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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-15-2012, 06:21 PM   #225
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Phobia
I want to point something out. If people are running 4 verts and the CPU is running cover two there will be open WRs with the safeties being forced to make a decision. So this is not so much a bug but more of a play call issue from the CPU.

Also calling 4 verts over and over is not very realistic and I could see where this could break the game some what. If the CPU does not adapt and switch to a cover 3 or 4 consistently then yes you will score the home run bomb more than someone who runs it once a game or less.

Some things you also have to use your judgement and not TRY to break the game. The game is not perfect and will not be this year, so use some of that brain power and figure out WHY you are abusing the CPU and change to a more realistic game play.

Another words if half of us are playing using realistic calls in realistic situations and seeing better safety play, while the guys who are calling 4 verts over and over see more stupid safety play. It is pretty apparent that HOW you play the game needs to change some if you don't want those issues.
This is understood, however, the 4 verts over and over is just a test to see how effective the DB's are actually playing, with safeties being the main focal point. I would NEVER run 4 verts, streaks, etc. all day long against someone else or in my dynasty. This is just to test the significance that the patch has on safety playing their zones.

It is understood that yes, it is not perfect this year ... and will never be perfect. Even some of the best sports games out there have their flaws. This will always be. And honestly, a game that might feel perfect for someone, may feel off or broken to another. We as gamers are just that, gamers, but we are different to some degree.
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Old 08-15-2012, 06:24 PM   #226
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by chi_hawks
Part of playing a game is looking for ways to manipulate the situation to your advantage (whether it be killing an elite, hitting a home run, or getting a TD). That goes for video games and real life games (its why we have coaches and coordinators).

Sure, I can get around it by having all sorts of house rules. But by doing that, it really causes a loss of immersion in my opinion. My favorite part about video games is the problem solving aspect. With NCAA, we already know the answer. We have to adjust our "how" to get any enjoyment out of it, and for me, it takes away from the enjoyment.

Just my $.02

One way that EA could really combat this is by implementing a true adaptive AI. Everyone sees it on Saturdays. When something is going good for a team, they will on occasion run it more than normal. So what does the defense do? They adjust. It's a part of Saturdays just as much as tradition. If EA was to add Adaptive AI, and it actually worked properly, then this game would benefit from this tremendously. Not only should it work for defense, but offense as well. If the CPU offense over the course of the game starts to see holes in the defense, then I want them to exploit that. Make me adjust. Make me think. Make me play actual football!
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Old 08-15-2012, 06:33 PM   #227
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Ok, at halftime, Bray is 5-28 for 209 yards, 1 TD, and 2 INT.

That means in the second quarter, he was 2-13, one pass going for 71 yards, and one being a dump off pass.

To me, the coverage over the top has seemed pretty solid with the occasional breakdown by the CPU, which is totally fine. But as I said earlier, this is a small sample size and will need further testing. As it stands now I'm completeing nearly a mere 15% on all my deep balls.

Last edited by BallinVol; 08-15-2012 at 06:43 PM.
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Old 08-15-2012, 06:34 PM   #228
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by chi_hawks
Part of playing a game is looking for ways to manipulate the situation to your advantage (whether it be killing an elite, hitting a home run, or getting a TD). That goes for video games and real life games (its why we have coaches and coordinators).

Sure, I can get around it by having all sorts of house rules. But by doing that, it really causes a loss of immersion in my opinion. My favorite part about video games is the problem solving aspect. With NCAA, we already know the answer. We have to adjust our "how" to get any enjoyment out of it, and for me, it takes away from the enjoyment.

Just my $.02
Understood and I agree BUT calling 4 verts over and over is not playing a realistic game of football so where if the CPU called cover 4 over and over then it would be less effective. We know the CPU does not adapt in this manner, so this is where you can still play a immersive game of football but if you choose to play it arcade like by throwing only 4 verts, then the likely hood of it playing arcadey is even greater.

My point is that sure it might be a issue, but the reason I think some are not seeing a issue and others are seeing it is based on HOW they are playing the game.
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Old 08-15-2012, 06:36 PM   #229
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It would definitely help if EA would expand the QB ratings to what Madden has regarding Short, Medium, Deep and Throw on the run ratings. But I did go in and do a test this morning. I went in and lowered a QB THA rating to 0 and then went into a game. The QB threw like Stevie Wonder...I mean he couldn't hit anything. At 0 you can forget about it...which is a good thing. That let's me know that the ratings do work.
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Old 08-15-2012, 06:36 PM   #230
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I'm sure someone has already posted but I'm at work and can't look through all the post. Is freezing during dynasty still an issue or has it also been fixed with this update? Thanks ahead of time for anyone who may answer this for me!
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Old 08-15-2012, 06:38 PM   #231
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Lil Worm
I'm sure someone has already posted but I'm at work and can't look through all the post. Is freezing during dynasty still an issue or has it also been fixed with this update? Thanks ahead of time for anyone who may answer this for me!
I thought this was fixed in first patch, I could be wrong though.
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Old 08-15-2012, 06:41 PM   #232
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by TheShizNo1
I have to leave so I can't text extensively right now. Check the coverage over the top. I just completed another easily against cover 2. Every other coverage, the Safeties seem to behave correctly.
I can confirm the issue is just the Cover 2 Zone play. Every other play, the CPU safeties react naturally. This could easily be fixed in a tuner, I'd think.

All in all, a fantastic patch that falls just short of being perfect in what it was trying to achieve. It's certainly frustrating that when the CPU runs a Cover 2 Zone, it pretty much ='s busted coverage for the CPU. I can live with this for a couple weeks if I knew that EA was aware of it and working on a fix.
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