and that was the only pass route I threw to. You guys should try it out to see for yourself.
It's not uncoverable, zig routes will kill man to man defense, but putting a line backer in the hook zone or just simply running zone coverage will stop zig routes 80% of the time
 
# 1152 glenrich9908 @ 06/30/13 10:17 PM
the demo i thought was awesome very bugs not as bad as previous years
ignite engine makes the game more enjoyable with increased AI difficulty
 
# 1153 BallinVol @ 06/30/13 11:06 PM
Quote:
Originally Posted by glenrich9908
the demo i thought was awesome very bugs not as bad as previous years
ignite engine makes the game more enjoyable with increased AI difficulty
Ignite engine? I think you're getting ahead of yourself. I know you meant the infinity engine, just messing with ya. It's too bad we don't have the Ignite engine yet.
 
# 1154 thinkjoey @ 07/01/13 12:07 PM
It did feel a little slow, but i really enjoyed the game

The tacking was great and I was able to get good matches in heisman setting.

One thing I loved was the cpu defenders able to switch up what they were doing last minute when they saw the ball. It was quite realistic. The mlb was running in for a blitz and I went to throw the ball by him...he adjusted himself to get the interception and it looked very natural.

yea i was picked off...but you gotta appreciate it too
 
# 1155 ehh @ 07/01/13 12:57 PM
Has anyone found it any easier to stop slants? Played some HUM v HUM over the weekend in the demo on Heisman and it was still a piece of cake to complete slant after slant.

Interesting though, I noticed it was much easier for the home team to complete slants as the visitors DB's were typically a step slow to react. Vice versa as well, the home team's DB's were cat quick and shadowed a few slants nicely.
 
# 1156 Armor and Sword @ 07/01/13 01:58 PM
Quote:
Originally Posted by ehh
Has anyone found it any easier to stop slants? Played some HUM v HUM over the weekend in the demo on Heisman and it was still a piece of cake to complete slant after slant.

Interesting though, I noticed it was much easier for the home team to complete slants as the visitors DB's were typically a step slow to react. Vice versa as well, the home team's DB's were cat quick and shadowed a few slants nicely.
Slants are IMO a legacy issue. Those are my go to routes when I absolutely need a play. And IRL they are the hardest to defend.
 
# 1157 GisherJohn24 @ 07/01/13 02:45 PM
Ok. This is the 2nd time this happened. PS3 demo. I was Michigan, I was playing ohio state. Ohio State threw a pass into the endzone, My michigan safety caught the football in the endzone, I was tackled in the endzone. Touchback right? Nope. They gave Ohio State a touchdown after a review. This happened before. Last time, the defender caught the ball out of bounds and they still gave the offense a touchdown. This is truly a gamebreaker unless it's not in the final product of course...
 
# 1158 The JareBear @ 07/01/13 02:47 PM
I definitely don't agree with that comment about slants. Any route can be covered easily IRL with the right coverage. The problem is there isn't a "right coverage" for slants in the game. IRL you can adjust how you cover slants in various formations any way you want, it's more about the route combinations than the slant route itself. This is one area the game needs to improve on
 
# 1159 LowerWolf @ 07/01/13 02:56 PM
The NCAA series used to be THE series for me. But I've sat out the last several years. I really figured my days with NCAA were done. But after playing the demo, it looks like I'll be coming back this year.
 
# 1160 steviewonder1388 @ 07/01/13 03:28 PM
Has anyone else noticed that the dive tackling is messed up? I can be chasing a guy who is faster and should have no chance of catching him, but I'll dive and somehow catch up to him and make the tackle. I'm hoping that is fixed in the final version, but I'm not too hopeful.
 


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