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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 221 The ArkanSaw @ 08/15/12 10:38 PM
Quote:
Originally Posted by tuck243
I truly think NCAA 13 is one of the best Football games made to date... I'm a huge RTG fan/Superstar/My Player/CAL... I just like taking one player and being responsible for that one player... Some might not like the camera for RTG, but I absolutely love it... The swivel at field level makes it really feel as if I'm on the field for real...

NOW, the problem... No matter HOW MUCH practice I can not get a pick consistent enough... My Player don't even ATTEMPT to make a play on the ball pressing triangle... The is bul ish and caused me to take the game back to GameStop because all I want to do is play safety, but can't even attempt an INT... Now my question is, does this "Ball Hawk" addition to the game help improve this??? It's still bul ish because I rather control when I jump for a INT not depend on the CPU to do it for me...
I think the problem is the read and react system not allowing players to swat or INT a pass they arent looking at but even when im facing the ball i cant user catch at all.
 
# 222 hawkpower25 @ 08/15/12 10:43 PM
You still can't User Catch on offense or defense consistent. It's ridiculous. Pathetic patch. The whole "no huddle" thing where they can't hear is stupid. It even does it when you are at home. I have never thrown more than 3 picks in a game in my life. 1st game after this patch, I threw 6! Offensive RB's are juggernauts now as well. They break so many tackles you'd think they were all Adrian Peterson.
 
# 223 PowerofRed25 @ 08/15/12 10:51 PM
Quote:
Originally Posted by The ArkanSaw
It happens all the time. On no huddle plays are made from scratch and the quarterbacks will be talking to everyone to make sure they are on the right page.

Watch a Colts game and you will see why Peyton and Harrison are the greatest duo in NFL history.
Oh my. Quite the collection of horrifically false information you have going there.

1) No play that has ever been run on a college or professional football field has been made from scratch, this isn't the NBA, you don't draw this up on the white board with 5 seconds left on the clock and try and win a game. Every route, check, hot throw and audible has been practiced a few hundred times before it ever sees a game.

2) Peyton uses hand signals for his wide receivers. His only verbal signals are for blocking and to the back, who he can talk to directly.
 
# 224 bballa333 @ 08/15/12 10:54 PM
They also took away away the ability to do defensive subs on offense. So to all of you disconnect glitchers out there, looks like you'll be dropping out of the top 100. Good job EA. you may now only do offensive subs while on offense and do defensive subs while on defense.
 
# 225 novadolla @ 08/15/12 11:01 PM
I am loving the way no huddle works now lol. All they need to do now is take away the ability to no huddle on incomplete passes
 
# 226 TheShizNo1 @ 08/15/12 11:10 PM
Quote:
Originally Posted by novadolla
I am loving the way no huddle works now lol. All they need to do now is take away the ability to no huddle on incomplete passes
Wait...what?!
 
# 227 novadolla @ 08/15/12 11:15 PM
Quote:
Originally Posted by TheShizNo1
Wait...what?!

I am loving the way no huddle works now lol. All they need to do now is take away the ability to no huddle on incomplete passes
 
# 228 PowerofRed25 @ 08/15/12 11:20 PM
The new no huddle bug is horrendously bad. You might as well just huddle, it goes faster than doing no huddle and suffering through the bug which could take as much as 7 seconds to finish.

Very first test game with the new patch and I had to burn my final timeout on a game winning drive and settle for a FG to go to OT rather than take a shot at the end zone.

And safety play is not fixed in Cover 2. He's still frozen in place until a receiver comes into his area and that engages him, by then it is too late.
 
# 229 Knight9299 @ 08/15/12 11:20 PM
Quote:
Originally Posted by pdiehm
if the safeties were psychic, they wouldn't bite on the play-action the way they do.

Why wouldn't 4 vert's destroy a cover 2? If you want to destroy cover 2, you run seams and posts.

Cover 3 would be better vs verticals, but cover is the one that would be the best IMO. but you are giving up the underneath routes then and draw's.

Cover 3 is an open door for curls and slants.

Cover 2 opens the doors for corner routes (behind the CB, and in the open area against the safety dropping back.
4 verts is tougher for cover 3 than cover 2, when (I can't stress this enough) when cover 2 is ran properly. While the corner in cover 2 is supposed to funnel #1 to the safety, the corner also needs to know what #2 is doing. If #2 is vertical (like in 4 verticals) the corner needs to stay with #1 until somebody threatens the flat. Even then he should break on a throw to the flat not a receiver in the flat. Cover 2 corners are taught hands on 1 eyes on 2. Add safeties not turning and running soon enough and you get cover 2 that is awful in this game
 
# 230 smuurph84 @ 08/15/12 11:21 PM
I just had my user vs user bcsnc game in my online dynasty keep freezing. I hope this isn't from the update!!!
 
# 231 soonermagic88 @ 08/15/12 11:29 PM
Looks like I'll be waiting for patch number three before I download another. This is one time I'm glad when I don't have a gaming internet connection.
 
# 232 slick1ru2 @ 08/15/12 11:37 PM
Thought it would take 5 minutes to add back white uniform degradation. Guess not. I didn't see much difference in the game play. Degradation is at least an update I can see.
 
# 233 PowerofRed25 @ 08/15/12 11:42 PM
Ironically, my first ONLINE game saw my opponent suffer from the no huddle bug. He was down with a minute left and no timeouts. He went no huddle and BOTH of his RB's in SG Split Slot got stuck in the little "I can't hear you" bug and he didn't get the snap off for 7 seconds after the clock started running. Next play I tackled him a yard short of the marker, he hurried up to spike and the clock expired on him. He mismanaged the drive pretty badly, but the bug certainly played a factor.

I guess this ruins my plans to go HUNH with the spread though, you might as well huddle up. It goes faster and fatigue won't kill you.

I wish the game would have saved the few replays of frozen Cover 2 safety play. One came on a corner route where that WR was the only receiver on that side of the field and the safety didn't even move a step. Guess the route didn't come into his happy zone yet.

Running game feels better, as does the FB give on the triple option. Not sure if it is placebo or not but I didn't feel like I was getting stuck on my OL or chased down from behind by the Kenyan track team every time. Overall, good solid patch. Hopefully that no huddle bug gets fixed though.
 
# 234 The ArkanSaw @ 08/15/12 11:47 PM
Quote:
Originally Posted by PowerofRed25
Ironically, my first ONLINE game saw my opponent suffer from the no huddle bug. He was down with a minute left and no timeouts. He went no huddle and BOTH of his RB's in SG Split Slot got stuck in the little "I can't hear you" bug and he didn't get the snap off for 7 seconds after the clock started running. Next play I tackled him a yard short of the marker, he hurried up to spike and the clock expired on him. He mismanaged the drive pretty badly, but the bug certainly played a factor.

I guess this ruins my plans to go HUNH with the spread though, you might as well huddle up. It goes faster and fatigue won't kill you.

I wish the game would have saved the few replays of frozen Cover 2 safety play. One came on a corner route where that WR was the only receiver on that side of the field and the safety didn't even move a step. Guess the route didn't come into his happy zone yet.

Running game feels better, as does the FB give on the triple option. Not sure if it is placebo or not but I didn't feel like I was getting stuck on my OL or chased down from behind by the Kenyan track team every time. Overall, good solid patch. Hopefully that no huddle bug gets fixed though.
Theres an adjustment to allow players to set quicker, its called TEMPO.
 
# 235 The_Rick_14 @ 08/15/12 11:48 PM
Quote:
Originally Posted by Knight9299
4 verts is tougher for cover 3 than cover 2, when (I can't stress this enough) when cover 2 is ran properly. While the corner in cover 2 is supposed to funnel #1 to the safety, the corner also needs to know what #2 is doing. If #2 is vertical (like in 4 verticals) the corner needs to stay with #1 until somebody threatens the flat. Even then he should break on a throw to the flat not a receiver in the flat. Cover 2 corners are taught hands on 1 eyes on 2. Add safeties not turning and running soon enough and you get cover 2 that is awful in this game
I wouldn't go that far. I believe any decent free safety can easily cover hash to hash while the corners do their job with the outside verticals.

Meanwhile with Cover 2 as you said, the corners are eyeing up #2 and looking for something underneath to play which means with each step they are likely losing ground with #1. So the safety either gives up inside leverage to the seam or has to cover a lot of ground to get back to #1.

In any event, I will agree that Cover 2 definitely could use some work in game.
 
# 236 PowerofRed25 @ 08/16/12 12:00 AM
Quote:
Originally Posted by The ArkanSaw
Theres an adjustment to allow players to set quicker, its called TEMPO.


Have you been paying attention to anything in this thread? Your last few posts including this one seem to indicate no because they have either been flat out false or missing the point.

What we are talking about is this:

Quote:
Originally Posted by jello1717
For those of you talking about the no huddle-players can't hear the QB even while at home issue, I posted it in the bugs/glitches thread.

Here's the video I posted about it for those who haven't seen it. I've seen this on 100% of my no huddle plays post patch.
That has nothing to do with any setting the user can control, it is a bug introduced by the patch where your HB or WR can spend as long as 7 seconds holding his hands to his ears as if he can't hear the play, thus preventing you from snapping the football.

In the middle of the game, it isn't a huge deal. With no timeouts and the clock running, it is.

EDIT: I did test to see if it is possible coach settings could impact this, the answer is no. Neither conservative nor aggressive tempo within coaching adjustments changes it. Happens every time.
 
# 237 moose141 @ 08/16/12 12:05 AM
If we just started a dynasty and download this update, will the dynasty updates affect my previously started dynasty? Or do I need to start over from scratch for these updates to take place?
 
# 238 Swordjr24 @ 08/16/12 12:10 AM
Quote:
Originally Posted by The ArkanSaw
Theres an adjustment to allow players to set quicker, its called TEMPO.
Tempos don't work. I set mine every game & they don't make a difference. I set tackle & big hit to conservative and the CPU still breaks the same amount of tackles. I set it to watch pitchman, they go to te QB, I set for conservative catch, and they break the first tackle, but yet drop the ball. I liked the game before this update. I just lost to ASU on heisman in my dynasty after stomping UGA the week before. ASU put up 42 on me before half, throwing zero incompletions.
 
# 239 FSUNolez @ 08/16/12 12:12 AM
Quote:
Originally Posted by PowerofRed25


Have you been paying attention to anything in this thread? Your last few posts including this one seem to indicate no because they have either been flat out false or missing the point.

What we are talking about is this:



That has nothing to do with any setting the user can control, it is a bug introduced by the patch where your HB or WR can spend as long as 7 seconds holding his hands to his ears as if he can't hear the play, thus preventing you from snapping the football.

In the middle of the game, it isn't a huge deal. With no timeouts and the clock running, it is.

EDIT: I did test to see if it is possible coach settings could impact this, the answer is no. Neither conservative nor aggressive tempo within coaching adjustments changes it. Happens every time.


I just came here to post this because I just lost a game this way!

Down by two, I have the ball at the 30 yard line with about 15 seconds. I decide to run right so that I can get in the middle of the field for an easy touchdown. I run this successfully and call no huddle so I can spike the ball. My players are lined up ready to hike the ball with 6 seconds left when this happens and I don't get the play off, thus losing the game.
 
# 240 Haze88 @ 08/16/12 12:14 AM
So I'm not the only one seeing the no huddle thing. This has ruined my games with Oregon since I like to go fast-paced but now we can't hear the play at home and it destroys my offense.
 


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