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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-16-2012, 01:03 AM   #313
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No huddle is a problem now. I realize you could get people down and set in a short amount of time, but guess what, they are 5 minute quarters, so it was scaled that way. Why do you think in real life defenses have a harder time stopping it????? This patch hurts people who want spread, no huddle offense. Maybe NCAA should require offenses to not snap the ball until there is one second left in the play clock to make it fair in real life too.
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Old 08-16-2012, 01:06 AM   #314
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by eagskerfan
No huddle is a problem now. I realize you could get people down and set in a short amount of time, but guess what, they are 5 minute quarters, so it was scaled that way. Why do you think in real life defenses have a harder time stopping it????? This patch hurts people who want spread, no huddle offense. Maybe NCAA should require offenses to not snap the ball until there is one second left in the play clock to make it fair in real life too.

umm i run the no huddle spread offense just fine. I agree they should look to the sideline, but seriously all you have to do is recall the original play and they would stop doing that "i cant hear you" animation.

Just reset the play to cancel the animation
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Old 08-16-2012, 01:09 AM   #315
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I played the demo and while I didnt likethe bullet time nor the blur effects I liked the new animations and gameplay...if only thry made those effects optional and removed that hideous looking grass I would buy the game in a second, other than that the gameplay sounds great and fixing the custom playbooks from last year sounds awesome
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Old 08-16-2012, 01:09 AM   #316
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I wish the guy I played online could see some of the things you guys are saying defending this BUG.

He was down by 3 with no timeouts, he got a first down at the +40 with 21 seconds left. Went no huddle, called a play in Slot Offset, BOTH of his running backs got stuck in this animation for 7 seconds, while the clock was running. He ran a play, gained 9 yards and was short of the first down. He was down with 10 seconds left. He ran no huddle, got to the line of scrimmage with 5 seconds left, in formation to spike the ball..... and his running back got stuck in the "i can't hear you" animation until time expired.

He was in FG range to tie the game but because of a BUG, he lost. But YAY REALISM!!!! Right?
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Old 08-16-2012, 01:10 AM   #317
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Old 08-16-2012, 01:12 AM   #318
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

If ya'll want a quick fix, just audible and use the original play button (LT on 360). Cuts the animations right then.
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Old 08-16-2012, 01:13 AM   #319
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

How does EA just mess up to where this animation keeps happening? How can you possibly mess that up?
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Old 08-16-2012, 01:18 AM   #320
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by PowerofRed25
I wish the guy I played online could see some of the things you guys are saying defending this BUG.

He was down by 3 with no timeouts, he got a first down at the +40 with 21 seconds left. Went no huddle, called a play in Slot Offset, BOTH of his running backs got stuck in this animation for 7 seconds, while the clock was running. He ran a play, gained 9 yards and was short of the first down. He was down with 10 seconds left. He ran no huddle, got to the line of scrimmage with 5 seconds left, in formation to spike the ball..... and his running back got stuck in the "i can't hear you" animation until time expired.

He was in FG range to tie the game but because of a BUG, he lost. But YAY REALISM!!!! Right?
You shouldn't be able to run 20 no huddles all the way up and down the field in less than a minute, this separates pace from reckless use. Your still not allowing the defense to adjust and you still are in a faster pace then a huddle offense but now if you change your play all the time then your WR are going to be confused.


Oregon runs a no huddle option attack so if you no huddle the same play then you wont have a problem. I understand that spiking should have nothing to do with this but i like the feature personally and it makes sure you cant no huddle your way up the field in 30 seconds.

When your down by 7 with 30 seconds left on your 20, you better start airing it out or getting out of bounds because that isn't happening anymore.
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