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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-15-2012, 02:58 PM   #145
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I can't believe it, but EA listened to us. Strafing is back! I was just messing around in practice mode and playing as the safety and I backed up expecting the auto-strafe to kick in, it didn't so I hit L2 and I started strafing. I tried it a few more times and strafing is actually back! It looks like some stuff that Madden 13 has is making it's way over like strafing (which is ridiculous that it wasn't there in the first place,) and ball hawk.
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Old 08-15-2012, 02:58 PM   #146
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Didn't fix ps3 users not being able to use custom sounds if they have over 300 files on the system
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Old 08-15-2012, 03:00 PM   #147
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Never had 1 freeze before the patch. Just loaded my dynasty....freezes
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Old 08-15-2012, 03:00 PM   #148
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by franch1se
Didn't fix ps3 users not being able to use custom sounds if they have over 300 files on the system
sounds like a ps3 problem.
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Old 08-15-2012, 03:00 PM   #149
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by mkharsh33
Honestly, I don't see college kids running a lot of no huddle offenses very successfully. I WANT NCAA and Madden to play differently. The NCAA is a sloppier game, with more mistakes. Maybe this isn't THE most realistic thing in the game...BUT: clock management by an NCAA QB shouldn't be done the the precision of a mastermind. I like the idea that it takes some time off the clock. The button mashing in this game is NOT simulation football, and I never hear anyone complain how they can run an 80 yard drive in 14 seconds in this game either.
I agree with this, but think it could have been done in a more realistic fashion if they just made the QB do two animations. One to the right and one to the left or one to the right and one to the line. Would take up slightly less time, but still have that pause of the QB barking out the new play to his team.

What will be a bug is if this also happens when trying to spike the ball. That will be bad.
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Old 08-15-2012, 03:02 PM   #150
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Do all updates apply to a dynasty already in progress?
Yes they do
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Old 08-15-2012, 03:04 PM   #151
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Anybody know if formation subs work in dynasty practice mode?
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Old 08-15-2012, 03:05 PM   #152
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Phobia
I might be in the minority here but I thought the Safety play was pretty solid pre-patch. There was some slight flaws with them "deciding" who to cover every now and then BUT, big BUT here, I liked the way that defenders appeared HUMAN now. They made misreads, they choose wrong angles, made bad jumps, etc This allowed to some big plays which is what a lot of college football is, big plays.

Another thing I noticed pre-patch is that lower teams like Sunbelt, WAC, etc have safeties and DBs that had low play recognition and awareness. This means they make more mistakes on the deep balls, where when I played teams like LSU, BAMA, etc those same position players made far far fewer mistakes and were much tougher to throw for big yards!

So with all that said, I hope the pass defense does not change that much to be honest. I liked how it felt pre-patch!
If the defense didn't all out blitz pre-patch the pass coverage was pretty good. They bit on a play action that was set up almost every time though and it was too easy to score on a deep ball, but if they didn't blitz or bite on PA, with my sliders, the deep routes were generally blanketed.

I honestly think they should really look at lowering QB accuracy for the human and AI to some degree. The sliders don't work. Even at 0 on Heisman, I can put a 50 yard pass on the money every time with an average QB. Where are the overthrows and wide throws, and underthrows?

Watch a college game and you will see guys running open on almost every play, but the QB either can't see them(We would need a new system all together to fix that) or overthrows them. In addition to that, long balls are dropped all the time in real life. It seems like every game, a sure TD on a long ball is inexplicably dropped in real life.
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