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NCAA Football 13 News Post


NCAA Football 13 Title Update #2 is available now for 360 and PS3.

As posted yesterday, below are the list of fixes.

Gameplay
  • Zone Defense has been updated.
- We improved receiver leverage logic as well as predicting when a receiver will be in or out of their zone.
- Improved Deep Half Zone decision making about when to split between uncovered receivers. Also, allow more zone overlapping in deep half to cover more area.
- Deep half defenders were dropping too close to the sideline or dropping outside when no receiver was outside of their position.
  • No-Huddle QB Spy bug fixed. Defenders will no longer go into spy assignments while in man coverage.
  • Receivers weren’t looking for hot-read passes.
  • CPU QBs passing during the drop would get set passes instead of on-the-run inaccurate passes.
  • Change the logic of man defenders so they don't run into the backfield and past the receiver they are covering.
  • Route running near sideline was causing issues especially on comeback routes.
  • Fixed players not respecting global show blitz/press/back off coverage after handing off a receiver.
  • Fixed sideline streak routes so they don't get clamped in a way that the route would end after 10 or 15 yards.
  • Drive summaries should now reset after each scoring drive.
  • Fixed HB stretch play issue where TE’s would be frozen in place during certain blocking animations.
  • Fixed an issue where if a defender made an interception in the end zone and fumbled the ball before his feet touched the ground, it was being counted as a fumble and not an incomplete pass.
  • Resolved an alignment issue where DB on HB would pick up FB instead of HB when HB was put in motion
  • Removed exploit that allowed users to create slant routes to the sideline by motioning a WR and flipping the play.
  • QB Rushing up the middle from under center effectiveness has been balanced.
  • FG holders are no longer downed by contact.
  • Increased frequency of AI using ball carrier special moves.
  • AI play call tuning: No 4th and long run calls; less draws and screens.
  • Ball Hawk feature implemented for user pass defense.
  • Fixed frozen players after celebration dives.
  • Fixed wildcat Play Action exploit.
  • Fixed Defenders not reacting to the QB on read option and option plays when the users defensive adjustment vs. option is set to Aggressive.
  • Fixed shake blitz exploit.
  • Fixed exploit that allowed kicking team to recover squib kicks using low rated kickers.
  • Fixed defensive hot routes after offensive play flip.
  • Fixed issue where waiting for the defense to make their adjustments before picking a play when running ho huddle/hurry up offense caused the defense to reset their play back to the original play.
  • Fixed ‘Jump the Snap’ blitz exploit.
  • Resolved issue where defenders would not react or would be stuck in read and react behavior vs. the option.
Dynasty
  • Once a promise becomes active, it was duplicating after each week advance.
  • Recruit Reports & Advisory options remained even after the "Allow Time Savers" setting was turned off.
  • Schools with a D+ Program Tradition could not get their grade increased through wins and championships.
  • In the off-season, post season games were not shown to have been played.
  • Fixed an issue where walk-on players were not appearing on the Online Dynasty Web Site.
  • You will now get your points back if a recruit instantly commits during a phone call.
  • Fixed an issue where swayed pitches and grades weren’t being displayed correctly.
Custom Playbooks
  • Fixed an issue where if CPU coaches were given a custom playbook, the players were occasionally lining up close to the ball.
  • Fixed an issue where the user was unable to create an offensive playbook that consisted of 1 of every formation.
  • Fixed an issue where the user was sometimes losing functionality after the UI disappears in Custom Playbooks.
  • Increased the stability of the product by fixing various crashes.
In addition, you will see a "Uniform Store" added to the menu. If it's an update to a team's default uniform, you will get those uniforms at no additional charge, via download in the store if and when available. The first uniforms will be available in the store beginning next month.

Game: NCAA Football 13Reader Score: 7/10 - Vote Now
Platform: PS3 / Xbox 360Votes for game: 60 - View All
NCAA Football 13 Videos
Member Comments
# 121 Phobia @ 08/15/12 02:16 PM
Quote:
Originally Posted by scottyo60
Mkharsh the no huddle spread is a staple of many college teams. Oregon first come to mind, several MAC and CUSA to mind being a Marshall fan. Some of the most successful prolific Os are no huddle spreads and run like well oiled machines.
True, but I think we can all agree the way the game has always handled the no huddle has been slightly "gamey". Whether it is a bug are not, the QB barking orders, the QB, WRS, etc looking to side line for call should be part of it.

Since the likely hood of having those animations in the game the WRs looking to the QB for the call makes up instead of them looking to sideline. Granted it should not happen on spikes though.
 
# 122 jello1717 @ 08/15/12 02:25 PM
Quote:
Originally Posted by Phobia
True, but I think we can all agree the way the game has always handled the no huddle has been slightly "gamey". Whether it is a bug are not, the QB barking orders, the QB, WRS, etc looking to side line for call should be part of it.

Since the likely hood of having those animations in the game the WRs looking to the QB for the call makes up instead of them looking to sideline. Granted it should not happen on spikes though.
If the coach is set as an aggressive no huddle coach (in coach settings) they do look to the sidelines to get the play. Those animations have been in the game for 2 years now.
 
# 123 TheShizNo1 @ 08/15/12 02:26 PM
Quote:
Originally Posted by wryly
That isn't how no huddle offenses work. Everyone but the offensive line looks to the sideline to get the play. The QB doesn't relay it to the wide receivers. He'd only relay it to the o-line if it was necessary.

Someone else mentioned how he didn't see many college kids run no-huddle offenses successfully, which is asinine.

If a home team is running no huddle and having trouble hearing every single play, that's undoubtedly a bug, as it would never happen in reality.
This isn't completely true. Plenty of teams run a no huddle where something is signaled into the QB and the QB relays information.

You are right in that many college teams run a successful no huddle though.

I do think this is something of a hiccup. Not really a bug/glitch. A glitch would be how they screwed up no huddle last year. I don't want this patched at all in the event it damages something even more. I'm actually satisfied.
 
# 124 BenGerman @ 08/15/12 02:30 PM
Through a couple games of Dynasty play...
  • Defense feels fantastic. The CPU Offense seems smarter, and the screen play issue seems just about gone (had one instance vs Texas A&M where the QB tried to run out of a screen play).
  • The deep ball issue is still there. In the play now games, it seemed perfect, but in Dynasty the CPU safeties seem to come up about two steps too far. At that point, any WR with decent speed just smokes them.
  • I've ran a few end arounds and bubble screens and definitely have had more success running them.
  • All in all, the patch seems to have done a good job of cleaning up a lot of issues, and not creating any new ones. Still, it's curious to me that the main focus of the patch seems to not work. I'll give it a few more games before I give up hope, however.
 
# 125 TheShizNo1 @ 08/15/12 02:32 PM
And to all of those saying you're still having issues, I would ask you to look at the safeties awareness ratings and play recognition ratings also. I think EA actually made this matter this game.
 
# 126 scottyo60 @ 08/15/12 02:35 PM
Phobia I agree it isn't all that bad and I can live with it. Just would be cool maybe if we can differentiate between good spread and bad spread teams.
 
# 127 BenGerman @ 08/15/12 02:39 PM
Quote:
Originally Posted by TheShizNo1
And to all of those saying you're still having issues, I would ask you to look at the safeties awareness ratings and play recognition ratings also. I think EA actually made this matter this game.
While I think thats a good point, I just played a game against Georgia and Rambo was playing his zone with little success. Its weird, the only times it really seems broken our in a cover 2 zone there the safety just takes that step forward that breaks the coverage. I wish I was insane here, but I've now seen it in three different games about 60% of the time on a streak route.

Anyone in Dynasty seeing something different?
 
# 128 legendkiller5 @ 08/15/12 02:43 PM
Quote:
Originally Posted by kchuskey
I can't remember EVER reading positive impressions after a patch has dropped. I'd suggest everyone play, and skip the impressions.. Talk about implementing a placebo effect! And with all the work that was needed with game play,there is this many people crying about uniforms? Amazing... Who cares if your Mizzou uni's look off, if the game doesn't play right to begin with. You can throw the verticals for 600 yds passing, but at least you'll look legit doing it. SMH... I can't wait to get the patch and see what kind of game it plays now.
I care, and that's all that matters to me.
 
# 129 novadolla @ 08/15/12 02:43 PM
Did they fix the bug where the DB ran in front of the WR they are covering?
 
# 130 Tarheeler @ 08/15/12 02:44 PM
I'm believe the safeties awareness had a lot to do with deep ball coverage. The patch HAS fixed their zone coverage. Going to test this with some vertical routes.
 
# 131 speedy43 @ 08/15/12 02:50 PM
no, you do not need to restart
 
# 132 GetYaWeigtUp @ 08/15/12 02:53 PM
Quote:
Originally Posted by Pmoney327
Well, I need new sliders now;







Stop playing on Varsity
 
# 133 OUByron @ 08/15/12 02:55 PM
Quote:
Originally Posted by fistofrage
If the defense didn't all out blitz pre-patch the pass coverage was pretty good. They bit on a play action that was set up almost every time though and it was too easy to score on a deep ball, but if they didn't blitz or bite on PA, with my sliders, the deep routes were generally blanketed.

I honestly think they should really look at lowering QB accuracy for the human and AI to some degree. The sliders don't work. Even at 0 on Heisman, I can put a 50 yard pass on the money every time with an average QB. Where are the overthrows and wide throws, and underthrows?


Watch a college game and you will see guys running open on almost every play, but the QB either can't see them(We would need a new system all together to fix that) or overthrows them. In addition to that, long balls are dropped all the time in real life. It seems like every game, a sure TD on a long ball is inexplicably dropped in real life.
Right on with this evaluation .... this is where the game needs to be fixed. QB accuracy should go way down on deep balls.
 
# 134 Fredonia @ 08/15/12 02:56 PM
Quote:
Originally Posted by Pmoney327
Well, I need new sliders now;







Hey! LaGrange, Georgia is just over the Chattahoochee River from me!
 
# 135 UMhester04 @ 08/15/12 03:02 PM
The problem where your CB running past the man he is assigned to in man coverage is still there. Saw it twice so far.
 
# 136 gopher_guy @ 08/15/12 03:06 PM
 
# 137 gopher_guy @ 08/15/12 03:10 PM
First game (Minnesota vs. West Virginia), in my dynasty

I have thrown 2 deep passes on the first drive, one was broken up and one was intercepted.

Seems promising!
 
# 138 BenGerman @ 08/15/12 03:32 PM
I just played a couple games on a newly started dynasty and made sure to run a ton of streak routes. Other than the rare occasion where they left Andre Debose in 1v1 coverage, I never was able to throw the deep ball.

Now given the fact that this was not the case in a dynasty that had already been started, I'm really not sure what to think.
 
# 139 BenGerman @ 08/15/12 03:39 PM
Quote:
Originally Posted by jayenomics
Think like I do....they fixed it
That's what I'm hoping for. But like Norto said, I did see issues with Cover 2 Zone in the few game or so that I played. I don't mind it happening once or twice a game, I'm just worried Cover 2 Zone is broken.

I'll play another couple games before I say one way or the other, but I'd love for this issue to be fixed.
 
# 140 Mizzoutiger @ 08/15/12 03:41 PM
Have they fixed it so that you can see the names of your receivers? Pre-patch I could only see these about 25% of the time.

Thanks !!
 


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