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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 381 justinwhitaker11 @ 08/16/12 11:13 PM
Quote:
Originally Posted by Pmoney327





CPU Pass Coverage was at 75.

Just a complete collapse by the defense on this play.

I don't know what made about 4 DBs crash to the left as everyone else ran free.
I seen this exact thing happen in my dynasty earlier. However, I don't have either patch or the tuner downloaded. Heard it was better without the first tuner so I never downloaded it and my game never freezes so didn't need first patch. Still debating on whether to download this one or not. Doesn't play too bad except for botched coverages every now and then.
 
# 382 AIRRAID @ 08/16/12 11:14 PM
I am using MK's sliders. I have seen a big improvement in pass coverage. I really think your slider set is so important. I had a friend who was telling me he saw no difference and his slider set was not even close to MK's. He went to his slider set and in 2 games said it plays so much better.

The no huddle is one of those "right idea, bad execution" deals for me. I think a little tweaking by EA on this and it be perfect.
 
# 383 pmurray20 @ 08/16/12 11:16 PM
NOOOOOOOOOOOOOOOOOOOOOOOOOOOO guess what just happened to me, just like it ncaa 12 advanced the dynasty and nope ONLINE DYNASTY ERROR unable to transfer/upload dynasty results and it kicked me back to the menus and cant do squat now
 
# 384 thomguy123 @ 08/16/12 11:20 PM
What the **** ncaa, this is the worst piece of ****. Is this a joke? The online dynasty is messed up and I can't run a no huddle offense because EVERY ****ING PLAY THE GODDAMN PLAYERS LOOK AT THE SIDELINE!!!!!!!!! WHAT THE ****?!?!?! why is this happening? anyone? anyone?
 
# 385 pmurray20 @ 08/16/12 11:23 PM
i did notice playing online last night that the crowd seemed louder than usual
 
# 386 Knight9299 @ 08/17/12 12:11 AM
Quote:
Originally Posted by bigbob
My biggest complaint since the update is that the corners seem even worse now on options than they were before. Before the update, I could run 10 options and 8 of them the corner would play his position and come up for the tackle. Now, since the patch, I'd honestly flip that and say if I run 10 options, 8 of them are going to see the corner run backwards and out of bounds, leaving me wide open.
The only time I saw this is when the corner is in deep coverage- cover 3 or 4. Man or cover 2 and they played option fine. I have yet to play since the patch. If only EA would fix this
 
# 387 The_Rick_14 @ 08/17/12 12:13 AM
Quote:
Originally Posted by MarylandMan
pLACEBO EFFECT. definately. thESE Guys didnt spend a minute on crowd noise.
I have heard people saying custom stadium sounds are now louder after the patch, so I wouldn't be so sure they didn't adjust crowd noise. Not saying they did, just saying I wouldn't rule it out.
 
# 388 DJ @ 08/17/12 01:43 AM
Small sample size, but in my 2 games (started an Air Force dynasty), the gameplay has, by and large, been on point.

Running the option is improved now that the DL play has been tuned. You will still see plays blown up by the DT's, but it's not as frequent and the DE's don't always commit to the RB, which is nice and actually makes you have to read the play.

I've seen some legit bad overthrows by the CPU QB (default Heisman) and was able to ho,d the UMass QB to under 50% completions. Against Michigan (lost 28-10) Robinson scrambled smartly, and also stayed within his range on his throws, as most were 15 yards and in.

Love that the CPU play calling was tuned; seeing a lot less screens and draws.

Very good patch, I must say.
 
# 389 Colt45 @ 08/17/12 01:54 AM
Quote:
Originally Posted by CHIEFxxROCKEM
  • AI play call tuning: No 4th and long run calls; less draws and screens
Fail fail fail. Just played a game against Tulsa. Down three with 5 seconds left on their own 40, the AI called a draw play.

*sigh*
 
# 390 BadAssHskr @ 08/17/12 01:57 AM
Quote:
Originally Posted by thomguy123
What the **** ncaa, this is the worst piece of ****. Is this a joke? The online dynasty is messed up and I can't run a no huddle offense because EVERY ****ING PLAY THE GODDAMN PLAYERS LOOK AT THE SIDELINE!!!!!!!!! WHAT THE ****?!?!?! why is this happening? anyone? anyone?
Somewhere deep in my heart, or maybe right on the surface, i hope with everything i have, that EA works with your network, be it psn or xbl, uses your user id , and glitches the hell out of you, and people like you, for the rest of time.

I would.
 
# 391 Chedapalooza @ 08/17/12 01:57 AM
about safety play... NOT fixed. countless times i am still seeing the safeties jump up on short routes only to let a streaking wr or te run RIGHT by and catch it for 6... this is ridiculous now... how hard is it to program a player to be the deepest man on the field. its his SOLE responsibility as SAFETY. does that word not mean anything?

i know it hasnt been fxed bc when i sim my punt returns (techinically a defensive play) and i go on my next defensive series, i check my gameplan for pass cov and it is switched to aggressive.. thats how i know this has not been fixed within the programming!
 
# 392 mkharsh33 @ 08/17/12 02:01 AM
Quote:
Originally Posted by Colt45
[/list] Fail fail fail. Just played a game against Tulsa. Down three with 5 seconds left on their own 40, the AI called a draw play.

*sigh*
Maybe that's how they roll at Tulsa...
 
# 393 TarHeelPhenom @ 08/17/12 02:42 AM
Quote:
Originally Posted by BadAssHskr
Somewhere deep in my heart, or maybe right on the surface, i hope with everything i have, that EA works with your network, be it psn or xbl, uses your user id , and glitches the hell out of you, and people like you, for the rest of time.

I would.


My thing is, why is every other profane word he used filtered out except G.D.??? That's the most offensive of them all IMO.
 
# 394 FSUNolez @ 08/17/12 02:49 AM
Quote:
Originally Posted by TarHeelPhenom
My thing is, why is every other profane word he used filtered out except G.D.??? That's the most offensive of them all IMO.
I agree. That's very offensive to my God, Gilgamesh.
 
# 395 ibrokeu @ 08/17/12 04:03 AM
Quote:
Originally Posted by TarHeelPhenom
My thing is, why is every other profane word he used filtered out except G.D.??? That's the most offensive of them all IMO.
You can write G.D??? Jesus christ that's offensive!
 
# 396 PowerofRed25 @ 08/17/12 06:00 AM
Quote:
Originally Posted by Aoyoc
I don't like this patch; aside from the uniform store inclusion.

The defense went from realistic, with some glitches, to psychic and OP. Pre-patch I was able to run the ball and get a variety of gains: (ranging from -5 to 8 yards on a typical/average play, barring a breakaway). Now, post-patch, I get major losses for the vast majority - (ranging from -6 to 2 yards on a typical/average play). I am very lucky to make positive yardage.

The only run plays that work anymore are Iso and Slam. Pre-patch I was able to use them all and at least get somewhat realistic results. Now, when I run a counter (for example) its as if the DL and linebackers know exactly which play I'm running and are there to stop me for a loss every single time.

Oh, you want to run up the middle? Not so fast, there is a free DT waiting for you. Want to run load option? Not so fast, there are 1 LB, 1 CB, and 1 SS there to stop you. Oh, you want to QB Sneak? Too bad, there's a LB already in the backfield after you fake a handoff.

Its ridiculous.
I have actually had a TON more success running the football, especially in the under center option game. The pursuit has slowed a little and the defensive linemen that are able to control 2 gaps or split double teams has really gone down. I'm also not getting stuck on my offensive line as much. I mean I ran the ball well pre-patch, but I feel like my I-Form Option game has really improved.

The pass defense however HAS become very psychic. I feel like their plan to improve deep ball safety play was to return a lot of the psychic/no look defense that plagued the game last year. By the way, the plan failed, deep ball safety play is still atrocious and the passing game is as easy as ever.
 
# 397 TexasFan2005 @ 08/17/12 06:04 AM
Did this patch really not fix the "stuttering/freezing" that caused the ridiculous ice-skating replay? Because I love important 3rd n Longs late in the season, only for it to hiccup for 5 seconds while I'm getting ready to pass, only to get sacked after the freeze.

But the update did add a store, right?

Atrocious
 
# 398 mercalnd @ 08/17/12 09:51 AM
Quote:
Originally Posted by TarHeelPhenom
My thing is, why is every other profane word he used filtered out except G.D.??? That's the most offensive of them all IMO.
Because he didn't write it properly. It should be 2 words and the second word should end in ed.

As far as the game goes, I played a couple of very good games in my dynasty last night on default Heisman. The second game I threw 7 picks, all my fault, and 4 of them came in the 4th when I was trying to go deep as I needed to make up 2 scores. Only 1 of those was a 4 verts call as I try to rarely go to that play knowing the CPU often doesn't defend it well.

It seems to me, as others have pointed out that the deep coverage issues start when the CPU flips its coverage to aggressive and judging from my 2 games, it seems to only happen when the CPU is down as I never noticed it when I was trailing.

Also, during my first game, I got burned a few times by the deep ball. I rarely go to the gameplan adjustments but I decided to go to it and set my zones to conservatives as I thought balanced wasn't cutting it and I discovered that my zone coverage had been switched to aggressive without my knowledge. Switching it back to balanced return the deep coverage to normal (ie decent coverage with the occasional breakdown).

So I'd advise people to keep an eye on their gameplan settings every few plays as it seems the cpu will change them automatically at times.
 
# 399 Lil Worm @ 08/17/12 10:00 AM
Quote:
Originally Posted by Polo Bandit
I had to start my Dynasty over. It was working fine before the patch, now won't get past the loading screen after I select playbooks and uniforms. I'd never had any freezing issues before yesterday.
Yeah that sucks! I have been having the freezing issue from day one. I downloaded the first update that was to fix the freezing and it seemed to work good for 5 games or so. Then all of the sudden it went right back to freezing. I just skip all of the end of quarter and gametrack animations and it has been freeze free. I still can watch studio updates with no problems KNOCK ON WOOD!!!
 
# 400 CrimsontideuA @ 08/17/12 10:39 AM
Madden and NCAA feel the same to me.
 


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