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As someone mentioned earlier the tendencies are going to be out of wack....we need someone in 2k dedicated enough to fix that and I don't think 2k insider messes with the tendencies....
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A lot of good stuff, but as has been mentioned, the level being played on, the default tendencies(especially), and even the ratings, are all masking the true potential of the game.
Dwight took jumpers last year. In fact, according to 82games, he took quite a few of them.
Shot selection
Or, allow Magic blog Pinstriped Post to explain further:
Howard has made strides in several areas, but among the most notable and prevalent is in his jump-shooting. Prior to this season, he had shot 30.6 percent on two-point jumpers. This season, that figure has moved to 39.1 percent.
Specifically, Howard has improved his facility in taking jumpers from the wings after receiving the ball with his back to the basket. In prior years, if a defender managed to leverage him a few steps out from where he'd like to catch, Howard didn't have many options; he could turn, face, and fire an iffy jumper or try to drive a longer to the basket, opening himself up to strips from help defenders. Now? He can turn, face, and fire a markedly more reliable jumper, in addition to driving the lane.
In 74 games, Howard has shot 38-of-92 (41.3 percent) on such attempts. To be clear, we're only talking about a very specific type of jumper here: ones he shoots following a post-up when he faces up.
The improved accuracy is one aspect to note here, but don't ignore his willingness to fire away: he's tied Zach Randolph for the league lead in this sort of jumper attempt this season, at 1.2 per game. Howard, Randolph, Carlos Boozer, and Al Jefferson stand as the only players averaging at least 1 such shot attempt per game. Of those four, only Jefferson (45.3 percent) tops Howard in accuracy.
Shot selection
21% | .413 | 66% | 19% | 2.3 | |
61% | .546 | 40% | 6% | 9.0 | |
15% | .945 | 69% | 2% | 3.9 | |
3% | .333 | 0% | 0% | .3 | |
79% | .615 | 48% | 5% | 13.1 |
Or, allow Magic blog Pinstriped Post to explain further:
Howard has made strides in several areas, but among the most notable and prevalent is in his jump-shooting. Prior to this season, he had shot 30.6 percent on two-point jumpers. This season, that figure has moved to 39.1 percent.
Specifically, Howard has improved his facility in taking jumpers from the wings after receiving the ball with his back to the basket. In prior years, if a defender managed to leverage him a few steps out from where he'd like to catch, Howard didn't have many options; he could turn, face, and fire an iffy jumper or try to drive a longer to the basket, opening himself up to strips from help defenders. Now? He can turn, face, and fire a markedly more reliable jumper, in addition to driving the lane.
In 74 games, Howard has shot 38-of-92 (41.3 percent) on such attempts. To be clear, we're only talking about a very specific type of jumper here: ones he shoots following a post-up when he faces up.
The improved accuracy is one aspect to note here, but don't ignore his willingness to fire away: he's tied Zach Randolph for the league lead in this sort of jumper attempt this season, at 1.2 per game. Howard, Randolph, Carlos Boozer, and Al Jefferson stand as the only players averaging at least 1 such shot attempt per game. Of those four, only Jefferson (45.3 percent) tops Howard in accuracy.
# 245
lynwellpena @ 09/07/12 10:37 PM
Nice graphics! But there is something bothering me while I was watching this video. The movements of the players seem to be not realistic. The shots, the driving to the basket, etc. I think that one has to be fixed. Because the movements in 2k12 is more realistic compering to this test gameplay.
# 246
alabamarob @ 09/07/12 10:45 PM
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I'm buying it just because Lebron is crying about being fouled. So realistic.
People swear that Dwight Howard can't score outside of 5 feet and that Artest is the greatest defender of all time.
It's why it's so silly to be intensely judgmental over at 10 minute video. It's only indicative of the final product, it's not nearly enough to give any final idea. Especially when we're not the ones controlling the action.
It's why it's so silly to be intensely judgmental over at 10 minute video. It's only indicative of the final product, it's not nearly enough to give any final idea. Especially when we're not the ones controlling the action.
# 249
alabamarob @ 09/07/12 11:10 PM
Ha ha. The MWP thing goes without saying. Its 2012. He is not locking down bron, Dirk, Durant, and a host of other good players anymore. These last 2 years in the playoffs he got roasted. He is still a great position defender, but offensive players who have great quickness, and or length/height he can no longer shut down. Help Defense, and Protecting the rim are the keys to NBA defense. This whole one-on-one on ball lock down defense craze that people on this site have is not real life nor is it realistic NBA basketball. The Heat have shooters all over the floor so you either live with bron and wade driving or you give up open jumpers.
# 250
99centChickenSammich @ 09/07/12 11:34 PM
I recently dusted off my copy of 2k12 and started playing again (A. to get back into the 2k groove, and B. because MW3 is just plain boring at this point). And after watching an actual 2k13 gameplay vid of decent quality, it's blatantly obvious how sluggish and downright unresponsive the controls in 2k12 are.
Anyone who's played the game of course, knows that i'm referring to critical gameplay aspects - most notably passing (especially icon), catch and shoot, and always being one step slower on defense. Granted, this video may not be the 100% final build, but from what i saw the responsiveness has definitely been addressed. Passing looked crisp, shooting appeared much more responsive, and to a certain extent, defense even looked better.
On the flip side, there were still some issues i noticed - none of which i'll mention now, as any real 2k fan certainly noticed them already. But again, this likely not being the final build, i won't judge too harshly yet. I was also disappointed to not see a single free throw (or foul call if i'm not mistaken), and to not get a glimpse of J. Shuttlesworth's jumper (it's ridiculously slow in 2k12).
Anyway, long story short, some obvious key improvements have been made. And that's a hell of a good start.
Anyone who's played the game of course, knows that i'm referring to critical gameplay aspects - most notably passing (especially icon), catch and shoot, and always being one step slower on defense. Granted, this video may not be the 100% final build, but from what i saw the responsiveness has definitely been addressed. Passing looked crisp, shooting appeared much more responsive, and to a certain extent, defense even looked better.
On the flip side, there were still some issues i noticed - none of which i'll mention now, as any real 2k fan certainly noticed them already. But again, this likely not being the final build, i won't judge too harshly yet. I was also disappointed to not see a single free throw (or foul call if i'm not mistaken), and to not get a glimpse of J. Shuttlesworth's jumper (it's ridiculously slow in 2k12).
Anyway, long story short, some obvious key improvements have been made. And that's a hell of a good start.
# 251
PantherBeast_OS @ 09/07/12 11:34 PM
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# 254
Detbasketball13 @ 09/08/12 12:22 AM
Arrrrrrggghhh Look at the Net Animations they're so Stiff and Sticky when the ball goes through ,2k12 and 11 were much better. How can you fully enjoy kobe's new jumpshot or anyone else's when the net animations are lacking.
go to 3:14 wade's shot and there are many others.
2k get on it. The ball looks way better and sounds good but those old 2K10 net physics got to go
I shoot a lot of jumpers when i play so I know thoses animations are just wrong for this awesome game
go to 3:14 wade's shot and there are many others.
2k get on it. The ball looks way better and sounds good but those old 2K10 net physics got to go
I shoot a lot of jumpers when i play so I know thoses animations are just wrong for this awesome game
The depth of this game leads me to believe 2K12 was rushed so they could take extra time to make 2K13 really special. Just a theory but if that's really what they did then I gotta say, it was worth it.
Liked the fact Kobe missed that dunk , a little worried that Kobe might be a little too good in the game though .
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Best thing I've seen so far is how the basketball seems to have weight to it. I love that type of thing. Gives the basketball life... and when you see it this way, the animations are that much more better.
# 260
Neoda2khead @ 09/08/12 01:52 AM
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I grab that from something I read a bit earlier
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