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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 481 Ramminyou @ 08/20/12 12:22 PM
Quote:
Originally Posted by fistofrage
All of the safety problems and non existant pass rush from AI defensive ends is coming from the AI using the gameplanning gimmicks on higher levels.

Pretty much all of the AI defensive shortcomings can be fixed by playing on Varsity.

Now I just have to find the right slider set to make the game play well, I am getting close, but have to do more tonight.

The gameplanning gimmick is ruining the game, EA needs to remove those completely from the game and make the players perform on their abilities.
It's ironic because I feel the things the CPU does on AA and Hesiman that it doesn't do or doesnt do as often on Varsity (game planning, all-out blitzes and predictive play calling) actually make the game easier in a lot of ways, unless you restrain yourself with a lot of House Rules.
 
# 482 fordblues @ 08/20/12 12:35 PM
On AA default sliders...

CPU pass D is ******** now.

All I need is a Trips formation, HB motion to the weakside and least 3 routes are open (short/mid/bomb) every play. And yeah, I've seen LB's follow the HB out and then BLITZ IN! Safety play doesn't even matter if that BS is happening.

Human Pass D is SUPERHUMAN.

I've been picking off QB's 5, 6, 11 times a game just playing Man Cover 2 with an aggressive DL rush. This is ridiculous.


...

So, who can point me to some sliders 'cause this patch has me winning 70-10 now?
 
# 483 booker21 @ 08/20/12 12:35 PM
Quote:
Originally Posted by fistofrage
The human QB is way too accurate even at 0. Long balls are almost always on the money and the slant patterns are almost money every time.
Finally someone that knows the game. This with the Saftey play are my biggest issues. QB at 0 should be almost every pass overthrown. Why having a 0-100 range then?
 
# 484 BadAssHskr @ 08/20/12 12:56 PM
Quote:
Originally Posted by fordblues
On AA default sliders...

CPU pass D is ******** now.

All I need is a Trips formation, HB motion to the weakside and least 3 routes are open (short/mid/bomb) every play. And yeah, I've seen LB's follow the HB out and then BLITZ IN! Safety play doesn't even matter if that BS is happening.

Human Pass D is SUPERHUMAN.

I've been picking off QB's 5, 6, 11 times a game just playing Man Cover 2 with an aggressive DL rush. This is ridiculous.


...

So, who can point me to some sliders 'cause this patch has me winning 70-10 now?
my experience has been completely opposite of what you've stated.
 
# 485 fordblues @ 08/20/12 07:34 PM
Quote:
Originally Posted by BadAssHskr
my experience has been completely opposite of what you've stated.
On both? Really? Wow.

Sending the Hb on a fly is either a touchdown or massive clear out every time.

Man to man with two deep safeties with aggressive dl, conservative strip/hard hits turns them into 2000 ravens.

Second year of my dynasty with Ole Miss.
 
# 486 MilesDavis @ 08/20/12 08:46 PM
I thought the latest patch really improved the gameplay especially the CPU safeties. However the offline dynasty freeze glitch has rose its ugly head again. Anyone else having this issue post patch #2? I mean I really enjoy this game always have but in all my years of playing video games I have never encountered a game that has had so many problems, its crazy.
 
# 487 Chedapalooza @ 08/21/12 02:47 AM
Why can't this game just work.. Is it really that hard to make a video game, it's 2012. Whens patch number 3?
 
# 488 PoppersPop @ 08/21/12 10:24 AM
Nothing came up on search, but has anyone else been unable to hand off on PA Read plays since the update? I keep holding down the X button (PS3) as the back/flanker crosses but haven't been able to hand it off a single time.
 
# 489 Boltman @ 08/21/12 10:45 AM
Quote:
Originally Posted by PoppersPop
Nothing came up on search, but has anyone else been unable to hand off on PA Read plays since the update? I keep holding down the X button (PS3) as the back/flanker crosses but haven't been able to hand it off a single time.
I have (I'm on 360).
 
# 490 servo75 @ 08/21/12 12:24 PM
I tend to agree about the no-huddle thing. One complaint I've had in the past was that, especially for the CPU offense, the ball was snapped TOO quickly. Too often the CPU offense would get a play off in 5 sec. or less. It would take more than that even to physically walk to the line and get set.
 
# 491 sir lucious lft ft @ 08/21/12 12:29 PM
Quote:
Originally Posted by PoppersPop
Nothing came up on search, but has anyone else been unable to hand off on PA Read plays since the update? I keep holding down the X button (PS3) as the back/flanker crosses but haven't been able to hand it off a single time.
I haven't been able to either. I'm on ps3 as well.

Sent from my ADR6300 using Tapatalk 2
 
# 492 BenGerman @ 08/21/12 12:49 PM
The only negative thing on AA that I'm noticing in this patch is that Defense might be a little too good now. Before the patch I was getting barn burners just as often as defensive struggles, but now it seems like the opposite.

Maybe it's because I'm using an offensively inept team (Florida Gators) with a strong defense. Either way, it's not a big deal to me as I'd much rather see defensive games that can be adjusted through sliders than offensive heavy games that come from AI acting stupidly.
 
# 493 servo75 @ 08/21/12 01:05 PM
Quote:
Originally Posted by Phobia
I looked into some of Oregon no huddle offense and the time that came off the clock between plays was between 4 to 20 seconds. So based on the new patch this seems to be very realistic.

1st no huddle - was a first down which stopped the clock and they still had 3 seconds tick off before hike. 14 total between both plays

2nd no huddle - QB passing calls out to WRs, WRs running into place. Play 1 is blown dead at 8:03, play 2 is snapped at 7:46. That is a 17 second run off between plays.

3rd no huddle - 1:38 on clock for first play. Blown dead at 1:34, You can then see the QB receiving the call, passing call along to team and team is not set until 1:17 for the hike. That is a 17 second run off between play 1 and snap of play 2.

The I can't hear you effect is a positive effect on replicating the players receiving call. The ONLY issue from this is the spike the ball no huddle, this should NOT ever happen of the players not knowing the call.

Yeah at 0:21 I can see several receivers waving their hands at the QB and saying they can't hear.
 
# 494 servo75 @ 08/21/12 04:50 PM
Quote:
Originally Posted by nortobc
The thing that pisses me off about this the most is that we know exactly what the problem is and it is such an easy fix. All they have to do is not make the CPU change the zone game plan to aggressive. You know how in the beginning of games, it's hard to throw the deep pass because the safeties actually go BACK into coverage? That is because at that point the game plan for zone is set to balanced. Once they switch to aggressive (which will be for almost the entire game after the 1st quarter), you can score a TD on every play.

I don't know if EA doesn't know that this is causing the issue or if they are just too damn stubborn to fix it. IT IS THAT SIMPLE!
So the safety glitch is a playcalling/gameplan thing rather than a bug in and of itself? Has anyone tried it in practice mode or human-vs-human where you know which play and style the defense is running? If you audible the coverage to "pass" and this still happens, then yeah it's a bug.
 
# 495 CyanLite @ 08/21/12 06:34 PM
My Impressions:

1. "No huddle" is an awful bug
2. There's also a formation depth issue, where all QBs show up on the Kickoff formations and you can't change Offensive formations.
3. Receivers still get hit in the back of the head with the football when the ball is thrown their way on short routes.
4. Nano-blitzing out of Nickel 1-5-5 Prowl has been fixed.
5. Don't really care about uniforms when gameplay still has major issues around defense and zone play. You're telling me that Alabama has 3 legitimate NFL prospects on their offensive line and they can't block a 3-man rush from Michigan out of their Dime 3-2-6 formation?
6. They fixed the bug where Denard Robinson gets hurt on nearly every online game...
7. On x360, still have the QUICK no huddle if you tap "Y" near the end of the play. You'll go into no huddle mode even though you didn't want to.

It's so frustrating that they fix a few issues but then create many more. That's the worst thing about it, how did they break the Formation Depth screen when it was never broken to begin with?

And let's face it. They're working on '2014 and this will be the last patch for this game. I know there were rumors with last year's version that there would be a late update but we never got anything but two fixes.
 
# 496 RogueHominid @ 08/21/12 08:36 PM
Quote:
Originally Posted by BenGerman
The only negative thing on AA that I'm noticing in this patch is that Defense might be a little too good now. Before the patch I was getting barn burners just as often as defensive struggles, but now it seems like the opposite.

Maybe it's because I'm using an offensively inept team (Florida Gators) with a strong defense. Either way, it's not a big deal to me as I'd much rather see defensive games that can be adjusted through sliders than offensive heavy games that come from AI acting stupidly.
I had a lot of good first impressions of the patch, but my sliders were basically perfect for before patch play. Now I'm having to re-diagnose and I'm not sure if I like how my games play out at present.

That's the crappy thing about getting a patch so late--you already have your game set up and your expectations for how the game will play set.
 
# 497 skeezapleez @ 08/21/12 11:39 PM
What exactly was the "jump the snap" exploit? I've got a buddy of mine in an online dynasty and he's got 60 something sacks for the season with one player. I'm guessing he was using this "exploit" but I don't know what it is. Would it result in an exorbitant amount of sacks?
 
# 498 Stevo406 @ 08/22/12 10:18 AM
I played Notre Dame in a Dynasty game after this update. Towards the end of the game when they were trying to stop the clock, after a long pass, my linemen wouldn't get down field fast enough causing an offsides penalty. It happened twice in the 4th quarter. Very frustrating. I've never had this happen.
 
# 499 Bmore Irish @ 08/22/12 02:12 PM
the patch automatically takes effect in online/offline dynasties you've already started, right?
 
# 500 robbins @ 08/22/12 02:23 PM
I am very happy they fixed the custom stadium sounds so they are the right volume now HOWEVER, they broke something else with this patch that really sucks...

The bug with the no huddle offense is awful. I play with Oregon and it totally ruins the experience.
 


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