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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 261 xcanadaman9x @ 08/16/12 01:12 AM
If ya'll want a quick fix, just audible and use the original play button (LT on 360). Cuts the animations right then.
 
# 262 alexgators1 @ 08/16/12 01:13 AM
How does EA just mess up to where this animation keeps happening? How can you possibly mess that up?
 
# 263 The ArkanSaw @ 08/16/12 01:18 AM
Quote:
Originally Posted by PowerofRed25
I wish the guy I played online could see some of the things you guys are saying defending this BUG.

He was down by 3 with no timeouts, he got a first down at the +40 with 21 seconds left. Went no huddle, called a play in Slot Offset, BOTH of his running backs got stuck in this animation for 7 seconds, while the clock was running. He ran a play, gained 9 yards and was short of the first down. He was down with 10 seconds left. He ran no huddle, got to the line of scrimmage with 5 seconds left, in formation to spike the ball..... and his running back got stuck in the "i can't hear you" animation until time expired.

He was in FG range to tie the game but because of a BUG, he lost. But YAY REALISM!!!! Right?
You shouldn't be able to run 20 no huddles all the way up and down the field in less than a minute, this separates pace from reckless use. Your still not allowing the defense to adjust and you still are in a faster pace then a huddle offense but now if you change your play all the time then your WR are going to be confused.


Oregon runs a no huddle option attack so if you no huddle the same play then you wont have a problem. I understand that spiking should have nothing to do with this but i like the feature personally and it makes sure you cant no huddle your way up the field in 30 seconds.

When your down by 7 with 30 seconds left on your 20, you better start airing it out or getting out of bounds because that isn't happening anymore.
 
# 264 ibrokeu @ 08/16/12 01:22 AM
Quote:
Originally Posted by bballa333
They also took away away the ability to do defensive subs on offense. So to all of you disconnect glitchers out there, looks like you'll be dropping out of the top 100. Good job EA. you may now only do offensive subs while on offense and do defensive subs while on defense.
Seriously? If true that's fantastic.
 
# 265 avwhitechic @ 08/16/12 01:28 AM
Quote:
Originally Posted by FSUNolez
Fast forward to 6:44. Nebraska completes the ball with 1 second on the clock and runs down in time to spike and get ready for the game winning field goal (which they missed). Why are people being so one sided about this? I get it. Most of the time, it should take a few seconds. Our problem is... NOT every time!


ok but you guys have had 6 yrs of NO TIME RUNNING OFF THE CLOCK and now you complain about losing 6 sec. Football is a game of strategy this includes how and when you use your time outs. But i really like how E.A. is making their games more sim. It's like they got the tourney and glitchers to buy...PATCH...then took all of there tactics from them...LMAO!!!!!!!!
 
# 266 Scrollbar @ 08/16/12 01:32 AM
Why can't they fix custom conferences causing unbalanced conference schedules in the game? I mean. Wtf? How many years will this be an issue or, is this just something we have to deal with?
 
# 267 Hiro1 @ 08/16/12 01:35 AM
As far as the no-huddle I think it shouldnt affect natural no huddle teams who look to the sideline for their plays. Everyone else especially the away teams shiould have a rough time. I love what EA did

As a guy who frequents uniform updates more than any thread on operation sports Im not up in arms about the uni store being open, but since I dont play the cpu EVER I could really care less about CPU aggressive zone, screens, defensive playcall blah blah blah logic. I would never minimize another users concerns because we all care about different things.

As a sim online only player. I'm loving this patch.
 
# 268 PowerofRed25 @ 08/16/12 01:37 AM
Quote:
Originally Posted by The ArkanSaw
You shouldn't be able to run 20 no huddles all the way up and down the field in less than a minute, this separates pace from reckless use. Your still not allowing the defense to adjust and you still are in a faster pace then a huddle offense but now if you change your play all the time then your WR are going to be confused.


Oregon runs a no huddle option attack so if you no huddle the same play then you wont have a problem. I understand that spiking should have nothing to do with this but i like the feature personally and it makes sure you cant no huddle your way up the field in 30 seconds.

When your down by 7 with 30 seconds left on your 20, you better start airing it out or getting out of bounds because that isn't happening anymore.
I get that, but this isn't a feature, this is a bug. I wouldn't have a problem if the game forced you into the "look to the sideline" animation that already exists in the game when you audible at the LOS after no huddle. That would be realistic and could be controlled via coach settings or tempo adjustments (to prevent it from happening during spikes or severely up tempo game play. But this is a bug and a very unrealistic one at that.

You have to think of this relatively. I can run a play, go to the huddle, quickly call a field goal and have kicked it in 4 seconds. I've timed it. Now, how is THAT realistic? I'd rather have no huddle where I can get to the LOS and run a play with a second running off the clock than that.
 
# 269 Scrollbar @ 08/16/12 01:40 AM
I dont think I've been asked to download the patch how do I tell if I have it?
 
# 270 PowerofRed25 @ 08/16/12 01:41 AM
Quote:
Originally Posted by avwhitechic
ok but you guys have had 6 yrs of NO TIME RUNNING OFF THE CLOCK and now you complain about losing 6 sec. Football is a game of strategy this includes how and when you use your time outs. But i really like how E.A. is making their games more sim. It's like they got the tourney and glitchers to buy...PATCH...then took all of there tactics from them...LMAO!!!!!!!!
More sim?! I can run a play, huddle and line up to kick a FG in 4 seconds. Run that by me again.

The reason you have no time running off the clock is because the game has to be condensed. 5 minute quarters require sacrifices in the clock. Now I can huddle up and run a play quicker than if I no huddle. Tell me more about this sim game.
 
# 271 PowerofRed25 @ 08/16/12 01:42 AM
Also, the playbook glitch is still in the game post patch. Where plays are replaced with X's and if you call one of those, the team just huddles over the football. Awesome.
 
# 272 paylor1970 @ 08/16/12 01:49 AM
I know this has turned into the "no huddle" gripe thread, but I had another question I haven't seen addressed.

I know EA didn't have this listed in the items fixed (but neither was the Custom Stadium Sounds issue, and apparently that's been fixed), but is the punting still the same to where the ball ALWAYS goes out of the end zone? Does it now occasionally bounce backwards or "die" when you try to down it near the endzone, or does it still only go in one direction?
 
# 273 BadAssHskr @ 08/16/12 01:58 AM
Well, all i can say is wow. What a beautiful game change, and experience, my first post patch dynasty game was.

Outstanding.


BTW, i liked the no huddle thing. I only run it once in a while, but its cool to see the extra movement, and then hearing of the play. Never did i have a situation where i was out of time calling and executing a play. Youd think, no huddle, play in mind, call it, momentarily get the team on the same page at the line, snap. Seems all good to me.

Cheesers wanna cheese?
 
# 274 Rawdeal28 @ 08/16/12 01:59 AM
this patch just saved me from trading in this game. so far........lol

i only have played 1 game. i have a dynasty with Trojans and i played against #10 Utah.

most fun game i have played yet! the CPU pass defense is much better. now mind you i didnt reset my sliders. i play with pass defense sliders on 75. still, the play of the cpu safeties were much better.

finally, i can break tackles with my RB. i can actually juke somebody now!!!!

im loving the game right now. with this and Madden, i am in football nirvana!
 
# 275 fancyketchup @ 08/16/12 02:00 AM
Quote:
Originally Posted by Scrollbar
Why can't they fix custom conferences causing unbalanced conference schedules in the game? I mean. Wtf? How many years will this be an issue or, is this just something we have to deal with?
This is really killing dynasty for me at the moment
 
# 276 PowerofRed25 @ 08/16/12 02:14 AM
My impressions after a few games online and a few games offline.

1) The no huddle thing is a problem, not a solution to a problem. End of story.

2) The playbook glitch still exists where you call a play that is X'ed out and the team just huddles on top of the ball. Unacceptable (and supposedly fixed).

3) Game play itself is much better. Defenders seem to react more realistically to the run and option game, so that is encouraging.

4) Pass coverage is not better. Cover 2 still has safety problems, man under still suffers from route mirroring, zones are still static. The only change seems to be the sensitivity defenders have to guys in their area.

All in all, the patch helped gameplay but it hurt or failed to fix others. So basically par for the course.
 
# 277 lil_taul @ 08/16/12 02:46 AM
only thing i care about is "is the strong safety/corner (whichever, but its on the strong side of the field) in cover 2 zone still letting the WR go down the field uncovered?"
 
# 278 TheShizNo1 @ 08/16/12 02:53 AM
Some of you guys are seriously ignorant.

Please tell me at what level the QB runs to the LOS and has to take 6 seconds to signal to his WR that he's going to have to spike the football. Don't worry, I'll wait.

Regardless of how you want to see, from one extent to another, this is a issue. Just like you say it's not realistic that teams can snap in 0 seconds, it's not realistic to take 6-7 seconds to get the play in. As one play ends guys are already looking towards the sidelines, not listening out for the QB.

The purpose of hurry up is to not give the D time to make adjustments. That's the whole point of the offense! For some of you to sit and act like this was EA's great plan all along is asinine. Do you really think they waited until the game dropped to deem that as a problem? Especially when you've been able to do this since '11? Give me a freaking break.

Some of you seriously need to understand how football works in some instances.
 
# 279 TarHeelPhenom @ 08/16/12 02:56 AM
Psychic DB's Are Baccccccccckkkkkkkkkkkk!!!






What happened to Read and React???


I'm doing all I can to keep playing this game man. The deep ball against Cover 2 is still a major problem I cannot overlook. So, my next step...I'm gonna create playbooks for each type of defense and remove all Cover 2 zone plays.


Also, before the patch, QB's would make errant throws all over the field sometimes even with my QB ACC Slider at 100. Now, even with it at 0, the only incompletions I've seen(well 98% of the time) are throw aways and knockdowns. Is this a sign of ROBO QB being back?


I promise you I'll go back to playing offline without the patch before I deal with these new issues! I'm a doo what I can with testing sliders and ratings before I do though.
 
# 280 PowerofRed25 @ 08/16/12 03:12 AM
I have noticed that I've been incredibly efficient throwing the football since the patch. Was 8 of 10 throwing with Denard Robinson in the game I just played, 12 of 15 with Taylor Martinez in the one before that. Not sure if it is QB accuracy having been improved, WR's catching the ball better or the defense just not playing as good of defense but I've thrown 80%+ in every game.

Will be interesting to see how sliders need to be tweaked in existing dynasties.
 


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