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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 21 bnb @ 08/15/12 11:34 AM
Quote:
Originally Posted by Sausage
This feature is activated by holding the catch button, it helps keep the DB or LB going for an INT from getting out of position. It is similar to he defense assist button, where it helps put you in a better position to make the play.
so now the player will get into position and not make a play on the ball thanks to the swat and catch buttons not responding? great!
 
# 22 The ArkanSaw @ 08/15/12 11:34 AM
Quote:
Originally Posted by puba1978
Calm down the Unis wont be in til Sept.
Patience my friend ..... Patience!
I can see why their frustrated. Once Madden comes this game will be shelved and EA still hasn't gotten alot of uni's right for years.
 
# 23 Ramminyou @ 08/15/12 11:36 AM
CPU zone aggressiveness issue seems pretty much the same on All-American. I'm going to try Heisman to see if there is any difference.
 
# 24 scottyo60 @ 08/15/12 11:38 AM
@ArkanSaw have you had random Pointing from the QB? I've had Klien come to the line and starting pointing without me doing anything which is triggering the WRs acting as if they dont hear.

lol hey I'm all for QB pointing things out and added noise. Just not used to it and will say well done if that was what they were going for.
 
# 25 DrPhibes @ 08/15/12 11:39 AM
Yeah, by the time they finally add Mizzou's new uniform most of us will have shelved this game in favor of Madden, NHL, NBA, COD, Borderlands and whatever other title.

At the very least put the extra uniforms that are already on disk that people who ordered off of Amazon got (like UGA, Michigan St) in the Uniform Store.
 
# 26 BadAssHskr @ 08/15/12 11:39 AM
Quote:
Originally Posted by The ArkanSaw
Yeah they made crowds louder so the result is more noise between the QB and Receiver.
is this confirmable, and how much of an improvement is it?
 
# 27 thelasthurtknee @ 08/15/12 11:40 AM
Guys we just got the patch two weeks early. Calm down. We werent getting uniforms till next month either way. And if u read the patch post it says it will be next month. Like it always was.
 
# 28 The ArkanSaw @ 08/15/12 11:40 AM
Quote:
Originally Posted by Wilson16NCSU
I've backed EA since the release, but to release the uniform store with zero uniforms is ridiculous. All uniforms that have been released should be available especially Mizzou, Rutgers, Arkansas, A&M, Utah State, Miss State, and Vanderbilt. Plus we've already seen them use gameplay where the A&M uniforms were used so its not as if they're not done. Releasing a uniform store and then making people wait almost three weeks before you release any uniforms is crazy. Thats as if a store opened up and told their customers "Oh the product won't be available til next month."
Yeah as far as im concerned the store menu alone is a waste of approximately .30 MB of space if its going to be unused for 3 weeks. What was the point?

I have a better analogy, its like releasing a game with no item shop then putting the item shop menu there but still not having any items.
 
# 29 DirtyJerz32 @ 08/15/12 11:42 AM
http://www.easports.com/ncaa-footbal...update-details

In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.


Some of you guys need to read the entire article. Jus sayin...
 
# 30 The ArkanSaw @ 08/15/12 11:42 AM
Quote:
Originally Posted by scottyo60
@ArkanSaw have you had random Pointing from the QB? I've had Klien come to the line and starting pointing without me doing anything which is triggering the WRs acting as if they dont hear.

lol hey I'm all for QB pointing things out and added noise. Just not used to it and will say well done if that was what they were going for.

YES! That too. I had about 2 delay of games because i could not snap the ball in time because my QB was in Peyton Manning mode.
 
# 31 THE YAMA @ 08/15/12 11:45 AM
Extremely happy about fixing the promises glitch.
 
# 32 DrPhibes @ 08/15/12 11:47 AM
Quote:
Originally Posted by DirtyJerz32
http://www.easports.com/ncaa-footbal...update-details

In addition, you will see a "Uniform Store" added to the menu. In the past, we have had a cut off of mid-April for uniform submissions from schools in order to get them onto our disc in time. Sometimes those came in after the deadline and we would have to wait until the following year in order to get those default uniforms in. The "Uniform Store" will allow us to give you updated uniforms during the season. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.


Some of you guys need to read the entire article. Jus sayin...

As should you. Read the date of that particular article.
 
# 33 booker21 @ 08/15/12 11:50 AM
Are Safeties deep zones fix it?
 
# 34 Ramminyou @ 08/15/12 11:51 AM
Quote:
Originally Posted by DrPhibes
As should you. Read the date of that particular article.
Again, the article was updated. We did not know the exact date of the patch initially. I'm also pretty sure that there are more patch notes there than were posted originally.
 
# 35 Hamato Yoshi @ 08/15/12 11:55 AM
The number of people that are getting upset over laundry is beyond ridiculous. Folks have been waiting for a game that plays this true to life for ages, and some people have nothing better to do than complain about shades of red?

Perspective...get some.

Frankly, I think this game plays as good, if not better, than any NCAA game I've ever played. Bravo, EA...bravo.
 
# 36 silveredge96 @ 08/15/12 11:58 AM
The game seems to play smoother now with the patch. Although I hate that now when you go no huddle it goes to the animation like if ur receivers cant hear. Can break out of it but it is annoying.
 
# 37 booker21 @ 08/15/12 12:00 PM
Quote:
Originally Posted by jayenomics
If you read the article or OP...yes, yes they have.
hmmm secelite tried it and he says otherwise.

I have read it the OP, but that is EA Log and it is not the first time they say one thing and do another.
 
# 38 booker21 @ 08/15/12 12:01 PM
Quote:
Originally Posted by SECElite3
Booker, I purchased this game last night in hopes that the deep ball issue against the CPU would be fixed. Sadly, it is not. I am returning the game this morning.
For real?????
 
# 39 DrPhibes @ 08/15/12 12:01 PM
Quote:
Originally Posted by Ramminyou
Again, the article was updated. We did not know the exact date of the patch initially. I'm also pretty sure that there are more patch notes there than were posted originally.

Fair enough.

I don't think anyone would be surprised if they never even get around to adding uniforms to this new store.

I think it is just lazy for them not to include the UGA, Michigan St ect uniforms that are already on disk right when this thing launched. It would have cooled a lot of jets and it is seemingly simple.
 
# 40 booker21 @ 08/15/12 12:02 PM
Quote:
Originally Posted by jayenomics
Lol, with the patch it is fixed, and sadly, you can't return an opened video game, you can either exchange it or trade it in...
Have you try it? You were experiencing issues with the Deep Safeties coverage before the patch? I ask this because many people felt there were no issues with the deep ball in the game, maybe you are one of those, so you feel that they have fixed the problem, because you can´t even see it before the patch.

Make sense?
 


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