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NCAA Football 14 News Post


The NCAA Football 14 demo is available now for both 360 and PS3. If you are a 360 user with a Gold account, you can queue it up right here.

Below is the list of games available. You can play a full game with 3 minute quarters.
  • Alabama vs. Virginia Tech
  • Oregon vs. Texas A&M
  • Ohio State vs. Michigan
The Skills Trainer is included in the demo, as well as all of the camera views, including the coordinator cam. You can also adjust difficulty and all sliders in the demo.

If you are having issues finding the demo, click here for some helpful tips.

Game: NCAA Football 14Reader Score: 8/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 54 - View All
NCAA Football 14 Videos
Member Comments
# 1181 Armor and Sword @ 07/02/13 01:33 PM
Being a fan of 13.....I am really pumped for 14. However I am going to wait a few months.

I am in no rush. I don't want to pay full retail for EA football games anymore this gen. The last 2 years we were able to get these at 44.99 via Toys R Us. Not this year.

As far as the game....it will be a clear upgrade on the field. I want to wait and see the impressions with the new recruiting, coach skill tree, dynasty presentation, halftime show etc.
 
# 1182 wolverinemaniac @ 07/02/13 02:05 PM
Quote:
Originally Posted by MyxGoDxIsxGrEaTeR
Someone posted this above. You're not the only one.

Aside from all that, I agree with the recent poster above. The option seems unstoppable. Guaranteed AT LEAST 4-5 yards a pop. The shovel pass-speed option appears to be "gold" as well. Anyone who can even moderately make good option reads will come out on top in a big way.

But, I do like the overall gameplay and presentation of the game. Seems much smoother and much more authentic. I could probably do with more coverage on the defensive side of the ball (seems like receivers are always open), but I have been playing on heisman. Nevertheless, I'm excited for this game this year.

no offense but the option is pretty much unstoppable in RL too when its executed well, reason oregon constantly puts up 40-60pts a game.
 
# 1183 MyxGoDxIsxGrEaTeR @ 07/02/13 02:26 PM
Quote:
Originally Posted by wolverinemaniac
no offense but the option is pretty much unstoppable in RL too when its executed well, reason oregon constantly puts up 40-60pts a game.
No question. But where does it stop? I play online so it would be pretty frustrating for someone to run option/shovel option every play. I don't know if you have tried it, but it's pretty bad.

Regarding real life, I don't believe the Pac was really regarded for their defense this past year. Sure, Stanford, U of A and ASU were okay, but nothing to write home about. I'm sure Oregon is salivating every year when they draw up their offenses.
 
# 1184 GisherJohn24 @ 07/02/13 02:35 PM
Quote:
Originally Posted by 14straight
Has anyone else had this happen?

Was playing TAMU/Oregon in the demo. 2nd Q, 2:21, X360, 3rd down. I threw a pass toward the back right corner of the end zone. Oregon intercepted it, but it didn't look like they landed in bounds. However, the game registered Oregon in bounds and also awarded them a touchdown in MY endzone. Herbstreit even acknowledged that it was a great interception AND return (but there was no return). I could not challenge the play and there was no automatic review either. Cheap seven points for the Ducks and nothing I could do. This MUST be fixed.
This has happened to me 3 times in 6 games and several have mentioned on here. Not good.
 
# 1185 HozAndMoose @ 07/02/13 04:14 PM
Quote:
Originally Posted by Armor & Sword
Being a fan of 13.....I am really pumped for 14. However I am going to wait a few months.

I am in no rush. I don't want to pay full retail for EA football games anymore this gen. The last 2 years we were able to get these at 44.99 via Toys R Us. Not this year.

As far as the game....it will be a clear upgrade on the field. I want to wait and see the impressions with the new recruiting, coach skill tree, dynasty presentation, halftime show etc.
You get a $25 gift card at Toys R Us this year.
 
# 1186 Armor and Sword @ 07/02/13 04:25 PM
Quote:
Originally Posted by HozAndMoose
You get a $25 gift card at Toys R Us this year.

Is that a purchase in store or online or both?
I would use that towards Madden 25.
 
# 1187 HozAndMoose @ 07/02/13 04:28 PM
Quote:
Originally Posted by Armor & Sword
Is that a purchase in store or online or both?
I would use that towards Madden 25.
I think its only in store. Here is a thread about it. NCAA 14 deals
 
# 1188 jahswill @ 07/02/13 04:37 PM
Quote:
Originally Posted by BadAssHskr
Anyone gone back and played '13 after a good stretch of demo '14? wow, i don't know if it was painful, but basically, playing '13 is painful compared to '14.

I fired up my OD, played a half, and said forget it, hit the delete button on '13 a few days early.

Think ncaa '14 has a chance to be a pretty solid deal.
Yeah man, I tried to play 13 and I couldn't even make it through the 1st. Qtr! Friday can't get here fast enough!
 
# 1189 MyxGoDxIsxGrEaTeR @ 07/02/13 05:23 PM
Just out of curiosity, I was wondering how everyone is taking to no longer being able to manually move your defenders to certain areas for manual preplay defensive assignments? (The game now moves your defensive player back to where he was if you move him on your own)
 
# 1190 Donny514 @ 07/02/13 06:40 PM
Loving the demo, just beat OSU on heisman 24-21. Won on a game winning field goal with one second left and got to see the ice the kicker work. It was beautiful and really adds a degree of challenge to the game.
 
# 1191 cubby blue @ 07/02/13 08:34 PM
I'm really enjoying the demo especially on heisman difficulty. I'm playing the Virginia and Alabama matchup. I'm losing more than I'm winning. They have all been close games.

I didn't think I would like heisman, but I think this year is the way to go. I don't feel cheated at all. (not like years past) The A.I. has definitely improved.

I buy this game every year, but this is the first year I'm actually excited to get my hands on this game.

I think this years game is going to be the best game yet.
 
# 1192 d11king @ 07/02/13 10:29 PM
Braxton Miller is a beast
 
# 1193 BDawg35 @ 07/02/13 11:46 PM
Finally downloaded and played the demo. A couple of disappointing observations:

CPU playcalling logic remains brutal, year in and year out. This is HUGE for me, since most of my games are in dynasty mode vs. the CPU. I want the CPU to play with the same presence of mind that I (usually) do.

* I was playing against Ohio State. With 2:01 left in the first half, OSU calls timeout. Plenty of time left, no need to burn a timeout.

* The hurry-up offense is out of control. The CPU can have a negative play and be left with third-and-long, yet go into hurry-up mode. Never mind if there are only two receivers on the field and it's a passing down.

* The commentary is the same old, same old from the past several years. If I close my eyes, I have no idea if I'm playing NCAA '14, '13, '12 or '11.

* I've seen it only once in one game, but I hope this isn't a throwback to earlier versions of NCAA on the PS3 in which the CPU ran fake punts regularly. OSU had fourth-and-23 and ran a pass play out of a punt formation. They came up inches short, BTW.

For the first time ever, this won't be a release-day purchase for me. I'll wait and see what average gamers here have to say.
 
# 1194 roadman @ 07/03/13 12:53 AM
Quote:
Originally Posted by BDawg35
Finally downloaded and played the demo. A couple of disappointing observations:

CPU playcalling logic remains brutal, year in and year out. This is HUGE for me, since most of my games are in dynasty mode vs. the CPU. I want the CPU to play with the same presence of mind that I (usually) do.

* I was playing against Ohio State. With 2:01 left in the first half, OSU calls timeout. Plenty of time left, no need to burn a timeout.

* The hurry-up offense is out of control. The CPU can have a negative play and be left with third-and-long, yet go into hurry-up mode. Never mind if there are only two receivers on the field and it's a passing down.

* The commentary is the same old, same old from the past several years. If I close my eyes, I have no idea if I'm playing NCAA '14, '13, '12 or '11.

* I've seen it only once in one game, but I hope this isn't a throwback to earlier versions of NCAA on the PS3 in which the CPU ran fake punts regularly. OSU had fourth-and-23 and ran a pass play out of a punt formation. They came up inches short, BTW.

For the first time ever, this won't be a release-day purchase for me. I'll wait and see what average gamers here have to say.
Might be just me, but I think the fact that we are playing 3 minute quarters is not really show casing the CPU play calling logic. Might be short circuiting a bit.

The only thing I notice happended twice. I was on the 3 yd line for for 2 pts with a few seconds left and the CPU tried to ice me.

Only issue I noticed with the play calling.

I hope that one is fleshed out by the time the game comes out.

Actually, this is the first EA football demo I've had fun with for a long time.
 
# 1195 MachoMyers @ 07/03/13 05:12 AM
Is it going to be possible to disable the automatic play art coming up each time your offense comes to the line? I didn't see it in settings and it is super jarring playing on the road staring at all the lines when I haven't hit the button to do it.
 
# 1196 bklyn85 @ 07/03/13 06:02 AM
Quote:
Originally Posted by MachoMyers
Is it going to be possible to disable the automatic play art coming up each time your offense comes to the line? I didn't see it in settings and it is super jarring playing on the road staring at all the lines when I haven't hit the button to do it.
Go into advanced settings, theres the option to turn play art on/off
 
# 1197 TheBadOwl @ 07/03/13 06:18 AM
I've played on Heisman for years, and dominated, but just playing on varsity, my defense is getting torn apart.

If I run man, my guys get destroyed on EVERY cut a receiver makes, or the QB takes off for 20 yards, even if I have a spy. If I run zone, my guys either casually jog with a receiver and get beat, or just don't even attempt to get near the ball when it's thrown. If I blitz, the QB takes off and gets 20 yards. And no matter what, the running back just tears me up. I did engage eight with OSU (92 ranked defense) against Michigan, and the running back took it right by my defense, untouched, for a 30 yard touchdown.

Defense is super frustrating this year.

Also, I can break a kick return around the edge and past everyone, but my returner always gets run down because of the stupid new stamina system. I think the old system worked fine, but if they really wanted to implement this, it shouldn't be so profound. And it doesn't seem to affect the CPU at all.
 
# 1198 kingsofthevalley @ 07/03/13 10:39 AM
Quote:
Originally Posted by BDawg35
Finally downloaded and played the demo. A couple of disappointing observations:

CPU playcalling logic remains brutal, year in and year out. This is HUGE for me, since most of my games are in dynasty mode vs. the CPU. I want the CPU to play with the same presence of mind that I (usually) do.

* I was playing against Ohio State. With 2:01 left in the first half, OSU calls timeout. Plenty of time left, no need to burn a timeout.

* The hurry-up offense is out of control. The CPU can have a negative play and be left with third-and-long, yet go into hurry-up mode. Never mind if there are only two receivers on the field and it's a passing down.

* The commentary is the same old, same old from the past several years. If I close my eyes, I have no idea if I'm playing NCAA '14, '13, '12 or '11.

* I've seen it only once in one game, but I hope this isn't a throwback to earlier versions of NCAA on the PS3 in which the CPU ran fake punts regularly. OSU had fourth-and-23 and ran a pass play out of a punt formation. They came up inches short, BTW.

For the first time ever, this won't be a release-day purchase for me. I'll wait and see what average gamers here have to say.
NCAA 14 is the first one you're NOT going to buy first day? You hustlin backwards man.

Definitely agree on the commentary. I'm sure I heard that they implemented some type of new tech that allowed the commentary to branch off and be more dynamic. Wonder what happened to that? I haven't noticed anything different with the commentary.
 
# 1199 kingsofthevalley @ 07/03/13 11:00 AM
Quote:
Originally Posted by SECElit3
I spent like half the day in training mode the other day. Who else loves that feature???
Negative. Cant agree on that one. Feels too scripted.

Example: Until I can change ratings around, I dont know if the manual break block (right stick) is under or overpowered. Training mode didn't help AT ALL as my lineman performed swim moves automatically without me even touching the right stick.

If I never touched the stick, I should be trapped in the block indefinitely. I sat there and watched as my lineman would immediately break the block or take a bit to break the block. He was performing these moves by himself the whole time. Of course the whole point of me going into the training mode was to practice manually breaking blocks. My experience was worthless man.

I think there were a few instances where the player actually responded to my input.
 
# 1200 jmaj315 @ 07/03/13 11:15 AM
Quote:
Originally Posted by rockytop52
Late 4th Qt. Oregon vs. A&M. They continued to run No Huddle despite being up 21-0.
This didnt happen to me, but when the CPU runs no huddle...they hike it as soon as people get set on the LOS.

When i run no huddle, i get to LOS and then skill players look toward sideline.

I just want the CPU to look toward their coaches so i can actually have a chance to call a defensive play.


Otherwise, i really like this demo lol
 


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