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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 301 davierich @ 08/16/12 11:26 AM
So much for fixing the stupid CB freeze when running an option.
 
# 302 booker21 @ 08/16/12 11:29 AM
QB more accurate than before? i was able to complete over 60% with QB acc at 0

Cover 2 Safeties zones defending the deep ball is still an issue

Bye bye NCAA

Welcome Madden
 
# 303 UMiami @ 08/16/12 11:31 AM
Quote:
Originally Posted by booker21
QB more accurate than before? i was able to complete over 60% with QB acc at 0

Cover 2 Safeties zones defending the deep ball is still an issue

Bye bye NCAA

Welcome Madden
Not to derail... but yeah... madden is sick!!
 
# 304 AuburnAlumni @ 08/16/12 11:42 AM
4 Verts and aggressive big hits have been outlawed for quite sometime in our league.

That being said, very solid patch. The simple fact that I'm not getting cheap CPU drive killing sacks off of 12 CPU screen passes a game makes a huge impact.
 
# 305 Tyrant8RDFL @ 08/16/12 11:43 AM
Quote:
Originally Posted by SECElit3
I pretty much ran through my standard process I use to tweak sliders. Multiple teams, modes, defensive sets, offensive sets, etc... I pretty much covered the entire process just testing safety play.

It most likely has something to do with the CPU playing aggressive in it's zone coverage. This is something that cannot be fixed with sliders. Unfortunately, the end result is that it is much too easy to pass deep in situations where it shouldn't be.

Really really frustrating EA hasn't or can't come up with a solution to this problem. It was a game killer for me this year
D@mn this is not good to hear. especially when the safety was not a issue last year. I loved the read and react play this year. Are you sure its gone?
 
# 306 Scrollbar @ 08/16/12 11:52 AM
If they wrote psychic back into the game i dont care how much work ive put into my dynasty im not playing anymore and never buying ncaa again. i dont want to over react and flip out until i play the game more. in SOME games already before the patch there was a little bit of psychic db's here and there. nothing too bad. but if its a play in and play out problem, forget it.
 
# 307 BadAssHskr @ 08/16/12 12:25 PM
Quote:
Originally Posted by 14straight
"Now if iwe can only get dirty white uniforms!! the game would be niceeeee!!!! cant believe they didnt address that."

What amuses me about this comment is this particular tweet from @EANCAAFOOTBALL on June 29th:

https://twitter.com/EANCAAFootball/s...25528839000066

Here, they talk about concerns around uniform degradation and show us an "in-game" screen. How did this not make it over to the final product and WHY is this an issue every year?


see #22?


believe it or not, there were scuffs on white helmets too, just don't have a highlight of it.
 
# 308 ncaa13 @ 08/16/12 12:38 PM
Quote:
Originally Posted by Haze88
Instead of the whole "we can't hear you in a silent stadium" foolishness why not use the quicker more sensible look to the sidelines animation that is in the game and that I use to simulate that situation. Easy to point fingers when your blind, huh.
You made no sense but go stand in a stadium with 40,000 plus people and tell me if its silent??? Go head i'll wait.
 
# 309 ncaa13 @ 08/16/12 12:42 PM
Quote:
Originally Posted by FSUNolez
Don't you think I would have done that had I had any timeouts left? :facepalm


your strategy was flawed then sir




Last year, FSU completed a pass with :01 left and was able to run to the line real quick and spike the ball in time to attempt the game winning field goal. This wouldn't shock me if this happened at least once a week and it's now impossible to do with this game. Why can't people see this is an issue?
ok, since you want it to work ONCE a week lets have them patch it so it works ONCE a week then. EA chop chop
 
# 310 Haze88 @ 08/16/12 12:46 PM
Quote:
Originally Posted by ncaa13
You made no sense but go stand in a stadium with 40,000 plus people and tell me if its silent??? Go head i'll wait.
Have you seen a Colts game? I know its the NFL but when Peyton Manning ran the no-huddle the RCA Dome/Lucas Oil Stadium was pretty damn quiet if not completely silent to a point where I could hear Peyton at home on my couch talking to his lineman and the running back. Your wait is finished.
 
# 311 ncaa13 @ 08/16/12 12:46 PM
Quote:
Originally Posted by PowerofRed25
Wow. Quite the rant you had there only to completely miss the point. If this was a tool to slow down the no huddle to a more realistic pace, that is one thing. This is very clearly a bug.

You are seriously taking the realism angle here? Tell me, how many times do you see a QB yelling signals to a WR at any level of a football? If you answer a number that isn't 0, you're a liar. I would LOVE if they did the look to the sideline animation after no huddle, that would be realistic and just fine. What this is is a bug and it hurts the game.
SOOO because you can't lose O seconds all the time it's a bug now?
Like i said to the guy above tell EA to patch it so it works once a week or once a game so you can kick that game winning FG.

And idk what your talking about, spread teams talk the play after every no huddle so watch more college football. It could be shorter animation sure but there not gonna take it out cause you say it last 7 seconds and can't kick that 1 game winning field goal.
 
# 312 Phobia @ 08/16/12 12:48 PM
Quote:
Originally Posted by Phobia
I looked into some of Oregon no huddle offense and the time that came off the clock between plays was between 4 to 20 seconds. So based on the new patch this seems to be very realistic.

1st no huddle - was a first down which stopped the clock and they still had 3 seconds tick off before hike. 14 total between both plays

2nd no huddle - QB passing calls out to WRs, WRs running into place. Play 1 is blown dead at 8:03, play 2 is snapped at 7:46. That is a 17 second run off between plays.

3rd no huddle - 1:38 on clock for first play. Blown dead at 1:34, You can then see the QB receiving the call, passing call along to team and team is not set until 1:17 for the hike. That is a 17 second run off between play 1 and snap of play 2.

The I can't hear you effect is a positive effect on replicating the players receiving call. The ONLY issue from this is the spike the ball no huddle, this should NOT ever happen of the players not knowing the call.

Does anyone have a rebuttal to this? This is pretty hard evidence that even the best no huddle team in the nation can't run a no huddle offense with 0 time coming off the clock like pre-patch.

Now I am not saying the way it is implemented now is 100% realistic either. What I am stating is that it is more realistic than what we had previously. I have also stated that the Spike the ball no huddle with the players trying to hear call is a big NO NO. This should not happen period or at the very least you should be able to hike the ball at any point, yet get penalized for players not set.

I think whether it is a bug or not, it is a good addition that should be tweaked and fine tune to be more realistic.
 
# 313 ncaa13 @ 08/16/12 12:49 PM
Quote:
Originally Posted by PowerofRed25
I wish the guy I played online could see some of the things you guys are saying defending this BUG.

He was down by 3 with no timeouts, he got a first down at the +40 with 21 seconds left. Went no huddle, called a play in Slot Offset, BOTH of his running backs got stuck in this animation for 7 seconds, while the clock was running. He ran a play, gained 9 yards and was short of the first down. He was down with 10 seconds left. He ran no huddle, got to the line of scrimmage with 5 seconds left, in formation to spike the ball..... and his running back got stuck in the "i can't hear you" animation until time expired.

He was in FG range to tie the game but because of a BUG, he lost. But YAY REALISM!!!! Right?
LOL EA can't always be right. Of course they shouldn't do the animation when there lined up for a spike. Just being in that formation should tell them it's a spike. Suck for him, good for you
 
# 314 niles08 @ 08/16/12 12:57 PM
I haven't had a chance to test it yet, but someone back in this thread mentioned that the no huddle "I can't hear you motion" had to do with your players awareness and younger players especially. If this is the case then it makes sense to me, however I haven't messed with it, so if someone wants to try it out and confirm or deny then that'd be wonderful.
 
# 315 TarHeelPhenom @ 08/16/12 01:04 PM
Quote:
Originally Posted by ncaa13
LOL EA can't always be right. Of course they shouldn't do the animation when there lined up for a spike. Just being in that formation should tell them it's a spike. Suck for him, good for you
Hey NCAA13, I'd like to sell you an Atari 2600 that plays XBox 360 games in HD!
 
# 316 ncaa13 @ 08/16/12 01:07 PM
Quote:
Originally Posted by Haze88
Have you seen a Colts game? I know its the NFL but when Peyton Manning ran the no-huddle the RCA Dome/Lucas Oil Stadium was pretty damn quiet if not completely silent to a point where I could hear Peyton at home on my couch talking to his lineman and the running back. Your wait is finished.
are we in an outside college stadium or an nfl dome with freaking PAyton Manning. your argument remains flawed. You keep saying its DEAD SILENT in all your post like there playing golf
 
# 317 ncaa13 @ 08/16/12 01:09 PM
Quote:
Originally Posted by TarHeelPhenom
Hey NCAA13, I'd like to sell you an Atari 2600 that plays XBox 360 games in HD!
Dont really get your joke, it was corny. I agreed with the man it should not effect spike. so keep your 2 cents. thanks. i already own an xbox so no thanks. BUt i would like my ncaa 06 copy uprgraded with graphics and EA can have all there ncaa's since back.
 
# 318 TarHeelPhenom @ 08/16/12 01:14 PM
Quote:
Originally Posted by ncaa13
Dont really get your joke, it was corny. I agreed with the man it should not effect spike. so keep your 2 cents. thanks. i already own an xbox so no thanks. BUt i would like my ncaa 06 copy uprgraded with graphics and EA can have all there ncaa's since back.



Ain't no joke...but if you seriously believe that the no-huddle bug is actually something EA put in the game on purpose as an added feature, then surely you'll believe you can play your NCAA 13 in HD on this Atari 2600 gaming system I got!
 
# 319 dghustla @ 08/16/12 01:19 PM
EA NCAA TEAM never fails. Last year the 2nd tuner update broke No-huddle. This year the 2nd tuner broke no huddle. I've noticed the only time WRs don't do "I can't hear the play" animation is when you call a playaction. I've been watching the clock and that animation burns about 4 seconds off the clock. Meaning in a close game after a first down with no timeouts you will not get the final play off unless your tackled with at least 6 seconds left on the clock.

In real CFB if the outside WR can't hear the play he looks to the slot WR or a hand signal from the QB. It's just silly when I see 2-3 players all doing the same exact animation at the same damn time.
 
# 320 Haze88 @ 08/16/12 01:19 PM
Quote:
Originally Posted by ncaa13
are we in an outside college stadium or an nfl dome with freaking PAyton Manning. your argument remains flawed. You keep saying its DEAD SILENT in all your post like there playing golf
Actually a dome solidifies my point since it retains noise and I could still hear Peyton fine and the fact that you seriously think the home crowd would scream there heads off when their team is driving down the field is absurd. The fact is it only feasibly makes sense for it to happen on the road but again in an era with hand signals, 2 plays called in the huddle, and play calls on boards on the sidelines communication still isn't a problem in a loud stadium. If anything only the snap count should be affected.
 


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