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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 101 mkharsh33 @ 08/15/12 02:48 PM
Quote:
Originally Posted by jello1717
Have you ever seen a real game (even on the road) where someone on the offense can't hear the QB on every single play?
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
 
# 102 fballturkey @ 08/15/12 02:49 PM
Quote:
Originally Posted by jello1717
Have you ever seen a real game (even on the road) where someone on the offense can't hear the QB on every single play?
Gallaudet versus Norwich 2009.
 
# 103 cts @ 08/15/12 02:49 PM
Does the no-huddle thing happen to the CPU, also? If it does, that will serve as a way to keep every CPU no-huddle team from being Oregon, and trying to snap the ball as quick as possible.
 
# 104 EABbGD @ 08/15/12 02:50 PM
Do all updates apply to a dynasty already in progress?
 
# 105 Phobia @ 08/15/12 02:51 PM
Quote:
Originally Posted by mkharsh33
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
EXACTLY!!! While it might not be implemented in the most realistic fashion. I do like that this has been included! It for sure brings a more sim element.
 
# 106 cardinals57 @ 08/15/12 02:54 PM
Quote:
Originally Posted by cts
Does the no-huddle thing happen to the CPU, also? If it does, that will serve as a way to keep every CPU no-huddle team from being Oregon, and trying to snap the ball as quick as possible.
It doesn't seem to affect the CPU from what I've seen. I'm playing against Clemson at Clemson and they have no trouble hearing the play.
 
# 107 Equinox831 @ 08/15/12 02:58 PM
I can't believe it, but EA listened to us. Strafing is back! I was just messing around in practice mode and playing as the safety and I backed up expecting the auto-strafe to kick in, it didn't so I hit L2 and I started strafing. I tried it a few more times and strafing is actually back! It looks like some stuff that Madden 13 has is making it's way over like strafing (which is ridiculous that it wasn't there in the first place,) and ball hawk.
 
# 108 franch1se @ 08/15/12 02:58 PM
Didn't fix ps3 users not being able to use custom sounds if they have over 300 files on the system
 
# 109 franch1se @ 08/15/12 03:00 PM
Never had 1 freeze before the patch. Just loaded my dynasty....freezes
 
# 110 BadAssHskr @ 08/15/12 03:00 PM
Quote:
Originally Posted by franch1se
Didn't fix ps3 users not being able to use custom sounds if they have over 300 files on the system
sounds like a ps3 problem.
 
# 111 The_Rick_14 @ 08/15/12 03:00 PM
Quote:
Originally Posted by mkharsh33
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
I agree with this, but think it could have been done in a more realistic fashion if they just made the QB do two animations. One to the right and one to the left or one to the right and one to the line. Would take up slightly less time, but still have that pause of the QB barking out the new play to his team.

What will be a bug is if this also happens when trying to spike the ball. That will be bad.
 
# 112 Scott @ 08/15/12 03:02 PM
Quote:
Originally Posted by EABbGD
Do all updates apply to a dynasty already in progress?
Yes they do
 
# 113 Scott @ 08/15/12 03:04 PM
Anybody know if formation subs work in dynasty practice mode?
 
# 114 fistofrage @ 08/15/12 03:05 PM
Quote:
Originally Posted by Phobia
I might be in the minority here but I thought the Safety play was pretty solid pre-patch. There was some slight flaws with them "deciding" who to cover every now and then BUT, big BUT here, I liked the way that defenders appeared HUMAN now. They made misreads, they choose wrong angles, made bad jumps, etc This allowed to some big plays which is what a lot of college football is, big plays.

Another thing I noticed pre-patch is that lower teams like Sunbelt, WAC, etc have safeties and DBs that had low play recognition and awareness. This means they make more mistakes on the deep balls, where when I played teams like LSU, BAMA, etc those same position players made far far fewer mistakes and were much tougher to throw for big yards!

So with all that said, I hope the pass defense does not change that much to be honest. I liked how it felt pre-patch!
If the defense didn't all out blitz pre-patch the pass coverage was pretty good. They bit on a play action that was set up almost every time though and it was too easy to score on a deep ball, but if they didn't blitz or bite on PA, with my sliders, the deep routes were generally blanketed.

I honestly think they should really look at lowering QB accuracy for the human and AI to some degree. The sliders don't work. Even at 0 on Heisman, I can put a 50 yard pass on the money every time with an average QB. Where are the overthrows and wide throws, and underthrows?

Watch a college game and you will see guys running open on almost every play, but the QB either can't see them(We would need a new system all together to fix that) or overthrows them. In addition to that, long balls are dropped all the time in real life. It seems like every game, a sure TD on a long ball is inexplicably dropped in real life.
 
# 115 Phobia @ 08/15/12 03:05 PM
Quote:
Originally Posted by wryly
That isn't how no huddle offenses work. Everyone but the offensive line looks to the sideline to get the play. The QB doesn't relay it to the wide receivers. He'd only relay it to the o-line if it was necessary.

Someone else mentioned how he didn't see many college kids run no-huddle offenses successfully, which is asinine.

If a home team is running no huddle and having trouble hearing every single play, that's undoubtedly a bug, as it would never happen in reality.
So I guess you completely over looked where I said "It might not be implemented in the most realistic fashion"

The bottom line is there should be a DELAY between the no huddle call, the players receiving the play and then the snap. Only time I can see a instant re-line and snap would be after a time out and the players coaches plan their course of action if the following play is successful to run no huddle and instantly run X play.
 
# 116 fistofrage @ 08/15/12 03:05 PM
Does anyone have a list of what this patch broke? There has never been a patch without incident that I can recall.
 
# 117 Phobia @ 08/15/12 03:06 PM
Quote:
Originally Posted by fistofrage
If the defense didn't all out blitz pre-patch the pass coverage was pretty good. They bit on a play action that was set up almost every time though and it was too easy to score on a deep ball, but if they didn't blitz or bite on PA, with my sliders, the deep routes were generally blanketed.

I honestly think they should really look at lowering QB accuracy for the human and AI to some degree. The sliders don't work. Even at 0 on Heisman, I can put a 50 yard pass on the money every time with an average QB. Where are the overthrows and wide throws, and underthrows?

Watch a college game and you will see guys running open on almost every play, but the QB either can't see them(We would need a new system all together to fix that) or overthrows them. In addition to that, long balls are dropped all the time in real life. It seems like every game, a sure TD on a long ball is inexplicably dropped in real life.
Well said fist
 
# 118 jello1717 @ 08/15/12 03:10 PM
Quote:
Originally Posted by The_Rick_14
I agree with this, but think it could have been done in a more realistic fashion if they just made the QB do two animations. One to the right and one to the left or one to the right and one to the line. Would take up slightly less time, but still have that pause of the QB barking out the new play to his team.

What will be a bug is if this also happens when trying to spike the ball. That will be bad.
It does happen on spikes too.
 
# 119 Phobia @ 08/15/12 03:15 PM
Quote:
Originally Posted by jello1717
It does happen on spikes too.
Yea that is bad!
 
# 120 scottyo60 @ 08/15/12 03:15 PM
Quote:
Originally Posted by mkharsh33
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
Mkharsh the no huddle spread is a staple of many college teams. Oregon first come to mind, several MAC and CUSA to mind being a Marshall fan. Some of the most successful prolific Os are no huddle spreads and run like well oiled machines.
 


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