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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 81 miamikb2001 @ 08/15/12 01:45 PM
Wondering what any other Coach Mode players impressions of the patch and it's effects are?I won't be able to try it till after work.
 
# 82 scottyo60 @ 08/15/12 01:46 PM
Have not seen a screen in three games. Although the teams have been under center types.

Safety play doesn't bother me. A few routes seem to work well, but I also play action and pump fake on cuts.

I'm bothered still by crowd noise and Peyton Manning. Had my first delay of game while QB was bumping his chest despite mE not directing it. It doesn't "break" the game... It can be quite annoying at times now though.

Finally running moves are great. It feels like the game has opened up a bit... And I know this isn't patch related so don't say placebo... Ran a counter and my guard pulled the corner pancaking the OLB. First time ive seen it. I replayed for 5 min proud of what I saw.
 
# 83 DJ @ 08/15/12 01:47 PM
Quote:
Originally Posted by Bootzilla
I see definite improvements post patch. Heisman with small slider tweaks from default.

Cpu reaction vs WR screens, bubbles, outside runs (including speed options), and jet sweeps appear to be toned down dramatically. The cpu no longer instantly diagnoses and reacts with multiple players going 100 mph into the backfield. Much more realistic.

Cpu offense seems smarter and runningbacks use their moves. I've already seen spins, jump cuts, and more moves than I'd seen so far to this point after two games.

Zones are improved. Players are playing their area and passing off receivers better.

However, safeties on deep balls, 4 verts, is most likely still an issue. I only ran 4 verts once but, I had two receivers virtually uncovered.

Played (me) Clemson at Georgia and Georgia put a nice beatdown on me that felt totally authentic. Good passing. Good running. Nothing cheap. I moved the ball well yet threw some bad balls vs some of their underneath zones and I paid for it. Passes that were easy completions pre-patch are much better defended now.

I really like the feel now. And if the Madden demo is any indication as to where we are with the Infinity Engine, NCAA was wise to not implement this year. I have a feeling Madden is going to take a couple of patches to get it right this year and NCAA wouldn't have had the time.
Thank you for the detailed impression. The tuned CPU reaction on Heisman to your playcalls has me excited, and I'm also very happy to hear that the CPU playcalling has been improved.
 
# 84 cgalligan @ 08/15/12 01:53 PM
Do these changes take effect for Dynasties that have already started?
 
# 85 seasprite @ 08/15/12 02:03 PM
Quote:
Originally Posted by RebelHog
You damn kids who care about uniforms and equipment crack me up.
Sent from my Motorola bagphone
Might want to check that demographic of "kids" again.

Sent from my SAMSUNG-SGH-I777 using Tapatalk 2
 
# 86 UH53 @ 08/15/12 02:06 PM
Quote:
Originally Posted by rjsuperfly66
Personally, Id rather have a game that plays great rather than right uniforms. Arkansas' uniforms could be black but if it played as one of the best football games ever I'd probably figure out a way to live with it. I'd rather EA spend time to correct detrimental flaws than waste it implementing uniform stores and uniforms and face mask bars and crisp grass.

But to each their own.
The funny thing is that they waste their time trying to fix flaws that they continue to have and most of the time that fix breaks something else. Having a game that's a representation of what's on the field is important, uniforms, gloves, etc. If that weren't the case they may as well call it something other than NCAA Football and give you generic teams.... South Central Louisiana State University Mud Dogs be good enough? That's some good H2O! What sense does that make?
 
# 87 thelasthurtknee @ 08/15/12 02:09 PM
my neice gets excited when new outfits come out for her dolls too.
 
# 88 dreneel @ 08/15/12 02:10 PM
Do you have to start over the dynasty for the patch to work?
 
# 89 Step2001 @ 08/15/12 02:12 PM
Excellent!!! Having Fun, that's what it's all about.

After the patch I played a game.......GREAT Game!!!!
 
# 90 ibrokeu @ 08/15/12 02:25 PM
For online play streaks are still a guaranteed completion in man coverage without safety help. And I'm reading they didn't fix the CPU aggressive zone issue so there's no point in starting a dynasty. Big fat F from me.
 
# 91 ODogg @ 08/15/12 02:27 PM
Great to hear they finally fixed the safety issue. Firing up my dynasty now!
 
# 92 mkharsh33 @ 08/15/12 02:29 PM
Got one game in post-patch. Must say I really like it... Smooth gameplay, cpu played a bit smarter, and I think they threw one screen pass. Saw some new animations, and felt like my RB was fighting for more yardage (saw some spin landings to the ground I had not seen before). I'll give EA props for this title update... I think they did a good job on this...
 
# 93 fistofrage @ 08/15/12 02:29 PM
Quote:
Originally Posted by thelasthurtknee
my neice gets excited when new outfits come out for her dolls too.
IF EA really wanted to make money, they should have bought the exclusive rights to the Ken Doll and sold outfits as DLC.
 
# 94 Phobia @ 08/15/12 02:34 PM
I might be in the minority here but I thought the Safety play was pretty solid pre-patch. There was some slight flaws with them "deciding" who to cover every now and then BUT, big BUT here, I liked the way that defenders appeared HUMAN now. They made misreads, they choose wrong angles, made bad jumps, etc This allowed to some big plays which is what a lot of college football is, big plays.

Another thing I noticed pre-patch is that lower teams like Sunbelt, WAC, etc have safeties and DBs that had low play recognition and awareness. This means they make more mistakes on the deep balls, where when I played teams like LSU, BAMA, etc those same position players made far far fewer mistakes and were much tougher to throw for big yards!

So with all that said, I hope the pass defense does not change that much to be honest. I liked how it felt pre-patch!
 
# 95 bccards13 @ 08/15/12 02:34 PM
Anyone else having trouble running the no huddle suddenly? I finish my play and have the team run back to the line but right before I snap the ball my receivers act like they can't hear the play call when I haven't audibled the play. On top of that it's happening at home too which really makes it odd.

It's not that big of a deal until I'm in a late game situation and the clock is running and I can even get a spiked ball play in.
 
# 96 jello1717 @ 08/15/12 02:35 PM
For those of you talking about the no huddle-players can't hear the QB even while at home issue, I posted it in the bugs/glitches thread.

Here's the video I posted about it for those who haven't seen it. I've seen this on 100% of my no huddle plays post patch.
 
# 97 Phobia @ 08/15/12 02:39 PM
Quote:
Originally Posted by jello1717
For those of you talking about the no huddle-players can't hear the QB even while at home issue, I posted it in the bugs/glitches thread.

Here's the video I posted about it for those who haven't seen it. I've seen this on 100% of my no huddle plays post patch.
I don't think this is a bug though. If you no huddle the QB has to relay the call to the WRs and team so this seems realistic to me
 
# 98 mkharsh33 @ 08/15/12 02:43 PM
The No Huddle is NOT a glitch!!!!!!! Even at home fans make noise and it's impossible to hear. Come on guys, this is FOOTBALL!!!! That video is NOT proof of a glitch, but proof of a GREAT addition to this game!!!
 
# 99 jello1717 @ 08/15/12 02:43 PM
Quote:
Originally Posted by Phobia
I don't think this is a bug though. If you no huddle the QB has to relay the call to the WRs and team so this seems realistic to me
I don't have an issue with the QB doing this new animation every time (which didn't use to happen). I have an issue with at least 1 guy on the offense always being unable to hear the QB and going into his "I can't hear you animation." That'll be annoying as hell for the no huddle, but very damaging for the hurry up when you need to go quickly, but you can't because your HB (standing right next to the QB) couldn't hear him while playing at home in front of a silent crowd.
 
# 100 jello1717 @ 08/15/12 02:44 PM
Quote:
Originally Posted by mkharsh33
The No Huddle is NOT a glitch!!!!!!! Even at home fans make noise and it's impossible to hear. Come on guys, this is FOOTBALL!!!! That video is NOT proof of a glitch, but proof of a GREAT addition to this game!!!
Have you ever seen a real game (even on the road) where someone on the offense can't hear the QB on every single play?
 


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