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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 161 BA2929 @ 08/15/12 05:51 PM
Quote:
Originally Posted by nortobc
Either is doesn't take effect on current dynasties or the poor safety play is still present.
I have a feeling it's only present if you want it to be present. Half the thread say it's there, half doesn't.

That's either due to different slider sets, the mind playing tricks, or it happening a couple times in a row and that's evidence enough for someone to claim that it's still a problem.

I couldn't complete a deep ball AS MUCH as before. I still completed them 2-3 times in one game, but I got picked twice and overthrew my WR twice as well.



Quote:
Originally Posted by BallinVol
I edited the post. Ended up getting a 63 yard bomb for a TD before the first quarter ended. I broke down the play watching the replay again, and it really didn't seem like bad safety play. The safeties reacted as they should have, it was the CB's that were trailing the play this time. BUT .... this was a Hail Mary against Man Coverage, and the receiver who caught the TD was a good 5-7 yards ahead of all the other defenders. By the time the ball got to my receiver, there was one defender on top of him pretty much, playing solid coverage, and two other defenders two yards behind. Two receivers were right on top of my other receiver also, due to the CB's playing a bit soft after the receivers passed the LOS.

I kind of got discouraged when it happened, but after breaking it down, it didn't look as bad as I had originally thought.
It happening once isn't cause for concern. It's it happening every single time that makes it an issue.
 
# 162 michigan216 @ 08/15/12 05:59 PM
Quote:
Originally Posted by TheShizNo1
Ok, I agree, the no huddle thing is a pain the ***.


EDIT: and the safety issue is still there in cover 2. They'll initially back up, then they'll just stand there and trail
It almost cost me a win earlier. I had 30 seconds to get a FG tied 31-31 and I would try to hurry up and the qb is just pointing and taking his sweet time as the clock is just running out...typical EA
 
# 163 jbdeuce @ 08/15/12 06:00 PM
Shotgun HB counter is still broken
 
# 164 gopher_guy @ 08/15/12 06:00 PM
Quote:
Originally Posted by BA2929
I have a feeling it's only present if you want it to be present. Half the thread say it's there, half doesn't.

That's either due to different slider sets, the mind playing tricks, or it happening a couple times in a row and that's evidence enough for someone to claim that it's still a problem.

I couldn't complete a deep ball AS MUCH as before. I still completed them 2-3 times in one game, but I got picked twice and overthrew my WR twice as well.
This was my experience in my game as well.

I hope people are playing more than one game before making the decision that the problem has been fixed or not.
 
# 165 TheShizNo1 @ 08/15/12 06:02 PM
Quote:
Originally Posted by TheShizNo1
Ok, I agree, the no huddle thing is a pain the ***.


EDIT: and the safety issue is still there in cover 2. They'll initially back up, then they'll just stand there and trail
I'm almost sure it's a cover 2 issue. I couldn't complete it in man and cover 3. Cover 2, it's there all day.
 
# 166 BallinVol @ 08/15/12 06:03 PM
So far in the second quarter, Bray is 0-7 and an INT

Keep in mind for those who don't see what I'm doing, I'm running nothing but 4 verts, hail marys, streak plays ...
 
# 167 OUByron @ 08/15/12 06:08 PM
Quote:
Originally Posted by BallinVol
So far in the second quarter, Bray is 0-7 and an INT

Keep in mind for those who don't see what I'm doing, I'm running nothing but 4 verts, hail marys, streak plays ...
This is what I've done all week, nothing but deep balls on test games in dynasty (Before the patch) and I just didn't see safety play consistently being a problem. Of course I had to max out CPU Pass Coverage and raise CPU INT so they would play the ball better. Ready to get home and start testing!
 
# 168 TheShizNo1 @ 08/15/12 06:09 PM
Quote:
Originally Posted by BallinVol
So far in the second quarter, Bray is 0-7 and an INT

Keep in mind for those who don't see what I'm doing, I'm running nothing but 4 verts, hail marys, streak plays ...
I have to leave so I can't text extensively right now. Check the coverage over the top. I just completed another easily against cover 2. Every other coverage, the Safeties seem to behave correctly.
 
# 169 rjh82 @ 08/15/12 06:10 PM
Quote:
Originally Posted by TheShizNo1
Ok, I agree, the no huddle thing is a pain the ***.
I don't think it can possibly be a feature as was previously hypothesized. It should happen occasionally when you call an audible or, I guess, when you run hurry up.

But you can work around it by using the "original play" audible (B, then LT on 360). The "I can't hear you player" calms down and goes back to his spot 95% of the time. This leads me to believe it's a bug and not a feature.
 
# 170 Phobia @ 08/15/12 06:12 PM
Quote:
Originally Posted by TheShizNo1
I'm almost sure it's a cover 2 issue. I couldn't complete it in man and cover 3. Cover 2, it's there all day.
Quote:
Originally Posted by BallinVol
So far in the second quarter, Bray is 0-7 and an INT

Keep in mind for those who don't see what I'm doing, I'm running nothing but 4 verts, hail marys, streak plays ...
I want to point something out. If people are running 4 verts and the CPU is running cover two there will be open WRs with the safeties being forced to make a decision. So this is not so much a bug but more of a play call issue from the CPU.

Also calling 4 verts over and over is not very realistic and I could see where this could break the game some what. If the CPU does not adapt and switch to a cover 3 or 4 consistently then yes you will score the home run bomb more than someone who runs it once a game or less.

Some things you also have to use your judgement and not TRY to break the game. The game is not perfect and will not be this year, so use some of that brain power and figure out WHY you are abusing the CPU and change to a more realistic game play.

Another words if half of us are playing using realistic calls in realistic situations and seeing better safety play, while the guys who are calling 4 verts over and over see more stupid safety play. It is pretty apparent that HOW you play the game needs to change some if you don't want those issues.
 
# 171 chi_hawks @ 08/15/12 06:20 PM
Quote:
Originally Posted by Phobia
I want to point something out. If people are running 4 verts and the CPU is running cover two there will be open WRs with the safeties being forced to make a decision. So this is not so much a bug but more of a play call issue from the CPU.

Also calling 4 verts over and over is not very realistic and I could see where this could break the game some what. If the CPU does not adapt and switch to a cover 3 or 4 consistently then yes you will score the home run bomb more than someone who runs it once a game or less.

Some things you also have to use your judgement and not TRY to break the game. The game is not perfect and will not be this year, so use some of that brain power and figure out WHY you are abusing the CPU and change to a more realistic game play.

Another words if half of us are playing using realistic calls in realistic situations and seeing better safety play, while the guys who are calling 4 verts over and over see more stupid safety play. It is pretty apparent that HOW you play the game needs to change some if you don't want those issues.
Part of playing a game is looking for ways to manipulate the situation to your advantage (whether it be killing an elite, hitting a home run, or getting a TD). That goes for video games and real life games (its why we have coaches and coordinators).

Sure, I can get around it by having all sorts of house rules. But by doing that, it really causes a loss of immersion in my opinion. My favorite part about video games is the problem solving aspect. With NCAA, we already know the answer. We have to adjust our "how" to get any enjoyment out of it, and for me, it takes away from the enjoyment.

Just my $.02
 
# 172 BallinVol @ 08/15/12 06:21 PM
Quote:
Originally Posted by Phobia
I want to point something out. If people are running 4 verts and the CPU is running cover two there will be open WRs with the safeties being forced to make a decision. So this is not so much a bug but more of a play call issue from the CPU.

Also calling 4 verts over and over is not very realistic and I could see where this could break the game some what. If the CPU does not adapt and switch to a cover 3 or 4 consistently then yes you will score the home run bomb more than someone who runs it once a game or less.

Some things you also have to use your judgement and not TRY to break the game. The game is not perfect and will not be this year, so use some of that brain power and figure out WHY you are abusing the CPU and change to a more realistic game play.

Another words if half of us are playing using realistic calls in realistic situations and seeing better safety play, while the guys who are calling 4 verts over and over see more stupid safety play. It is pretty apparent that HOW you play the game needs to change some if you don't want those issues.
This is understood, however, the 4 verts over and over is just a test to see how effective the DB's are actually playing, with safeties being the main focal point. I would NEVER run 4 verts, streaks, etc. all day long against someone else or in my dynasty. This is just to test the significance that the patch has on safety playing their zones.

It is understood that yes, it is not perfect this year ... and will never be perfect. Even some of the best sports games out there have their flaws. This will always be. And honestly, a game that might feel perfect for someone, may feel off or broken to another. We as gamers are just that, gamers, but we are different to some degree.
 
# 173 BallinVol @ 08/15/12 06:24 PM
Quote:
Originally Posted by chi_hawks
Part of playing a game is looking for ways to manipulate the situation to your advantage (whether it be killing an elite, hitting a home run, or getting a TD). That goes for video games and real life games (its why we have coaches and coordinators).

Sure, I can get around it by having all sorts of house rules. But by doing that, it really causes a loss of immersion in my opinion. My favorite part about video games is the problem solving aspect. With NCAA, we already know the answer. We have to adjust our "how" to get any enjoyment out of it, and for me, it takes away from the enjoyment.

Just my $.02

One way that EA could really combat this is by implementing a true adaptive AI. Everyone sees it on Saturdays. When something is going good for a team, they will on occasion run it more than normal. So what does the defense do? They adjust. It's a part of Saturdays just as much as tradition. If EA was to add Adaptive AI, and it actually worked properly, then this game would benefit from this tremendously. Not only should it work for defense, but offense as well. If the CPU offense over the course of the game starts to see holes in the defense, then I want them to exploit that. Make me adjust. Make me think. Make me play actual football!
 
# 174 BallinVol @ 08/15/12 06:33 PM
Ok, at halftime, Bray is 5-28 for 209 yards, 1 TD, and 2 INT.

That means in the second quarter, he was 2-13, one pass going for 71 yards, and one being a dump off pass.

To me, the coverage over the top has seemed pretty solid with the occasional breakdown by the CPU, which is totally fine. But as I said earlier, this is a small sample size and will need further testing. As it stands now I'm completeing nearly a mere 15% on all my deep balls.
 
# 175 Phobia @ 08/15/12 06:34 PM
Quote:
Originally Posted by chi_hawks
Part of playing a game is looking for ways to manipulate the situation to your advantage (whether it be killing an elite, hitting a home run, or getting a TD). That goes for video games and real life games (its why we have coaches and coordinators).

Sure, I can get around it by having all sorts of house rules. But by doing that, it really causes a loss of immersion in my opinion. My favorite part about video games is the problem solving aspect. With NCAA, we already know the answer. We have to adjust our "how" to get any enjoyment out of it, and for me, it takes away from the enjoyment.

Just my $.02
Understood and I agree BUT calling 4 verts over and over is not playing a realistic game of football so where if the CPU called cover 4 over and over then it would be less effective. We know the CPU does not adapt in this manner, so this is where you can still play a immersive game of football but if you choose to play it arcade like by throwing only 4 verts, then the likely hood of it playing arcadey is even greater.

My point is that sure it might be a issue, but the reason I think some are not seeing a issue and others are seeing it is based on HOW they are playing the game.
 
# 176 TarHeelPhenom @ 08/15/12 06:36 PM
It would definitely help if EA would expand the QB ratings to what Madden has regarding Short, Medium, Deep and Throw on the run ratings. But I did go in and do a test this morning. I went in and lowered a QB THA rating to 0 and then went into a game. The QB threw like Stevie Wonder...I mean he couldn't hit anything. At 0 you can forget about it...which is a good thing. That let's me know that the ratings do work.
 
# 177 Lil Worm @ 08/15/12 06:36 PM
I'm sure someone has already posted but I'm at work and can't look through all the post. Is freezing during dynasty still an issue or has it also been fixed with this update? Thanks ahead of time for anyone who may answer this for me!
 
# 178 Phobia @ 08/15/12 06:38 PM
Quote:
Originally Posted by Lil Worm
I'm sure someone has already posted but I'm at work and can't look through all the post. Is freezing during dynasty still an issue or has it also been fixed with this update? Thanks ahead of time for anyone who may answer this for me!
I thought this was fixed in first patch, I could be wrong though.
 
# 179 BenGerman @ 08/15/12 06:41 PM
Quote:
Originally Posted by TheShizNo1
I have to leave so I can't text extensively right now. Check the coverage over the top. I just completed another easily against cover 2. Every other coverage, the Safeties seem to behave correctly.
I can confirm the issue is just the Cover 2 Zone play. Every other play, the CPU safeties react naturally. This could easily be fixed in a tuner, I'd think.

All in all, a fantastic patch that falls just short of being perfect in what it was trying to achieve. It's certainly frustrating that when the CPU runs a Cover 2 Zone, it pretty much ='s busted coverage for the CPU. I can live with this for a couple weeks if I knew that EA was aware of it and working on a fix.
 
# 180 BallinVol @ 08/15/12 06:45 PM
Quote:
Originally Posted by BenGerman
I can confirm the issue is just the Cover 2 Zone play. Every other play, the CPU safeties react naturally. This could easily be fixed in a tuner, I'd think.

All in all, a fantastic patch that falls just short of being perfect in what it was trying to achieve. It's certainly frustrating that when the CPU runs a Cover 2 Zone, it pretty much ='s busted coverage for the CPU. I can live with this for a couple weeks if I knew that EA was aware of it and working on a fix.

So could we be saying that instead of making CPB's to remove the 4 verts, etc. we could be making defensive CPB's for the CPU to remove the cover 2 zone play? I haven't really seen much trouble with the zone 2 with my current sliders and coaching sliders. But this is one half of a game. I'm not saying its not there, I just haven't really seen it yet.
 


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