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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 241 ncaa13 @ 08/16/12 12:15 AM
The no-huddle addition is not a BUG you complainers. Pre-patch
and previously, if you got a first down, and no-huddle to the line, called a play enroute, you could get set and hike the ball with ZERO 0 seconds coming off the clock. Impossible.

Now you no-huddle, call a play enroute and when you get set the Qb gives the signal for the play (hence a few second like real life). So whats your problem.

they always get set an call a new play in real life they dont run up and hike it in 0 seconds. Sorry you can run a 30second drill anymore. Cry about it.

Havent tried cpu offense yet but hearing good about the less screens and draws. great patch.
 
# 242 ncaa13 @ 08/16/12 12:17 AM
Quote:
Originally Posted by Haze88
So I'm not the only one seeing the no huddle thing. This has ruined my games with Oregon since I like to go fast-paced but now we can't hear the play at home and it destroys my offense.
20+ pages of i cant call a play using 0 seconds anymore waa waa waa

Watch a game, everyone calls the new play at the line it take time, hand signals, picture cards, communication. It's still faster than huddling.
 
# 243 ncaa13 @ 08/16/12 12:18 AM
Quote:
Originally Posted by FSUNolez
I just came here to post this because I just lost a game this way!

Down by two, I have the ball at the 30 yard line with about 15 seconds. I decide to run right so that I can get in the middle of the field for an easy touchdown. I run this successfully and call no huddle so I can spike the ball. My players are lined up ready to hike the ball with 6 seconds left when this happens and I don't get the play off, thus losing the game.
lol call a timeout maybe. I can see if there overdoing the animation but so far not so much
 
# 244 Buckeye Country @ 08/16/12 12:22 AM
[quote=The ArkanSaw;2044011185]Loving the patch so far, best football game i have played to date (never played 2k series).

CPU's running and passing game are like a 1-2 punch and the improved defense makes short passes more of the focal point instead of 10-15 yard throws.

I can go on forever but the game with sliders i am using is unbelievable. Playing Boston College at Miami and BC is actually threatening and not a pushover on my schedule.

I cant wait to see how good Kansas State is when i play them.[/QUO

What sliders are you using?
 
# 245 Haze88 @ 08/16/12 12:24 AM
Quote:
Originally Posted by ncaa13
20+ pages of i cant call a play using 0 seconds anymore waa waa waa

Watch a game, everyone calls the new play at the line it take time, hand signals, picture cards, communication. It's still faster than huddling.
Instead of the whole "we can't hear you in a silent stadium" foolishness why not use the quicker more sensible look to the sidelines animation that is in the game and that I use to simulate that situation. Easy to point fingers when your blind, huh.
 
# 246 RebelHog @ 08/16/12 12:31 AM
Okay what is up with No Huddle and confused WRs?

Sent from my Motorola bagphone
 
# 247 SaylaB @ 08/16/12 12:42 AM
Quote:
Originally Posted by ncaa13
The no-huddle addition is not a BUG you complainers. Pre-patch
and previously, if you got a first down, and no-huddle to the line, called a play enroute, you could get set and hike the ball with ZERO 0 seconds coming off the clock. Impossible.

Now you no-huddle, call a play enroute and when you get set the Qb gives the signal for the play (hence a few second like real life). So whats your problem.

they always get set an call a new play in real life they dont run up and hike it in 0 seconds. Sorry you can run a 30second drill anymore. Cry about it.

Havent tried cpu offense yet but hearing good about the less screens and draws. great patch.
Agree with you completely.

Always thought it was BS that you could get up to the line and snap the ball with zero seconds coming off the clock, which in real life is impossible.

I think it'd be better if the players just looked to the sideline and not acted like they were confused, but it's better than being able to get a play off in less than a second.

It's not broken.
 
# 248 avwhitechic @ 08/16/12 12:42 AM
Quote:
Originally Posted by jello1717
For those of you talking about the no huddle-players can't hear the QB even while at home issue, I posted it in the bugs/glitches thread.

Here's the video I posted about it for those who haven't seen it. I've seen this on 100% of my no huddle plays post patch.
This is realistic what the hell are you guys complaining about....nobody actually sprints to the line and just hikes the ball...most of the time guys look to the sideline or qb...
 
# 249 FSUNolez @ 08/16/12 12:44 AM
Quote:
Originally Posted by ncaa13
lol call a timeout maybe. I can see if there overdoing the animation but so far not so much
Don't you think I would have done that had I had any timeouts left? :facepalm





Quote:
Originally Posted by ncaa13
20+ pages of i cant call a play using 0 seconds anymore waa waa waa

Watch a game, everyone calls the new play at the line it take time, hand signals, picture cards, communication. It's still faster than huddling.
Last year, FSU completed a pass with :01 left and was able to run to the line real quick and spike the ball in time to attempt the game winning field goal. This wouldn't shock me if this happened at least once a week and it's now impossible to do with this game. Why can't people see this is an issue?
 
# 250 kmp714 @ 08/16/12 12:45 AM
I don't mind the new no huddle system, although the animation should have the skill players look to the sideline, but they shouldn't have it play out if you are going to spike the ball. Which is why they should go back to have a separate button to spike the ball.
 
# 251 novadolla @ 08/16/12 12:48 AM
Quote:
Originally Posted by ncaa13
The no-huddle addition is not a BUG you complainers. Pre-patch
and previously, if you got a first down, and no-huddle to the line, called a play enroute, you could get set and hike the ball with ZERO 0 seconds coming off the clock. Impossible.

Now you no-huddle, call a play enroute and when you get set the Qb gives the signal for the play (hence a few second like real life). So whats your problem.

they always get set an call a new play in real life they dont run up and hike it in 0 seconds. Sorry you can run a 30second drill anymore. Cry about it.

Havent tried cpu offense yet but hearing good about the less screens and draws. great patch.

Well said... its funny watching these cheeser try to run their maryland i no huddle offense lol
 
# 252 LionsFanNJ @ 08/16/12 12:51 AM
Being stuck in one formation > Recievers not "hearing" the call. Perspective.

That being said, if you're at home it shouldn't be that way, honestly at home the previous look to the sideline animation should be used.
 
# 253 PowerofRed25 @ 08/16/12 12:52 AM
Quote:
Originally Posted by ncaa13
The no-huddle addition is not a BUG you complainers. Pre-patch
and previously, if you got a first down, and no-huddle to the line, called a play enroute, you could get set and hike the ball with ZERO 0 seconds coming off the clock. Impossible.

Now you no-huddle, call a play enroute and when you get set the Qb gives the signal for the play (hence a few second like real life). So whats your problem.

they always get set an call a new play in real life they dont run up and hike it in 0 seconds. Sorry you can run a 30second drill anymore. Cry about it.

Havent tried cpu offense yet but hearing good about the less screens and draws. great patch.
Quote:
Originally Posted by ncaa13
20+ pages of i cant call a play using 0 seconds anymore waa waa waa

Watch a game, everyone calls the new play at the line it take time, hand signals, picture cards, communication. It's still faster than huddling.
Quote:
Originally Posted by ncaa13
lol call a timeout maybe. I can see if there overdoing the animation but so far not so much
Wow. Quite the rant you had there only to completely miss the point. If this was a tool to slow down the no huddle to a more realistic pace, that is one thing. This is very clearly a bug.

You are seriously taking the realism angle here? Tell me, how many times do you see a QB yelling signals to a WR at any level of a football? If you answer a number that isn't 0, you're a liar. I would LOVE if they did the look to the sideline animation after no huddle, that would be realistic and just fine. What this is is a bug and it hurts the game.
 
# 254 FSUNolez @ 08/16/12 12:57 AM
Quote:
Originally Posted by avwhitechic
This is realistic what the hell are you guys complaining about....nobody actually sprints to the line and just hikes the ball...most of the time guys look to the sideline or qb...
Fast forward to 6:44. Nebraska completes the ball with 1 second on the clock and runs down in time to spike and get ready for the game winning field goal (which they missed). Why are people being so one sided about this? I get it. Most of the time, it should take a few seconds. Our problem is... NOT every time!


 
# 255 Haze88 @ 08/16/12 01:01 AM
Quote:
Originally Posted by PowerofRed25
Wow. Quite the rant you had there only to completely miss the point. If this was a tool to slow down the no huddle to a more realistic pace, that is one thing. This is very clearly a bug.

You are seriously taking the realism angle here? Tell me, how many times do you see a QB yelling signals to a WR at any level of a football? If you answer a number that isn't 0, you're a liar. I would LOVE if they did the look to the sideline animation after no huddle, that would be realistic and just fine. What this is is a bug and it hurts the game.
Thank you. Last year ESPN ran a documentary on the no huddle offense and most teams looked to a big board or number cards for a playcall and called two plays in the huddle. Even if you are yelling to a receiver (which you wouldn't be) if your at home in dead silence they can hear you fine. The look to the sideline talk to the lineman animation is quicker and makes more sense then the audible and have everyone including the running back right next to you go deaf in your own stadium and take 5-10 seconds needlessly off the clock before you can snap the ball.
 
# 256 eagskerfan @ 08/16/12 01:03 AM
No huddle is a problem now. I realize you could get people down and set in a short amount of time, but guess what, they are 5 minute quarters, so it was scaled that way. Why do you think in real life defenses have a harder time stopping it????? This patch hurts people who want spread, no huddle offense. Maybe NCAA should require offenses to not snap the ball until there is one second left in the play clock to make it fair in real life too.
 
# 257 novadolla @ 08/16/12 01:06 AM
Quote:
Originally Posted by eagskerfan
No huddle is a problem now. I realize you could get people down and set in a short amount of time, but guess what, they are 5 minute quarters, so it was scaled that way. Why do you think in real life defenses have a harder time stopping it????? This patch hurts people who want spread, no huddle offense. Maybe NCAA should require offenses to not snap the ball until there is one second left in the play clock to make it fair in real life too.

umm i run the no huddle spread offense just fine. I agree they should look to the sideline, but seriously all you have to do is recall the original play and they would stop doing that "i cant hear you" animation.

Just reset the play to cancel the animation
 
# 258 cabron @ 08/16/12 01:09 AM
I played the demo and while I didnt likethe bullet time nor the blur effects I liked the new animations and gameplay...if only thry made those effects optional and removed that hideous looking grass I would buy the game in a second, other than that the gameplay sounds great and fixing the custom playbooks from last year sounds awesome
 
# 259 PowerofRed25 @ 08/16/12 01:09 AM
I wish the guy I played online could see some of the things you guys are saying defending this BUG.

He was down by 3 with no timeouts, he got a first down at the +40 with 21 seconds left. Went no huddle, called a play in Slot Offset, BOTH of his running backs got stuck in this animation for 7 seconds, while the clock was running. He ran a play, gained 9 yards and was short of the first down. He was down with 10 seconds left. He ran no huddle, got to the line of scrimmage with 5 seconds left, in formation to spike the ball..... and his running back got stuck in the "i can't hear you" animation until time expired.

He was in FG range to tie the game but because of a BUG, he lost. But YAY REALISM!!!! Right?
 
# 260 RebelHog @ 08/16/12 01:10 AM
Using authentics Varsity slider I just had a phenomenol game with
Idaho at UNC Vandals me..won 35-33
Sent from my Motorola bagphone
 


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